This will be necessary in order to default to 'kernel' and then switch
to 'user' if the thread instance can no longer be properly multi
threaded.
To avoid having the same thread impl creating and destroying
GMainContext's, this also means always creating a GMainContext for the
thread-impl. When running in user-thread mode, the GMainContext is
wrapped in a wrapper source and dispatched as part of the real main
thread GMainContext, and when in kernel-thread mode, it runs
independently in the dedicated thread.
This has the consequence that the wrapper source will always have the
priority of the highest impl context GSource, but only after it has
dispatched once. Would we need it earlier than that, we either need a
way to introspect existing sources in a GMainContext and their
priorities, or manually track known sources in MetaThreadImpl.
The wrapper source will never be below 0, as that'd mean it could reach
INT_MAX priority if it had no more sources attached to it, meaning it'd
never be dispatched again.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2777>
While doing this, rename the old synchronous functions to more clearly
communicate that they expect to actually process the update during the
call, not just post it.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2777>
While the default when passing NULL will be the main context of the main
thread, make it possible to specify another main context, so that
result handlers can be invoked on the right thread.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2777>
Callbacks could be queued to be invoked either on the impl side or the
main thread side of the thread; change this to take a GMainContext,
which effectively means a callback can be queued to be invoked on any
thread that has a GMainLoop running on its own GMainContext.
Flushing is made to handle flushing callbacks synchronously on all
threads. This works by keeping a hash table of queued callbacks per
thread (GMainContext); when flushing (from the main thread), callbacks
on the main thread context is flushed, followed by synchronization with
all the other threads.
meta_thread_flush_callbacks() is changed to no longer return the number
of dispatched callbacks; it becomes much harder when there are N queues
spread across multiple threads. Since it wasn't used for anything, just
drop the counting, making life slightly easier.
Feedback to thread tasks are however always queued on the callers
thread.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2777>
This means each test is run 4 times:
* with atomic mode setting using a kernel thread,
* with atomic mode setting using a user thread,
* with legacy mode setting using a kernel thread, and
* with legacy mode setting using a user thread.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2777>
This isn't a problem for user space threads, as there are no race
conditions, but when kernel thread support is introduced, we must make
sure that e.g. the main loop is actually running before quitting it.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2777>
This uses the queue that was introduced when migrating impl task
management from MetaThread to MetaThreadImpl, with the exception that
it's now fully used as an actual queue. It now has a GSource that sits
on the right GMainContext that is dispatched whenever there are tasks to
execute.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2777>
It's the impl side that wants to add impl side idle sources, or fd
sources, etc, so make it part of MetaThreadImpl.
This changes things to be GAsyncQueue based. While things are still
technically single threaded, the GAsyncQueue type is used as later we'll
introduce queuing tasks asynchronously, then eventually queuing across
thread barriers.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2777>
It currently does exactly what MetaKms and MetaKmsImpl did regarding the
context separation, which is to isolate what may eventually run on a KMS
thread into a separate unit. It works somewhat like a "user thread",
i.e. not a real thread, but will eventually learn how to spawn a
"kernel thread", but provide the same API from the outside.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2777>
Remote desktop version 2 added a new method ConnectToEIS .
ConnectToEIS allows clients to requests a file descriptor from the
compositor which can then be used directly from libei.
Once established, the communication between compositor and application
is direct, without the need to go through the portal process(es).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
Accessibility should be handled on the receiving end, if needed. Make
sure this is the case by listening on some signals, verifying they are
only triggered if we're not capturing input.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
This adds the actual input capturing rerouting that takes events and
first hands them to the input capture session, would it be active.
Events are right now not actually processed in any way, but will
eventually be passed to a libei client using libeis.
A key binding for allowing cancelling the capture session is added
(defaults to <Super><Shift>Escape) to avoid getting stuck in case the client
doesn't even terminate the session.
The added test case makes sure that the pointer moves again after
pressing the keybinding.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
When a relative pointer motion gets constrained (e.g. a monitor edge or
barrier), save the constrained relative motion delta too.
This will later be used to send the remaining motion delta to input
capture clients.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
An input only grab is a ClutterGrab on the stage that doesn't have an
explicit actor associated with it. This is useful for cases where event
should be captured as if focus was stolen to some mysterious place that
doesn't have anything in the scene graph that represents it.
Internally, it's implemented using a 0x0 sized actor attached directly
to the stage, and a clutter action that consumes the events. An
input-only grab takes a handler, user data and a destroy function for
the user data. These are handed to the ClutterAction, which handles the
actual event handling.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
Adding a barrier and later enabling the input capture session will
create MetaBarrier instances for each added input capture barrier.
The barriers are created as "sticky" which means that when a pointer
hits the barrier, it'll stick to the point of entry, until it's
released.
The input capture session is also turned into a state machine with
explicit state, to more easily track things.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
This allows for a sticky barrier to hold the pointer until it is
released, but the owner of the barrier doesn't need a barrier event to
release it. It will be used to implement input capturing.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
A sticky barrier means that a pointer in motion intersecting a barrier
doesn't move once having hit it. The intention with this is to allow an
input capture clients to continue a motion once a barrier is hit.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
This API aims to provide a way for users to capture input devices under
certain conditions, for example when a pointer crosses a specified
barrier.
So far only part of the API is implemented, specifially the session
management as well as zone advertisement, where a zone refers to a
region in the compositor which edges will eventually be made available
for barrier placement.
So far the remote access handle is created while the session is enable,
despite the input capturing isn't actually active yet. This will change
in the future once it can actually become active.
v2: Remove absolute/relative pointer, keep only pointer (ofourdan)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
A 2D actorless paint volume can't ever need `enlarge_for_effects` because
it has no depth. Clamping to the pixel boundary is sufficient in this case
and avoids extending volumes on the edge of the view into the next view.
Which then avoids unnecessary secondary monitor updates.
Paint volumes correctly become actorless where `clutter_actor_finish_layout`
calls `_clutter_paint_volume_transform_relative`.
Relates to: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6819
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3112>