This is an inappropriately pessimistic remark for the header of
CoglGstVideoSink.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ce2a70165054fea3e9d992c14650ba8cccf60e97)
Luminance textures are not supported on GL3 and as the textures are
accessed via a shader anyway it doesn't seem like it should make much
difference which component the single-component textures are in. Cogl
already has code to fake alpha textures via the texture swizzle
extension on GL3.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ca1666860a325fa4d2362cdd38297d6281e997d8)
Instead of hardcoding the version number “0.0” it now uses the version
number from the Cogl source. The web address has been changed to
cogl3d.org.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5363e4a68da9811fb136a01b278846ce15913287)
• Fixes some overly long lines, hugging asterisks in the pointer type
declarations and indentation issues.
• Tidies up the GLSL source so that it will look nicer in the
debug output.
• Removes the backwards ‘parent_class’ define which hacks the
implementation of the G_DEFINE_TYPE macro and just uses the full
type name instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3ffe8979da4d4dc7deb221e5653b6f24f41b412c)
There were a few hugging pointer asterisks and inconsistent newlines for
a prototype which this patch tweaks.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 488c074316b270b17d1000c68f26210108b1b0ca)
The experimental HW decode path was adapted from clutter-gst based on
some experimental gstreamer api. This path was disabled by upstream
gstreamer developers back in september last year due to instabilities.
Without understanding how the experimental api is implemented it seems
rather strange to be plucking out the GL handle of a cogl texture and
passing that to some unknown gstreamer code which would presumably
somehow have to use the same GL context as Cogl to be able to do
something with that texture. For now we can strip all of this unused
code and it would be easy enough to re-instate later if it's useful.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 2a24cb9f2a283af87bb685b3e9c7e3af1ffeab6e)
CoglGst is a GStreamer integration library that facilitates
video playback using the Cogl API. It works by retrieving
each video frame from the GStreamer pipeline and attaching
it to a Cogl pipeline in the form of a Cogl texture along
with possible color model conversion shaders. The pipeline
is then retrieved by the user during each draw. An example
use of the CoglGst API is included in the examples directory.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit dfb94cf4b0b6b42d6465df362a0c0af780596890)