overlay_key_combo needs the same treatment as other keycodes on a
change - we should always recompute it if we have a keysym not
a keycode, and not only if the keycode hasn't already been
computed.
Simplify the keymap loading logic by unifying the different
branches; in the reorganization this patch fixes a bug where when
we got a MappingKeyboard event we wouldn't update virtual modifiers
correctly.
Based on a patch by Thomas Thurman <tthurman@gnome.org>
https://bugzilla.gnome.org/show_bug.cgi?id=565540
* Select for XKB keyboard notification events explicitly; since GTK+
has selected for XKB events, delivery of old-school MappingNotify
events is disabled.
* Fix a bug where once a keycode was loaded for a key binding,
it would never be reassigned; we want to laod new keycodes for
all bindings that have a key symbol rather than a fixed
keycode.
[ With fixes from Owen W. Taylor <otaylor@fishsoup.net> ]
https://bugzilla.gnome.org/show_bug.cgi?id=565540
Protect against shape_region or bounding_region being NULL in check_needs_shadow.
This can happen for short lived windows and result into a crash.
https://bugzilla.gnome.org/show_bug.cgi?id=635421
Since we aren't depending on Clutter 1.5 or using the new
CoglPipeline name elsewhere, we need to stick to the old
COGL_MATERIAL_WRAP_MODE_* names, which are provided with
compatibility defines in Clutter 1.4.
Pointed out by Rico Tzschichholz
If we have repeats on for a full-sized image, then if the background
is displayed scaled (for example, in a desktop preview mode) then we
can get artifacts along the edge of the background where the repeat
of the opposite edge is blended in by bilinear scaling. So turn off
repeats when the screen and background image sizes match.
https://bugzilla.gnome.org/show_bug.cgi?id=634833
Add code to track and draw the root window background. The advantage of doing
it here as compared to in a plugin is that we can use the visiblity smarts
of MetaWindowGroup to optimize out drawing the background when obscured.
If handling other than tracking the _XROOTPMAP_ID property is desired in the
future, more functionality like setting the background from a file or doing
cross-fades can be added.
The new background actor is exposed to plugins via meta_plugin_get_background_actor()
similar to other exposed actors to allow cloning the background for use in
other displays. The actual class is not installed for public consumption at
the moment since it has no useful methods.
https://bugzilla.gnome.org/show_bug.cgi?id=634833
Create new cogl-utils.[ch] and move a helper function from
MetaShadowFactory there as meta_create_texture_material(); this
allows us to create single-layer materials from different parts of
Mutter and have them share the same template material.
Also expose a function for creating a 1x1 texture of a given
color meta_create_color_texture_4ub().
https://bugzilla.gnome.org/show_bug.cgi?id=634833
When in a partial stage paint, we can combine that with the visibility
information in MetaWindowGroup to further eliminate unneeded drawing.
Since there is no current Clutter API to access the current clip,
drop to using GL directly.
https://bugzilla.gnome.org/show_bug.cgi?id=634779
This is just a microptimization, as we pretty much always use
TFP (and do the check every time we set a pixmap),
we can let gcc generate better code here.
https://bugzilla.gnome.org/show_bug.cgi?id=633002
For various reasons (mostly the stack tracker correctly predicting the
stacking order before getting events, but also because of the processing
that the compositor does to get the actor stacking order) the compositor
can be told to sync the stack when it has nothing to do. Detect this
at the last moment before actually telling Clutter to restack to avoid
triggering unnecessary redraws.
https://bugzilla.gnome.org/show_bug.cgi?id=634771
Since we can't distinguish a ConfigureEvent that indicates a raise
from a ConfigureEvent that indicates a move, we get lots of
STACK_OP_RAISE_ABOVE events for windows that are already in the
right place in the stacking order. Avoid queueing a restack in that
case.
https://bugzilla.gnome.org/show_bug.cgi?id=634771
Fullscreen and maximized windows never have visible shadows - the only
case where we would ever see them is if they bleed onto an adjacent
monitor and that looks bad.
It's small performance win to avoid computing them, and this also avoids
painting the top shadow for all maximized windows in GNOME Shell - since
the top panel isn't a X window, it doesn't factor into the computation
of what parts of windows are visible and maximized windows are computed
as having a top shadow.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
These functions duplicate existing properties; they are added for
convenience and to avoid the GObject property code on some
performance critical painting paths.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Instead of making optimizing obscured shadows an all-or-none operation,
pass the clip region to meta_shadow_paint() and only paint the 9-slices
that are at least partially visible.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Instead of setting shadow parameters on individual windows, add the
idea of a "shadow class". Windows have default shadow classes based
on their frame and window type, which can be overriden by setting
the shadow-class property.
Each shadow class has separably configurable parameters for the
focused and unfocused state. New shadow classes can be defined with
arbitrary names.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Frame types will form the bases of shadow classes, which are strings,
so export the to-string function so that we can do the conversion
uniformly.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
The basic MetaShadowFactory type is moved to a public header, while
the functions to fetch and paint shadows are kept private.
The public object will be used for configuration of shadows by
plugins.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
For attached modal dialogs, we want the shadow to fade out at the top
as if the window was glued to the parent at the top. Add a
shadow-top-fade property to MetaWindowActor and the corresponding
parameter to meta_shadow_factory_get_shadow().
The internal implementation of MetaShadow is adjusted to work
in terms of an "inner border" and "outer border" instead of doing
the calculations in terms of an aggregate border and the spread
of the shadow. The old way of doing things gets clumsy when the
top_fade distance is added in as well.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Add a new frame type META_FRAME_TYPE_ATTACHED which is used for
attached modal dialogs.
The theme format version is bumped to 3.2, and attached windows
can have borders defined in a metacity-theme-3.xml as:
<window version=">= 3.2" type="attached" style_set="[name]"/>
If no style is defined for "attached", drawing will fall back
to the "border" type.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
The current shadow code just uses a single fixed texture (the Gaussian
blur of a rectangle with a fixed blur radius) for drawing all window
shadows. This patch adds the ability
* Implement efficient blurring of arbitrary regions by approximating
a Gaussian blur with multiple box blurs.
* Detect when multiple windows can use the same shadow texture by
converting their shape into a size-invariant MetaWindowShape.
* Add properties shadow-radius, shadow-x-offset, shadow-y-offset,
shadow-opacity to allow the shadow for a window to be configured.
* Add meta_window_actor_paint() and draw the shadow directly
from there rather than using a child actor.
* Remove TidyTextureFrame, which is no longer used
https://bugzilla.gnome.org/show_bug.cgi?id=592382
The size_request vfunc is going to be dropped in GTK3; replace
the usage in MetaAccelLabel and MetaPreview with
get_preferred_width/get_preferred_height vfuncs.
https://bugzilla.gnome.org/show_bug.cgi?id=633352
In GTK+ 3, it's mandatory to have a GdkDevice in a synthesized event,
so fill in the pointer device for the events we synthesize and forward
to GTK+. Since gdk_event_set_device() only works for allocated events,
we need to switch to gdk_event_new() rather than using stack allocated
events.
https://bugzilla.gnome.org/show_bug.cgi?id=633401
Now that we create MetaWindow objects for override-redirect windows, we need
to check all key press events to see if they are on GTK+ widgets, not just
events that don't match a MetaWindow. This fixes a problem with alt-Tab stealing
grabs away from the window menu.
https://bugzilla.gnome.org/show_bug.cgi?id=633398
With client side windows, mixing GDK event delivery with explicit calls
to XUngrabPointer() can result in GDK losing button release events
it expects to get. This means that GDK thinks there is an implicit
grab in effect when there is none and send events to the wrong window.
Avoid this by bypassing GDK's event handling for most mouse events.
We do a simplified conversion of the X event into a GdkEvent and send
it to directly to libgtk for delivery.
We make an exception when a GDK grab is already in effect - this is
needed for the correct operation of menus.
http://bugzilla.gnome.org/show_bug.cgi?id=599181
While the Meego developers agreed to switching mutter to GTK+-3.0
unconditionally a while ago, Canonical used a GTK+-2.0 build for their
Unity project. As Canonical now announced a switch to compiz as their
window manager, there is no longer a reason to maintain GTK+-2.0
compatibility.
https://bugzilla.gnome.org/show_bug.cgi?id=633133
meta_display_process_key_event() always looks up events based on the
"default" keysym for the keycode, so we should do the same here. This
fixes, eg, the lookup of Shift-Alt-Tab (which would otherwise be
unrecognized because the keysym would be XK_ISO_Left_Tab rather than
XK_Tab).
https://bugzilla.gnome.org/show_bug.cgi?id=632155
In ui/fixedtip.c, use g_signal_connect instead of g_signal_connect_swapped
since we're not using the data pointer (and for clarity).
At the same time, ensure that both the GTK2 and the GTK3 code paths
have the correct signature for the handler.
https://bugzilla.gnome.org/show_bug.cgi?id=633051
The code for defining a color as a constant had broken logic: it
would try to parse the color first as an double, then as an integer;
the second attempt would produce an error about overwriting the
already-set-GError. Then it would clear the error and store the constant
as a color.
Use the fact that colors have to start with a letter or #, divide the
space of constants into:
- Integers
- Doubles
- Colors
so we get good error messages. Based on a patch by
William Jon McCann <jmccann@redhat.com>.
Note that this breaks the ability to specify an integer constant as
identical to another integer constant (the same didn't work for doubles.)
I think this was an accidental side effect of the code and not something
that was intentional or people were relying on
https://bugzilla.gnome.org/show_bug.cgi?id=632116