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wayland: Abstract access to the actor corresponding to a wl_surface
The actor itself will be shuffled around, abstract all external access to it behind a function to make that easier later on.
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@ -450,7 +450,7 @@ meta_window_actor_update_surface (MetaWindowActor *self)
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#ifdef HAVE_WAYLAND
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if (window->surface)
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surface_actor = window->surface->surface_actor;
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surface_actor = meta_wayland_surface_get_actor (window->surface);
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else
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#endif
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if (!meta_is_wayland_compositor ())
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@ -699,12 +699,12 @@ meta_pointer_confinement_wayland_new (MetaWaylandPointerConstraint *constraint)
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confinement->constraint = constraint;
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surface = meta_wayland_pointer_constraint_get_surface (constraint);
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g_signal_connect_object (surface->surface_actor,
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g_signal_connect_object (meta_wayland_surface_get_actor (surface),
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"notify::allocation",
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G_CALLBACK (surface_actor_allocation_notify),
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confinement,
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0);
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g_signal_connect_object (surface->surface_actor,
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g_signal_connect_object (meta_wayland_surface_get_actor (surface),
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"notify::position",
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G_CALLBACK (surface_actor_position_notify),
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confinement,
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@ -1083,6 +1083,7 @@ meta_wayland_data_device_start_drag (MetaWaylandDataDevice *data
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MetaWaylandDragGrab *drag_grab;
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ClutterPoint pos, surface_pos;
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ClutterModifierType modifiers;
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MetaSurfaceActor *surface_actor;
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data_device->current_grab = drag_grab = g_slice_new0 (MetaWaylandDragGrab);
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@ -1100,7 +1101,9 @@ meta_wayland_data_device_start_drag (MetaWaylandDataDevice *data
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wl_resource_add_destroy_listener (surface->resource,
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&drag_grab->drag_origin_listener);
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clutter_actor_transform_stage_point (CLUTTER_ACTOR (meta_surface_actor_get_texture (surface->surface_actor)),
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surface_actor = meta_wayland_surface_get_actor (surface);
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clutter_actor_transform_stage_point (CLUTTER_ACTOR (meta_surface_actor_get_texture (surface_actor)),
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seat->pointer->grab_x,
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seat->pointer->grab_y,
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&surface_pos.x, &surface_pos.y);
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@ -1121,19 +1124,22 @@ meta_wayland_data_device_start_drag (MetaWaylandDataDevice *data
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if (icon_surface)
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{
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ClutterActor *drag_origin_actor;
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drag_grab->drag_surface = icon_surface;
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drag_grab->drag_icon_listener.notify = destroy_data_device_icon;
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wl_resource_add_destroy_listener (icon_surface->resource,
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&drag_grab->drag_icon_listener);
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drag_grab->feedback_actor = meta_dnd_actor_new (CLUTTER_ACTOR (drag_grab->drag_origin->surface_actor),
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drag_origin_actor = CLUTTER_ACTOR (meta_wayland_surface_get_actor (drag_grab->drag_origin));
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drag_grab->feedback_actor = meta_dnd_actor_new (drag_origin_actor,
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drag_grab->drag_start_x,
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drag_grab->drag_start_y);
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meta_feedback_actor_set_anchor (META_FEEDBACK_ACTOR (drag_grab->feedback_actor),
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0, 0);
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clutter_actor_add_child (drag_grab->feedback_actor,
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CLUTTER_ACTOR (drag_grab->drag_surface->surface_actor));
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clutter_actor_add_child (drag_grab->feedback_actor, drag_origin_actor);
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clutter_input_device_get_coords (seat->pointer->device, NULL, &pos);
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meta_feedback_actor_set_position (META_FEEDBACK_ACTOR (drag_grab->feedback_actor),
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@ -54,7 +54,7 @@ G_DEFINE_TYPE (MetaWaylandSubsurface,
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static void
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sync_actor_subsurface_state (MetaWaylandSurface *surface)
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{
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ClutterActor *actor = CLUTTER_ACTOR (surface->surface_actor);
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ClutterActor *actor = CLUTTER_ACTOR (meta_wayland_surface_get_actor (surface));
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MetaWindow *toplevel_window;
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int geometry_scale;
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int x, y;
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@ -99,8 +99,8 @@ meta_wayland_subsurface_parent_state_applied (MetaWaylandSubsurface *subsurface)
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GSList *it;
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MetaWaylandSurface *parent = surface->sub.parent;
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ClutterActor *parent_actor =
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clutter_actor_get_parent (CLUTTER_ACTOR (parent->surface_actor));
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ClutterActor *surface_actor = CLUTTER_ACTOR (surface->surface_actor);
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clutter_actor_get_parent (CLUTTER_ACTOR (meta_wayland_surface_get_actor (parent)));
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ClutterActor *surface_actor = CLUTTER_ACTOR (meta_wayland_surface_get_actor (surface));
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for (it = surface->sub.pending_placement_ops; it; it = it->next)
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{
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@ -113,7 +113,7 @@ meta_wayland_subsurface_parent_state_applied (MetaWaylandSubsurface *subsurface)
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continue;
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}
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sibling_actor = CLUTTER_ACTOR (op->sibling->surface_actor);
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sibling_actor = CLUTTER_ACTOR (meta_wayland_surface_get_actor (op->sibling));
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switch (op->placement)
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{
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@ -234,7 +234,7 @@ meta_wayland_subsurface_class_init (MetaWaylandSubsurfaceClass *klass)
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static void
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unparent_actor (MetaWaylandSurface *surface)
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{
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ClutterActor *actor = CLUTTER_ACTOR (surface->surface_actor);
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ClutterActor *actor = CLUTTER_ACTOR (meta_wayland_surface_get_actor (surface));
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ClutterActor *parent_actor;
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parent_actor = clutter_actor_get_parent (actor);
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@ -471,10 +471,10 @@ wl_subcompositor_get_subsurface (struct wl_client *client,
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&surface->sub.parent_destroy_listener);
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parent->subsurfaces = g_list_append (parent->subsurfaces, surface);
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clutter_actor_add_child (CLUTTER_ACTOR (parent->surface_actor),
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CLUTTER_ACTOR (surface->surface_actor));
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clutter_actor_add_child (CLUTTER_ACTOR (meta_wayland_surface_get_actor (parent)),
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CLUTTER_ACTOR (meta_wayland_surface_get_actor (surface)));
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clutter_actor_set_reactive (CLUTTER_ACTOR (surface->surface_actor), TRUE);
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clutter_actor_set_reactive (CLUTTER_ACTOR (meta_wayland_surface_get_actor (surface)), TRUE);
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}
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static const struct wl_subcompositor_interface meta_wayland_subcompositor_interface = {
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@ -1789,3 +1789,9 @@ meta_wayland_surface_is_shortcuts_inhibited (MetaWaylandSurface *surface,
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return g_hash_table_contains (surface->shortcut_inhibited_seats, seat);
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}
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MetaSurfaceActor *
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meta_wayland_surface_get_actor (MetaWaylandSurface *surface)
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{
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return surface->surface_actor;
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}
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@ -303,4 +303,6 @@ void meta_wayland_surface_restore_shortcuts (MetaWaylandSurface *
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gboolean meta_wayland_surface_is_shortcuts_inhibited (MetaWaylandSurface *surface,
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MetaWaylandSeat *seat);
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MetaSurfaceActor * meta_wayland_surface_get_actor (MetaWaylandSurface *surface);
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#endif
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@ -632,10 +632,13 @@ meta_wayland_tablet_tool_get_relative_coordinates (MetaWaylandTabletTool *tool,
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wl_fixed_t *sx,
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wl_fixed_t *sy)
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{
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MetaSurfaceActor *surface_actor;
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float xf, yf;
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surface_actor = meta_wayland_surface_get_actor (surface);
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clutter_event_get_coords (event, &xf, &yf);
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clutter_actor_transform_stage_point (CLUTTER_ACTOR (meta_surface_actor_get_texture (surface->surface_actor)),
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clutter_actor_transform_stage_point (CLUTTER_ACTOR (meta_surface_actor_get_texture (surface_actor)),
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xf, yf, &xf, &yf);
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*sx = wl_fixed_from_double (xf) / surface->scale;
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