mutter/cogl/winsys/cogl-texture-pixmap-x11-private.h
Neil Roberts 8458fb7e20 Add a CoglTexturePixmapX11 texture backend
This is a publicly exposed texture backend to create a texture which
contains the contents of an X11 pixmap. The API is currently marked as
experimental.

The backend internally holds a handle to another texture. All of the
backend virtuals simply redirect to the internal texture.

The texture can optionally be automatically updated if the
automatic_updates parameter is TRUE. If set then Cogl will listen for
damage events on the pixmap and update the texture accordingly.
Alternatively a damage object can be created externally and passed
down to Cogl.

The updates can be performed with XGetImage, XShmGetImage or the
GLX_EXT_texture_pixmap extension. If the TFP extension is used it will
optionally try to create a rectangle texture if the driver does not
support NPOTs or it is forced through the
COGL_PIXMAP_TEXTURE_RECTANGLE or CLUTTER_PIXMAP_TEXTURE_RECTANGLE
environment variables.

If the GLXFBConfig does not support mipmapping then it will fallback
to using X{Shm,}GetImage. It keeps a separate texture around for this
so that it can later start using the TFP texture again if the texture
is later drawn with mipmaps disabled.
2010-06-22 12:22:48 +01:00

93 lines
2.2 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H
#define __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H
#include <X11/Xlib.h>
#include <X11/extensions/XShm.h>
#include <X11/extensions/Xdamage.h>
#include <sys/shm.h>
#ifdef COGL_HAS_GLX_SUPPORT
#include <GL/glx.h>
#endif
#include "cogl-handle.h"
#include "cogl-texture-private.h"
#define COGL_TEXTURE_PIXMAP_X11(tex) ((CoglTexturePixmapX11 *) tex)
typedef struct _CoglDamageRectangle CoglDamageRectangle;
struct _CoglDamageRectangle
{
unsigned int x1;
unsigned int y1;
unsigned int x2;
unsigned int y2;
};
typedef struct _CoglTexturePixmapX11 CoglTexturePixmapX11;
struct _CoglTexturePixmapX11
{
CoglTexture _parent;
Pixmap pixmap;
CoglHandle tex;
unsigned int depth;
Visual *visual;
unsigned int width;
unsigned int height;
XImage *image;
XShmSegmentInfo shm_info;
Damage damage;
CoglTexturePixmapX11ReportLevel damage_report_level;
gboolean damage_owned;
CoglDamageRectangle damage_rect;
#ifdef COGL_HAS_GLX_SUPPORT
/* During the pre_paint method, this will be set to TRUE if we
should use the GLX texture, otherwise we will use the regular
texture */
gboolean use_glx_texture;
CoglHandle glx_tex;
GLXPixmap glx_pixmap;
gboolean glx_pixmap_has_mipmap;
gboolean glx_can_mipmap;
gboolean bind_tex_image_queued;
gboolean pixmap_bound;
#endif
};
GQuark
_cogl_handle_texture_pixmap_x11_get_type (void);
#endif /* __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H */