mutter/cogl/cogl/driver/gl/cogl-util-gl.c
2022-09-19 14:24:39 +00:00

567 lines
16 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2012, 2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#include "cogl-config.h"
#include "cogl-types.h"
#include "cogl-context-private.h"
#include "driver/gl/cogl-framebuffer-gl-private.h"
#include "driver/gl/cogl-gl-framebuffer-fbo.h"
#include "driver/gl/cogl-gl-framebuffer-back.h"
#include "driver/gl/cogl-pipeline-opengl-private.h"
#include "driver/gl/cogl-util-gl-private.h"
/* This is a relatively new extension */
#ifndef GL_PURGED_CONTEXT_RESET_NV
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
#endif
/* These aren't defined in the GLES2 headers */
#ifndef GL_GUILTY_CONTEXT_RESET_ARB
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
#endif
#ifndef GL_INNOCENT_CONTEXT_RESET_ARB
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
#endif
#ifndef GL_UNKNOWN_CONTEXT_RESET_ARB
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
#endif
#ifdef COGL_GL_DEBUG
/* GL error to string conversion */
static const struct {
GLuint error_code;
const char *error_string;
} gl_errors[] = {
{ GL_NO_ERROR, "No error" },
{ GL_INVALID_ENUM, "Invalid enumeration value" },
{ GL_INVALID_VALUE, "Invalid value" },
{ GL_INVALID_OPERATION, "Invalid operation" },
#ifdef HAVE_COGL_GL
{ GL_STACK_OVERFLOW, "Stack overflow" },
{ GL_STACK_UNDERFLOW, "Stack underflow" },
#endif
{ GL_OUT_OF_MEMORY, "Out of memory" },
#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" }
#endif
};
static const unsigned int n_gl_errors = G_N_ELEMENTS (gl_errors);
const char *
_cogl_gl_error_to_string (GLenum error_code)
{
int i;
for (i = 0; i < n_gl_errors; i++)
{
if (gl_errors[i].error_code == error_code)
return gl_errors[i].error_string;
}
return "Unknown GL error";
}
#endif /* COGL_GL_DEBUG */
CoglGLContext *
_cogl_driver_gl_context (CoglContext *context)
{
return context->driver_context;
}
gboolean
_cogl_driver_gl_context_init (CoglContext *context)
{
CoglGLContext *gl_context;
if (!context->driver_context)
context->driver_context = g_new0 (CoglContext, 1);
gl_context = _cogl_driver_gl_context (context);
if (!gl_context)
return FALSE;
gl_context->next_fake_sampler_object_number = 1;
gl_context->texture_units =
g_array_new (FALSE, FALSE, sizeof (CoglTextureUnit));
/* See cogl-pipeline.c for more details about why we leave texture unit 1
* active by default... */
gl_context->active_texture_unit = 1;
GE (context, glActiveTexture (GL_TEXTURE1));
return TRUE;
}
void
_cogl_driver_gl_context_deinit (CoglContext *context)
{
_cogl_destroy_texture_units (context);
g_free (context->driver_context);
}
CoglFramebufferDriver *
_cogl_driver_gl_create_framebuffer_driver (CoglContext *context,
CoglFramebuffer *framebuffer,
const CoglFramebufferDriverConfig *driver_config,
GError **error)
{
g_return_val_if_fail (driver_config, NULL);
switch (driver_config->type)
{
case COGL_FRAMEBUFFER_DRIVER_TYPE_FBO:
{
CoglGlFramebufferFbo *gl_framebuffer_fbo;
gl_framebuffer_fbo = cogl_gl_framebuffer_fbo_new (framebuffer,
driver_config,
error);
if (!gl_framebuffer_fbo)
return NULL;
return COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_fbo);
}
case COGL_FRAMEBUFFER_DRIVER_TYPE_BACK:
{
CoglGlFramebufferBack *gl_framebuffer_back;
gl_framebuffer_back = cogl_gl_framebuffer_back_new (framebuffer,
driver_config,
error);
if (!gl_framebuffer_back)
return NULL;
return COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_back);
}
}
g_assert_not_reached ();
return NULL;
}
void
_cogl_driver_gl_flush_framebuffer_state (CoglContext *ctx,
CoglFramebuffer *draw_buffer,
CoglFramebuffer *read_buffer,
CoglFramebufferState state)
{
CoglGlFramebuffer *draw_gl_framebuffer;
CoglGlFramebuffer *read_gl_framebuffer;
unsigned long differences;
/* We can assume that any state that has changed for the current
* framebuffer is different to the currently flushed value. */
differences = ctx->current_draw_buffer_changes;
/* Any state of the current framebuffer that hasn't already been
* flushed is assumed to be unknown so we will always flush that
* state if asked. */
differences |= ~ctx->current_draw_buffer_state_flushed;
/* We only need to consider the state we've been asked to flush */
differences &= state;
if (ctx->current_draw_buffer != draw_buffer)
{
/* If the previous draw buffer is NULL then we'll assume
everything has changed. This can happen if a framebuffer is
destroyed while it is the last flushed draw buffer. In that
case the framebuffer destructor will set
ctx->current_draw_buffer to NULL */
if (ctx->current_draw_buffer == NULL)
differences |= state;
else
/* NB: we only need to compare the state we're being asked to flush
* and we don't need to compare the state we've already decided
* we will definitely flush... */
differences |= _cogl_framebuffer_compare (ctx->current_draw_buffer,
draw_buffer,
state & ~differences);
/* NB: we don't take a reference here, to avoid a circular
* reference. */
ctx->current_draw_buffer = draw_buffer;
ctx->current_draw_buffer_state_flushed = 0;
}
if (ctx->current_read_buffer != read_buffer &&
state & COGL_FRAMEBUFFER_STATE_BIND)
{
differences |= COGL_FRAMEBUFFER_STATE_BIND;
/* NB: we don't take a reference here, to avoid a circular
* reference. */
ctx->current_read_buffer = read_buffer;
}
if (!differences)
return;
/* Lazily ensure the framebuffers have been allocated */
if (G_UNLIKELY (!cogl_framebuffer_is_allocated (draw_buffer)))
cogl_framebuffer_allocate (draw_buffer, NULL);
if (G_UNLIKELY (!cogl_framebuffer_is_allocated (read_buffer)))
cogl_framebuffer_allocate (read_buffer, NULL);
draw_gl_framebuffer =
COGL_GL_FRAMEBUFFER (cogl_framebuffer_get_driver (draw_buffer));
read_gl_framebuffer =
COGL_GL_FRAMEBUFFER (cogl_framebuffer_get_driver (read_buffer));
/* We handle buffer binding separately since the method depends on whether
* we are binding the same buffer for read and write or not unlike all
* other state that only relates to the draw_buffer. */
if (differences & COGL_FRAMEBUFFER_STATE_BIND)
{
if (draw_buffer == read_buffer)
{
cogl_gl_framebuffer_bind (draw_gl_framebuffer, GL_FRAMEBUFFER);
}
else
{
/* NB: Currently we only take advantage of binding separate
* read/write buffers for framebuffer blit purposes. */
g_return_if_fail (cogl_has_feature
(ctx, COGL_FEATURE_ID_BLIT_FRAMEBUFFER));
cogl_gl_framebuffer_bind (draw_gl_framebuffer, GL_DRAW_FRAMEBUFFER);
cogl_gl_framebuffer_bind (read_gl_framebuffer, GL_READ_FRAMEBUFFER);
}
differences &= ~COGL_FRAMEBUFFER_STATE_BIND;
}
cogl_gl_framebuffer_flush_state_differences (draw_gl_framebuffer,
differences);
ctx->current_draw_buffer_state_flushed |= state;
ctx->current_draw_buffer_changes &= ~state;
}
GLenum
_cogl_gl_util_get_error (CoglContext *ctx)
{
GLenum gl_error = ctx->glGetError ();
if (gl_error != GL_NO_ERROR && gl_error != GL_CONTEXT_LOST)
return gl_error;
else
return GL_NO_ERROR;
}
void
_cogl_gl_util_clear_gl_errors (CoglContext *ctx)
{
GLenum gl_error;
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR && gl_error != GL_CONTEXT_LOST)
;
}
gboolean
_cogl_gl_util_catch_out_of_memory (CoglContext *ctx, GError **error)
{
GLenum gl_error;
gboolean out_of_memory = FALSE;
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR && gl_error != GL_CONTEXT_LOST)
{
if (gl_error == GL_OUT_OF_MEMORY)
out_of_memory = TRUE;
#ifdef COGL_GL_DEBUG
else
{
g_warning ("%s: GL error (%d): %s\n",
G_STRLOC,
gl_error,
_cogl_gl_error_to_string (gl_error));
}
#endif
}
if (out_of_memory)
{
g_set_error_literal (error, COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_NO_MEMORY,
"Out of memory");
return TRUE;
}
return FALSE;
}
char **
_cogl_context_get_gl_extensions (CoglContext *context)
{
const char *env_disabled_extensions;
char **ret;
/* In GL 3, querying GL_EXTENSIONS is deprecated so we have to build
* the array using glGetStringi instead */
#ifdef HAVE_COGL_GL
if (context->driver == COGL_DRIVER_GL3)
{
int num_extensions, i;
context->glGetIntegerv (GL_NUM_EXTENSIONS, &num_extensions);
ret = g_malloc (sizeof (char *) * (num_extensions + 1));
for (i = 0; i < num_extensions; i++)
{
const char *ext =
(const char *) context->glGetStringi (GL_EXTENSIONS, i);
ret[i] = g_strdup (ext);
}
ret[num_extensions] = NULL;
}
else
#endif
{
const char *all_extensions =
(const char *) context->glGetString (GL_EXTENSIONS);
ret = g_strsplit (all_extensions, " ", 0 /* max tokens */);
}
if ((env_disabled_extensions = g_getenv ("COGL_DISABLE_GL_EXTENSIONS")))
{
char **split_env_disabled_extensions;
char **src, **dst;
if (*env_disabled_extensions)
{
split_env_disabled_extensions =
g_strsplit (env_disabled_extensions,
",",
0 /* no max tokens */);
}
else
{
split_env_disabled_extensions = NULL;
}
for (dst = ret, src = ret;
*src;
src++)
{
char **d;
if (split_env_disabled_extensions)
for (d = split_env_disabled_extensions; *d; d++)
if (!strcmp (*src, *d))
goto disabled;
*(dst++) = *src;
continue;
disabled:
g_free (*src);
continue;
}
*dst = NULL;
if (split_env_disabled_extensions)
g_strfreev (split_env_disabled_extensions);
}
return ret;
}
const char *
_cogl_context_get_gl_version (CoglContext *context)
{
const char *version_override;
if ((version_override = g_getenv ("COGL_OVERRIDE_GL_VERSION")))
return version_override;
else
return (const char *) context->glGetString (GL_VERSION);
}
gboolean
_cogl_gl_util_parse_gl_version (const char *version_string,
int *major_out,
int *minor_out)
{
const char *major_end, *minor_end;
int major = 0, minor = 0;
/* Extract the major number */
for (major_end = version_string; *major_end >= '0'
&& *major_end <= '9'; major_end++)
major = (major * 10) + *major_end - '0';
/* If there were no digits or the major number isn't followed by a
dot then it is invalid */
if (major_end == version_string || *major_end != '.')
return FALSE;
/* Extract the minor number */
for (minor_end = major_end + 1; *minor_end >= '0'
&& *minor_end <= '9'; minor_end++)
minor = (minor * 10) + *minor_end - '0';
/* If there were no digits or there is an unexpected character then
it is invalid */
if (minor_end == major_end + 1
|| (*minor_end && *minor_end != ' ' && *minor_end != '.'))
return FALSE;
*major_out = major;
*minor_out = minor;
return TRUE;
}
/*
* This should arguably use something like GLX_MESA_query_renderer, but
* a) that's GLX-only, and you could add it to EGL too but
* b) that'd make this a winsys query when really it's not a property of
* the winsys but the renderer, and
* c) only Mesa really supports it anyway, and
* d) Mesa is the only software renderer of interest.
*
* So instead just check a list of known software renderer strings.
*/
gboolean
_cogl_driver_gl_is_hardware_accelerated (CoglContext *ctx)
{
const char *renderer = (const char *) ctx->glGetString (GL_RENDERER);
gboolean software;
if (!renderer)
{
g_warning ("OpenGL driver returned NULL as the renderer, "
"something is wrong");
return TRUE;
}
software = strstr (renderer, "llvmpipe") != NULL ||
strstr (renderer, "softpipe") != NULL ||
strstr (renderer, "software rasterizer") != NULL ||
strstr (renderer, "Software Rasterizer") != NULL ||
strstr (renderer, "SWR");
return !software;
}
CoglGraphicsResetStatus
_cogl_gl_get_graphics_reset_status (CoglContext *context)
{
if (!context->glGetGraphicsResetStatus)
return COGL_GRAPHICS_RESET_STATUS_NO_ERROR;
switch (context->glGetGraphicsResetStatus ())
{
case GL_GUILTY_CONTEXT_RESET_ARB:
return COGL_GRAPHICS_RESET_STATUS_GUILTY_CONTEXT_RESET;
case GL_INNOCENT_CONTEXT_RESET_ARB:
return COGL_GRAPHICS_RESET_STATUS_INNOCENT_CONTEXT_RESET;
case GL_UNKNOWN_CONTEXT_RESET_ARB:
return COGL_GRAPHICS_RESET_STATUS_UNKNOWN_CONTEXT_RESET;
case GL_PURGED_CONTEXT_RESET_NV:
return COGL_GRAPHICS_RESET_STATUS_PURGED_CONTEXT_RESET;
default:
return COGL_GRAPHICS_RESET_STATUS_NO_ERROR;
}
}
CoglTimestampQuery *
cogl_gl_create_timestamp_query (CoglContext *context)
{
CoglTimestampQuery *query;
g_return_val_if_fail (cogl_has_feature (context,
COGL_FEATURE_ID_TIMESTAMP_QUERY),
NULL);
query = g_new0 (CoglTimestampQuery, 1);
GE (context, glGenQueries (1, &query->id));
GE (context, glQueryCounter (query->id, GL_TIMESTAMP));
/* Flush right away so GL knows about our timestamp query.
*
* E.g. the direct scanout path doesn't call SwapBuffers or any other
* glFlush-inducing operation, and skipping explicit glFlush here results in
* the timestamp query being placed at the point of glGetQueryObject much
* later, resulting in a GPU timestamp much later on in time.
*/
context->glFlush ();
return query;
}
void
cogl_gl_free_timestamp_query (CoglContext *context,
CoglTimestampQuery *query)
{
GE (context, glDeleteQueries (1, &query->id));
g_free (query);
}
int64_t
cogl_gl_timestamp_query_get_time_ns (CoglContext *context,
CoglTimestampQuery *query)
{
int64_t query_time_ns;
GE (context, glGetQueryObjecti64v (query->id,
GL_QUERY_RESULT,
&query_time_ns));
return query_time_ns;
}
int64_t
cogl_gl_get_gpu_time_ns (CoglContext *context)
{
int64_t gpu_time_ns;
g_return_val_if_fail (cogl_has_feature (context,
COGL_FEATURE_ID_TIMESTAMP_QUERY),
0);
GE (context, glGetInteger64v (GL_TIMESTAMP, &gpu_time_ns));
return gpu_time_ns;
}