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This gives us a way to clearly track the internal Cogl API that Clutter depends on. The aim is to split Cogl out from Clutter into a standalone 3D graphics API and eventually we want to get rid of any private interfaces for Clutter so its useful to have a handle on that task. Actually it's not as bad as I was expecting though. |
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.. | ||
clutter-backend-win32.c | ||
clutter-backend-win32.h | ||
clutter-device-manager-win32.c | ||
clutter-device-manager-win32.h | ||
clutter-event-win32.c | ||
clutter-stage-win32.c | ||
clutter-stage-win32.h | ||
clutter-win32.h | ||
invisible-cursor.cur | ||
resources.rc |