* clutter/clutter-actor.[ch]:
* clutter/clutter-types.h:
* doc/reference/clutter-docs.sgml: Fix a lot of documentation.
2008-02-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_group_query_coords):
Added function to translate vertex array to a bounding box.
(clutter_actor_is_scaled):
(clutter_actor_is_rotated):
Fixed documentation.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_actor_is_scaled):
(clutter_actor_is_rotated):
Convenience functions to test whether actor is scaled or rotated.
(clutter_actor_apply_relative_transform_to_point):
Removed unused variable.
* clutter/clutter-group.c:
(clutter_group_query_coords):
Use clutter_actor_get_relative_vertices() to calculate bounding
boxes of children that are scaled or rotated.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_actor_get_relative_vertices):
(clutter_actor_apply_relative_transform_to_point):
Functions to calculate actor vertices in the plane of a given
ancestor.
* clutter/clutter-texture.c (texture_update_data):
Fixed incorrect calculation of offset into texture data (needs to
use width of the texture, not of the updated area).
* clutter/clutter-actor.c:
Minor documentation tweak to class description.
* clutter/clutter-behaviour-scale.c:
'Force' start + end vals of scale behaviour
(#779, Havoc Pennington)
* clutter/clutter-actor.c (clutter_actor_transform_stage_point):
Moved part of the calculation to floating point to avoid overflow
of ClutterFixed range for large actors (bug 613).
* clutter/clutter-behaviour-path.c: Move the nice graph and
description from the Path behaviour...
* clutter/clutter-behaviour.c: ... to the main Behaviour class.
* clutter/clutter-behaviour-path.c: Reference the newly
added image showing the effects of different alpha functions
on the same path behaviour.
* configure.ac: Find out the prefix of some of the libraries
we depend upon, so that gtk-doc can fix the references for us.
* clutter/clutter-script.c:
(resolve_alpha_func): Use a whitelist containing the alpha function
provided by Clutter, as a fallback in case g_module_open() does not
work.
(clutter_script_parse_alpha): Add an explicit warning in case we
cannot find the alpha function used inside a UI definition.
* clutter/clutter-actor.c:
(clutter_actor_set_property):
Fixed handling of PROP_ROTATE_CENTER_Y, ROTATE_CENTER_Z
* tests/test-actors.c:
Adjusted to use anchor point for both group and hands.
* clutter/clutter-script-parser.c:
(clutter_script_get_type_from_symbol),
(clutter_script_get_type_from_class): Use BIND_LAZY flag
when looking at the symbols, so we don't load them all up.
* clutter/clutter-script.c (resolve_alpha_func): Ditto as above.
(_clutter_actor_apply_modelview_transform): perform translation as
well as anchor point adjustment based on self not being stage (and
not by self not being an orphan).
* clutter/clutter-texture.c:
Initial attempt at handling resizing/tranformed source textures.
* clutter/pango/pangoclutter-render.c: (draw_glyph):
Guards against freetype returning NULL bitmaps and
thus causing device by zeros on NVIDIA drivers. (see ml)
* clutter/clutter-actor.c: (clutter_actor_get_vertices):
Make sure GL related Matrices are initialised. Fixes#756
* clutter/clutter-texture.c:
Fix up code from Norways answer to Jean-Michel Basquiat.
(warning on tile_get_pixbuf)
renamed clutter_actor_apply_shader to be clutter_actor_set_shader.
Reindented/aligned header.
* clutter/clutter-texture.c: (clutter_texture_paint): temporarily
disable the shader on top of the clutter context's shader stack while
rendering into the FBO.
* tests/test-fbo.c: (main): s/apply_shader/set_shader/
* tests/test-shader.c: (button_release_cb), (main):
s/apply_shader/set_shader/
* clutter/clutter-shader.c:
Minor formatting cleanups to fit in 80 cols.
* clutter/clutter-texture.c:
More safety checks, clean ups in clutter_texture_new_from_actor()
* clutter/cogl/gl/cogl.c:
Always clear the FBO initially when rendering
* tests/test-fbo.c:
Overhall the test as to be more useful (and show current issues)