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Carlos Garnacho 03dfcbab67 compositor: Do not optimize obscured areas away in paint volumes
This optimization was presumably added before Clutter was able to
invalidate selected regions of an actor. Paint volumes are supposed
to be invariable as long as the actor conditions don't change.
Stacking of other actors shouldn't affect the paint volume, so it's
actually wrong to optimize those areas away here.

(cherry picked from commit ec8138773a)
2018-09-02 10:56:00 -05:00
clutter clutter: Plug minor leak 2018-08-31 15:55:45 +00:00
cogl native: Restore previous EGL state after blitting onto secondary GPU 2018-04-25 15:24:14 +00:00
data data: Don't expose window shading shortcut 2018-01-24 19:09:27 +01:00
doc Remove gtk-doc 2015-07-06 00:52:18 -07:00
po Updated Slovenian translation 2018-04-10 17:58:12 +02:00
src compositor: Do not optimize obscured areas away in paint volumes 2018-09-02 10:56:00 -05:00
tools Clean up the source tree 2014-03-18 20:37:35 -04:00
.gitignore wayland: Add support for stable xdg-shell 2018-02-23 18:57:53 +08:00
autogen.sh Fix bashism in autogen.sh 2017-05-11 13:45:44 +02:00
configure.ac Bump version to 3.28.3 2018-07-18 23:12:51 +02:00
COPYING Updated obsolete FSF postal address in COPYING 2014-01-13 11:35:48 -05:00
Makefile.am Fix the merged build 2016-04-27 20:37:47 +02:00
mutter.doap doap: add <programming-language> 2014-07-31 17:50:28 +02:00
NEWS Bump version to 3.28.3 2018-07-18 23:12:51 +02:00