Commit Graph

7611 Commits

Author SHA1 Message Date
Aurimas Černius
1acb1bb7e6 Updated Lithuanian translation 2014-02-21 22:23:12 +02:00
Adel Gadllah
14841475b5 meta-window-actor: Fix paint_volume
We cannot intersect the the complete volume with the unobscured bounds
because it does not include the shadows. So just intersect it with the
windows's shape bounds and union it with the shadow bounds.

This also matches what the comment in the code says:
"We could compute an full clip region as we do for the window texture,
but the shadow is relatively cheap to draw, and a little more complex to clip,
so we just catch the case where the shadow is completely obscured
and doesn't need to be drawn at all."
2014-02-21 20:39:25 +01:00
Adel Gadllah
487602c409 meta-window-actor: Fix paint_volume
We cannot intersect the the complete volume with the unobscured bounds
because it does not include the shadows. So just intersect it with the
windows's shape bounds and union it with the shadow bounds.

This also matches what the comment in the code says:
"We could compute an full clip region as we do for the window texture,
but the shadow is relatively cheap to draw, and a little more complex to clip,
so we just catch the case where the shadow is completely obscured
and doesn't need to be drawn at all."
2014-02-21 20:37:53 +01:00
Jasper St. Pierre
7283fb320f mutter-wayland: Add XKB VT switching keysyms.
It turns out XKB has keysyms for these for no real reason, and I
was hitting those instead of the <Primary><Alt>F1 path. This is
ridiculous, but key, so is the entirety of XKB.

This took an embarassingly long time to figure out and debug.
2014-02-21 13:50:40 -05:00
Adel Gadllah
a7fa90b750 meta-shaped-texture: Fix typo 2014-02-21 11:26:36 +01:00
Jasper St. Pierre
020cfa7283 surface-actor-x11: Recreate damage when the toplevel X window changes 2014-02-20 14:50:48 -05:00
Jasper St. Pierre
83aca0b53d window-actor: Split into two subclasses of MetaSurfaceActor
The rendering logic before was somewhat complex. We had three independent
cases to take into account when doing rendering:

  * X11 compositor. In this case, we're a traditional X11 compositor,
    not a Wayland compositor. We use XCompositeNameWindowPixmap to get
    the backing pixmap for the window, and deal with the COMPOSITE
    extension messiness.

    In this case, meta_is_wayland_compositor() is FALSE.

  * Wayland clients. In this case, we're a Wayland compositor managing
    Wayland surfaces. The rendering for this is fairly straightforward,
    as Cogl handles most of the complexity with EGL and SHM buffers...
    Wayland clients give us the input and opaque regions through
    wl_surface.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND.

  * XWayland clients. In this case, we're a Wayland compositor, like
    above, and XWayland hands us Wayland surfaces. XWayland handles
    the COMPOSITE extension messiness for us, and hands us a buffer
    like any other Wayland client. We have to fetch the input and
    opaque regions from the X11 window ourselves.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11.

We now split the rendering logic into two subclasses, which are:

  * MetaSurfaceActorX11, which handles the X11 compositor case, in that
    it uses XCompositeNameWindowPixmap to get the backing pixmap, and
    deal with all the COMPOSITE extension messiness.

  * MetaSurfaceActorWayland, which handles the Wayland compositor case
    for both native Wayland clients and XWayland clients. XWayland handles
    COMPOSITE for us, and handles pushing a surface over through the
    xf86-video-wayland DDX.

Frame sync is still in MetaWindowActor, as it needs to work for both the
X11 compositor and XWayland client cases. When Wayland's video display
protocol lands, this will need to be significantly overhauled, as it would
have to work for any wl_surface, including subsurfaces, so we would need
surface-level discretion.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 14:44:31 -05:00
Jasper St. Pierre
0b055fae2e window-actor: Kill off needs_pixmap
It's mostly equivalent to the case where we've already detached
the pixmap, *except* for the x11_size_changed case. We can simply
detach the pixmap at the time the window changes size, though.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 11:51:52 -05:00
Jasper St. Pierre
bc79259398 window-actor: Don't queue a redraw when queueing a new pixmap
We guarantee ourselves that a valid pixmap will appear any time
that the window is painted. The window actor will be scheduled
for a repaint if it's added / removed from the scene graph, like
during construction, if the size changes, or if we receive damage,
which are the existing use cases where this function is called.

So, I can't see any reason that we queue a redraw in here.

With the split into surface actors, we don't have an easy place
we can use to queue a redraw, and since it's unnecessary, we can
just drop it on the floor.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 11:35:01 -05:00
Jasper St. Pierre
7ebf5aa69a pointer/keyboard: Properly handle destruction
If the client destroys the pointer resource, we shouldn't unfocus the
surface, and we should regrab it when the client gets the pointer
resource again.

This also fixes a crash at surface destruction because of the unchecked
wl_link_remove that will happen on both pointer and surface destroy.
2014-02-20 11:35:01 -05:00
Florian Müllner
7499621ecb Bump version to 3.11.90
Update NEWS.
2014-02-19 21:58:42 +01:00
Stefano Facchini
4de3f7ca29 Make tile preview a compositor plugin effect
https://bugzilla.gnome.org/show_bug.cgi?id=665758
2014-02-19 21:55:35 +01:00
Florian Müllner
0054e637cc Bump version to 3.11.90
Update NEWS.
2014-02-19 21:49:52 +01:00
Stefano Facchini
8c69f1b33c Make tile preview a compositor plugin effect
https://bugzilla.gnome.org/show_bug.cgi?id=665758
2014-02-19 21:41:29 +01:00
Jasper St. Pierre
870c6382ed Revert "compositor: Delay meta_compositor_add_window until the first show"
This reverts commit e3a93db712.
2014-02-19 12:18:02 -05:00
Marek Chalupa
17462c21e8 pointer/keyboard: fix setting focus
Set focus to NULL after using the variable
2014-02-19 10:24:36 -05:00
Jasper St. Pierre
c964ef4e01 window-actor: Fix build
I'm bad.
2014-02-19 01:11:42 -05:00
Jasper St. Pierre
0dccc440b6 window-actor: Kill off a nonsensical edge case
We can never have a window actor that represents either the X root
window or the stage window, so it doesn't make sense to bail out
early in case we do.

I'd imagine that this came from a much earlier version of the code
where the compositor was much separate and had its own MapNotify
handling.
2014-02-18 23:36:46 -05:00
Jasper St. Pierre
48f7232492 pointer: Don't send modifiers on mouse enter
I talked to Kristian about this. It should be enough to simply
send it when we activate the surface and give it keyboard focus.
2014-02-18 23:21:06 -05:00
Jasper St. Pierre
ff5867e4d3 pointer: Make the code here a bit clearer 2014-02-18 23:21:06 -05:00
Jasper St. Pierre
a5d950f453 pointer/keyboard: Fix focus setting once again
Yet another large-scale restructuring... this is some messy code.
2014-02-18 23:21:06 -05:00
Jasper St. Pierre
7615d17293 wayland: Tie activate / deactivate to appears-focused
... rather than actual focus. This makes things behave better.
2014-02-18 23:21:06 -05:00
Jasper St. Pierre
374e30043b wayland: Remove width / height from MetaWaylandBuffer
They're in the texture.
2014-02-18 22:43:24 -05:00
Jasper St. Pierre
f771bb88d6 Revert "wayland: Explicitly destroy the surface actor"
This reverts commit 283a81eac0.

This can't be done yet, as it will crash when we try to do a destroy
effect from a plugin. The surface actor needs to outlive the surface
in this case.

Though, the unparenting happening is wrong anyway for a destroy effect.
We need to figure out a sane way of doing this unparenting only after
all effects have finished.
2014-02-18 22:23:08 -05:00
Jasper St. Pierre
7ef8d21e48 wayland: Allow destroying the wl_surface before the xdg_surface
As resource destruction can happen in any order at shutdown, we
need to be flexible here. A client disconnecting without cleaning
up all its resources should not assert fail.
2014-02-18 22:21:33 -05:00
Jasper St. Pierre
c251eb8ec0 window-group: Don't special-case the unredirected window
Since the unredirected window MetaWindowActor is stacked on top, it
will naturally get culled out of the process, so we can remove the
special casing here. Unfortunately, with the way that the code is
currently structured, it's too difficult to actually prevent setting
the clip / visible regions if the window is redirected, so just let
those be set for unredirected windows for now.
2014-02-18 21:29:50 -05:00
Jasper St. Pierre
1e6b3faa83 Fix the input region not working properly
The input region was set on the shaped texture, but the shaped texture
was never picked properly, as it was never set to be reactive. Move the
pick implementation and reactivity to the MetaSurfaceActor, and update
the code everywhere else to expect a MetaSurfaceActor.
2014-02-18 21:29:23 -05:00
Jasper St. Pierre
e62fe956fd window: Enable pinging on Wayland windows
I implemented pinging, but never actually enabled the feature
properly on Wayland surfaces by setting the net_wm_ping hint to
TRUE, causing the fallback path to always be hit.

Rename net_wm_ping to can_ping so it doesn't take on an
implementation-specific meaning, and set it for all Wayland windows.
2014-02-18 20:30:52 -05:00
Jasper St. Pierre
24c5290d7f main: Kill a runtime warning
g_setenv doesn't take NULL for a value.
2014-02-18 20:30:36 -05:00
Jasper St. Pierre
00c8d3c897 xdg-shell: Update to latest renames for focused_set / focused_unset 2014-02-18 19:02:17 -05:00
Jasper St. Pierre
cc13f8f65e wayland: Fix compile error
I tested this with meta_window_get_input_rect and decided to change
it at the last minute. Turns out meta_window_get_rect is unlike all
the others. Just access window->rect directly instead.
2014-02-18 19:01:50 -05:00
Jasper St. Pierre
47f4c9db7b wayland-surface: Correct xdg_popup placement
Now that we call set_custom_frame_extents, the frame rect corresponds
to the "visible window geometry" used for constrainment, while the
x/y fields in get_xdg_popup instead are relative to the surface.
2014-02-18 18:55:54 -05:00
Jasper St. Pierre
4c621cc30f pointer/keyboard: Make sure to clean up the destroy listeners when releasing 2014-02-18 18:39:19 -05:00
Jasper St. Pierre
756a412436 pointer: Make nested grabs work
Something noticed on code inspection. If we have a popup grab,
it will always return FALSE. The code here clearly meant to continue
if we had an existing popup grab from an existing client.
2014-02-18 18:06:55 -05:00
Jasper St. Pierre
be16c2fe71 pointer: Reindent 2014-02-18 18:06:17 -05:00
Jasper St. Pierre
a364c2a96b pointer/keyboard: Make sure not to get stale on client resources as well
Both the pointer/keyboard resource and surface resource can be destroyed
at any point in the destruction process, so we need to have destroy
listeners on both. To make the code easier to follow, rename ->focus
to ->focus_surface at the same time, and rearrange the code so that
the two of them are always grouped together.
2014-02-18 18:03:31 -05:00
Jasper St. Pierre
414259a7f8 wayland: Fix cast warning
It's sometimes hard to see around all the deprecation warnings. Sorry
about that...
2014-02-18 17:26:03 -05:00
Jasper St. Pierre
283a81eac0 wayland: Explicitly destroy the surface actor
This shouldn't change anything right now, but it's better to be
careful than anything else. This is where the actor should be
destroyed.
2014-02-18 17:07:36 -05:00
Jasper St. Pierre
2a145262c7 wayland: Rework how surface destruction works
To prevent the MetaSurfaceActor from being destroyed, we normally
unparent it before we unmanage the window. However, this doesn't
work for XWayland windows, which we unmanage when we get UnmapNotify
or DestroyNotify, not when we get the wl_surface_destroy.

To solve this, add an early hook in meta_window_unmanage that
unparents the surface actor if we have one. At the same time, clean
up the destruction code to remove old comments and assumptions about
how wl_shell behaves.
2014-02-18 17:01:33 -05:00
Jasper St. Pierre
57728b4322 Kill HAVE_WAYLAND 2014-02-17 21:50:32 -05:00
Jasper St. Pierre
ef24fb6296 wayland: Don't use WESTON_LAUNCHER_SOCK
We can simply check the windowing backend.
2014-02-17 21:50:32 -05:00
Jasper St. Pierre
86f057a712 monitor: Add a Wayland backend
We shouldn't crash when trying to run nested under Wayland. Just
use the dummy backend for now until we are able to run with a
system compositor.
2014-02-17 21:50:32 -05:00
Jasper St. Pierre
dcd628d289 wayland: Kill meta_wayland_compositor_is_native
It's unused. Squash the remaining functionality, setting the DRM FD,
into the main path.
2014-02-17 21:15:31 -05:00
Jasper St. Pierre
6038877c4c cursor-tracker: Kill off the last user of is_native 2014-02-17 21:11:57 -05:00
Jasper St. Pierre
4e6321c239 monitor: Kill off another use of is_native 2014-02-17 20:51:35 -05:00
Jasper St. Pierre
304a525744 wayland: Remove is_native from seat
We can easily do this with a Clutter backend check instead...
2014-02-17 20:49:04 -05:00
Jasper St. Pierre
f26de405dd main: Remove clutter / cogl option groups
Neither of these groups are too useful, and all the switches useful
for debugging can also be controlled by envvars.
2014-02-17 20:41:36 -05:00
Jasper St. Pierre
ed18580118 default: Improve the destroy effect as well 2014-02-17 19:27:33 -05:00
Jasper St. Pierre
b65649186d pointer/keyboard: Put the destroy listener on the right resource
We care about when the surface is destroyed, not when the wl_pointer
slash wl_keyboard resource is destroyed.
2014-02-17 19:22:30 -05:00
Jasper St. Pierre
515dc08a97 pointer/keyboard: Do a series of renames to our listener as well 2014-02-17 19:22:30 -05:00