Use the "hotplug_mode_update" connector property indicating that the
screen settings should be updated: get a new preferred mode on hotplug
events to handle dynamic guest resizing (where you resize the host
window and the guest resizes with it).
https://bugzilla.gnome.org/show_bug.cgi?id=711216
Any files matching the previously used globs are no longer distributed,
breaking distcheck. Match the actual sources in compositor/, core/, meta/
and ui/ instead.
Clients like on-screen keyboards try not to take focus when the user clicks
on their window by setting the Input hint to false. However, due to GTK+ and
GDK bugs, the public API for setting the Input hint to false don't remove
WM_TAKE_FOCUS from WM_PROTOCOLS, unintentionally putting them into Globally
Active mode.
These clients also expect that since they don't want to take focus, they want
the focus to remain on the existing window. In this case, for clients like
on-screen keyboards, it's so they can send synthesized keyboard events to the
focused window.
https://bugzilla.gnome.org/show_bug.cgi?id=710296
Since this is stored in an array full of data that will be copied
around, we can't rely on pointer addresses for every item in a stack
not changing.
I don't see any reason that we even have a weak pointer, either.
This code looks safe to me without it.
When a Wayland compositor, simply rely on the clutter actor allocation
changed signal to sync geometry and emit window actor size changed
signals.
Attaching a wl_buffer to a MetaShapedTexture will signal allocation
changed on the corresponding MetaSurfaceActor, which the MetaWindowActor
is listening to.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502
Instead of having MetaWindowActor only have one single MetaShapedTexture
as actor drawing its content, introduce a new abstract MetaSurfaceActor
that takes care of drawing.
This is one step in the direction to decouple MetaWaylandSurface with a
MetaWindow and MetaWindowActor (except for shell/xdg surfaces) in order
to finally support subsurfaces like features, or any feature where
window is not drawn using a single texture.
The first step, implemented in this patch, is to not have
MetaWindowActor work directly with a shaped texture. There are still
some cases where it simply gets the texture and goes on as before, but
this should be changed by either removing the need of going via
MetaWindowActor or by adding some generic interface to MetaSurfaceActor
that doesn't limit its functionality to one shaped texture.
There should be no visible difference nor after this patch, but
meta_window_actor_get_texture() and meta_surface_actor_get_texture()
should be deprecated when equivalent functionality has been introduced.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502
Rather than have MetaWaylandSeat do all the state management itself,
put the split between the root cursor and the window cursor in the
cursor tracker itself. We'll expand this to add a "grab" cursor in
the next commit, allowing us to force a cursor on grab operations.
In order to see all Clutter events, Mutter was previously installing a
signal handler on the ‘captured-event’ signal on the stage and
additionally using a signal emission hook to cope with grabs. This
changes it to use the new clutter_event_add_filter API so that we can
avoid the signal emission hook hack.
There is now a meta_display_handle_event alongside the
meta_display_handle_xevent function which handles events in terms of
Clutter events instead of X events. A Clutter event filter is
registered so that all Clutter events will pass through this function.
The pointer event handling code from the X event version has been moved
into this new function and has been modified to use the details from
the Clutter event instead of the X event. This is a step towards
moving all of the event handling code over to use Clutter events.
Based-heavily-on-a-patch-by: Neil Roberts <neil@linux.intel.com>
This helps with git's diff code by moving all the giant indentation
changes, letting us know what's going on better when we move to
Clutter for event handling.