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https://github.com/brl/mutter.git
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![Daniel van Vugt](/assets/img/avatar_default.png)
This will at least make debug builds a tiny bit faster. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2615>
567 lines
16 KiB
C
567 lines
16 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2012, 2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#include "cogl-config.h"
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#include "cogl-types.h"
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#include "cogl-context-private.h"
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#include "driver/gl/cogl-framebuffer-gl-private.h"
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#include "driver/gl/cogl-gl-framebuffer-fbo.h"
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#include "driver/gl/cogl-gl-framebuffer-back.h"
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#include "driver/gl/cogl-pipeline-opengl-private.h"
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#include "driver/gl/cogl-util-gl-private.h"
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/* This is a relatively new extension */
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#ifndef GL_PURGED_CONTEXT_RESET_NV
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#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
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#endif
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/* These aren't defined in the GLES2 headers */
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#ifndef GL_GUILTY_CONTEXT_RESET_ARB
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#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
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#endif
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#ifndef GL_INNOCENT_CONTEXT_RESET_ARB
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#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
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#endif
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#ifndef GL_UNKNOWN_CONTEXT_RESET_ARB
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#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
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#endif
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#ifdef COGL_GL_DEBUG
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/* GL error to string conversion */
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static const struct {
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GLuint error_code;
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const char *error_string;
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} gl_errors[] = {
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{ GL_NO_ERROR, "No error" },
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{ GL_INVALID_ENUM, "Invalid enumeration value" },
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{ GL_INVALID_VALUE, "Invalid value" },
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{ GL_INVALID_OPERATION, "Invalid operation" },
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#ifdef HAVE_COGL_GL
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{ GL_STACK_OVERFLOW, "Stack overflow" },
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{ GL_STACK_UNDERFLOW, "Stack underflow" },
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#endif
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{ GL_OUT_OF_MEMORY, "Out of memory" },
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#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
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{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" }
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#endif
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};
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static const unsigned int n_gl_errors = G_N_ELEMENTS (gl_errors);
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const char *
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_cogl_gl_error_to_string (GLenum error_code)
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{
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int i;
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for (i = 0; i < n_gl_errors; i++)
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{
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if (gl_errors[i].error_code == error_code)
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return gl_errors[i].error_string;
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}
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return "Unknown GL error";
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}
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#endif /* COGL_GL_DEBUG */
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CoglGLContext *
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_cogl_driver_gl_context (CoglContext *context)
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{
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return context->driver_context;
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}
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gboolean
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_cogl_driver_gl_context_init (CoglContext *context)
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{
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CoglGLContext *gl_context;
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if (!context->driver_context)
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context->driver_context = g_new0 (CoglContext, 1);
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gl_context = _cogl_driver_gl_context (context);
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if (!gl_context)
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return FALSE;
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gl_context->next_fake_sampler_object_number = 1;
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gl_context->texture_units =
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g_array_new (FALSE, FALSE, sizeof (CoglTextureUnit));
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/* See cogl-pipeline.c for more details about why we leave texture unit 1
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* active by default... */
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gl_context->active_texture_unit = 1;
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GE (context, glActiveTexture (GL_TEXTURE1));
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return TRUE;
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}
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void
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_cogl_driver_gl_context_deinit (CoglContext *context)
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{
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_cogl_destroy_texture_units (context);
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g_free (context->driver_context);
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}
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CoglFramebufferDriver *
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_cogl_driver_gl_create_framebuffer_driver (CoglContext *context,
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CoglFramebuffer *framebuffer,
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const CoglFramebufferDriverConfig *driver_config,
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GError **error)
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{
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g_return_val_if_fail (driver_config, NULL);
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switch (driver_config->type)
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{
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case COGL_FRAMEBUFFER_DRIVER_TYPE_FBO:
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{
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CoglGlFramebufferFbo *gl_framebuffer_fbo;
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gl_framebuffer_fbo = cogl_gl_framebuffer_fbo_new (framebuffer,
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driver_config,
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error);
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if (!gl_framebuffer_fbo)
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return NULL;
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return COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_fbo);
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}
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case COGL_FRAMEBUFFER_DRIVER_TYPE_BACK:
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{
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CoglGlFramebufferBack *gl_framebuffer_back;
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gl_framebuffer_back = cogl_gl_framebuffer_back_new (framebuffer,
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driver_config,
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error);
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if (!gl_framebuffer_back)
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return NULL;
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return COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_back);
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}
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}
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g_assert_not_reached ();
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return NULL;
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}
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void
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_cogl_driver_gl_flush_framebuffer_state (CoglContext *ctx,
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CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer,
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CoglFramebufferState state)
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{
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CoglGlFramebuffer *draw_gl_framebuffer;
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CoglGlFramebuffer *read_gl_framebuffer;
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unsigned long differences;
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/* We can assume that any state that has changed for the current
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* framebuffer is different to the currently flushed value. */
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differences = ctx->current_draw_buffer_changes;
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/* Any state of the current framebuffer that hasn't already been
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* flushed is assumed to be unknown so we will always flush that
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* state if asked. */
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differences |= ~ctx->current_draw_buffer_state_flushed;
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/* We only need to consider the state we've been asked to flush */
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differences &= state;
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if (ctx->current_draw_buffer != draw_buffer)
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{
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/* If the previous draw buffer is NULL then we'll assume
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everything has changed. This can happen if a framebuffer is
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destroyed while it is the last flushed draw buffer. In that
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case the framebuffer destructor will set
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ctx->current_draw_buffer to NULL */
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if (ctx->current_draw_buffer == NULL)
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differences |= state;
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else
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/* NB: we only need to compare the state we're being asked to flush
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* and we don't need to compare the state we've already decided
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* we will definitely flush... */
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differences |= _cogl_framebuffer_compare (ctx->current_draw_buffer,
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draw_buffer,
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state & ~differences);
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/* NB: we don't take a reference here, to avoid a circular
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* reference. */
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ctx->current_draw_buffer = draw_buffer;
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ctx->current_draw_buffer_state_flushed = 0;
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}
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if (ctx->current_read_buffer != read_buffer &&
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state & COGL_FRAMEBUFFER_STATE_BIND)
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{
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differences |= COGL_FRAMEBUFFER_STATE_BIND;
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/* NB: we don't take a reference here, to avoid a circular
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* reference. */
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ctx->current_read_buffer = read_buffer;
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}
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if (!differences)
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return;
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/* Lazily ensure the framebuffers have been allocated */
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if (G_UNLIKELY (!cogl_framebuffer_is_allocated (draw_buffer)))
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cogl_framebuffer_allocate (draw_buffer, NULL);
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if (G_UNLIKELY (!cogl_framebuffer_is_allocated (read_buffer)))
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cogl_framebuffer_allocate (read_buffer, NULL);
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draw_gl_framebuffer =
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COGL_GL_FRAMEBUFFER (cogl_framebuffer_get_driver (draw_buffer));
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read_gl_framebuffer =
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COGL_GL_FRAMEBUFFER (cogl_framebuffer_get_driver (read_buffer));
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/* We handle buffer binding separately since the method depends on whether
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* we are binding the same buffer for read and write or not unlike all
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* other state that only relates to the draw_buffer. */
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if (differences & COGL_FRAMEBUFFER_STATE_BIND)
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{
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if (draw_buffer == read_buffer)
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{
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cogl_gl_framebuffer_bind (draw_gl_framebuffer, GL_FRAMEBUFFER);
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}
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else
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{
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/* NB: Currently we only take advantage of binding separate
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* read/write buffers for framebuffer blit purposes. */
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g_return_if_fail (cogl_has_feature
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(ctx, COGL_FEATURE_ID_BLIT_FRAMEBUFFER));
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cogl_gl_framebuffer_bind (draw_gl_framebuffer, GL_DRAW_FRAMEBUFFER);
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cogl_gl_framebuffer_bind (read_gl_framebuffer, GL_READ_FRAMEBUFFER);
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}
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differences &= ~COGL_FRAMEBUFFER_STATE_BIND;
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}
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cogl_gl_framebuffer_flush_state_differences (draw_gl_framebuffer,
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differences);
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ctx->current_draw_buffer_state_flushed |= state;
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ctx->current_draw_buffer_changes &= ~state;
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}
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GLenum
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_cogl_gl_util_get_error (CoglContext *ctx)
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{
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GLenum gl_error = ctx->glGetError ();
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if (gl_error != GL_NO_ERROR && gl_error != GL_CONTEXT_LOST)
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return gl_error;
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else
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return GL_NO_ERROR;
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}
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void
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_cogl_gl_util_clear_gl_errors (CoglContext *ctx)
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{
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GLenum gl_error;
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR && gl_error != GL_CONTEXT_LOST)
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;
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}
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gboolean
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_cogl_gl_util_catch_out_of_memory (CoglContext *ctx, GError **error)
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{
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GLenum gl_error;
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gboolean out_of_memory = FALSE;
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR && gl_error != GL_CONTEXT_LOST)
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{
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if (gl_error == GL_OUT_OF_MEMORY)
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out_of_memory = TRUE;
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#ifdef COGL_GL_DEBUG
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else
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{
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g_warning ("%s: GL error (%d): %s\n",
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G_STRLOC,
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gl_error,
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_cogl_gl_error_to_string (gl_error));
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}
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#endif
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}
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if (out_of_memory)
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{
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g_set_error_literal (error, COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_NO_MEMORY,
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"Out of memory");
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return TRUE;
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}
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return FALSE;
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}
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char **
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_cogl_context_get_gl_extensions (CoglContext *context)
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{
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const char *env_disabled_extensions;
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char **ret;
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/* In GL 3, querying GL_EXTENSIONS is deprecated so we have to build
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* the array using glGetStringi instead */
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#ifdef HAVE_COGL_GL
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if (context->driver == COGL_DRIVER_GL3)
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{
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int num_extensions, i;
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context->glGetIntegerv (GL_NUM_EXTENSIONS, &num_extensions);
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ret = g_malloc (sizeof (char *) * (num_extensions + 1));
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for (i = 0; i < num_extensions; i++)
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{
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const char *ext =
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(const char *) context->glGetStringi (GL_EXTENSIONS, i);
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ret[i] = g_strdup (ext);
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}
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ret[num_extensions] = NULL;
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}
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else
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#endif
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{
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const char *all_extensions =
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(const char *) context->glGetString (GL_EXTENSIONS);
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ret = g_strsplit (all_extensions, " ", 0 /* max tokens */);
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}
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if ((env_disabled_extensions = g_getenv ("COGL_DISABLE_GL_EXTENSIONS")))
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{
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char **split_env_disabled_extensions;
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char **src, **dst;
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if (*env_disabled_extensions)
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{
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split_env_disabled_extensions =
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g_strsplit (env_disabled_extensions,
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",",
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0 /* no max tokens */);
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}
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else
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{
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split_env_disabled_extensions = NULL;
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}
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for (dst = ret, src = ret;
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*src;
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src++)
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{
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char **d;
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if (split_env_disabled_extensions)
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for (d = split_env_disabled_extensions; *d; d++)
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if (!strcmp (*src, *d))
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goto disabled;
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*(dst++) = *src;
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continue;
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disabled:
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g_free (*src);
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continue;
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}
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*dst = NULL;
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if (split_env_disabled_extensions)
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g_strfreev (split_env_disabled_extensions);
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}
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return ret;
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}
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const char *
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_cogl_context_get_gl_version (CoglContext *context)
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{
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const char *version_override;
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if ((version_override = g_getenv ("COGL_OVERRIDE_GL_VERSION")))
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return version_override;
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else
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return (const char *) context->glGetString (GL_VERSION);
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}
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gboolean
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_cogl_gl_util_parse_gl_version (const char *version_string,
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int *major_out,
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int *minor_out)
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{
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const char *major_end, *minor_end;
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int major = 0, minor = 0;
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/* Extract the major number */
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for (major_end = version_string; *major_end >= '0'
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&& *major_end <= '9'; major_end++)
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major = (major * 10) + *major_end - '0';
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/* If there were no digits or the major number isn't followed by a
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dot then it is invalid */
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if (major_end == version_string || *major_end != '.')
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return FALSE;
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/* Extract the minor number */
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for (minor_end = major_end + 1; *minor_end >= '0'
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&& *minor_end <= '9'; minor_end++)
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minor = (minor * 10) + *minor_end - '0';
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/* If there were no digits or there is an unexpected character then
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it is invalid */
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if (minor_end == major_end + 1
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|| (*minor_end && *minor_end != ' ' && *minor_end != '.'))
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return FALSE;
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*major_out = major;
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*minor_out = minor;
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return TRUE;
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}
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/*
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* This should arguably use something like GLX_MESA_query_renderer, but
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* a) that's GLX-only, and you could add it to EGL too but
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* b) that'd make this a winsys query when really it's not a property of
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* the winsys but the renderer, and
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* c) only Mesa really supports it anyway, and
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* d) Mesa is the only software renderer of interest.
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*
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* So instead just check a list of known software renderer strings.
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*/
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gboolean
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_cogl_driver_gl_is_hardware_accelerated (CoglContext *ctx)
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{
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const char *renderer = (const char *) ctx->glGetString (GL_RENDERER);
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gboolean software;
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if (!renderer)
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{
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g_warning ("OpenGL driver returned NULL as the renderer, "
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"something is wrong");
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return TRUE;
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}
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software = strstr (renderer, "llvmpipe") != NULL ||
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strstr (renderer, "softpipe") != NULL ||
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strstr (renderer, "software rasterizer") != NULL ||
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strstr (renderer, "Software Rasterizer") != NULL ||
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strstr (renderer, "SWR");
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return !software;
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}
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CoglGraphicsResetStatus
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_cogl_gl_get_graphics_reset_status (CoglContext *context)
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{
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if (!context->glGetGraphicsResetStatus)
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return COGL_GRAPHICS_RESET_STATUS_NO_ERROR;
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switch (context->glGetGraphicsResetStatus ())
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{
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case GL_GUILTY_CONTEXT_RESET_ARB:
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return COGL_GRAPHICS_RESET_STATUS_GUILTY_CONTEXT_RESET;
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case GL_INNOCENT_CONTEXT_RESET_ARB:
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return COGL_GRAPHICS_RESET_STATUS_INNOCENT_CONTEXT_RESET;
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case GL_UNKNOWN_CONTEXT_RESET_ARB:
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return COGL_GRAPHICS_RESET_STATUS_UNKNOWN_CONTEXT_RESET;
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case GL_PURGED_CONTEXT_RESET_NV:
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return COGL_GRAPHICS_RESET_STATUS_PURGED_CONTEXT_RESET;
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default:
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return COGL_GRAPHICS_RESET_STATUS_NO_ERROR;
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}
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}
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CoglTimestampQuery *
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cogl_gl_create_timestamp_query (CoglContext *context)
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{
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CoglTimestampQuery *query;
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g_return_val_if_fail (cogl_has_feature (context,
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COGL_FEATURE_ID_TIMESTAMP_QUERY),
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NULL);
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query = g_new0 (CoglTimestampQuery, 1);
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GE (context, glGenQueries (1, &query->id));
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GE (context, glQueryCounter (query->id, GL_TIMESTAMP));
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/* Flush right away so GL knows about our timestamp query.
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*
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* E.g. the direct scanout path doesn't call SwapBuffers or any other
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* glFlush-inducing operation, and skipping explicit glFlush here results in
|
|
* the timestamp query being placed at the point of glGetQueryObject much
|
|
* later, resulting in a GPU timestamp much later on in time.
|
|
*/
|
|
context->glFlush ();
|
|
|
|
return query;
|
|
}
|
|
|
|
void
|
|
cogl_gl_free_timestamp_query (CoglContext *context,
|
|
CoglTimestampQuery *query)
|
|
{
|
|
GE (context, glDeleteQueries (1, &query->id));
|
|
g_free (query);
|
|
}
|
|
|
|
int64_t
|
|
cogl_gl_timestamp_query_get_time_ns (CoglContext *context,
|
|
CoglTimestampQuery *query)
|
|
{
|
|
int64_t query_time_ns;
|
|
|
|
GE (context, glGetQueryObjecti64v (query->id,
|
|
GL_QUERY_RESULT,
|
|
&query_time_ns));
|
|
|
|
return query_time_ns;
|
|
}
|
|
|
|
int64_t
|
|
cogl_gl_get_gpu_time_ns (CoglContext *context)
|
|
{
|
|
int64_t gpu_time_ns;
|
|
|
|
g_return_val_if_fail (cogl_has_feature (context,
|
|
COGL_FEATURE_ID_TIMESTAMP_QUERY),
|
|
0);
|
|
|
|
GE (context, glGetInteger64v (GL_TIMESTAMP, &gpu_time_ns));
|
|
return gpu_time_ns;
|
|
}
|