Emmanuele Bassi
c69bb976b3
Annotate all public symbols
...
We are going to switch to compiler annotations to determine the
visibility of the symbols.
2014-03-17 18:53:27 +00:00
Emmanuele Bassi
a18a8a3ae2
Avoid the shadowing of 'clone'
...
The clone() call can creep into the build environment, so it's a good
thing to avoid using 'clone' as a variable name.
2011-10-19 15:23:55 +01:00
Emmanuele Bassi
9229fb6114
[docs] Bring down the undocumented symbols to 2%
...
The usual pre-release documentation blitzing. Most of the remaining
symbols are either COGL or X11 specific, or dummy interface typedefs.
2009-03-16 15:00:55 +00:00
Emmanuele Bassi
86e4e89bf1
Rename ActorClone to Clone/2
...
Step two: rename the object and its methods.
While we're at it, adhere more strictly to the coding style
practises; rename :clone-source to :source; add a setter method
for the :source property; take a reference on the source actor
to avoid it disappearing while we're still accessing it.
2009-01-27 14:24:31 +00:00
Emmanuele Bassi
9197646d25
Rename ActorClone to Clone/1
...
Step one of the ActorClone -> Clone renaming: rename the files.
2009-01-26 10:32:53 +00:00