Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
window_style correction.
* clutter/win32/clutter-stage-win32.c (get_window_style): Remove
the WS_MAXIMIZEBOX style if the stage isn't resizable.
(clutter_stage_win32_set_user_resize): Queue a redraw of the
window frame when the user_resize property is changed.
* clutter/win32/clutter-event-win32.c (message_translate): Don't
update the size of the stage when handling WM_SIZE messages that
result from the stage being minimized. Thanks to Roman Yazmin.
(clutter_stage_win32_realize): Use a more direct method to choose
the best pixel format instead of ChoosePixelFormat because
otherwise if the display's depth is 16 then it will prefer the
non-accelerated software implementation when the requested depth
is 24.
API. All code to do with positioning the stage has been removed so
the window is left where Windows wants to put it and it can not be
moved with clutter_actor_set_position.
* clutter/win32/clutter-stage-win32.h (ClutterStageWin32): Remove
win_xpos and win_ypos.
* clutter/win32/clutter-event-win32.c (message_translate): Remove
the handler for WM_MOVE because the stage no longer cares where it
is positioned.
* clutter/win32/clutter-backend-win32.c: Reflect changes to the
GLX/X11 backend in revisions 2708-2709 and 2713-2715 which
simplify the backend a little.
* clutter/win32/clutter-stage-win32.c
(clutter_stage_win32_request_coords): Don't resize foreign
windows.
(clutter_stage_win32_unrealize): Don't destroy foreign windows.
(clutter_stage_win32_init): Added initialiser for is_foreign_win.
(clutter_win32_get_stage_from_window): Resort to looking in the
stage list if the window isn't the right window class so that it
can still find stages with foreign windows.
(clutter_win32_set_stage_foreign): New public function to set a
foreign window for a stage.
* clutter/win32/clutter-event-win32.c
(clutter_win32_disable_event_retrieval): New public function to
disable event retrieval.
(message_translate): Don't handle WM_SIZE or WM_MOVE for foreign
windows.
* clutter/win32/clutter-backend-win32.h (struct
_ClutterBackendWin32): Added a flag to disable event retrieval
* clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_ensure_context): Update debug note to
include whether the stage is foreign or not.
subclassing code.
* clutter/win32/clutter-stage-win32.h:
* clutter/win32/clutter-stage-win32.c: Now inherits from
ClutterGroup and implements ClutterStageWindow instead of
inheriting directly from ClutterStage.
* clutter/win32/clutter-event-win32.c (message_translate): Now
takes an extra parameter to return whether DefWindowProc should be
called. This is needed to prevent the default WM_CLOSE handler
from destroying the window.
* clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_dispose): Destroy all of the stages using
g_slist_foreach as per bug #871. Now also destroys the GL context.
(clutter_backend_win32_get_features): Added assertions to ensure
there is a valid GL context.
(clutter_backend_win32_ensure_context): Accepts NULL stage. Gets
implementation pointer from the stage.
* clutter/win32/clutter-win32.h:
* clutter/win32/clutter-stage-win32.h:
* clutter/win32/clutter-stage-win32.c:
* clutter/win32/clutter-event-win32.c:
* clutter/win32/clutter-backend-win32.h:
* clutter/win32/clutter-backend-win32.c:
Upgraded for multi-stage support.
* clutter/win32/clutter-stage-win32.c
(clutter_stage_win32_request_coords): Fixed so that it doesn't set
the position or size if it hasn't changed. This was causing
problems when the window was resized using the top left corner. In
that case the window receives resize and move messages separately
which caused the window to flash at a different size or position
while one message was handled before the other.
(clutter_stage_win32_realize): Added PFD_GENERIC_ACCELERATED to
the list of pixel format flags to force it to use hardware
acceleration.
2008-03-30 Neil Roberts <neil@o-hand.com>
* clutter-sections.txt: Added clutter_win32_get_stage_from_window
* clutter/win32/clutter-win32.h: Added gtk-doc documentation for
the Win32 backend section.
* clutter/win32/clutter-stage-win32.c
(clutter_win32_get_stage_window): Fixed punctuation in the
documentation.
* README: Added notes about the Win32 backend.
2008-03-26 Neil Roberts <neil@o-hand.com>
* clutter-sections.txt: Added a section for the Win32 specific
API.
* clutter-docs.sgml: Added comments about the Win32 backend.
* Makefile.am: Added bits to ignore the headers for the Win32
backend.