Using MetaWindowActor.opacity for _NET_WM_WINDOW_OPACITY makes it
difficult to implement effects like fading a window in on map.
Instead, set the opacity on the MetaShadedTexture child and use
it when drawing the shadow.
Since the check MetaWindowGroup does on meta_actor_get_paint_opacity()
no longer covers this, we need to handle the opacity in
meta_window_actor_get_obscured_region() explicitly.
https://bugzilla.gnome.org/show_bug.cgi?id=648613
We need to redraw a window's shadow any time the value of
meta_window_appears_focused() changes. So make that into a property so
we can get notifications on it.
https://bugzilla.gnome.org/show_bug.cgi?id=636904
Until the actor is destroyed, we need to have access to the
MetaWindow to access some fields used for painting. Keep a strong
reference to the window rather than just hoping the window will
not be freed.
https://bugzilla.gnome.org/show_bug.cgi?id=642787
If mutter is going to be a "real" library, then it should install its
includes so that users can do
#include <meta/display.h>
rather than
#include <display.h>
So rename the includedir accordingly, move src/include to src/meta,
and fix up all internal references.
There were a handful of header files in src/include that were not
installed; this appears to have been part of a plan to keep core/,
ui/, and compositor/ from looking at each others' private includes,
but that wasn't really working anyway. So move all non-installed
headers back into core/ or ui/.
https://bugzilla.gnome.org/show_bug.cgi?id=643959
Move all of the mutter code into a new libmutter-wm.so, split its
main() method into meta_get_option_context(), meta_init() and
meta_run(), add methods for using in-process plugins, and add
libmutter-wm.pc pointing to the new library.
The mutter binary is now just a tiny program that links against
libmutter-wm. The --version and --mutter-plugins options are handled
at the mutter level, not in libmutter-wm, and a few strange unused
command-line options (--no-force-fullscreen and --no-tab-popup) have
been removed.
https://bugzilla.gnome.org/show_bug.cgi?id=643959
Revert the early_initialize changes (which get in the way in the
"libmutter-wm" paradigm), remove the GConf key for setting plugins,
and remove plugin "params", which weren't being used. Also remove all
the logic for unloading and reloading plugins, since the list never
changes after startup now.
https://bugzilla.gnome.org/show_bug.cgi?id=643959
For GNOME Shell, we need to grab our DBus names *before* we talk XSMP.
gnome-session takes our XSMP connection as "I'm ready", and starts
running all the other random crud that people dropped in as autostart
files. But for example, we need to have claimed
org.freedesktop.Notifications before a lot of said crud starts.
This requires a plugin API version bump.
Misc: Move handling of --version way earlier in main() where
it should be; no point having it wedged after plugin handling.
If a plugin was explicitly specified, falling back to the default
silently is bad; a manager component like gnome-session can
do a better job of handling this scenario.
An example we've hit in gnome-shell is where SpiderMonkey changes
without gjs being rebuilt, and loading the plugin fails due to
unresolved symbols.
But there are obviously others, like the file being missing or
corrupt.
https://bugzilla.gnome.org/show_bug.cgi?id=641384
Similar to the recently added 'size-changed' signal, we may want to do
something in response to a window being repositioned without waiting for
notify::allocation. (Especially since what we can do in notify::allocation
is severely limited by Clutter forbidding queueing an allocation at that
point.)
https://bugzilla.gnome.org/show_bug.cgi?id=641310
A logic bug was resulting in the bottom hidden window (hidden means means
minimized or on a different workspace) continually being stacked above
the other hidden windows.
https://bugzilla.gnome.org/show_bug.cgi?id=640679
Emit a signal when the window size changes. While it is already
possible to connect to notify::allocation (or width/height), the
new signal is emitted outside a clutter allocation cycle, which
makes it more convenient when adjusting an actor's size/position
in response.
* GL_TEXTURE_RECTANGLE_ARB not avaliable
* clutter_glx_texture_pixmap_using_extension / CLUTTER_GLX_TEXTURE_PIXMAP not avaliable
Signed-off-by: Andreas Mueller <schnitzeltony@gmx.de>
Protect against shape_region or bounding_region being NULL in check_needs_shadow.
This can happen for short lived windows and result into a crash.
https://bugzilla.gnome.org/show_bug.cgi?id=635421
Since we aren't depending on Clutter 1.5 or using the new
CoglPipeline name elsewhere, we need to stick to the old
COGL_MATERIAL_WRAP_MODE_* names, which are provided with
compatibility defines in Clutter 1.4.
Pointed out by Rico Tzschichholz
If we have repeats on for a full-sized image, then if the background
is displayed scaled (for example, in a desktop preview mode) then we
can get artifacts along the edge of the background where the repeat
of the opposite edge is blended in by bilinear scaling. So turn off
repeats when the screen and background image sizes match.
https://bugzilla.gnome.org/show_bug.cgi?id=634833
Add code to track and draw the root window background. The advantage of doing
it here as compared to in a plugin is that we can use the visiblity smarts
of MetaWindowGroup to optimize out drawing the background when obscured.
If handling other than tracking the _XROOTPMAP_ID property is desired in the
future, more functionality like setting the background from a file or doing
cross-fades can be added.
The new background actor is exposed to plugins via meta_plugin_get_background_actor()
similar to other exposed actors to allow cloning the background for use in
other displays. The actual class is not installed for public consumption at
the moment since it has no useful methods.
https://bugzilla.gnome.org/show_bug.cgi?id=634833
Create new cogl-utils.[ch] and move a helper function from
MetaShadowFactory there as meta_create_texture_material(); this
allows us to create single-layer materials from different parts of
Mutter and have them share the same template material.
Also expose a function for creating a 1x1 texture of a given
color meta_create_color_texture_4ub().
https://bugzilla.gnome.org/show_bug.cgi?id=634833
When in a partial stage paint, we can combine that with the visibility
information in MetaWindowGroup to further eliminate unneeded drawing.
Since there is no current Clutter API to access the current clip,
drop to using GL directly.
https://bugzilla.gnome.org/show_bug.cgi?id=634779
This is just a microptimization, as we pretty much always use
TFP (and do the check every time we set a pixmap),
we can let gcc generate better code here.
https://bugzilla.gnome.org/show_bug.cgi?id=633002
For various reasons (mostly the stack tracker correctly predicting the
stacking order before getting events, but also because of the processing
that the compositor does to get the actor stacking order) the compositor
can be told to sync the stack when it has nothing to do. Detect this
at the last moment before actually telling Clutter to restack to avoid
triggering unnecessary redraws.
https://bugzilla.gnome.org/show_bug.cgi?id=634771
Fullscreen and maximized windows never have visible shadows - the only
case where we would ever see them is if they bleed onto an adjacent
monitor and that looks bad.
It's small performance win to avoid computing them, and this also avoids
painting the top shadow for all maximized windows in GNOME Shell - since
the top panel isn't a X window, it doesn't factor into the computation
of what parts of windows are visible and maximized windows are computed
as having a top shadow.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Instead of making optimizing obscured shadows an all-or-none operation,
pass the clip region to meta_shadow_paint() and only paint the 9-slices
that are at least partially visible.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Instead of setting shadow parameters on individual windows, add the
idea of a "shadow class". Windows have default shadow classes based
on their frame and window type, which can be overriden by setting
the shadow-class property.
Each shadow class has separably configurable parameters for the
focused and unfocused state. New shadow classes can be defined with
arbitrary names.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
The basic MetaShadowFactory type is moved to a public header, while
the functions to fetch and paint shadows are kept private.
The public object will be used for configuration of shadows by
plugins.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
For attached modal dialogs, we want the shadow to fade out at the top
as if the window was glued to the parent at the top. Add a
shadow-top-fade property to MetaWindowActor and the corresponding
parameter to meta_shadow_factory_get_shadow().
The internal implementation of MetaShadow is adjusted to work
in terms of an "inner border" and "outer border" instead of doing
the calculations in terms of an aggregate border and the spread
of the shadow. The old way of doing things gets clumsy when the
top_fade distance is added in as well.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
The current shadow code just uses a single fixed texture (the Gaussian
blur of a rectangle with a fixed blur radius) for drawing all window
shadows. This patch adds the ability
* Implement efficient blurring of arbitrary regions by approximating
a Gaussian blur with multiple box blurs.
* Detect when multiple windows can use the same shadow texture by
converting their shape into a size-invariant MetaWindowShape.
* Add properties shadow-radius, shadow-x-offset, shadow-y-offset,
shadow-opacity to allow the shadow for a window to be configured.
* Add meta_window_actor_paint() and draw the shadow directly
from there rather than using a child actor.
* Remove TidyTextureFrame, which is no longer used
https://bugzilla.gnome.org/show_bug.cgi?id=592382
While the Meego developers agreed to switching mutter to GTK+-3.0
unconditionally a while ago, Canonical used a GTK+-2.0 build for their
Unity project. As Canonical now announced a switch to compiz as their
window manager, there is no longer a reason to maintain GTK+-2.0
compatibility.
https://bugzilla.gnome.org/show_bug.cgi?id=633133
Move all objects and functions namespaced with Mutter into the Meta namespace
to get a single consistent namespace. Changes that aren't simply changing mutter
to meta:
MutterWindow => MetaWindowActor
mutter_get_windows => meta_get_window_actors
mutter_plugin_get_windows => meta_plugin_get_window_actors
https://bugzilla.gnome.org/show_bug.cgi?id=628520
In many places, MetaRegion was being used entirely internally, rather
than for gtk2/gtk3 compatibility. In these cases, it's simpler to just
depend on cairo-1.10 (for both gtk2 and gtk3) and use cairo_region_t.
The few places where we did need GDK compatibility (GdkEvent.region and
gdk_window_shape_combine_mask) are replaced with a combination of
converting GdkRegion to cairo_region_t and conditional code.
https://bugzilla.gnome.org/show_bug.cgi?id=632474
Currently mutter-window has its own type field, even though the same
information is already present in meta_window.
And while at it get rid of MetaCompWindowType, it is equally redundant.
https://bugzilla.gnome.org/show_bug.cgi?id=630363
Cleanly build with --warn-fatal. Implementation:
* Liberally apply (skip) where the API is clearly C only, e.g. uses
XLib. The theming code and MutterPlugin are skipped too.
* Add missing (transfer) and (element-type) annotations
For a few functions that had a comment, I turned it into gtk-doc, but
I didn't (with a few exceptions) try to write new documentation in
this pass.
XDamageSubstract can create a BadDamage
(when the window goes away before XDamageSubstract is called)
and thus resulting into a crash.
Fix it by protecting the call with an error trap.
https://bugzilla.gnome.org/show_bug.cgi?id=623235
We don't get correct notifications for the ::cogl-texture property of
ClutterTexture in the case when we are unsetting the pixmap before calling
XFreePixmap. (This is because ClutterX11TexturePixmap is a hack on top
of ClutterTexture and we're a hack on top of that.) So we need to manually
clear everything out.
For consistency we also make sure that we drop all references to dead
textures:
- When the shape changes
- If the window pixmap texture changes without first being cleared
(this is not expected to happen)
https://bugzilla.gnome.org/show_bug.cgi?id=627210