To get a consistent behaviour no matter whether HW cursors are in use or
not, make sure to copy the framebuffer content before the stage overlays
(cursor sprite textures) are painted.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/357
The "current" rect includes the frame, so in order to keep the
titlebar on screen, window movement must be restricted to at
most (height - titlebar_height) past the work area bottom.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/391
Mutter prefers platform devices over anything else as the primary GPU.
This will not work too well, when a platform device does not actually
have a rendering GPU but is a display-only device. An example of this
are DisplayLink devices with the proprietary driver stack, which exposes
a DRM KMS platform device but without any rendering driver.
Mutter cannot rely on EGL init failing on such devices either, because
nowadays Mesa supports software renderers on GBM, so the initialization
may well succeed.
The hardware rendering capability is recognized by matching the GL
renderer string to the known Mesa software renderers. At this time,
there is no better alternative to detecting this.
The secondary GPU data is abused for the GL renderer, as the Cogl
context may not have been created yet. Also, the Cogl context would
only be created on the primary GPU, but at this point the primary GPU
has not been chosen yet. Hence, GPU copy path GL context is used as a
proxy and predictor of what the Cogl context might be if it was created.
Mind, that even the GL flavour are not the same between Cogl and
secondary contexts, so this is stretch but it should be just enough.
The logic to choose the primary GPU is changed to always prefer hardware
rendering devices while also maintaining the old order of preferring
platform over boot_vga devices.
Co-authored by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
https://gitlab.gnome.org/GNOME/mutter/merge_requests/271
Moves the primary GPU choosing to after all secondary gpu data has been
created.
This makes it possible for a future patch to start looking at secondary
gpu data in choose_primary_gpu () to determine if it is using a hardware
driver or a software renderer.
Co-authored by: Pekka Paalanen <pekka.paalanen@collabora.com>
https://gitlab.gnome.org/GNOME/mutter/merge_requests/271
Initialize the secondary GPU data for all GPUs, even the primary one. By
not looking at the primary_gpu_kms member, a future patch is allowed to
postpone choosing the primary GPU.
A future patch will use the secondary GPU data to decide which GPU will
become the primary GPU.
Co-authored by: Pekka Paalanen <pekka.paalanen@collabora.com>
https://gitlab.gnome.org/GNOME/mutter/merge_requests/271
create_renderer_gpu_data_egl_device () relied on the primary GPU being
already chosen for the "EGLDevice currently only works with single GPU
systems" error message. A future patch will choose the primary GPU after
this, not before, so this check needs to be rewritten before the
initialization order is changed.
The new check is implemented exactly as the error message says: there
must be exactly one GPU, otherwise fail.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/271
Make the choosing and identity of the primary GPU an internal detail to
the native renderer. MonitorManagerKms did not need it for anything.
The primary GPU logic remains unchanged.
This allows follow-up patches to change how the renderer chooses the
primary GPU. It will be easier for the renderer to use private
information for choosing.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/271
This is a step towards moving the primary GPU logic into the native
renderer exclusively. In the future the renderer will have one more
criterion on choosing the primary GPU than MetaMonitorManagerKms should
know about: does a GPU offer hardware rendering.
The choosing of primary GPU is separated from the discovery of GPUs.
When GPUs are discovered and added to the list, the MetaGpuKmsFlag is
now populated correctly and used in choosing.
Choosing the primary GPU is done after all GPUs have been found and is
slightly different from before:
- Skipping devices that do not belong to our seat now works instead of
becoming the primary GPU.
- Fall back to any non-platform, non-boot_vga device if neither kind is
found.
The old preference of platform over boot_vga device is kept.
The hotplug path will continue creating a gpu_kms without flags, because
at that point the primary GPU has already been chosen and the flags are
irrelevant.
Co-authored by: Pekka Paalanen <pekka.paalanen@collabora.com>
https://gitlab.gnome.org/GNOME/mutter/merge_requests/271
Add a flags field to MetaGpuKms. In following commits, the flags defined
here will be set and used for choosing the primary GPU.
Co-authored by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
https://gitlab.gnome.org/GNOME/mutter/merge_requests/271
I saw Meson fade from the sky
On the wind I heard a sigh
As snowflakes cover fallen Makefiles
I will say this last goodbye
Meson is now coming
So ends Autotools days
Future is now coming
And we must away
Over Python and without Bashisms
Through lands where never Meson touched
By silver streams that run down to the Sea
Under parsers, beneath old legacy
Over snow one winter’s morn
I turned at last to paths that lead home
And though where the road then takes me
I cannot tell
We came all this way
But now comes the day
To bid you farewell
Many places I have been
Many sorrows I have seen
But I don’t regret
Nor will I forget
All Makefiles that took that road with me
I bid you all a very fond farewell.
If a library is provided in the positional arguments, then meson
defaults to installing the .pc file in a 'pkgconfig' subdirectory
in the library's install location. We want the files in the regular
$libdir/pkgconfig rather than $libdir/mutter-$api/pkgconfig, so
specify the location explicitly in the parameters.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/382
This is a simple libcanberra abstraction object, so we are able
to play file/theme sounds without poking into GTK+/X11. Play
requests are delegated to a separate thread, so we don't block
UI on cards that are slow to wake up from power saving.
Dependencies are added automatically, and we no longer get warnings
like:
clutter/clutter/meson.build:628: DEPRECATION: Library mutter-clutter-4
was passed to the "libraries" keyword argument of a previous call to
generate() method instead of first positional argument. Adding
mutter-clutter-4 to "Requires" field, but this is a deprecated behaviour
that will change in a future version of Meson. Please report the issue
if this warning cannot be avoided in your case.
The texture tower can return no texture e.g. if the calculated level is
negative. This was handled before, but regressed with
e1370ee209. This fixes a potential crash
observed occasionally when starting Firefox nightly using the Wayland
backend in overview mode.
If a KMS device has the DRM_CAP_DUMB_PREFER_SHADOW and a software based
GL driver is used, always use a shadow fb. This will speed up read backs
in the llvmpipe OpenGL implementation, making blend operations faster.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/106
Now that everything is settled, from the initialization
process to the subclasses to moving code to the compositor,
MetaWindowActor can be a proper abstract class that cannot
be instantiated.
Thus, make MetaWindowActor an abstract class.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
This vfunc was added as a was to work around the convoluted
initialization process. Now that we figured it out and moved
the MetaWindowActor-specific initialization to constructed(),
we can override that.
Remove post_init() and use GObject.constructed() entirely.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
MetaWindowActor breaks layering isolation by accessing
and injecting itself into compositor->windows. This is
a bad practice, and effecticely makes returning the
new actor useless, since we doesn't even use the return
value.
Move window actor creation to under MetaCompositor and
stop violating (too badly) the resposabilities of each
component. This moves meta_window_actor_new() into
meta_compositor_add_window().
Also, move the remaining initialization code to the
GObject.constructed vfunc.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
Document the roles of MetaSurfaceActor and MetaWindowActor,
and when their subclasses are used.
(And this is actually the first real documentation under
src/compositor/README!)
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
MetaWindowActor handles sending _NET_WM_FRAME_* X atoms to
clients - even pure Wayland clients.
Now that we have Wayland- and X11-specific implementations of
MetaWindowActor, we can delegate this to MetaWindowActorX11,
and allow pure Wayland apps to not even connect to
MetaSurfaceActor:repaint-scheduled.
Do that by moving all the X11-specific code to the X11-specific
MetaWindowActorX11 class. Add vfuncs to MetaWindowActorClass
that are necessary for the move, namely:
* pre_paint() and post_paint()
* post_init()
* frame_complete()
* set_surface_actor()
* queue_frame_drawn()
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
Those are stub specialized classes for MetaWindowActor. This will
help ensuring that we do not execute X11-specific code paths on
pure Wayland clients.
The relationship between the window actor and the surface is the
following:
* Wayland: MetaWindowActorWayland + MetaSurfaceActorWayland
* X11: MetaWindowActorX11 + MetaSurfaceActorX11
* Xwayland: MetaWindowActorX11 + MetaSurfaceActorWayland
It is not possible to have MetaWindowActorWayland backed by a
MetaSurfaceActorX11 surface.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
We will introduce specialized MetaWindowActors for X11
and Wayland in the future, so it needs to be derivable.
Make it a derivable class, and introduce a private field.
The MetaWindowActorClass definition is in the private
header in order to prevent external consumers of Mutter
to create MetaWindowActor implementations of their own.
That is, MetaWindowActor is only internally derivable.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
EGLStream textures are imported as GL_TEXTURE_EXTERNAL_OES and reading
pixels directly from them is not supported. To make it possible to get
pixels, create an offscreen framebuffer and paint the actor to it, then
read pixels from the framebuffer instead of the texture directly.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/362
When a texture is transformed in any way (e.g. Wayland buffer
transforms), we cannot just fetch the pixels from the texture directly
and be done with it, as that will result in getting the untransformed
pixels.
To properly get the pixels in their right form, first draw to an
offscreen framebuffer, using the same method as when painting on the
stage, then read from the framebuffer into a cairo image surface.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/362
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/408
DRM_EVENT_CONTEXT_VERSION is the latest context version supported by
whatever version of libdrm is present. Mutter was blindly asserting it
supported whatever version that may be, even if it actually didn't.
With libdrm 2.4.78, setting a higher context version than 2 will attempt
to call the page_flip_handler2 vfunc if it was non-NULL, which being a
random chunk of stack memory, it might well have been.
Set the version as 2, which should be bumped only with the appropriate
version checks.
https://bugzilla.gnome.org/show_bug.cgi?id=781034
This makes the build less verbose, as all .gir generation except for
clutters didn't pass --quiet to g-ir-scanner, making it output long
linking commands. Do this by adding a common introspection_args
variable.
While at it, put -U_GNU_SOURCE in there too, as it was always passed
everywhere as without it the scanner would log warnings.
This is the last remaining feature necessary to achieve
parity with the Autotools build.
A few changes were made to the install locations of the
tests, in order to better acomodate them in Meson:
* Tests are now installed under a versioned folder (e.g.
/usr/share/installed-tests/mutter-4)
* The mutter-cogl.test file is now generated from an .in
file, instead of a series of $(echo)s from within Makefile.
Notice that those tests need very controlled environments
to run correctly. Mutter installed tests, for example, will
failed when running under a regular session due to D-Bus
failing to acquire the ScreenCast and/or RemoteScreen names.
The Wacom Xorg driver assigns a serial number of 1 for any pad that doesn't
have a serial. libinput assigns 0. Just treat 1 as 0 here, there are no pens
with a real serial 1 anyway.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/414
Implements the `MetaScreenCastWindow` interface for screen-cast
`RecordWindow` mode.
`meta_window_actor_capture_into()` implementation is still pretty crude
and doesn't take into account subsurfaces and O-R windows so menus,
popups and other tooltips won't show in the capture.
This is left as a future improvement for now.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/306
Typically, to stream the content of a window, we need a way to copy the
content of its window-actor into a buffer, transform relative input
coordinates to relative position within the window-actor and a mean to
get the window bounds within the buffer.
For this purpose, add a new GType interface `MetaScreenCastWindow` with
the methods needed for screen-cast window mode:
* meta_screen_cast_window_get_buffer_bounds()
* meta_screen_cast_window_get_frame_bounds()
* meta_screen_cast_window_transform_relative_position()
* meta_screen_cast_window_capture_into()
This interface is meant to be implemented by `MetaWindowActor` which has
access to all the necessary bits to implement them.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/306
To be able to cast windows, which by definition can change in size
dynamically, we need a way to specify the video crop meta to adjust to
the window size whenever it changes.
Add VideoCrop support with a new optional hook `get_videocrop()` in the
`ScreenCastStreamSrcClass` which, if defined, can let the child specify
a rectangle for the video cropping area.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/306
Switch-configs are only to be used in certain circumstances (see
meta_monitor_manager_can_switch_config()) so when ensuring
configuration and attempting to create a linear configuration, use the
linear configuration constructor function directly without going via the
switch config method, otherwise we might incorrectly fall back to the
fallback configuration (only enable primary monitor).
This is a regression introduced by 6267732bec.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/342
Which eliminates the 1px jitter that was visible when dragging windows,
and eliminates the flickering that was visible when pushing the cursor
against the right/bottom edges of the screen.
The shader used for computing a vignette currently has two
problems:
* The math is wrong such that the vignette isn't stretched
across the whole actor and so ends abruptly
* There is noticeable banding in its gradient
This commit corrects both problems by fixing the computing
and introducing noise dithering.
If a display device (touchscreen, tablet with libwacom integration flags)
does not receive a monitor through settings. Delegate on the
MetaInputMapper so it receives a mapping through heuristics.
This object takes care of mapping absolute devices to monitors,
to do so it uses 3 heuristics, in this order of preference:
- If a device is known to be builtin, it's assigned to the
builtin monitor.
- If input device and monitor match sizes (with an error margin
of 5%)
- If input device name and monitor vendor/product in EDID match
somehow (from "full", through "partial", to just "vendor")
The most favorable outputs are then assigned to each device, making
sure not to assign two devices of the same kind to the same output.
This object replaces (and is mostly 1:1 with) GsdDeviceMapper in
g-s-d. That object would perform these same heuristics, and let
mutter indirectly know through settings changes. This object allows
doing the same in-process.
Since now we don't set the swap throttled value based
on sync-to-vblank, we can effectively remove it from
Cogl. Throttling swap buffers in Cogl is as much a
historical artifact as sync-to-vblank. Furthermore,
it doesn't make sense to disable it on a compositor,
which is the case with the embedded Cogl.
In addition to that, the winsys vfunc for updating
whenever swap throttling changes could also be removed,
since swap throttling is always enabled now.
Removing it means less code, less branches when running,
and one less config option to deal with.
This also removes the micro-perf test, since it doesn't
make sense for the case where Cogl is embedded into the
compositor.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/191
Externally setting the sync-to-vblank setting was a feature
added as a workaround to old Intel and ATI graphic cards, and
is not needed anymore. Furthermore, it doesn't make sense to
change it on a compositor whatsoever.
This commit removes all the ways to externally change this
setting, as well as the now unused API.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/191
The nested stage tries to emulate how CRTCs are drawn, but fails to do
this when a stage view is scaled as it didn't adapt the viewport size
according to the stage view scale.
https://bugzilla.gnome.org/show_bug.cgi?id=786663
Add MUTTER_DEBUG_DUMMY_MONITORS_SPECS env variable support so that you can define
a ':' separated list of monitor specs in the form of WWWxHHH@RR that will be
available for configuring the nested mutter.
When calculating the logical monitor layout size given a scale, don't
risk precision loss by float to int casting, which could result in a too
small layout.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
Placing persistant Wayland popups (e.g. not menus etc) in the o-r layer
breaks stacking order with other window trees (e.g. other client
windows), as the menu would get stuck in the o-r layer, i.e. on top,
even if the parent of the popup got lowered.
Fix this by placing the popups in the normal layer, relying on
transient-ness to keep stacking correct.
When destructing a xdg_toplevel, we'll disassociate the actor from the
MetaWaylandSurface, to allow it to animate out. After having done this,
avoid trying to set it as unreactive when unsetting the window.
This fixes the runtime warning:
clutter_actor_set_reactive: assertion 'CLUTTER_IS_ACTOR (actor)' failed
Before processing the buffer damage region, intersect it with the buffer
rectangle to avoid trying to damage content outside the surface.
This fixes the runtime warning "GL error (1281): Invalid value"
happening when a client posts too large buffer damage larger.
We haven't supported disabling stage views in the native backend since
commit 70edc7dda4
Author: Jonas Ådahl <jadahl@gmail.com>
Date: Mon Jul 24 12:31:32 2017 +0800
backends/native: Stop supporting stage views being disabled
There were still some left over checks; lets remove them.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/343
This adds the required bits to wayland surfaces and ties them up
to the compositor parts.
The central part here is to recalculate the surface size accordingly
and to translate surface damage into buffer damage.
The choosen approach additionally lays groundwork for wp_viewporter
support, which is closely related in its nature.
A further explanation of buffer transforms from the specification:
> The purpose of this request is to allow clients to render content
> according to the output transform, thus permitting the compositor
> to use certain optimizations even if the display is rotated.
> Using hardware overlays and scanning out a client buffer for
> fullscreen surfaces are examples of such optimizations.
This adds the necessary bits to support Wayland buffer transforms.
The main part here is to properly setup the Cogl pipeline
and to recalculate the size of the painted area accordingly,
so culling etc. still works.
The choosen approach additionally lays groundwork for Wayland
wp_viewporter support.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/322
Commit 70036429bd mixed drag_origin and drag_surface, leading to warnings
and invisible drag icon. Fix this up so we correctly set up the feedback
actor. This will correctly display the DnD icon alongside the pointer.
It is meant to hold surfaces that require a ClutterActor, just like wl/xdg
shell surfaces and subsurfaces. Make it inherit from MetaWaylandActorSurface
so it gets that for free.
The type declaration is also made completely private, in order to avoid
cyclic dependency between meta-wayland-surface.h and
meta-wayland-actor-surface.h. We just require the GType fro assign_role()
anyway.
Modal ungrabs may be followed by other clients trying to grab themselves,
flush the connection so we ensure the right order of events on the Xserver
side.
An example of this is js/ui/modalDialog.js in gnome-shell, as the alt-F2
dialog may launch X11 clients trying to grab themselves, commit a40daa3c22
in gnome-shell handled the case and added a gdk_display_sync() call to
ensure no grab existed at the time of executing.
This commit aims to achieve the same built in MetaBackend. A full sync
seems excessive though, as we just need to make sure the server got the
messages queued before the other side tries to grab, a XFlush seems
sufficient for this.