Niels De Graef
ce643392ec
cogl: Replace G_8 with R_8 pixel format
...
Cogl doesn't use `COGL_PIXEL_FORMAT_G_8` anywhere, and it has differing
implementations depending on the driver (Mesa averages it out over the
diferent components, while NVIDIA stores it in the R component).
Furthermore, by having this new pixel format, we can use this for
single-component uploads, which will be useful when dealing with
non-trivial textures (such as YUV-based textures).
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