clutter-canvas: cache the texture to avoid uploads

When an actor carrying canvas content is repainted, it will currently reupload
the data from the buffer to a texture. While this is not a performance problem
on a desktop, some mobile environments take a big performance hit. This
change tracks data changes and only recreates the texture if necessary.

https://bugzilla.gnome.org/show_bug.cgi?id=729144
This commit is contained in:
Gustavo Noronha Silva 2014-04-28 16:03:13 -03:00 committed by Gustavo Noronha Silva
parent eb94490fe4
commit bf5fe70e23

View File

@ -71,6 +71,9 @@ struct _ClutterCanvasPrivate
int width;
int height;
CoglTexture *texture;
gboolean dirty;
CoglBitmap *buffer;
int scale_factor;
@ -140,6 +143,8 @@ clutter_canvas_finalize (GObject *gobject)
priv->buffer = NULL;
}
g_clear_pointer (&priv->texture, cogl_object_unref);
G_OBJECT_CLASS (clutter_canvas_parent_class)->finalize (gobject);
}
@ -357,21 +362,26 @@ clutter_canvas_paint_content (ClutterContent *content,
ClutterPaintNode *root)
{
ClutterCanvas *self = CLUTTER_CANVAS (content);
ClutterCanvasPrivate *priv = self->priv;
ClutterPaintNode *node;
CoglTexture *texture;
ClutterActorBox box;
ClutterColor color;
guint8 paint_opacity;
ClutterScalingFilter min_f, mag_f;
ClutterContentRepeat repeat;
if (self->priv->buffer == NULL)
if (priv->buffer == NULL)
return;
texture = cogl_texture_new_from_bitmap (self->priv->buffer,
COGL_TEXTURE_NO_SLICING,
CLUTTER_CAIRO_FORMAT_ARGB32);
if (texture == NULL)
if (priv->texture && priv->dirty)
g_clear_pointer (&priv->texture, cogl_object_unref);
if (!priv->texture)
priv->texture = cogl_texture_new_from_bitmap (self->priv->buffer,
COGL_TEXTURE_NO_SLICING,
CLUTTER_CAIRO_FORMAT_ARGB32);
if (priv->texture == NULL)
return;
clutter_actor_get_content_box (actor, &box);
@ -384,8 +394,7 @@ clutter_canvas_paint_content (ClutterContent *content,
color.blue = paint_opacity;
color.alpha = paint_opacity;
node = clutter_texture_node_new (texture, &color, min_f, mag_f);
cogl_object_unref (texture);
node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);
clutter_paint_node_set_name (node, "Canvas");
@ -396,10 +405,10 @@ clutter_canvas_paint_content (ClutterContent *content,
float t_w = 1.f, t_h = 1.f;
if ((repeat & CLUTTER_REPEAT_X_AXIS) != FALSE)
t_w = (box.x2 - box.x1) / cogl_texture_get_width (texture);
t_w = (box.x2 - box.x1) / cogl_texture_get_width (priv->texture);
if ((repeat & CLUTTER_REPEAT_Y_AXIS) != FALSE)
t_h = (box.y2 - box.y1) / cogl_texture_get_height (texture);
t_h = (box.y2 - box.y1) / cogl_texture_get_height (priv->texture);
clutter_paint_node_add_texture_rectangle (node, &box,
0.f, 0.f,
@ -408,6 +417,8 @@ clutter_canvas_paint_content (ClutterContent *content,
clutter_paint_node_add_child (root, node);
clutter_paint_node_unref (node);
priv->dirty = FALSE;
}
static void
@ -425,6 +436,8 @@ clutter_canvas_emit_draw (ClutterCanvas *self)
g_assert (priv->width > 0 && priv->width > 0);
priv->dirty = TRUE;
if (priv->scale_factor_set)
window_scale = priv->scale_factor;
else