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0f9eb6566f
The actor-shader-effect test actors are 50px wide, but we check the 51st
pixel. This went along undetected until "clutter: Avoid rounding
compensation when invalidating 2D actors" because the paint volumes were
made slightly bigger and the shaders paint all over them (I guess nobody
noticed those actors being actually ~52px wide).
Update the test to check the middle of the opposite edge, so we keep neatly
rounded numbers.
(cherry picked from commit
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cogl | ||
data | ||
doc | ||
po | ||
src | ||
tools | ||
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autogen.sh | ||
configure.ac | ||
COPYING | ||
Makefile.am | ||
mutter.doap | ||
NEWS |