Instead of using commit_attached_buffer / actor_surface_commit.
We want to kill the return values of these methods because we
really should always be calling them, even if the surface doesn't
have a role.
This is also something that we did upstream. Since we want to
introduce an explicit "xdg_transient" window type for tooltips
and popovers, and since "transient_for" is a confusing dumb
80s term lifted from the ICCCM spec, just rename it.
This was changed upstream a little while ago for C++ compatibility.
It's also the more common term for the operation: you close a window,
you don't delete one. In fact, a delete event might seem like it
would be about resource management instead.
Since we get the ClientMessage after the surface is created, there's
no good way to synchronize the two streams. In this case, what we
need to do is delay the surface commit until after we get the
ClientMessage. Ideally, we'd be using a better surface system overall
where committing the surface didn't depend on what type it is, but
oh well, this is a good short-term hack for now.
The make_toplevel / window_unmanaging interface has never made
a lot of sense to me. Replace it with set_window, which does
effectively the same thing.
It's still not perfect in the case of XWayland, but I don't think
XWayland will ever make me happy.
Previously, a sequence like this would crash a client:
=> surface.attach(buffer)
=> buffer.destroy()
The correct behavior is to wait until we release the buffer before
destroying it.
=> surface.attach(buffer)
=> surface.attach(buffer2)
<= buffer.release()
=> buffer.destroy()
The protocol upstream says that "the surface contents are undefined"
in a case like this. Personally, I think that this is broken behavior
and no client should ever do it, so I explicitly killed any client
that tried to do this.
But unfortunately, as we're all well aware, XWayland does this.
Rather than wait for XWayland to be fixed, let's just allow this.
Technically, since we always copy SHM buffers into GL textures, we
could release the buffer as soon as the Cogl texture is made.
Since we do this copy, the semantics we apply are that the texture is
"frozen" in time until another newer buffer is attached. For simple
clients that simply abort on exit and don't wait for the buffer event
anyhow, this has the added bonus that we'll get nice destroy animations.
Do to a bad mixup, the surface listener was never actually fired.
This was accidentally fixed as part of a refactoring in a27fb19,
but the surface listener was broken, and we started crashing. To
fix, just remove the surface listener, as we've mostly been testing
without it.
This is not needed since the instance is being destroyed and in fact
actively harmful when code called from other handlers disconnects us
for other reasons. In that case we might crash because the
disconnection doesn't prevent other handlers from running in the
current signal emission and thus we try to remove ourselves from an
empty list.
This changes the user data of all surface extensions resources to be
the MetaWaylandSurface instead of the MetaWaylandSurfaceExtension,
which means that we no longer need all these pesky wl_container_ofs
in implementations.
Don't set the surface actor to a new buffer if it's becoming unmapped.
This is also technically wrong since we'll send out the release event,
but oh well.
We should probably decouple MetaWaylandBuffer from the CoglTexture
at some point, so we can send out releases on-demand.
This time, to make way for MetaSurfaceActorEmpty. This also fixes
destroy effects as a side effect. It still has issues if we try
to re-assign an actor that's already toplevel (e.g. somebody
re-popping up a menu that's already being destroyed), but this
will be fixed soon.
The idea here is that MetaWindowActor will do the unparenting of
the surface actor when it itself is destroyed. To prevent bad issues
with picking, we only make the surface actor reactive when it's
toplevel.
The rendering logic before was somewhat complex. We had three independent
cases to take into account when doing rendering:
* X11 compositor. In this case, we're a traditional X11 compositor,
not a Wayland compositor. We use XCompositeNameWindowPixmap to get
the backing pixmap for the window, and deal with the COMPOSITE
extension messiness.
In this case, meta_is_wayland_compositor() is FALSE.
* Wayland clients. In this case, we're a Wayland compositor managing
Wayland surfaces. The rendering for this is fairly straightforward,
as Cogl handles most of the complexity with EGL and SHM buffers...
Wayland clients give us the input and opaque regions through
wl_surface.
In this case, meta_is_wayland_compositor() is TRUE and
priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND.
* XWayland clients. In this case, we're a Wayland compositor, like
above, and XWayland hands us Wayland surfaces. XWayland handles
the COMPOSITE extension messiness for us, and hands us a buffer
like any other Wayland client. We have to fetch the input and
opaque regions from the X11 window ourselves.
In this case, meta_is_wayland_compositor() is TRUE and
priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11.
We now split the rendering logic into two subclasses, which are:
* MetaSurfaceActorX11, which handles the X11 compositor case, in that
it uses XCompositeNameWindowPixmap to get the backing pixmap, and
deal with all the COMPOSITE extension messiness.
* MetaSurfaceActorWayland, which handles the Wayland compositor case
for both native Wayland clients and XWayland clients. XWayland handles
COMPOSITE for us, and handles pushing a surface over through the
xf86-video-wayland DDX.
Frame sync is still in MetaWindowActor, as it needs to work for both the
X11 compositor and XWayland client cases. When Wayland's video display
protocol lands, this will need to be significantly overhauled, as it would
have to work for any wl_surface, including subsurfaces, so we would need
surface-level discretion.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
This reverts commit 283a81eac0.
This can't be done yet, as it will crash when we try to do a destroy
effect from a plugin. The surface actor needs to outlive the surface
in this case.
Though, the unparenting happening is wrong anyway for a destroy effect.
We need to figure out a sane way of doing this unparenting only after
all effects have finished.
As resource destruction can happen in any order at shutdown, we
need to be flexible here. A client disconnecting without cleaning
up all its resources should not assert fail.
The input region was set on the shaped texture, but the shaped texture
was never picked properly, as it was never set to be reactive. Move the
pick implementation and reactivity to the MetaSurfaceActor, and update
the code everywhere else to expect a MetaSurfaceActor.
I tested this with meta_window_get_input_rect and decided to change
it at the last minute. Turns out meta_window_get_rect is unlike all
the others. Just access window->rect directly instead.
Now that we call set_custom_frame_extents, the frame rect corresponds
to the "visible window geometry" used for constrainment, while the
x/y fields in get_xdg_popup instead are relative to the surface.
Both the pointer/keyboard resource and surface resource can be destroyed
at any point in the destruction process, so we need to have destroy
listeners on both. To make the code easier to follow, rename ->focus
to ->focus_surface at the same time, and rearrange the code so that
the two of them are always grouped together.
To prevent the MetaSurfaceActor from being destroyed, we normally
unparent it before we unmanage the window. However, this doesn't
work for XWayland windows, which we unmanage when we get UnmapNotify
or DestroyNotify, not when we get the wl_surface_destroy.
To solve this, add an early hook in meta_window_unmanage that
unparents the surface actor if we have one. At the same time, clean
up the destruction code to remove old comments and assumptions about
how wl_shell behaves.
This was a bad idea, as ping/pong has moved to a client-specific
request/event pair, rather than a surface-specific one. Revert
the changes we made here and correct the code to make up for it.
This reverts commit aa3643cdde.
We want to remove a bunch of auxilliary duties from the MetaWindowActor
and MetaSurfaceActor, including some details of how culling is done.
Move the unobscured region culling code to the MetaShapedTexture, which
helps the actor become "more independent".
https://bugzilla.gnome.org/show_bug.cgi?id=720631
This is considered "undefined" by upstream. Right now GTK+ does this
a lot, so we shouldn't crash. Let's make them crash instead and send
them an error instead.
Currently, set_cursor isn't properly working. Often, the requests look
like this:
cursor_surface = wl_compositor.create_surface()
cursor_buffer = create_cursor_buffer()
cursor_surface.attach(cursor_buffer, 0, 0)
cursor_surface.commit()
wl_pointer.set_cursor(cursor_surface, 7, 14)
But since the surface doesn't "have a role" when the commit comes in,
we ignore it, and don't do anything with the pending buffer. When
set_cursor is called, however, we don't immediately update anything
since it doesn't have a buffer.
This effectively means that set_cursor has unpredictable side effects.
Weston's toy toolkit reuses the same surface for every buffer, so it
only fails the first time. In clients that use a new surface for every
cursor sprite, the cursor is effectively invisible.
To solve this, change the code to always set the buffer for a surface,
even if it doesn't have any real role.
Refactor our commit() implementation out of wl_surface_commit(),
and pass the double-buffered state around to all our implementation
methods. This allows us to drop a few lines destroying and
reinitializing list of frame callbacks. This is a big cleanup for
the next commit, though.
Implement support for synchronous subsurfaces commits. This means that
the client can, by calling wl_subsurface.set_sync, cause its surface
state to be commited not until its parent commits.
This will mean there will be will potentially be one more surface state
(regions, buffer) at the same time: the active surface state, the mutable
pending surface state, and the immutable surface state that was pending
on last surface commit.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502
The placement set by either wl_subsurface.place_above or
wl_subsurface.place_below should be applied when the parent surface
invokes wl_surface.commit.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502
The position set by wl_subsurface.set_position should be applied when
the parent surface invokes wl_surface.commit.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502
Don't allow a client to stack a subsurface next to a subsurface with
another parent, or to a non-parent non-subsurface surface.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502
Since subsurfaces won't have toplevel MetaWindowActors, we need to
use MetaSurfaceActor instead. These are embedded in the MetaWindowActor,
just like MetaShapedTexture was (in fact, MetaSurfaceActor now contains
a MetaShapedTexture)
We require a MetaWindow to properly implement some of the requests
for xdg_surface, so add a way to have an unmapped MetaWindow that
we can store properties on, that we later map when the client
attaches a buffer...
According to the wayland spec (A.14.1.5. wl_surface::set_opaque_region),
setting a NULL opaque region is possible and should cause the pending
opaque region to be set to empty. This implements the required
behavoir.
Also fixes set_input_region, which suffered from an analogous bug.
Previously the weston-simple-egl demo client caused mutter-wayland to
crash with a segfault in meta_wayland_surface_set_opaque_region, with
this patch it works as intended.
https://bugzilla.gnome.org/show_bug.cgi?id=711518
Grabs are now slice allocated structures that are handled by
whoever starts the grab. They contain a generic grab structure
with the interface and a backpointer to the MetaWaylandPointer.
The grab interface has been changed to pass full clutter events,
which allowed to remove the confusion between grab->focus and
pointer->focus. Invidual grabs are now required to keep their
focus, and choose whoever gets the events.
https://bugzilla.gnome.org/show_bug.cgi?id=707863
Once the sizing is properly wired up, we need to make sure that
the size at the initial map is correct, and not always 0, 0 because
the buffer is not yet converted into a CoglTexture by MetaShapedTexture,
otherwise we end up sending out configure events at 1 x 1.
To do so, we cache the surface type in the initial state until the
first commit.
https://bugzilla.gnome.org/show_bug.cgi?id=707401
To properly resize clients, we need to send them configure events
with the size we computed from the constraint system, and
then check if the new size they ask is compatible with
our expectation.
Note that this does not handle interactive resizing yet, it
merely makes the API calls work for wayland clients.
https://bugzilla.gnome.org/show_bug.cgi?id=707401
Add MIN(...) with the interface version actually implemented
to all resource constructor, so that we never risk seeing requests
we don't implement (and consequently segfault)
https://bugzilla.gnome.org/show_bug.cgi?id=707851
Add a new interface, gtk_shell, than can be used by gtk to
retrieve a surface extension called gtk_surface, which will be
used to communicate with mutter all the GTK extensions to EWMH
https://bugzilla.gnome.org/show_bug.cgi?id=707128
Add support for GTK application menus
To do so, we need to be able to set surface state before creating
the MetaWindow, so we introduce MetaWaylandSurfaceInitialState as
a staging area.
The gtk-shell-surface implementation would either write to the
initial state, or directly to the window.
At the same, implement set_title and set_class too, because it's
easy enough.
https://bugzilla.gnome.org/show_bug.cgi?id=707128