If our check of the CoglOnscreenTemplate during initialization fails
then we disable the request for an alpha component in the swap chain and
try the check again.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Avoid double argument checking, and a deprecation warning when
implementing create() as a wrapper around create_region(), by using
a simple internal function.
The number of deprecations in clutter-main.h makes the header harder to
parse, and more confusing. We can use a separate header under the
deprecated subdirectory to hold all the deprecated symbols.
Since Xlib.h is such a terrible citizen when it comes to symbol
namespacing it's not desirable to include Xlib.h if it is not absolutely
required. Cogl now has a standalone cogl-xlib.h that should be included
whenever any xlib specific symbols are required.
This patch updates clutter to include <cogl/cogl-xlib.h> wherever
clutter needs to use xlib specific cogl apis.
Acked-by: Emmanuele Bassi <ebassi@linux.intel.com>
We use an atexit() handler to print out the profile report coming from
Uprof. The g_atexit() call has been deprecated by GLib, but since this
use case is pretty specific and it's not meant to be turned on by
default (or distributed) then we can safely disable the deprecation
warnings inside clutter-profile.c.
The g_atexit() function has been deprecated in GLib as it is a fairly
bad idea in basically all cases.
We could probably use a GCC destructor if we didn't care about
portability, but for the time being we just remove the atexit() handler
that disposed the backend.
There are a couple of gotchas in the 'mapped' flag that are not properly
documented, or are documented only in the actor_invariants.txt file; we
should have a proper description in the API reference as well, to avoid
confusion.
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.
[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+
source package
[2]: Explanation of Windows GUI system regarding its multithreadness
assumptions-
http://mail.gnome.org/archives/gtk-list/2011-June/msg00005.html
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.
[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+
source package
[2]: Explanation of Windows GUI system regarding its multithreadness
assumptions-
http://mail.gnome.org/archives/gtk-list/2011-June/msg00005.html
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.
[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+ source package
[2]: Explanation of Windows GUI system regarding its multithreadness
assumtopns-http://lists-archives.org/gtk/12724-compiling-a-gtk-application-on-windows.html
Or, better, the fact that the behaviour of any Clutter function will be
undefined in case the initialization fails.
The value returned by clutter_init() and friends has to be handled
properly.
Since the image backend is something now dealt with by Cogl there is no
need to check the experimental status of the backend in the Clutter
configure script.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This removes the create_texture implementation for ClutterBlurEffect
because we already account for padding in the get_paint_volume
implementation so we were creating textures larger than necessary.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
GLX is now totally abstracted by Cogl so the "glx" flavour is actually
only used to determine the soname of clutter now so we don't actually
have to check for the glx header or that libGL provides any GLX symbols.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Instead of directly using the GLSL names for the builtins in the
shaders for test-shader and test-pick, this makes it use the Cogl
wrapper names instead. That way it will be portable to GLES2 as well.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>