As we move towards Cogl 2.0 we are aiming to remove the need for a
default global CoglContext and so everything should be explicitly
related to a context somehow. CoglPipelines are top level objects and
so this patch adds a context argument to cogl_pipeline_new().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This tweaks the backface culling test to use the experimental pipeline
API as well as the legacy API. All of the primitives are now rendered
with all 16 combinations of front winding, cull face mode and legacy
state.
The test to 'draw a regular rectangle' has been removed. I think this
initially existed because their were different functions to draw a
rectangle with and without texturing. This is no longer the case so it
is no longer useful and it's awkward to implement because it need a
separate pipeline to disable the texturing.
https://bugzilla.gnome.org/show_bug.cgi?id=663628
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This removes the call to cogl_framebuffer_swap_buffers in the test's
paint() function since we shouldn't assume that the framebuffer is a
CoglOnscreen framebuffer - in fact by default the framebuffer is
offscreen. The swap was resulting in a crash since
cogl_framebuffer_swap_buffers has started asserting that the given
framebuffer is a CoglOnscreen.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This makes a start on porting the Cogl conformance tests that currently
still live in the Clutter repository to be standalone Cogl tests that no
longer require a ClutterStage.
The main thing is that this commit brings in is the basic testing
infrastructure we need, so now we can port more and more tests
incrementally.
Since the test suite wants a way to synchronize X requests/replies and
we can't simply call XSynchronize in the test-utils code before we know
if we are really running on X this adds a check for an environment
variable named "COGL_X11_SYNC" in cogl-xlib-renderer.c and if it's set
it forces XSynchronize (dpy, TRUE) to be called.
By default the conformance tests are run off screen. This makes the
tests run much faster and they also don't interfere with other work you
may want to do by constantly stealing focus. CoglOnscreen framebuffers
obviously don't get tested this way so it's important that the tests
also get run on screen every once in a while, especially if changes are
being made to CoglFramebuffer related code. On screen testing can be
enabled by setting COGL_TEST_ONSCREEN=1 in your environment.