Maximized tiled windows end up with an inconsistent tile mode when
unmaximized by other means than dragging the window free (e.g.
using the unmaximize button or double clicking the title bar), so
reset the tile mode when unmaximizing.
This is not a problem for side-by-side tiling, as there are no
alternatives to dragging the window free.
When a tiled window is maximized (e.g. by clicking the title bar
button), unmaximizing the window restores the tiled state. While
this is reasonable for side-by-side tiling, it is confusing for
"maximize" tiled windows, as unmaximization has no visible effect.
Change unmaximize to only restore the tiled state of side-by-side
tiled windows.
The original patch triggered "maximize" when the window was dragged
to the top, so that the pointer was below or on the monitor edge and
above the work area's top.
If there's no chrome at the top of the monitor, so that monitor edge
and work area top fall together, the pointer cannot be moved above
the work area's top, so tiling was not triggered.
GTK is about to clean up its code and remove duplicate macros and
GdkDrawable usage. To prepare for that landing, we use the future-safe
versions of the same calls.
https://bugzilla.gnome.org/show_bug.cgi?id=636302
The old behavior of being able to shake loose a maximized window
overlaps with and is for the most part superceded by top edge tiling.
This commit changes the code to only enable shake loose behavior
when edge tiling is disabled.
https://bugzilla.gnome.org/show_bug.cgi?id=630548
In addition to the existing side-by-side tiling modes, this commit
adds a new "maximize" tiling mode. It allows the user to maximize
their windows (in other words, tile with the edge panels) by dragging
their window to the top edge of the monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=630548
The meta_window_handle_mouse_grab_op_event function ensures
the tile_mode variable is in a consistent state after a drag
op is finished.
The way this is current done is:
if (!window->maximized_vertically &&
window->tile_mode != META_TILE_NONE)
window->tile_mode = META_TILE_NONE;
While valid, it doesn't "read" as well as using the
META_WINDOW_TILED_SIDE_BY_SIDE macro, since the macro is specifically
about side-by-side tiling.
This commit just changes things to use the macro and to not bother
checking the tile mode (since if we just reset it anyway, then it doesn't
matter if the value is right or wrong to begin with).
https://bugzilla.gnome.org/show_bug.cgi?id=630548
Currently, the new tiling feature, supports side-by-side, horizontal
tiling when dragging windows to one of the vertical edges of a monitor.
Other types of tiling (on other monitor edges) are potentially useful,
though.
This commit renames the preference from side_by_side_tiling to
edge_tiling.
https://bugzilla.gnome.org/show_bug.cgi?id=630548
A direction parameter is passed to meta_compositor_switch_workspace(),
to indicate the direction of the switch depending on the workspace
layout.
In contrast to the switcher popup, this parameter does not take the
text direction of the locale into account. Change this, so that the
workspace switching animations move in the correct direction.
https://bugzilla.gnome.org/show_bug.cgi?id=636083
overlay_key_combo needs the same treatment as other keycodes on a
change - we should always recompute it if we have a keysym not
a keycode, and not only if the keycode hasn't already been
computed.
Simplify the keymap loading logic by unifying the different
branches; in the reorganization this patch fixes a bug where when
we got a MappingKeyboard event we wouldn't update virtual modifiers
correctly.
Based on a patch by Thomas Thurman <tthurman@gnome.org>
https://bugzilla.gnome.org/show_bug.cgi?id=565540
* Select for XKB keyboard notification events explicitly; since GTK+
has selected for XKB events, delivery of old-school MappingNotify
events is disabled.
* Fix a bug where once a keycode was loaded for a key binding,
it would never be reassigned; we want to laod new keycodes for
all bindings that have a key symbol rather than a fixed
keycode.
[ With fixes from Owen W. Taylor <otaylor@fishsoup.net> ]
https://bugzilla.gnome.org/show_bug.cgi?id=565540
Protect against shape_region or bounding_region being NULL in check_needs_shadow.
This can happen for short lived windows and result into a crash.
https://bugzilla.gnome.org/show_bug.cgi?id=635421
Since we aren't depending on Clutter 1.5 or using the new
CoglPipeline name elsewhere, we need to stick to the old
COGL_MATERIAL_WRAP_MODE_* names, which are provided with
compatibility defines in Clutter 1.4.
Pointed out by Rico Tzschichholz
If we have repeats on for a full-sized image, then if the background
is displayed scaled (for example, in a desktop preview mode) then we
can get artifacts along the edge of the background where the repeat
of the opposite edge is blended in by bilinear scaling. So turn off
repeats when the screen and background image sizes match.
https://bugzilla.gnome.org/show_bug.cgi?id=634833
Add code to track and draw the root window background. The advantage of doing
it here as compared to in a plugin is that we can use the visiblity smarts
of MetaWindowGroup to optimize out drawing the background when obscured.
If handling other than tracking the _XROOTPMAP_ID property is desired in the
future, more functionality like setting the background from a file or doing
cross-fades can be added.
The new background actor is exposed to plugins via meta_plugin_get_background_actor()
similar to other exposed actors to allow cloning the background for use in
other displays. The actual class is not installed for public consumption at
the moment since it has no useful methods.
https://bugzilla.gnome.org/show_bug.cgi?id=634833
Create new cogl-utils.[ch] and move a helper function from
MetaShadowFactory there as meta_create_texture_material(); this
allows us to create single-layer materials from different parts of
Mutter and have them share the same template material.
Also expose a function for creating a 1x1 texture of a given
color meta_create_color_texture_4ub().
https://bugzilla.gnome.org/show_bug.cgi?id=634833
When in a partial stage paint, we can combine that with the visibility
information in MetaWindowGroup to further eliminate unneeded drawing.
Since there is no current Clutter API to access the current clip,
drop to using GL directly.
https://bugzilla.gnome.org/show_bug.cgi?id=634779
This is just a microptimization, as we pretty much always use
TFP (and do the check every time we set a pixmap),
we can let gcc generate better code here.
https://bugzilla.gnome.org/show_bug.cgi?id=633002
For various reasons (mostly the stack tracker correctly predicting the
stacking order before getting events, but also because of the processing
that the compositor does to get the actor stacking order) the compositor
can be told to sync the stack when it has nothing to do. Detect this
at the last moment before actually telling Clutter to restack to avoid
triggering unnecessary redraws.
https://bugzilla.gnome.org/show_bug.cgi?id=634771
Since we can't distinguish a ConfigureEvent that indicates a raise
from a ConfigureEvent that indicates a move, we get lots of
STACK_OP_RAISE_ABOVE events for windows that are already in the
right place in the stacking order. Avoid queueing a restack in that
case.
https://bugzilla.gnome.org/show_bug.cgi?id=634771
Fullscreen and maximized windows never have visible shadows - the only
case where we would ever see them is if they bleed onto an adjacent
monitor and that looks bad.
It's small performance win to avoid computing them, and this also avoids
painting the top shadow for all maximized windows in GNOME Shell - since
the top panel isn't a X window, it doesn't factor into the computation
of what parts of windows are visible and maximized windows are computed
as having a top shadow.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
These functions duplicate existing properties; they are added for
convenience and to avoid the GObject property code on some
performance critical painting paths.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Instead of making optimizing obscured shadows an all-or-none operation,
pass the clip region to meta_shadow_paint() and only paint the 9-slices
that are at least partially visible.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Instead of setting shadow parameters on individual windows, add the
idea of a "shadow class". Windows have default shadow classes based
on their frame and window type, which can be overriden by setting
the shadow-class property.
Each shadow class has separably configurable parameters for the
focused and unfocused state. New shadow classes can be defined with
arbitrary names.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Frame types will form the bases of shadow classes, which are strings,
so export the to-string function so that we can do the conversion
uniformly.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
The basic MetaShadowFactory type is moved to a public header, while
the functions to fetch and paint shadows are kept private.
The public object will be used for configuration of shadows by
plugins.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
For attached modal dialogs, we want the shadow to fade out at the top
as if the window was glued to the parent at the top. Add a
shadow-top-fade property to MetaWindowActor and the corresponding
parameter to meta_shadow_factory_get_shadow().
The internal implementation of MetaShadow is adjusted to work
in terms of an "inner border" and "outer border" instead of doing
the calculations in terms of an aggregate border and the spread
of the shadow. The old way of doing things gets clumsy when the
top_fade distance is added in as well.
https://bugzilla.gnome.org/show_bug.cgi?id=592382