Commit Graph

5435 Commits

Author SHA1 Message Date
5895048f65 [clutter-texture] updated documentation.
Rewrote documentation, with the smallest amount of documentation for
load-data-async which is considered a special case of load-async.
2009-03-12 11:48:44 +00:00
25d54a650d Merge commit 'origin/async-texture-thread-pool' into async-size 2009-03-12 11:18:11 +00:00
93d8f62f6b [clutter-texture] remove load-size-async property
Only have load-data-async and load-async properties, both are construct
only and the latter adds the former load-size-async behavior on top of
load-data-async.
2009-03-12 10:38:39 +00:00
d3b68298ac [clutter-texture] add option to not block on size for loaded images
Added a construct time property to indicate that we do not want
to block on loading images.
2009-03-12 10:30:09 +00:00
5d3d971389 [tests] Added test-texture-async 2009-03-12 10:17:08 +00:00
c418b23baf [docs] Add a bindings coding practices
When writing language bindings for Clutter some rules should be
observed to guarantee the same levels of quality across different
bindings.
2009-03-12 09:29:39 +00:00
d036d088aa [docs] Reword some of the coding practices
Update with the new fixed point and units rules. Also, fix the
grammar and clarify what to do with non-static private functions.
2009-03-12 09:27:39 +00:00
77579bbc5f [tests] Animate the color during easing
The easing modes test should also tweak the color to show the
progress of the animation.
2009-03-11 22:12:36 +00:00
2c95b378a5 [animation] Broken fixed:: properties
This commit yesterday:

89e3e3a4cc
[animation] Add vector variants for ::animate()

broke the "fixed::" attribute on properties in clutter_actor_animate(),
because the fixed:: part is still on the string when it checks to see if
it's a valid property the class knows about.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-11 22:09:05 +00:00
168499742a Update shave
This update fixes a few issues:
  - the use of shave with mingw32 bash on windows,
  - fix the unmangling of libtool names
  - fix build on solaris
  - add an --enable/disable-shave configure option (while still
    defaulting to enabled)
2009-03-11 18:44:33 +00:00
d88bc30b87 Allow NULL for clutter_text_set_text()
As a convenience, if NULL is passed for the text argument of
clutter_text_set_text() (and for consistency,
clutter_text_set_markup()), treat that the same as "".
2009-03-11 18:20:42 +00:00
0d874312d3 [group] Output the group name when debugging paint
Bug 1480 - Clutter groups don't output their name when
           CLUTTER_DEBUG=paint

This is a really useful thing to do debugging-wise - as you can see
istantly when (and if) clutter objects are being drawn - as often
there's quite a hierarchy of objects in groups.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-11 18:16:21 +00:00
02b2b664d8 Add (out) annotations for ClutterActor
Add missing (out) annotations to the doc comments for ClutterActor methods
with multiple return values.

Fix the definition of clutter_actor_get_allocation_vertices() to be
consistent with the declaration and have verts[4] rather than verts[].x

http://bugzilla.openedhand.com/show_bug.cgi?id=1481
2009-03-11 18:14:49 +00:00
75e5b805ab [text] Insertion of multi-byte characters broken
Bug 1501 - clutter_text_insert_text not working right with non-onebyte
           character

In clutter_text_insert_text(), the position is expressed in characters, not
in bytes.

Actually, it turns out to be working on bytes, so when there are already
multi-byte character in the text buffer, insert text at the position after
the multi-byte character will not work right.

Also, the position is not updated after the insert work is done.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-11 18:00:21 +00:00
039e282a40 [text] Crash when multi-byte utf8 text exceeds max_length
Bug 1500 - [Patch] clutter_text crash with non one-byte utf8 text exceed
           max_length

In clutter_text_set_text_internal(), when text length in character is greater
than max_length, and there are multi-byte character in it, then the new text
string buffer is not malloc()'ed with right length. This will cause the app to
crash with segmention fault.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-11 17:50:51 +00:00
a83a5d5593 [docs] Document the commit message format
Clutter uses the standard git format for commit messages:

        short description
        <newline>
        long description...

And everyone asking for their patches or trees to be merged upstream
should conform to the same commit messages format, just like they
should conform to the coding style.
2009-03-11 14:01:55 +00:00
7a5cea44dd [docs] Calling g_object_ref() will not dispose an object
The right way to dispose a PangoContext is to call g_object_unref(),
not g_object_ref().
2009-03-11 13:58:31 +00:00
e430903acd [color] Fixed HLS to RGB conversion
The fixed-point values are converted to integers, which obviously
messes up the conversion. Instead, they should be converted to
floating point values before normalizing to bytes for the assignment
to ClutterColor components.
2009-03-11 13:58:31 +00:00
5e9894fbac Remove use of $(builddir)
$(builddir) isn't always defined in earlier versions of Automake
(although I can't track down exactly which version it appeared
in). According to the autoconf docs it is "rigorously equal to `.'" so
we might as well not use it.
2009-03-10 19:24:17 +00:00
a41361269f [cogl] Initialize all members of CoglContext
Some members of CoglContext still escape initialization.
2009-03-10 18:05:08 +00:00
d3245c6624 [cogl] Initialize boolean flag in CoglContext
The private CoglContext is created using g_malloc() and not
zeroed; this means we have to initialize the values we are
going to check, to avoid hitting garbage.

Thanks to Tommi Komulainen.
2009-03-10 17:53:51 +00:00
57c3e84289 Fix out of tree builds
Commit a383929 added the $(srcdir) prefix to all of the source files
but some files are generated by the configure script and other make
rules so they actually live in $(builddir). Out-of-tree builds
therefore broke.
2009-03-10 14:40:33 +00:00
e744066e7d Change the default size of thread pool from 3 to 1
Concurrently decoding three image files can stall animations even on a
dual core system, reducing to 1 concurrent image decoding thread.
2009-03-10 13:00:57 +00:00
89e3e3a4cc [animation] Add vector variants for ::animate()
Bug 1438 - Implicit Animation API could use animatev variants

The clutter_actor_animate* family of functions use va_lists to
handle the property/value pairs for the final state of the
animation.

Language bindings have problems with variadic arguments functions,
and usually prefer vector-based API which allow a greater level
of control and conversion from native data types.

For each variadic arguments function in the clutter_actor_animate*
family there should be a vector-based version that takes:

  - the number of property/value pairs
  - a constant array of constant strings
  - an array of GValues

Most of the internal implementation can be refactored from the
current one, thus both the var_args and the vector entry points
share a common implementation of the code; then, both versions
of the API are just loops over a list of arguments.

Based on a patch by: Robert Carr <carrr@rpi.edu>
2009-03-10 12:38:04 +00:00
c46106f6dd [docs] Update API reference
The API reference was still listing some symbols that have been
removed.
2009-03-10 12:38:04 +00:00
f1b237b2ec [docs] Remove ClutterFixed from the documentation
Now that ClutterFixed has finally gone the way of the Dodo, we
can safely remove it from the API reference as well.
2009-03-10 12:38:04 +00:00
bb83bf282d [cogl] Fix hardcoded paths in the pc file
The commit 24ce193836 fixed the Clutter pkg-config file. Since
COGL now ships its own, we need to fix that as well.
2009-03-10 12:38:04 +00:00
9b83a6f291 [fixed] Remove ClutterFixed API
Since the switch from fixed point to floating point, and the introduction
of CoglFixed, ClutterFixed has been typedef'd into a float. This makes
ClutterFixed the worst fixed point API ever.

Now that Clutter has been migrated to CoglFixed and gfloat whenever needed,
ClutterFixed can be safely removed.

The only thing that Clutter should still provide is ClutterParamSpecFixed,
for installing fixed point properties into GObject classes.

The ClutterFixed symbols have been entirely removed from the API.
2009-03-10 12:38:04 +00:00
d1f3190f5b [units] Add more conversion functions
A GValue containing a ClutterUnit should be transformable into a
GValue holding an integer, a floating point value or a fixed point
value.

This means adding more transformation functions when registering
the ClutterUnit GType.
2009-03-10 12:38:04 +00:00
6bee140e74 [tests] Use floats, not ClutterFixed
The COGL API expects floats, not ClutterFixed, so we need
to use the right type when calling it.
2009-03-10 12:38:04 +00:00
f82c9e7dba [text] Convert units to the right type
The COGL API expects a floating point value, so Units should be
converted to floats, not to ClutterFixed.
2009-03-10 12:38:04 +00:00
97d0a4845a [texture] Fix ClutterFixed usage
Do not use ClutterFixed and its macros inside the Texture.
2009-03-10 12:38:04 +00:00
52811b240f [stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:

  - the floating point version, using values

  - the fixed point version, using structures

The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.

Thus:

  clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
  clutter_stage_get_fog (ClutterStage*, ClutterFog*)

  clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
  clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)

Which supercedes the fixed point and floating point variants.

More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.

ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.

Finally, there is no ClutterStage:fog so it should be added.
2009-03-10 12:38:03 +00:00
628e54fa9f [interval] Update fixed-point handling
Do not use ClutterFixed when dealing with fixed point values. Use
CoglFixed instead.
2009-03-10 12:38:03 +00:00
fc40d75956 [tests] Test CoglFixed, not ClutterFixed
We really want to test the CoglFixed implementation, not the
to-be-deprecated ClutterFixed one.
2009-03-10 12:38:03 +00:00
9911033505 [cogl-fixed] Implement the CoglFixed fundamental GType
The type machinery for CoglFixed should be implemented by COGL
itself, now that COGL exports the GType of its types.

This allows moving most of what ClutterFixed did directly to
CoglFixed where it belongs.
2009-03-10 12:38:03 +00:00
720341b301 Move ClutterTimeline to CoglFixed
The ClutterTimeline::get_progressx() method should return a
CoglFixed, now that ClutterFixed is being deprecated.
2009-03-10 12:38:03 +00:00
849e916d6f Move ClutterBehaviourRotate to CoglFixed
Remove the wrong usage of ClutterFixed and use CoglFixed instead
in the API and the implementation.
2009-03-10 12:38:03 +00:00
764dc3bac4 Move ClutterBehaviourEllipse to CoglFixed
Remove the wrong usage of ClutterFixed, and use CoglFixed instead
in the API and the implementation.
2009-03-10 12:38:03 +00:00
045ad21921 Move BehaviourScale to CoglFixed
ClutterFixed as a type is going away, superceded by CoglFixed. The
fixed point entry points in the API should be ported to the
CoglFixed type so that they are useful again.
2009-03-10 12:38:03 +00:00
7bf385a067 [cogl-fixed] Add a double-to-fixed conversion macro
Since the conversion of a floating point value to a fixed point
value is already done in double precision we can safely expose
a macro that converts a double precision floating point value to
a CoglFixed one.
2009-03-10 12:38:03 +00:00
4e98fc5e79 [docs] Note that grabs are evil
Grabs are an entirely evil way to override the whole event delivery
machinery that Clutter has in place.

A pointer grab can be effectively replaced by a much more reliable
::captured-event signal handler, for instance.

Sometimes, grabs are a necessary evil -- and that is why Clutter
exposes them in the API; that should not fool anyone into thinking
that they should be used unless strictly necessary.
2009-03-10 12:38:03 +00:00
c0adf4582c [docs] Clarify clutter_actor_animate() behaviour
When calling clutter_actor_animate() on an actor that is being
currently animated the default behaviour is to update the duration
of the animation; the easing mode; update all the common properties;
and finally add the new properties.

This:

  clutter_actor_animate (actor, 500, CLUTTER_LINEAR,
                         "width", 100,
                         "height", 100,
                         NULL);

  clutter_actor_animate (actor, 250, CLUTTER_EASE_IN_CUBIC,
                         "x", 100,
                         "y", 100,
                         "height", 200,
                         NULL);

Is logically equivalent to:

  clutter_actor_animate (actor, 250, CLUTTER_EASE_IN_CUBIC,
                         "x", 100,
                         "y", 100,
                         "width", 100,
                         "height", 200,
                         NULL);

The documentation of the function should be slightly more verbose
in describing the default behaviour.
2009-03-10 12:38:02 +00:00
a3839296c4 [build] Various fixes for distcheck
The generation of the GObject introspection data has broken
the distcheck phase.

The location of the header and source files should always be
depending on the $(top_srcdir) and $(srcdir) variables,
respectively; the special handling of the COGL API inside the
GIR generation should also take those two variables into
account.
2009-03-10 12:38:02 +00:00
4a3a3e1cf3 Add pkg-config file for COGL
COGL should ship its own pkg-config file, obviously still pointing
to Clutter's compiler flags and linking options, for COGL-specific
variables that might be queried at configure time.

For instance, it's easier (and less verbose) to do:

  PKG_CHECK_EXISTS([cogl-gl-1.0],
                   [has_gl_backend=yes],
                   [has_gl_backend=no])

Than doing:

  AC_MSG_CHECKING([for GL support in COGL])
  cogl_backend=`$PKG_CONFIG --variable=cogl clutter-0.9`
  if test x$cogl_backend = xgl; then
    has_gl_backend=yes
    AC_MSG_RESULT([found])
  else
    has_gl_backend=no
    AC_MSG_RESULT([not found])
  fi
2009-03-10 12:38:02 +00:00
b030756dca [shader] Unify code paths
ClutterShader contains a lot of duplication, as the vertex and fragment
shader code paths are mostly the same.

The code should be simplified by adding new internal functions that can
be called with a value from the already present ClutterShaderType
enumeration.

In the future it'll also be possible to deprecate the current split API
and expose the generic accessors instead.
2009-03-10 12:38:02 +00:00
7d674db9d2 Clean up of the ClutterColor API
The ClutterColor API has some inconsistencies:

  - the string deserialization function does not match the rest of
    the conversion function naming policy; the naming should be:

        clutter_color_parse()   ->      clutter_color_from_string()

    and the first parameter should be the ClutterColor that will
    be set from the string, not the string itself (a GDK-ism).

  - the fixed point API should not be exposed, especially in the
    form of ClutterFixed values

  - the non-fixed point HLS conversion functions do not make any
    sense. The values returned should be:

      hue        := range [ 0, 360 ]
      luminance  := range [ 0,   1 ]
      saturation := range [ 0,   1 ]

    like the current fixed point API does. Returning a value in
    the [ 0, 255 ] range is completely useless

  - the clutter_color_equal() should be converted for its use inside
    a GHashTable; a clutter_color_hash() should be added as well

  - the second parameter of the clutter_color_shade() function should
    be the shading factor, not the result (another GDK-ism). this way
    the function call can be translated from this:

      color.shade(out result, factor)

    to the more natural:

      color.shade(factor, out result)

This somewhat large commit fixes all these issues and updates the
internal users of the API.
2009-03-10 12:38:02 +00:00
8a1eca7287 [cogl] Add a PANGO debug flag for CoglPango use
The CoglPango code falls under the COGL "jurisdiction"; this means
that it cannot include Clutter headers unless strictly necessary.

The CoglPangoRenderer code was using the CLUTTER_NOTE() macro. Now
that COGL has it's own COGL_NOTE() similar macro, CoglPango should
use that and avoid including clutter-debug.h (which pulls in
clutter-private.h which in turn pulls in clutter-actor.h).

A new flag, COGL_DEBUG_PANGO, has been added to the COGL debug
flags.
2009-03-10 12:38:02 +00:00
3a4538e4f2 Typo in clutter-win32.pc.in introduced by commit 24ce19383 2009-03-10 12:16:53 +00:00
ee6145c795 Set the mapped flag on the stage in the SDL and eglnative backends
Bug 1493 - GL ES does not work since Jan 9 in PowerVR SGX 535, Intel

The mapped flag needs to be set on the stage otherwise
clutter_actor_queue_redraw will never queue a redraw and never draw
anything.

In these two backends there is not really a way to hide the stage so
they both set the mapped flag immediatly when clutter_actor_show is
called.
2009-03-09 18:53:31 +00:00