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clutter/event: Set the constrained relative motion too
When a relative pointer motion gets constrained (e.g. a monitor edge or barrier), save the constrained relative motion delta too. This will later be used to send the remaining motion delta to input capture clients. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
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@ -280,6 +280,8 @@ struct _ClutterMotionEvent
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double dy;
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double dx_unaccel;
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double dy_unaccel;
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double dx_constrained;
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double dy_constrained;
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};
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/**
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@ -903,8 +903,9 @@ meta_seat_impl_notify_relative_motion_in_impl (MetaSeatImpl *seat_impl,
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float dx_unaccel,
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float dy_unaccel)
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{
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float new_x, new_y;
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ClutterEvent *event;
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float old_x, old_y;
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double dx_constrained, dy_constrained;
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meta_seat_impl_filter_relative_motion (seat_impl,
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input_device,
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@ -913,16 +914,23 @@ meta_seat_impl_notify_relative_motion_in_impl (MetaSeatImpl *seat_impl,
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&dx,
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&dy);
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new_x = seat_impl->pointer_x + dx;
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new_y = seat_impl->pointer_y + dy;
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old_x = seat_impl->pointer_x;
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old_y = seat_impl->pointer_y;
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event = new_absolute_motion_event (seat_impl, input_device,
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time_us, new_x, new_y, NULL);
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time_us,
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old_x + dx,
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old_y + dy,
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NULL);
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dx_constrained = event->motion.x - old_x;
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dy_constrained = event->motion.y - old_y;
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event->motion.flags |= CLUTTER_EVENT_FLAG_RELATIVE_MOTION;
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event->motion.dx = dx;
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event->motion.dy = dy;
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event->motion.dx_unaccel = dx_unaccel;
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event->motion.dy_unaccel = dy_unaccel;
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event->motion.dx_constrained = dx_constrained;
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event->motion.dy_constrained = dy_constrained;
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queue_event (seat_impl, event);
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}
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@ -1595,7 +1603,9 @@ notify_relative_tool_motion_in_impl (ClutterInputDevice *input_device,
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MetaInputDeviceNative *device_native;
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ClutterEvent *event;
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MetaSeatImpl *seat_impl;
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float x, y;
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float old_x, old_y;
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double dx_constrained, dy_constrained;
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device_native = META_INPUT_DEVICE_NATIVE (input_device);
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seat_impl = seat_impl_from_device (input_device);
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@ -1607,15 +1617,20 @@ notify_relative_tool_motion_in_impl (ClutterInputDevice *input_device,
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&dx,
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&dy);
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x = device_native->pointer_x + dx;
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y = device_native->pointer_y + dy;
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old_x = device_native->pointer_x;
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old_y = device_native->pointer_y;
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event = new_absolute_motion_event (seat_impl, input_device, time_us,
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x, y, axes);
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old_x + dx, old_y + dy, axes);
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dx_constrained = event->motion.x - old_x;
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dy_constrained = event->motion.y - old_y;
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event->motion.flags |= CLUTTER_EVENT_FLAG_RELATIVE_MOTION;
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event->motion.dx = dx;
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event->motion.dy = dy;
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event->motion.dx_constrained = dx_constrained;
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event->motion.dy_constrained = dy_constrained;
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queue_event (seat_impl, event);
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}
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