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c5644723f8
Previously the private feature flags were stored in an enum and we already had 31 flags. Adding the 32nd flag would presumably make it add -2³¹ as one of the values which might cause problems. To avoid this we'll just use an fixed-size array of longs and use indices for the enum values like we do for the public features. A slight complication with this is in the CoglDriverDescription where we were previously using a static intialised value to describe the set of features that the driver supports. We can't easily do this with the flags array so instead the features are stored in a fixed-size array of indices. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit d94cb984e3c93630f3c2e6e3be9d189672aa20f3) Conflicts: cogl/cogl-context-private.h cogl/cogl-context.c cogl/cogl-private.h cogl/cogl-renderer.c cogl/driver/gl/cogl-pipeline-opengl.c cogl/driver/gl/gl/cogl-driver-gl.c cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c cogl/driver/gl/gles/cogl-driver-gles.c cogl/driver/nop/cogl-driver-nop.c
1379 lines
45 KiB
C
1379 lines
45 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-buffer-private.h"
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#include "cogl-pixel-buffer-private.h"
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#include "cogl-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-gl.h"
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#include "cogl-texture-3d-private.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-sub-texture-private.h"
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#include "cogl-atlas-texture-private.h"
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#include "cogl-pipeline.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-object-private.h"
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#include "cogl-primitives.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl1-context.h"
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#include "cogl-sub-texture.h"
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#include "cogl-primitive-texture.h"
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#include "cogl-error-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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/* This isn't defined in the GLES headers */
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#ifndef GL_RED
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#define GL_RED 0x1903
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#endif
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uint32_t
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cogl_texture_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-texture-error-quark");
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}
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/* XXX:
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* The CoglObject macros don't support any form of inheritance, so for
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* now we implement the CoglObject support for the CoglTexture
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* abstract class manually.
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*/
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static GSList *_cogl_texture_types;
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void
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_cogl_texture_register_texture_type (const CoglObjectClass *klass)
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{
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_cogl_texture_types = g_slist_prepend (_cogl_texture_types, (void *) klass);
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}
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CoglBool
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cogl_is_texture (void *object)
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{
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CoglObject *obj = (CoglObject *)object;
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GSList *l;
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if (object == NULL)
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return FALSE;
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for (l = _cogl_texture_types; l; l = l->next)
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if (l->data == obj->klass)
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return TRUE;
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return FALSE;
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}
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void *
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cogl_texture_ref (void *object)
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{
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if (!cogl_is_texture (object))
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return NULL;
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_COGL_OBJECT_DEBUG_REF (CoglTexture, object);
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cogl_object_ref (object);
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return object;
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}
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void
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cogl_texture_unref (void *object)
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{
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if (!cogl_is_texture (object))
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{
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g_warning (G_STRINGIFY (cogl_texture_unref)
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": Ignoring unref of CoglObject "
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"due to type mismatch");
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return;
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}
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_COGL_OBJECT_DEBUG_UNREF (CoglTexture, object);
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cogl_object_unref (object);
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}
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void
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_cogl_texture_init (CoglTexture *texture,
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CoglContext *context,
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int width,
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int height,
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const CoglTextureVtable *vtable)
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{
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texture->context = context;
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texture->max_level = 0;
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texture->width = width;
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texture->height = height;
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texture->allocated = FALSE;
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texture->vtable = vtable;
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texture->framebuffers = NULL;
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}
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void
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_cogl_texture_free (CoglTexture *texture)
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{
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g_free (texture);
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}
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CoglBool
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_cogl_texture_needs_premult_conversion (CoglPixelFormat src_format,
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CoglPixelFormat dst_format)
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{
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return ((src_format & dst_format & COGL_A_BIT) &&
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src_format != COGL_PIXEL_FORMAT_A_8 &&
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dst_format != COGL_PIXEL_FORMAT_A_8 &&
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(src_format & COGL_PREMULT_BIT) !=
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(dst_format & COGL_PREMULT_BIT));
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}
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CoglPixelFormat
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_cogl_texture_determine_internal_format (CoglPixelFormat src_format,
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CoglPixelFormat dst_format)
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{
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/* If the application hasn't specified a specific format then we'll
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* pick the most appropriate. By default Cogl will use a
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* premultiplied internal format. Later we will add control over
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* this. */
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if (dst_format == COGL_PIXEL_FORMAT_ANY)
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{
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if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (src_format))
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return src_format | COGL_PREMULT_BIT;
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else
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return src_format;
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}
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else
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/* XXX: It might be nice to make this match the component ordering
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of the source format when the formats are otherwise the same
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because on GL there is no way to specify the ordering of the
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internal format. However when using GLES with the
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GL_EXT_texture_format_BGRA8888 the order of the internal format
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becomes important because it must exactly match the format of
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the uploaded data. That means that if someone creates a texture
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with some RGBA data and then later tries to upload BGRA data we
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do actually have to swizzle the components */
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return dst_format;
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}
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CoglBool
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_cogl_texture_is_foreign (CoglTexture *texture)
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{
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if (texture->vtable->is_foreign)
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return texture->vtable->is_foreign (texture);
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else
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return FALSE;
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}
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CoglTexture *
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cogl_texture_new_from_sub_texture (CoglTexture *full_texture,
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int sub_x,
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int sub_y,
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int sub_width,
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int sub_height)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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return COGL_TEXTURE (cogl_sub_texture_new (ctx,
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full_texture, sub_x, sub_y,
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sub_width, sub_height));
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}
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unsigned int
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cogl_texture_get_width (CoglTexture *texture)
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{
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return texture->width;
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}
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unsigned int
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cogl_texture_get_height (CoglTexture *texture)
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{
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return texture->height;
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}
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CoglPixelFormat
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cogl_texture_get_format (CoglTexture *texture)
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{
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return texture->vtable->get_format (texture);
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}
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unsigned int
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cogl_texture_get_rowstride (CoglTexture *texture)
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{
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CoglPixelFormat format = cogl_texture_get_format (texture);
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/* FIXME: This function should go away. It previously just returned
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the rowstride that was used to upload the data as far as I can
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tell. This is not helpful */
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/* Just guess at a suitable rowstride */
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return (_cogl_pixel_format_get_bytes_per_pixel (format)
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* cogl_texture_get_width (texture));
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}
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int
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cogl_texture_get_max_waste (CoglTexture *texture)
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{
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return texture->vtable->get_max_waste (texture);
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}
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int
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_cogl_texture_get_n_levels (CoglTexture *texture)
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{
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int width = cogl_texture_get_width (texture);
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int height = cogl_texture_get_height (texture);
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int max_dimension = MAX (width, height);
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if (cogl_is_texture_3d (texture))
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (texture);
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max_dimension = MAX (max_dimension, tex_3d->depth);
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}
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return _cogl_util_fls (max_dimension);
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}
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void
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_cogl_texture_get_level_size (CoglTexture *texture,
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int level,
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int *width,
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int *height,
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int *depth)
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{
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int current_width = cogl_texture_get_width (texture);
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int current_height = cogl_texture_get_height (texture);
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int current_depth;
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int i;
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if (cogl_is_texture_3d (texture))
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (texture);
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current_depth = tex_3d->depth;
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}
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else
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current_depth = 0;
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/* NB: The OpenGL spec (like D3D) uses a floor() convention to
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* round down the size of a mipmap level when dividing the size
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* of the previous level results in a fraction...
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*/
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for (i = 0; i < level; i++)
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{
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current_width = MAX (1, current_width >> 1);
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current_height = MAX (1, current_height >> 1);
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current_depth = MAX (1, current_depth >> 1);
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}
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if (width)
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*width = current_width;
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if (height)
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*height = current_height;
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if (depth)
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*depth = current_depth;
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}
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CoglBool
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cogl_texture_is_sliced (CoglTexture *texture)
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{
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return texture->vtable->is_sliced (texture);
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}
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/* If this returns FALSE, that implies _foreach_sub_texture_in_region
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* will be needed to iterate over multiple sub textures for regions whos
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* texture coordinates extend out of the range [0,1]
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*/
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CoglBool
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_cogl_texture_can_hardware_repeat (CoglTexture *texture)
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{
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return texture->vtable->can_hardware_repeat (texture);
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}
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/* NB: You can't use this with textures comprised of multiple sub textures (use
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* cogl_texture_is_sliced() to check) since coordinate transformation for such
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* textures will be different for each slice. */
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void
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_cogl_texture_transform_coords_to_gl (CoglTexture *texture,
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float *s,
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float *t)
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{
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texture->vtable->transform_coords_to_gl (texture, s, t);
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}
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CoglTransformResult
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_cogl_texture_transform_quad_coords_to_gl (CoglTexture *texture,
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float *coords)
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{
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return texture->vtable->transform_quad_coords_to_gl (texture, coords);
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}
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CoglBool
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cogl_texture_get_gl_texture (CoglTexture *texture,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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return texture->vtable->get_gl_texture (texture,
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out_gl_handle, out_gl_target);
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}
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CoglTextureType
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_cogl_texture_get_type (CoglTexture *texture)
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{
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return texture->vtable->get_type (texture);
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}
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void
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_cogl_texture_pre_paint (CoglTexture *texture, CoglTexturePrePaintFlags flags)
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{
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/* Assert that the storage for the texture exists already if we're
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* about to reference it for painting.
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*
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* Note: we abort on error here since it's a bit late to do anything
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* about it if we fail to allocate the texture and the app could
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* have explicitly allocated the texture earlier to handle problems
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* gracefully.
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*
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* XXX: Maybe it could even be considered a programmer error if the
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* texture hasn't been allocated by this point since it implies we
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* are abount to paint with undefined texture contents?
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*/
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cogl_texture_allocate (texture, NULL);
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texture->vtable->pre_paint (texture, flags);
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}
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void
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_cogl_texture_ensure_non_quad_rendering (CoglTexture *texture)
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{
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texture->vtable->ensure_non_quad_rendering (texture);
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}
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CoglBool
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_cogl_texture_set_region_from_bitmap (CoglTexture *texture,
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int src_x,
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int src_y,
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int width,
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int height,
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CoglBitmap *bmp,
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int dst_x,
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int dst_y,
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int level,
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CoglError **error)
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{
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_COGL_RETURN_VAL_IF_FAIL ((cogl_bitmap_get_width (bmp) - src_x)
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>= width, FALSE);
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_COGL_RETURN_VAL_IF_FAIL ((cogl_bitmap_get_height (bmp) - src_y)
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>= height, FALSE);
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_COGL_RETURN_VAL_IF_FAIL (width > 0, FALSE);
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_COGL_RETURN_VAL_IF_FAIL (height > 0, FALSE);
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/* Assert that the storage for this texture has been allocated */
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if (!cogl_texture_allocate (texture, error))
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return FALSE;
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/* Note that we don't prepare the bitmap for upload here because
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some backends may be internally using a different format for the
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actual GL texture than that reported by
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cogl_texture_get_format. For example the atlas textures are
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always stored in an RGBA texture even if the texture format is
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advertised as RGB. */
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return texture->vtable->set_region (texture,
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src_x, src_y,
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dst_x, dst_y,
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width, height,
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level,
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bmp,
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error);
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}
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CoglBool
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cogl_texture_set_region_from_bitmap (CoglTexture *texture,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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CoglBitmap *bitmap)
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{
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CoglError *ignore_error = NULL;
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CoglBool status =
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_cogl_texture_set_region_from_bitmap (texture,
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src_x, src_y,
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dst_width, dst_height,
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bitmap,
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dst_x, dst_y,
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0, /* level */
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&ignore_error);
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if (!status)
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cogl_error_free (ignore_error);
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return status;
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}
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CoglBool
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_cogl_texture_set_region (CoglTexture *texture,
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int width,
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int height,
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CoglPixelFormat format,
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int rowstride,
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const uint8_t *data,
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int dst_x,
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int dst_y,
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int level,
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CoglError **error)
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{
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CoglContext *ctx = texture->context;
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CoglBitmap *source_bmp;
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CoglBool ret;
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_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, FALSE);
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/* Rowstride from width if none specified */
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if (rowstride == 0)
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rowstride = _cogl_pixel_format_get_bytes_per_pixel (format) * width;
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/* Init source bitmap */
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source_bmp = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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rowstride,
|
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(uint8_t *) data);
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ret = _cogl_texture_set_region_from_bitmap (texture,
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0, 0,
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width, height,
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source_bmp,
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dst_x, dst_y,
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level,
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error);
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cogl_object_unref (source_bmp);
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return ret;
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}
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|
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CoglBool
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cogl_texture_set_region (CoglTexture *texture,
|
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int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
const uint8_t *data)
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|
{
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|
CoglError *ignore_error = NULL;
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|
const uint8_t *first_pixel;
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int bytes_per_pixel = _cogl_pixel_format_get_bytes_per_pixel (format);
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CoglBool status;
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/* Rowstride from width if none specified */
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if (rowstride == 0)
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rowstride = bytes_per_pixel * width;
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first_pixel = data + rowstride * src_y + bytes_per_pixel * src_x;
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status = _cogl_texture_set_region (texture,
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dst_width,
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dst_height,
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format,
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rowstride,
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first_pixel,
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|
dst_x,
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dst_y,
|
|
0,
|
|
&ignore_error);
|
|
if (!status)
|
|
cogl_error_free (ignore_error);
|
|
return status;
|
|
}
|
|
|
|
CoglBool
|
|
cogl_texture_set_data (CoglTexture *texture,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
const uint8_t *data,
|
|
int level,
|
|
CoglError **error)
|
|
{
|
|
int level_width;
|
|
int level_height;
|
|
|
|
_cogl_texture_get_level_size (texture,
|
|
level,
|
|
&level_width,
|
|
&level_height,
|
|
NULL);
|
|
|
|
return _cogl_texture_set_region (texture,
|
|
level_width,
|
|
level_height,
|
|
format,
|
|
rowstride,
|
|
data,
|
|
0, 0, /* dest x, y */
|
|
level,
|
|
error);
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* It will perform multiple renders if the texture is larger than the
|
|
* current glViewport.
|
|
*
|
|
* It assumes the projection and modelview have already been setup so
|
|
* that rendering to 0,0 with the same width and height of the viewport
|
|
* will exactly cover the viewport.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
static CoglBool
|
|
do_texture_draw_and_read (CoglFramebuffer *fb,
|
|
CoglPipeline *pipeline,
|
|
CoglTexture *texture,
|
|
CoglBitmap *target_bmp,
|
|
float *viewport,
|
|
CoglError **error)
|
|
{
|
|
float rx1, ry1;
|
|
float rx2, ry2;
|
|
float tx1, ty1;
|
|
float tx2, ty2;
|
|
int bw, bh;
|
|
CoglBitmap *rect_bmp;
|
|
unsigned int tex_width, tex_height;
|
|
CoglContext *ctx = fb->context;
|
|
|
|
tex_width = cogl_texture_get_width (texture);
|
|
tex_height = cogl_texture_get_height (texture);
|
|
|
|
ry2 = 0;
|
|
ty2 = 0;
|
|
|
|
/* Walk Y axis until whole bitmap height consumed */
|
|
for (bh = tex_height; bh > 0; bh -= viewport[3])
|
|
{
|
|
/* Rectangle Y coords */
|
|
ry1 = ry2;
|
|
ry2 += (bh < viewport[3]) ? bh : viewport[3];
|
|
|
|
/* Normalized texture Y coords */
|
|
ty1 = ty2;
|
|
ty2 = (ry2 / (float) tex_height);
|
|
|
|
rx2 = 0;
|
|
tx2 = 0;
|
|
|
|
/* Walk X axis until whole bitmap width consumed */
|
|
for (bw = tex_width; bw > 0; bw-=viewport[2])
|
|
{
|
|
int width;
|
|
int height;
|
|
|
|
/* Rectangle X coords */
|
|
rx1 = rx2;
|
|
rx2 += (bw < viewport[2]) ? bw : viewport[2];
|
|
|
|
width = rx2 - rx1;
|
|
height = ry2 - ry1;
|
|
|
|
/* Normalized texture X coords */
|
|
tx1 = tx2;
|
|
tx2 = (rx2 / (float) tex_width);
|
|
|
|
/* Draw a portion of texture */
|
|
cogl_framebuffer_draw_textured_rectangle (fb,
|
|
pipeline,
|
|
0, 0,
|
|
rx2 - rx1,
|
|
ry2 - ry1,
|
|
tx1, ty1,
|
|
tx2, ty2);
|
|
|
|
/* Read into a temporary bitmap */
|
|
rect_bmp = _cogl_bitmap_new_with_malloc_buffer
|
|
(ctx,
|
|
width, height,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
error);
|
|
if (!rect_bmp)
|
|
return FALSE;
|
|
|
|
if (!_cogl_framebuffer_read_pixels_into_bitmap
|
|
(fb,
|
|
viewport[0], viewport[1],
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
rect_bmp,
|
|
error))
|
|
{
|
|
cogl_object_unref (rect_bmp);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Copy to target bitmap */
|
|
if (!_cogl_bitmap_copy_subregion (rect_bmp,
|
|
target_bmp,
|
|
0, 0,
|
|
rx1, ry1,
|
|
width,
|
|
height,
|
|
error))
|
|
{
|
|
cogl_object_unref (rect_bmp);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Free temp bitmap */
|
|
cogl_object_unref (rect_bmp);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
static CoglBool
|
|
_cogl_texture_draw_and_read (CoglTexture *texture,
|
|
CoglBitmap *target_bmp,
|
|
GLuint target_gl_format,
|
|
GLuint target_gl_type,
|
|
CoglError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
|
|
CoglContext *ctx = framebuffer->context;
|
|
float save_viewport[4];
|
|
float viewport[4];
|
|
CoglBool status = FALSE;
|
|
|
|
viewport[0] = 0;
|
|
viewport[1] = 0;
|
|
viewport[2] = cogl_framebuffer_get_width (framebuffer);
|
|
viewport[3] = cogl_framebuffer_get_height (framebuffer);
|
|
|
|
cogl_framebuffer_get_viewport4fv (framebuffer, save_viewport);
|
|
_cogl_framebuffer_push_projection (framebuffer);
|
|
cogl_framebuffer_orthographic (framebuffer,
|
|
0, 0,
|
|
viewport[2],
|
|
viewport[3],
|
|
0, 100);
|
|
|
|
cogl_framebuffer_push_matrix (framebuffer);
|
|
cogl_framebuffer_identity_matrix (framebuffer);
|
|
|
|
/* Direct copy operation */
|
|
|
|
if (ctx->texture_download_pipeline == NULL)
|
|
{
|
|
ctx->texture_download_pipeline = cogl_pipeline_new (ctx);
|
|
cogl_pipeline_set_blend (ctx->texture_download_pipeline,
|
|
"RGBA = ADD (SRC_COLOR, 0)",
|
|
NULL);
|
|
}
|
|
|
|
cogl_pipeline_set_layer_texture (ctx->texture_download_pipeline, 0, texture);
|
|
|
|
cogl_pipeline_set_layer_combine (ctx->texture_download_pipeline,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE)",
|
|
NULL);
|
|
|
|
cogl_pipeline_set_layer_filters (ctx->texture_download_pipeline, 0,
|
|
COGL_PIPELINE_FILTER_NEAREST,
|
|
COGL_PIPELINE_FILTER_NEAREST);
|
|
|
|
if (!do_texture_draw_and_read (framebuffer,
|
|
ctx->texture_download_pipeline,
|
|
texture, target_bmp, viewport,
|
|
error))
|
|
return FALSE;
|
|
|
|
/* XXX: As an alleged PowerVR driver bug workaround where the driver
|
|
* is apparently not maintaining the alpha component of some
|
|
* framebuffers we render the alpha component of the texture
|
|
* separately to be sure we retrieve all components of the texture.
|
|
*
|
|
* TODO: verify if this is still an issue
|
|
*/
|
|
if ((cogl_texture_get_format (texture) & COGL_A_BIT)/* && a_bits == 0*/)
|
|
{
|
|
uint8_t *srcdata;
|
|
uint8_t *dstdata;
|
|
uint8_t *srcpixel;
|
|
uint8_t *dstpixel;
|
|
int target_width = cogl_bitmap_get_width (target_bmp);
|
|
int target_height = cogl_bitmap_get_height (target_bmp);
|
|
int target_rowstride = cogl_bitmap_get_rowstride (target_bmp);
|
|
int bpp = _cogl_pixel_format_get_bytes_per_pixel (COGL_PIXEL_FORMAT_RGBA_8888);
|
|
int alpha_rowstride = bpp * target_width;
|
|
CoglBitmap *alpha_bmp;
|
|
int x,y;
|
|
|
|
if ((dstdata = _cogl_bitmap_map (target_bmp,
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD,
|
|
error)) == NULL)
|
|
goto EXIT;
|
|
|
|
/* Create temp bitmap for alpha values */
|
|
alpha_bmp =
|
|
_cogl_bitmap_new_with_malloc_buffer (ctx,
|
|
target_width,
|
|
target_height,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
error);
|
|
if (!alpha_bmp)
|
|
{
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
goto EXIT;
|
|
}
|
|
|
|
|
|
/* Draw alpha values into RGB channels */
|
|
cogl_pipeline_set_layer_combine (ctx->texture_download_pipeline,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE[A])",
|
|
NULL);
|
|
|
|
if (!do_texture_draw_and_read (framebuffer,
|
|
ctx->texture_download_pipeline,
|
|
texture, alpha_bmp, viewport,
|
|
error))
|
|
{
|
|
cogl_object_unref (alpha_bmp);
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
goto EXIT;
|
|
}
|
|
|
|
/* Copy temp R to target A */
|
|
|
|
/* Note: we don't try to catch errors since "mapping" an
|
|
* malloc buffer should never fail */
|
|
srcdata = _cogl_bitmap_map (alpha_bmp,
|
|
COGL_BUFFER_ACCESS_READ,
|
|
0 /* hints */,
|
|
NULL);
|
|
|
|
for (y=0; y<target_height; ++y)
|
|
{
|
|
for (x=0; x<target_width; ++x)
|
|
{
|
|
srcpixel = srcdata + x*bpp;
|
|
dstpixel = dstdata + x*bpp;
|
|
dstpixel[3] = srcpixel[0];
|
|
}
|
|
srcdata += alpha_rowstride;
|
|
dstdata += target_rowstride;
|
|
}
|
|
|
|
_cogl_bitmap_unmap (alpha_bmp);
|
|
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
|
|
cogl_object_unref (alpha_bmp);
|
|
}
|
|
|
|
status = TRUE;
|
|
|
|
EXIT:
|
|
/* Restore old state */
|
|
cogl_framebuffer_pop_matrix (framebuffer);
|
|
_cogl_framebuffer_pop_projection (framebuffer);
|
|
cogl_framebuffer_set_viewport (framebuffer,
|
|
save_viewport[0],
|
|
save_viewport[1],
|
|
save_viewport[2],
|
|
save_viewport[3]);
|
|
|
|
return status;
|
|
}
|
|
|
|
static CoglBool
|
|
get_texture_bits_via_offscreen (CoglTexture *texture,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
uint8_t *dst_bits,
|
|
unsigned int dst_rowstride,
|
|
CoglPixelFormat dst_format)
|
|
{
|
|
CoglContext *ctx = texture->context;
|
|
CoglOffscreen *offscreen;
|
|
CoglFramebuffer *framebuffer;
|
|
CoglBitmap *bitmap;
|
|
CoglBool ret;
|
|
CoglError *ignore_error = NULL;
|
|
|
|
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
|
|
return FALSE;
|
|
|
|
offscreen = _cogl_offscreen_new_with_texture_full
|
|
(texture,
|
|
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
|
|
0);
|
|
|
|
framebuffer = COGL_FRAMEBUFFER (offscreen);
|
|
if (!cogl_framebuffer_allocate (framebuffer, &ignore_error))
|
|
{
|
|
cogl_error_free (ignore_error);
|
|
return FALSE;
|
|
}
|
|
|
|
bitmap = cogl_bitmap_new_for_data (ctx,
|
|
width, height,
|
|
dst_format,
|
|
dst_rowstride,
|
|
dst_bits);
|
|
ret = _cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
|
|
x, y,
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
bitmap,
|
|
&ignore_error);
|
|
|
|
if (!ret)
|
|
cogl_error_free (ignore_error);
|
|
|
|
cogl_object_unref (bitmap);
|
|
|
|
cogl_object_unref (framebuffer);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static CoglBool
|
|
get_texture_bits_via_copy (CoglTexture *texture,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
uint8_t *dst_bits,
|
|
unsigned int dst_rowstride,
|
|
CoglPixelFormat dst_format)
|
|
{
|
|
unsigned int full_rowstride;
|
|
uint8_t *full_bits;
|
|
CoglBool ret = TRUE;
|
|
int bpp;
|
|
int full_tex_width, full_tex_height;
|
|
|
|
full_tex_width = cogl_texture_get_width (texture);
|
|
full_tex_height = cogl_texture_get_height (texture);
|
|
|
|
bpp = _cogl_pixel_format_get_bytes_per_pixel (dst_format);
|
|
|
|
full_rowstride = bpp * full_tex_width;
|
|
full_bits = g_malloc (full_rowstride * full_tex_height);
|
|
|
|
if (texture->vtable->get_data (texture,
|
|
dst_format,
|
|
full_rowstride,
|
|
full_bits))
|
|
{
|
|
uint8_t *dst = dst_bits;
|
|
uint8_t *src = full_bits + x * bpp + y * full_rowstride;
|
|
int i;
|
|
|
|
for (i = 0; i < height; i++)
|
|
{
|
|
memcpy (dst, src, bpp * width);
|
|
dst += dst_rowstride;
|
|
src += full_rowstride;
|
|
}
|
|
}
|
|
else
|
|
ret = FALSE;
|
|
|
|
g_free (full_bits);
|
|
|
|
return ret;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int orig_width;
|
|
int orig_height;
|
|
CoglBitmap *target_bmp;
|
|
uint8_t *target_bits;
|
|
CoglBool success;
|
|
CoglError *error;
|
|
} CoglTextureGetData;
|
|
|
|
static void
|
|
texture_get_cb (CoglTexture *texture,
|
|
const float *subtexture_coords,
|
|
const float *virtual_coords,
|
|
void *user_data)
|
|
{
|
|
CoglTextureGetData *tg_data = user_data;
|
|
CoglPixelFormat format = cogl_bitmap_get_format (tg_data->target_bmp);
|
|
int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
|
|
unsigned int rowstride = cogl_bitmap_get_rowstride (tg_data->target_bmp);
|
|
int subtexture_width = cogl_texture_get_width (texture);
|
|
int subtexture_height = cogl_texture_get_height (texture);
|
|
|
|
int x_in_subtexture = (int) (0.5 + subtexture_width * subtexture_coords[0]);
|
|
int y_in_subtexture = (int) (0.5 + subtexture_height * subtexture_coords[1]);
|
|
int width = ((int) (0.5 + subtexture_width * subtexture_coords[2])
|
|
- x_in_subtexture);
|
|
int height = ((int) (0.5 + subtexture_height * subtexture_coords[3])
|
|
- y_in_subtexture);
|
|
int x_in_bitmap = (int) (0.5 + tg_data->orig_width * virtual_coords[0]);
|
|
int y_in_bitmap = (int) (0.5 + tg_data->orig_height * virtual_coords[1]);
|
|
|
|
uint8_t *dst_bits;
|
|
|
|
if (!tg_data->success)
|
|
return;
|
|
|
|
dst_bits = tg_data->target_bits + x_in_bitmap * bpp + y_in_bitmap * rowstride;
|
|
|
|
/* If we can read everything as a single slice, then go ahead and do that
|
|
* to avoid allocating an FBO. We'll leave it up to the GL implementation to
|
|
* do glGetTexImage as efficiently as possible. (GLES doesn't have that,
|
|
* so we'll fall through) */
|
|
if (x_in_subtexture == 0 && y_in_subtexture == 0 &&
|
|
width == subtexture_width && height == subtexture_height)
|
|
{
|
|
if (texture->vtable->get_data (texture,
|
|
format,
|
|
rowstride,
|
|
dst_bits))
|
|
return;
|
|
}
|
|
|
|
/* Next best option is a FBO and glReadPixels */
|
|
if (get_texture_bits_via_offscreen (texture,
|
|
x_in_subtexture, y_in_subtexture,
|
|
width, height,
|
|
dst_bits,
|
|
rowstride,
|
|
format))
|
|
return;
|
|
|
|
/* Getting ugly: read the entire texture, copy out the part we want */
|
|
if (get_texture_bits_via_copy (texture,
|
|
x_in_subtexture, y_in_subtexture,
|
|
width, height,
|
|
dst_bits,
|
|
rowstride,
|
|
format))
|
|
return;
|
|
|
|
/* No luck, the caller will fall back to the draw-to-backbuffer and
|
|
* read implementation */
|
|
tg_data->success = FALSE;
|
|
}
|
|
|
|
int
|
|
cogl_texture_get_data (CoglTexture *texture,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
uint8_t *data)
|
|
{
|
|
CoglContext *ctx = texture->context;
|
|
int bpp;
|
|
int byte_size;
|
|
CoglPixelFormat closest_format;
|
|
GLenum closest_gl_format;
|
|
GLenum closest_gl_type;
|
|
CoglBitmap *target_bmp;
|
|
int tex_width;
|
|
int tex_height;
|
|
CoglPixelFormat texture_format;
|
|
CoglError *ignore_error = NULL;
|
|
|
|
CoglTextureGetData tg_data;
|
|
|
|
texture_format = cogl_texture_get_format (texture);
|
|
|
|
/* Default to internal format if none specified */
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
format = texture_format;
|
|
|
|
tex_width = cogl_texture_get_width (texture);
|
|
tex_height = cogl_texture_get_height (texture);
|
|
|
|
/* Rowstride from texture width if none specified */
|
|
bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
|
|
if (rowstride == 0)
|
|
rowstride = tex_width * bpp;
|
|
|
|
/* Return byte size if only that requested */
|
|
byte_size = tex_height * rowstride;
|
|
if (data == NULL)
|
|
return byte_size;
|
|
|
|
closest_format =
|
|
ctx->texture_driver->find_best_gl_get_data_format (ctx,
|
|
format,
|
|
&closest_gl_format,
|
|
&closest_gl_type);
|
|
|
|
/* We can assume that whatever data GL gives us will have the
|
|
premult status of the original texture */
|
|
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (closest_format))
|
|
closest_format = ((closest_format & ~COGL_PREMULT_BIT) |
|
|
(texture_format & COGL_PREMULT_BIT));
|
|
|
|
/* If the application is requesting a conversion from a
|
|
* component-alpha texture and the driver doesn't support them
|
|
* natively then we can only read into an alpha-format buffer. In
|
|
* this case the driver will be faking the alpha textures with a
|
|
* red-component texture and it won't swizzle to the correct format
|
|
* while reading */
|
|
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES))
|
|
{
|
|
if (texture_format == COGL_PIXEL_FORMAT_A_8)
|
|
{
|
|
closest_format = COGL_PIXEL_FORMAT_A_8;
|
|
closest_gl_format = GL_RED;
|
|
closest_gl_type = GL_UNSIGNED_BYTE;
|
|
}
|
|
else if (format == COGL_PIXEL_FORMAT_A_8)
|
|
{
|
|
/* If we are converting to a component-alpha texture then we
|
|
* need to read all of the components to a temporary buffer
|
|
* because there is no way to get just the 4th component.
|
|
* Note: it doesn't matter whether the texture is
|
|
* pre-multiplied here because we're only going to look at
|
|
* the alpha component */
|
|
closest_format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
closest_gl_format = GL_RGBA;
|
|
closest_gl_type = GL_UNSIGNED_BYTE;
|
|
}
|
|
}
|
|
|
|
/* Is the requested format supported? */
|
|
if (closest_format == format)
|
|
/* Target user data directly */
|
|
target_bmp = cogl_bitmap_new_for_data (ctx,
|
|
tex_width,
|
|
tex_height,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
else
|
|
{
|
|
target_bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
|
|
tex_width, tex_height,
|
|
closest_format,
|
|
&ignore_error);
|
|
if (!target_bmp)
|
|
{
|
|
cogl_error_free (ignore_error);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
tg_data.target_bits = _cogl_bitmap_map (target_bmp, COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD,
|
|
&ignore_error);
|
|
if (tg_data.target_bits)
|
|
{
|
|
tg_data.orig_width = tex_width;
|
|
tg_data.orig_height = tex_height;
|
|
tg_data.target_bmp = target_bmp;
|
|
tg_data.error = NULL;
|
|
tg_data.success = TRUE;
|
|
|
|
/* If there are any dependent framebuffers on the texture then we
|
|
need to flush their journals so the texture contents will be
|
|
up-to-date */
|
|
_cogl_texture_flush_journal_rendering (texture);
|
|
|
|
/* Iterating through the subtextures allows piecing together
|
|
* the data for a sliced texture, and allows us to do the
|
|
* read-from-framebuffer logic here in a simple fashion rather than
|
|
* passing offsets down through the code. */
|
|
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (texture),
|
|
0, 0, 1, 1,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
texture_get_cb,
|
|
&tg_data);
|
|
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
}
|
|
else
|
|
{
|
|
cogl_error_free (ignore_error);
|
|
tg_data.success = FALSE;
|
|
}
|
|
|
|
/* XXX: In some cases _cogl_texture_2d_download_from_gl may fail
|
|
* to read back the texture data; such as for GLES which doesn't
|
|
* support glGetTexImage, so here we fallback to drawing the
|
|
* texture and reading the pixels from the framebuffer. */
|
|
if (!tg_data.success)
|
|
{
|
|
if (!_cogl_texture_draw_and_read (texture, target_bmp,
|
|
closest_gl_format,
|
|
closest_gl_type,
|
|
&ignore_error))
|
|
{
|
|
/* We have no more fallbacks so we just give up and
|
|
* hope for the best */
|
|
g_warning ("Failed to read texture since draw-and-read "
|
|
"fallback failed: %s", ignore_error->message);
|
|
cogl_error_free (ignore_error);
|
|
cogl_object_unref (target_bmp);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Was intermediate used? */
|
|
if (closest_format != format)
|
|
{
|
|
CoglBitmap *new_bmp;
|
|
CoglBool result;
|
|
CoglError *error = NULL;
|
|
|
|
/* Convert to requested format directly into the user's buffer */
|
|
new_bmp = cogl_bitmap_new_for_data (ctx,
|
|
tex_width, tex_height,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
result = _cogl_bitmap_convert_into_bitmap (target_bmp, new_bmp, &error);
|
|
|
|
if (!result)
|
|
{
|
|
cogl_error_free (error);
|
|
/* Return failure after cleaning up */
|
|
byte_size = 0;
|
|
}
|
|
|
|
cogl_object_unref (new_bmp);
|
|
}
|
|
|
|
cogl_object_unref (target_bmp);
|
|
|
|
return byte_size;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_framebuffer_destroy_cb (void *user_data,
|
|
void *instance)
|
|
{
|
|
CoglTexture *tex = user_data;
|
|
CoglFramebuffer *framebuffer = instance;
|
|
|
|
tex->framebuffers = g_list_remove (tex->framebuffers, framebuffer);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_associate_framebuffer (CoglTexture *texture,
|
|
CoglFramebuffer *framebuffer)
|
|
{
|
|
static CoglUserDataKey framebuffer_destroy_notify_key;
|
|
|
|
/* Note: we don't take a reference on the framebuffer here because
|
|
* that would introduce a circular reference. */
|
|
texture->framebuffers = g_list_prepend (texture->framebuffers, framebuffer);
|
|
|
|
/* Since we haven't taken a reference on the framebuffer we setup
|
|
* some private data so we will be notified if it is destroyed... */
|
|
_cogl_object_set_user_data (COGL_OBJECT (framebuffer),
|
|
&framebuffer_destroy_notify_key,
|
|
texture,
|
|
_cogl_texture_framebuffer_destroy_cb);
|
|
}
|
|
|
|
const GList *
|
|
_cogl_texture_get_associated_framebuffers (CoglTexture *texture)
|
|
{
|
|
return texture->framebuffers;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_flush_journal_rendering (CoglTexture *texture)
|
|
{
|
|
GList *l;
|
|
|
|
/* It could be that a referenced texture is part of a framebuffer
|
|
* which has an associated journal that must be flushed before it
|
|
* can be sampled from by the current primitive... */
|
|
for (l = texture->framebuffers; l; l = l->next)
|
|
_cogl_framebuffer_flush_journal (l->data);
|
|
}
|
|
|
|
/* This function lets you define a meta texture as a grid of textures
|
|
* whereby the x and y grid-lines are defined by an array of
|
|
* CoglSpans. With that grid based description this function can then
|
|
* iterate all the cells of the grid that lye within a region
|
|
* specified as virtual, meta-texture, coordinates. This function can
|
|
* also cope with regions that extend beyond the original meta-texture
|
|
* grid by iterating cells repeatedly according to the wrap_x/y
|
|
* arguments.
|
|
*
|
|
* To differentiate between texture coordinates of a specific, real,
|
|
* slice texture and the texture coordinates of a composite, meta
|
|
* texture, the coordinates of the meta texture are called "virtual"
|
|
* coordinates and the coordinates of spans are called "slice"
|
|
* coordinates.
|
|
*
|
|
* Note: no guarantee is given about the order in which the slices
|
|
* will be visited.
|
|
*
|
|
* Note: The slice coordinates passed to @callback are always
|
|
* normalized coordinates even if the span coordinates aren't
|
|
* normalized.
|
|
*/
|
|
void
|
|
_cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
|
|
int n_x_spans,
|
|
CoglSpan *y_spans,
|
|
int n_y_spans,
|
|
CoglTexture **textures,
|
|
float *virtual_coords,
|
|
float x_normalize_factor,
|
|
float y_normalize_factor,
|
|
CoglPipelineWrapMode wrap_x,
|
|
CoglPipelineWrapMode wrap_y,
|
|
CoglMetaTextureCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglSpanIter iter_x;
|
|
CoglSpanIter iter_y;
|
|
float slice_coords[4];
|
|
float span_virtual_coords[4];
|
|
|
|
/* Iterate the y axis of the virtual rectangle */
|
|
for (_cogl_span_iter_begin (&iter_y,
|
|
y_spans,
|
|
n_y_spans,
|
|
y_normalize_factor,
|
|
virtual_coords[1],
|
|
virtual_coords[3],
|
|
wrap_y);
|
|
!_cogl_span_iter_end (&iter_y);
|
|
_cogl_span_iter_next (&iter_y))
|
|
{
|
|
if (iter_y.flipped)
|
|
{
|
|
slice_coords[1] = iter_y.intersect_end;
|
|
slice_coords[3] = iter_y.intersect_start;
|
|
span_virtual_coords[1] = iter_y.intersect_end;
|
|
span_virtual_coords[3] = iter_y.intersect_start;
|
|
}
|
|
else
|
|
{
|
|
slice_coords[1] = iter_y.intersect_start;
|
|
slice_coords[3] = iter_y.intersect_end;
|
|
span_virtual_coords[1] = iter_y.intersect_start;
|
|
span_virtual_coords[3] = iter_y.intersect_end;
|
|
}
|
|
|
|
/* Map the current intersection to normalized slice coordinates */
|
|
slice_coords[1] = (slice_coords[1] - iter_y.pos) / iter_y.span->size;
|
|
slice_coords[3] = (slice_coords[3] - iter_y.pos) / iter_y.span->size;
|
|
|
|
/* Iterate the x axis of the virtual rectangle */
|
|
for (_cogl_span_iter_begin (&iter_x,
|
|
x_spans,
|
|
n_x_spans,
|
|
x_normalize_factor,
|
|
virtual_coords[0],
|
|
virtual_coords[2],
|
|
wrap_x);
|
|
!_cogl_span_iter_end (&iter_x);
|
|
_cogl_span_iter_next (&iter_x))
|
|
{
|
|
CoglTexture *span_tex;
|
|
|
|
if (iter_x.flipped)
|
|
{
|
|
slice_coords[0] = iter_x.intersect_end;
|
|
slice_coords[2] = iter_x.intersect_start;
|
|
span_virtual_coords[0] = iter_x.intersect_end;
|
|
span_virtual_coords[2] = iter_x.intersect_start;
|
|
}
|
|
else
|
|
{
|
|
slice_coords[0] = iter_x.intersect_start;
|
|
slice_coords[2] = iter_x.intersect_end;
|
|
span_virtual_coords[0] = iter_x.intersect_start;
|
|
span_virtual_coords[2] = iter_x.intersect_end;
|
|
}
|
|
|
|
/* Map the current intersection to normalized slice coordinates */
|
|
slice_coords[0] = (slice_coords[0] - iter_x.pos) / iter_x.span->size;
|
|
slice_coords[2] = (slice_coords[2] - iter_x.pos) / iter_x.span->size;
|
|
|
|
/* Pluck out the cogl texture for this span */
|
|
span_tex = textures[iter_y.index * n_x_spans + iter_x.index];
|
|
|
|
callback (COGL_TEXTURE (span_tex),
|
|
slice_coords,
|
|
span_virtual_coords,
|
|
user_data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_texture_set_allocated (CoglTexture *texture,
|
|
CoglBool allocated)
|
|
{
|
|
texture->allocated = allocated;
|
|
}
|
|
|
|
CoglBool
|
|
cogl_texture_allocate (CoglTexture *texture,
|
|
CoglError **error)
|
|
{
|
|
if (texture->allocated)
|
|
return TRUE;
|
|
|
|
texture->allocated = texture->vtable->allocate (texture, error);
|
|
|
|
return texture->allocated;
|
|
}
|