When we consider tiling a special case of maximization, it makes
more sense to always unmaximize to the normal state rather than
restoring a previous tile state.
https://bugzilla.gnome.org/show_bug.cgi?id=677565
Currently we decide whether a modal dialog should be attached or not
when mapping it, i.e. we don't pick up preference changes that happen
while the dialog is up. It's not really a big deal given that modal
dialogs are usually transitory, but it's easy enough to add a bit of
extra polish ...
https://bugzilla.gnome.org/show_bug.cgi?id=679904
We use floorf() for the allocation origin, and ceilf() for the
allocation size. Swapping the two introduces rounding errors if
the original allocation is not clamped to the nearest pixel.
This reverts commit 7f6b17bc50.
ClutterLayoutManager implementations should just defer the easing state
set up to the child, and not try to impose a global one.
This reverts commit 793bde9143.
ClutterLayoutManager implementations should just defer the easing state
set up to the child, and not try to impose a global one.
This reverts commit 320fb156b4.
ClutterLayoutManager implementations should just defer the easing state
set up to the child, and not try to impose a global one.
This reverts commit 58a1854b57.
ClutterLayoutManager implementations should just defer the easing state
set up to the child, and not try to impose a global one.
This reverts commit 03ec016faa.
ClutterLayoutManager implementations should just defer the easing state
set up to the child, and not try to impose a global one.
ClutterTexture is full of side effects that have been picked up over the
years; they make improving ClutterTexture harder than necessary, as well
as making subclassing impossible without introducing weird behaviours in
the child classes as well.
Since Clutter 1.10 we have the ClutterImage content type, which is
side-effects free, given that it just paints texture data using the
state of the actor.
Sadly, we still have subclasses of ClutterTexture, both deprecated and
not, so we cannot deprecate ClutterTexture right out; the type and
structures will still be available, like we do for ClutterGroup, but the
whole API should be moved to the deprecated section, waiting for the
time in which we can get rid of it all.
We need an alternative to the translation performed by the anchor point,
one that possibly applies to all three axes and is relative to the
pivot-point.
https://bugzilla.gnome.org/show_bug.cgi?id=677853
For some transformations we need to be able to set the Z component of
the pivot point.
Unlike :pivot-point, the Z coordinate is not normalized because actors
are 2D surfaces.
https://bugzilla.gnome.org/show_bug.cgi?id=677853