This reverts commit 398a7ac713.
We cannot really use the GDK backend without massive regressions inside
the input layer, like touch events and gestures. The GDK backend is not
entirely up to scratch, and it's late in the cycle.
Let's land this early in 3.15, and get it up to par with X11.
Quite a few people at Guadec complained of pinpoint being broken in
speaker+fullscreen mode, with slides being half displayed. It turns
out that the X11 backend of clutter was being used and this backend
assumes the size of the current monitor is the size of the X screen
(that's not the case with multiple monitors).
To work around the shortcomings of the X11 backend we should probably
position the GDK one before. GDK implements most of the logic the
ClutterStage needs and is probably more tested.
https://bugzilla.gnome.org/show_bug.cgi?id=734587
To get correct premultiplied opacity on a canvas content, white needs
to be assigned to the color that is passed to the texture node. The
content will be very dark for lower opacity values otherwise.
https://bugzilla.gnome.org/show_bug.cgi?id=733385
xkb_state creation has been refactored out of clutter_evdev_set_keyboard_map(),
and used too in clutter_evdev_reclaim_devices(), so the xkb_state is fresh
clean after input is paused/resumed (and keyboard state possibly changed in
between)
https://bugzilla.gnome.org/show_bug.cgi?id=733562
There may be odd situations where full gesture cancellation may be wanted at once
when the first touch is lifted and ::gesture-end is emitted on a gesture action.
Although calling clutter_gesture_action_cancel() within the ::gesture-end handler
causes 2 critical warnings that are otherwise harmless.
https://bugzilla.gnome.org/show_bug.cgi?id=732907
clutter_stage_set_paint_callback() has the disadvantage that it only
works for a single caller, and subsequent callers will overwrite and
break previous callers. Replace it with an ::after-paint signal that is
emitted at the same point - after all painting for the stage is
completed but before the drawing is presented to the screen.
https://bugzilla.gnome.org/show_bug.cgi?id=732342
CLUTTER_ENTER/LEAVE might be processed too, leading to accounting of the
NULL sequence (ie. pointer) in the gesture, and fooling the gesture with
a static extra point that wouldn't go away.
https://bugzilla.gnome.org/show_bug.cgi?id=732235
Until now, touch events sort of rely on XI_Enter/XI_Leave events accompanying
the pointer emulating touch in order to have a stage set on the device, These
events won't happen though if it's not a pointer emulating touch which happens
on the stage, causing touch events to be ignored.
Fix this by ensuring that the input device has a stage on XI_TouchBegin itself,
but only if it's not already set, so we don't possibly steal touch events to
an already interacting stage.
https://bugzilla.gnome.org/show_bug.cgi?id=732234
On X11 the pointer will follow a "pointer emulating" touch sequence, so the
pointer will be effectively left inside the stage after that touch is lifted,
even though the master device stage is unset. This makes pointer events get
ignored until the pointer leaves and enters again the stage.
https://bugzilla.gnome.org/show_bug.cgi?id=732234
The 'state' field should be used for pointer events without button
information. Pointer events that have button information should use
the 'button' field.
https://bugzilla.gnome.org/show_bug.cgi?id=732143
The coordinates translated by the XI2 device manager were being clamped using
the X window size kept by StageX11. However, when the stage is fullscreen,
that size is not updated to the screen size, but kept the same in order to
allow going back to it when the stage goes out of fullscreen.
https://bugzilla.gnome.org/show_bug.cgi?id=731268
The vector of libinput and Wayland pointer axis events are in pointer
motion coordinate space. To convert to clutter's internal representation
the vectors need to be scaled to Xi2 scroll steps.
https://bugzilla.gnome.org/show_bug.cgi?id=723560
And get CLUTTER_EVENT_LEAVE out of the touch event compression logic, as
touches are always implicitly grabbed. If no sequence check is done, only
the last touch update would be emitted, even if multiple sequences got
updated.
https://bugzilla.gnome.org/show_bug.cgi?id=730577
Let's cross fingers and hope nobody notices. If this went unnoticed so far, likely
means this function has never been used. If any complain is raised about this, a
stub function should be added (and marked deprecated).
Those are translated into CLUTTER_TOUCH_* ClutterEvents. As the
"NULL" ClutterEventSequence is special cased, the slot=0 value is
avoided.
Frame events are ignored, as there is no Clutter equivalence, and
Cancel events are sent to all current individual touches.
https://bugzilla.gnome.org/show_bug.cgi?id=728968
And ensure the core pointer shares the same stage than the slave
device when those events are set. This fixes problems on the evdev
backend where the last touch unsets the stage on the device, but
nothing sets it back afterwards.
https://bugzilla.gnome.org/show_bug.cgi?id=728968
When an actor carrying canvas content is repainted, it will currently reupload
the data from the buffer to a texture. While this is not a performance problem
on a desktop, some mobile environments take a big performance hit. This
change tracks data changes and only recreates the texture if necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=729144
By creating and starting the timer on clutter_main() an assumption is made
that that is how the main loop will be run for all clutter applications.
With more and more applications moving to GApplication, this assumption no
longer holds true.
Moving to clutter_init() means we are starting the timer earlier than we
should, and by not stopping it when the main loop quits we are taking a
measure that is later than we should. I believe it is safe to consider
those are close enough to the actual beginning and quitting of the main
loop in practice.
https://bugzilla.gnome.org/show_bug.cgi?id=728521
Instead of just bailing out when initializing the test suite, we can do
a much better job and skip all the tests. This means that the TAP driver
will work correctly instead of dying a horrible death, and we get a nice
report with a proper cause of the test skipping.
Without a paint() implementation in clutter-stage, the function
from clutter-group is used. That class has its own child list,
but attempts to use sort_depth_order, which is empty in this case.
This provides a partial fix by replacing a minimal paint(), see:
https://bugzilla.gnome.org/show_bug.cgi?id=711645
Commit e70a0109 simplified the dispatching of events by passing the event's
owernership to ClutterStage, but it may be so that any.stage is NULL at
some point on Windows, which will either cause _clutter_stage_queue_event()
to crash or issue a critical warning. Avoid this problem by checking
whether event->any.stage is not NULL before trying to call
_clutter_stage_queue_event().
https://bugzilla.gnome.org/show_bug.cgi?id=726765
...so that its entries will reflect the entries that are checked by the
autotools builds on config.h.in. Also take into consideration for MinGW
builds and for newer Visual Studio versions, such as the availability for
inttypes.h. Update the layout of the file cosmetic-wise as well.
Clutter, like GTK+ and GLib, has recently switched to a visibility-based
method of exporting symbols, so update the Visual Studio build files to
do likewise, by using __declspec (dllexport). This eliminats the need to
use a .def file to export the symbols. The pre-configured
config.h.win32.in is also updated accordingly for this purpose. The
clutter.symbols file can be dropped if it is not being used otherwise.