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This recipe explains how to use the three animation approaches (implicit, State, Animator) to animate movement of actors. Includes some guidelines about which approach to use when, with a full code example for each approach. The discussion section covers some subtleties around animated movement; namely: moving actors out of their containers; anchor points and movement; moving in the depth axis; interactions between animated movement and constraints. |
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animations-complex.ogv | ||
animations-fading-in-then-out.ogv | ||
animations-fading-out.ogv | ||
animations-moving-anchors.ogv | ||
animations-moving-depth.ogv | ||
animations-reuse.ogv | ||
animations-rotating-container-reverses-direction.ogv | ||
animations-rotating-x-centered.ogv | ||
animations-rotating-x-minus-45.ogv | ||
animations-rotating-x-minus-180-with-y-minus-96.ogv | ||
animations-rotating-x-minus-180-with-z-minus-96.ogv | ||
animations-rotating-y-45.ogv | ||
animations-rotating-y-centered.ogv | ||
animations-rotating-z-90.ogv | ||
animations-rotating-z-centered.ogv | ||
events-mouse-scroll.ogv | ||
README | ||
textures-crossfade-two-textures.ogv | ||
textures-split-go.ogv |
Put videos for inclusion in cookbook (Ogg Theora, preferably) here.