mirror of
https://github.com/brl/mutter.git
synced 2025-01-24 10:28:58 +00:00
Neil Roberts
0e49e4f204
cogl-vertex-buffer: Default to GL_CLAMP_TO_EDGE for point sprites
For point sprites you are usually drawing the whole texture so you most often want GL_CLAMP_TO_EDGE. This patch removes the override for COGL_MATERIAL_WRAP_MODE_AUTOMATIC when point sprites are enabled for a layer so that it will clamp to edge.
Description
Languages
C
98.9%
Meson
0.7%
Python
0.3%