Niels De Graef ce643392ec cogl: Replace G_8 with R_8 pixel format
Cogl doesn't use `COGL_PIXEL_FORMAT_G_8` anywhere, and it has differing
implementations depending on the driver (Mesa averages it out over the
diferent components, while NVIDIA stores it in the R component).

Furthermore, by having this new pixel format, we can use this for
single-component uploads, which will be useful when dealing with
non-trivial textures (such as YUV-based textures).
2019-06-24 15:14:01 +02:00
..
2019-06-20 18:25:04 +02:00