Commit Graph

1050 Commits

Author SHA1 Message Date
Emmanuele Bassi
cd2b36ed91 Merge branch 'swipe-action'
* swipe-action:
  test-swipe-action: Clean up the test code
  docs: Add the new actions to the API reference
  gesture-action: Remove the multi-device entry points
  swipe-action: Remove the required devices call
  swipe-action: Clean up
  gesture-action: Clean up
  Add ClutterSwipeAction and ClutterGestureAction
2011-06-13 14:39:03 +01:00
Emmanuele Bassi
b33973f9f8 script: Rename "state" → "states"
Make it clear that the key used when defining a state-based signal is
linked to the states of a ClutterState.
2011-06-13 13:47:08 +01:00
Emmanuele Bassi
e745ce52e7 test-interactive: Add signal-based state transitions
Use the newly added support for binding signal emissions to state
changes on a ClutterState.
2011-06-13 13:47:08 +01:00
Robert Bragg
7b4f7cd3e0 build: include <cairo.h> not <cairo/cairo.h>
cairo.h is intended to be included as <cairo.h> not <cairo/cairo.h> as
is the style for clutter.h. If you have installed cairo to a custom
prefix then using cairo/cairo.h can result in unintentional use of the
system cairo headers, or if they aren't installed then it will result in
a failure to find the header.
2011-06-10 17:57:18 +01:00
Emmanuele Bassi
80dd60ecbb test-swipe-action: Clean up the test code
Remove unused code, and be more strict at discarding swipes on
constrained actors.

Add a note on the behaviour of each rectangle/action pair.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00
Tomeu Vizoso
ba72235b66 Add ClutterSwipeAction and ClutterGestureAction
To allow actors to handle gestures in a more organized way.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 14:02:17 +01:00
Emmanuele Bassi
8b70260528 test-bin-layout: Use the long-press signal on ClickAction 2011-06-09 15:12:41 +01:00
Emmanuele Bassi
835fc2381c Deprecate ClutterShader
With the instantiatable ClutterShaderEffect, the only reason for
ClutterShader to exist is to make the ClutterActor::paint implementation
miserable.

Yes, ClutterShader doesn't use a FBO, so it's "more efficient" on
ClutterTextures. It's also generally wrong unless you know *exactly* how
the actor's pipeline is set up — something we cannot even guarantee
internally unless we start doing lame type checks.
2011-06-07 14:09:53 +01:00
Emmanuele Bassi
941d8d23fa test-constrains: Use a ShaderEffect
Demonstrate how to use a ShaderEffect instance.
2011-06-07 14:09:53 +01:00
Emmanuele Bassi
0b0d4e1239 test-binding-pool: Remove usage of deprecated get_gid()
Use the actor name instead of a random, internal numeric id.
2011-05-31 11:57:18 +01:00
Alejandro Piñeiro
247c8d49ae [cally] Fix a crash on some a11y examples if there isn't accessibility support
Most of the accessibility tests can be executed without the
accessibility support, although it is clear that they will
not work properly (ie using accerciser).

But in some specific cases (right now just the atk event test),
the test will crash if no accessibility support is enabled

Fixes http://bugzilla.clutter-project.org/show_bug.cgi?id=2447
2011-05-20 14:00:35 +02:00
Neil Roberts
c18a83baa3 test-cogl-depth-test: Update to new Cogl API
The Cogl depth state API has changed to have a separate CoglDepthState
struct so this test was no longer building. This patch updates it to
use CoglPipeline and the new depth state API.
2011-05-16 19:01:14 +01:00
Neil Roberts
86dce2fd98 test-cogl-pixel-buffer: Use the new name for CoglPixelArray
Cogl has changed the name of the experimental CoglPixelArray API to
CoglPixelBuffer. This updates the test to reflect that so it will
continue to build.
2011-05-16 16:07:19 +01:00
Neil Roberts
7d233241f1 Fix include location for cogl-pango.h
In Cogl, cogl-pango.h has moved to <cogl-pango/cogl-pango.h>. When
using the experimental 2.0 API (which Clutter does) it is no longer
possible to include it under the old name of <cogl/cogl-pango.h> so we
need to update the include location.
2011-05-16 16:04:27 +01:00
Adam Jackson
5aa8ed93ce test-cogl-sub-texture: Allow single-bit rendering error
Signed-off-by: Adam Jackson <ajax@redhat.com>

http://bugzilla.clutter-project.org/show_bug.cgi?id=2640
2011-05-14 01:12:44 +01:00
Adam Jackson
7beb222d3f test-cogl-blend-strings: Allow single-bit rendering error
Signed-off-by: Adam Jackson <ajax@redhat.com>

http://bugzilla.clutter-project.org/show_bug.cgi?id=2640
2011-05-14 01:12:44 +01:00
Jasper St. Pierre
0a8ec7f7d5 tests: Add test for selected-text-color
http://bugzilla.clutter-project.org/show_bug.cgi?id=2595
2011-05-13 15:44:08 +01:00
Neil Roberts
701440efd8 clutter-actor: Add a 'has_overlaps' virtual
This adds a virtual to ClutterActor so that an actor subclass can
report whether it has overlapping primitives. ClutterActor uses this
to determine whether it needs to use ClutterFlattenEffect to implement
the opacity property. The default implementation of the virtual
returns TRUE which means that most actors will end up being redirected
offscreen when the opacity != 255. ClutterTexture and ClutterRectangle
override this to return FALSE because they should never need to be
redirected. ClutterClone overrides it to divert to the source.

The values for the ClutterOffscreenRedirect enum have changed to:

AUTOMATIC_FOR_OPACITY

 The actor will only be redirected if has_overlaps returns TRUE and
 the opacity is < 255

ALWAYS_FOR_OPACITY

 The actor will always be redirected if the opacity < 255 regardless
 of the return value of has_overlaps

ALWAYS

 The actor will always be redirected offscreen.

This means that the property can't be used to prevent the actor from
being redirected but only to increase the likelihood that it will be
redirected.

ClutterActor now adds and removes the flatten effect depending on
whether flattening is needed directly in clutter_actor_paint(). There
are new internal versions of add/remove_effect that don't queue a
redraw. This means that ClutterFlattenEffect is now just a no-op
subclass of ClutterOffscreen. It is only needed because
ClutterOffscreen is abstract. Removing the effect also makes it so
that the cached image will be freed as soon as an actor is repainted
without being flattened.
2011-05-13 01:46:32 +01:00
Neil Roberts
2a09a04c2a Add a conformance test for the offscreen-redirect property
This adds a conformance test for redirecting offscreen. It verifies
that the redirected actor has the right paint opacity, that it gets
redrawn only when the image cache needs to be invalidated and that it
ends up with the right appearance.
2011-05-13 01:46:32 +01:00
Emmanuele Bassi
043f804452 Make the pick id pool per Stage
The id pool used for the actor's id should be a per-stage field. At some
point, we might have a Stage mapped to multiple framebuffers, or each
Stage mapped to a different framebuffer; also, on backend with low
color precision we don't want to exhaust the size of the available ids
with a global pool. Finally, it's yet another thing we can remove from
the global Clutter context.

Having the id pool allocated per-stage, and the pick id assigned on
Actor:mapped will make the whole pick-id more reliable and future proof.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2633

https://bugzilla.gnome.org/show_bug.cgi?id=647876
2011-05-06 17:47:41 +01:00
Robert Bragg
589c80e41e Remove last dependency on the GdkPixbuf API
In test-pixmap.c instead of using the GdkPixbuf API to load the
redhand.png image we now use the cairo API to load the png into a xlib
surface which wraps our Pixmap.

This test was the last thing that depended on the gdk API and since
it's more concise to use Cairo here which is a hard dependency for
Clutter this change means we avoid depending on GdkPixbuf directly.
2011-05-06 15:44:13 +01:00
Robert Bragg
223e14811c Removes Cogl from the repository
Cogl has now been split out into a standalone project with a separate
repository at git://git.gnome.org/cogl. From now on the Clutter build
will now simply look for a cogl-1.0 pkg-config file to find a suitable
Cogl library to link against at build time.
2011-05-06 15:44:08 +01:00
Robert Bragg
70767f08dc Adds a --with-system-cogl config option for Clutter
This makes it possible to build Clutter against a standalone build of
Cogl instead of having the Clutter build traverse into the clutter/cogl
subdirectory.
2011-04-11 17:54:36 +01:00
Robert Bragg
31da46c799 Adds the ability to build Cogl standalone
This adds an autogen.sh, configure.ac and build/autotool files etc under
clutter/cogl and makes some corresponding Makefile.am changes that make
it possible to build and install Cogl as a standalone library.

Some notable things about this are:
A standalone installation of Cogl installs 3 pkg-config files;
cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for
compatibility with what clutter installed though I'm not sure that
anything uses it so maybe we could remove it. cogl-1.0.pc is what
Clutter would use if it were updated to build against a standalone cogl
library. cogl-2.0.pc is what you would use if you were writing a
standalone Cogl application.

A standalone installation results in two libraries currently, libcogl.so
and libcogl-pango.so. Notably we don't include a major number in the
sonames because libcogl supports two major API versions; 1.x as used by
Clutter and the experimental 2.x API for standalone applications.
Parallel installation of later versions e.g. 3.x and beyond will be
supportable either with new sonames or if we can maintain ABI then we'll
continue to share libcogl.so.

The headers are similarly not installed into a directory with a major
version number since the same headers are shared to export the 1.x and
2.x APIs (The only difference is that cogl-2.0.pc ensures that
-DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of
later versions is not precluded though since we can either continue
sharing or later add a major version suffix.
2011-04-11 17:54:36 +01:00
Samuel Degrande
4594d1bafe Removes the addition of the .exe extension to unit-test scripts, on win32.
On win32, test scripts are created with a .exe extension.
Under mingw, a .exe script is launched in 16 bit compatibility mode (through
ntvdm), and so it just does not run.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2619
2011-04-01 17:08:25 +01:00
Emmanuele Bassi
d3a7b7502e event: Add setters for ClutterEvent members
Creating a synthetic event requires direct access to the ClutterEvent
union members; this access does not map in bindings to high-level
languages, especially run-time bindings using GObject-Introspection.
It's also midly annoying from C, as it unnecessarily exposes the guts of
ClutterEvent - something we might want to fix in the future.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2575
2011-02-28 14:16:23 +00:00
Neil Roberts
26ec3efbff tests: Check return value of clutter_init_with_args instead of error
Some of the tests were ignoring the return value of
clutter_init_with_args and instead they would recognise an error by
seeing whether the GError parameter was set. This patch changes it to
check the return value so that it won't give a warning now that
G_GNUC_WARN_UNUSED_RESULT is on that function.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
2011-02-28 14:10:06 +00:00
nobled
eb906d85ca tests: abort if clutter_init fails
This fixes segfaults when something goes wrong during
init, but the test keeps going anyway.

Except for test-easing and test-picking, these were fixed by
sed magic:

sed -i -s -e "s/clutter_init \?(&argc, &argv)/\
if (clutter_init (\&argc, \&argv) != CLUTTER_INIT_SUCCESS)\n\
    return 1/" tests/*/*.c

http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
2011-02-28 14:10:04 +00:00
Neil Roberts
daa6d67cc0 Add a conformance test for atlas migration
This adds a conformance test which creates a lot of textures with
increasing size and destroys them again a number of times in order to
cause a few atlas migrations. The last time the textures are created
they are all read back and the data is verified to confirm that the
atlas migration successfully preserved the data.
2011-02-24 20:45:30 +00:00
Emmanuele Bassi
3c25fcfe49 tests: Remove unused variables 2011-02-19 16:47:20 +00:00
Emmanuele Bassi
b505c022c4 test-timeline: Ignore the default stage
We need to create the default stage to have the master clock spin, but
we can tell the compiler that the returned value is meaningless.
2011-02-19 16:47:20 +00:00
Emmanuele Bassi
92ddaa9c13 stage: Move stage redraw logic into clutter-stage.c
The _clutter_do_redraw() function should really be moved inside
ClutterStage, since all it does is calling private stage and
backend functions. This also allows us to change a long-standing
issue with a global fps counter for all stages, instead of a\
per-stage one.
2011-02-18 12:56:17 +00:00
Emmanuele Bassi
fc89513295 actor: Move the ShaderData out of the private data
Let's try and start reducing the size of ClutterActorPrivate by moving
some optional, out-of-band data from it to GObject data.

The ShaderData structure is a prime candidate for this migration: it
does not need to be inspected by the actor, and its relationship with an
actor is transient and optional.

By attaching it to the actor's instance through g_object_set_data() we
neatly tie its lifetime to the instance, and we don't have to care
cleaning it up in the finalize()/dispose() implementation of
ClutterActor itself.
2011-02-18 11:43:27 +00:00
Emmanuele Bassi
24c311466c tests/multi-stage: Clean up child stages
Do not leave them around: force a destroy() on any child stage left when
the main loop quits.
2011-02-13 19:27:51 +00:00
Neil Roberts
98a33e03d3 Add a conformance test for cogl_pipeline_set_layer_matrix
This adds a conformance test which paints using a pipeline that has
two layers containing textures. Each layer has a different user
matrix. When the two layers are combined with the right matrices then
all of the colors end up white. The test then verifies this by reading
back the pixels.
2011-02-09 16:14:12 +00:00
Emmanuele Bassi
03358aca6c test-actors: Clear the state on destroy
The venerable test-actors used the default stage, which meant that
closing the window just stopped the main loop but left the scene intact.
This does not happen with a normal stage created through
clutter_stage_new().

The change happened in 6ed6b2a54b, in an
unhelpfully named commit that was just supposed to switch to static
colors. My bad.

Anyway, the change led to some assertion failures when closing the stage
in the middle of an animation.

The correct thing to do when using an actor from another object (a
Timeline ::new-frame callback in this case) without owning the instance
is to connect to the ::destroy signal and clean up the pointer to avoid
calling an invalid actor.
2011-02-09 13:36:54 +00:00
Neil Roberts
1d7e223313 test-path: Fix the test when running against latest Cairo versions
Cairo has recently changed so that it no longer adds a final move-to
command when the path ends with a close. This patch makes the test
check the run-time version number of Cairo to avoid duplicating this
behaviour when testing the conversion to and from a Cairo path.
2011-01-28 18:11:38 +00:00
Emmanuele Bassi
5329c98694 bind-constraint: Add BIND_POSITION and BIND_SIZE
CLUTTER_BIND_POSITION and CLUTTER_BIND_SIZE are two convenience
enumeration values for binding x and y, and width and height
respectively, using a single ClutterBindConstraint.
2011-01-25 11:14:37 +00:00
Neil Roberts
6102f80244 test-clip: Replace the ellipse with a rotated rectangle
With test-clip it's possible to draw three different shapes depending
on what mouse button is used: a rectangle, an ellipse or a path
containing multiple shapes. However the ellipse is also a path so it
doesn't really test anything extra from the third option. This
replaces the ellipse with a rectangle that is first rotated by the
modelview matrix. The rotated matrix won't be able to use the scissor
so it can be used to test stencil and clip plane clipping.
2011-01-24 17:40:07 +00:00
Neil Roberts
e8d5be0ba7 ClutterTimeline: Fix the 'msecs' parameter for the new-frame signal
Between Clutter 0.8 and 1.0, the new-frame signal of ClutterTimeline
changed the second parameter to be an elapsed time in milliseconds
rather than the frame number. However a few places in clutter were
still calling the parameter 'frame_num' which is a bit
misleading. Notably the signature for the signal class closure in the
header was using the wrong name. This changes them to use 'msecs'.
2011-01-24 11:52:47 +00:00
Bastian Winkler
6bffd407fd model: Add support to define rows in ClutterScript
This adds a custom "rows" property, that allows to define the rows of a
ClutterModel. A single row can either an array of all columns or an
object with column-name : column-value pairs.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2528
2011-01-21 20:44:17 +00:00
Emmanuele Bassi
86c786aaad Merge branch 'xi2'
* xi2: (41 commits)
  test-devices: Actually print the axis data
  device-manager/xi2: Sync the stage of source devices
  event: Clean up clutter_event_copy()
  device: unset the axes array pointer when resetting
  device-manager/xi2: Fix device hotplugging
  glx: Clean up GLX implementation
  device/x11: Store min/max keycode in the XI device class
  x11: Hide all private symbols
  docs: More documentation fixes for InputDevice
  */event: Never manipulate the event queue directly
  win32: Update DeviceManager device creation
  device: Allow enabling/disabling non-master devices
  backend/eglx: Add newly created stages to the translators
  device: Add more doc annotations
  device: Use a double for translate_axis() argument
  test-devices: Clean up and show axes data
  event: Fix up clutter_event_copy()
  device/xi2: Translate the axis data after setting devices
  device: Add more accessors for properties
  docs: Update API reference
  ...
2011-01-21 20:22:32 +00:00
Robert Bragg
b3775a7564 cogl: s/Cogl*Vertex/CoglVertex*/
We have a bunch of experimental convenience functions like
cogl_primitive_p2/p2t2 that have corresponding vertex structures but it
seemed a bit odd to have the vertex annotation e.g. "P2T2" be an infix
of the type like CoglP2T2Vertex instead of be a postfix like
CoglVertexP2T2. This switches them all to follow the postfix naming
style.
2011-01-21 16:22:40 +00:00
Robert Bragg
3f9e859167 test-picking: Don't manually paint the stage
Instead of using an idle handler that synchonously paints the stage
by manually calling clutter_actor_paint (stage) the test now uses an
idle handler that repeatedly queues a redraw on the stage.

do_events is now called from a "paint" signal handler for the stage, and
instead of manually determining the fps the test now uses
CLUTTER_SHOW_FPS=1 instead.
2011-01-21 16:18:11 +00:00
Emmanuele Bassi
b7d26b2d02 test-devices: Actually print the axis data
Returning in an if() block whose condition we assume to be true doesn't
play nicely with having statements after the block. Let's fix that.
2011-01-21 15:27:56 +00:00
Emmanuele Bassi
0e99346915 device-manager/xi2: Fix device hotplugging
Hierarchy and Device changed events come through with the X window set
to be the root window, not the stage window. We need to whitelist them
so that we can actually support hotplugging and device changes.
2011-01-21 11:41:36 +00:00
Emmanuele Bassi
73cf6bd52c device: Allow enabling/disabling non-master devices
Slave and floating devices should always be disabled, and not deliver
events to the scene. It is up to the user to enable non-master devices
and handle events coming from them.

ClutterInputDevice gets a new :enabled property, defaulting to FALSE;
when a device manager creates a new device it has to set it to TRUE if
the :device-mode property is set to CLUTTER_INPUT_MODE_MASTER.

The main event queue entry point, _clutter_event_push(), will
automatically discard events coming from disabled devices.
2011-01-21 10:25:45 +00:00
Emmanuele Bassi
f54044f7e4 test-devices: Clean up and show axes data 2011-01-21 10:25:45 +00:00
Emmanuele Bassi
1b1e77b469 event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.

The new design for handling X11 event translation works this way:

  - ClutterBackend::translate_event() has been added as the central
    point used by a ClutterBackend implementation to translate a
    native event into a ClutterEvent;

  - ClutterEventTranslator is a private interface that should be
    implemented by backend-specific objects, like stage
    implementations and ClutterDeviceManager sub-classes, and
    allows dealing with class-specific event translation;

  - ClutterStageX11 implements EventTranslator, and deals with the
    stage-relative X11 events coming from the X11 event source;

  - ClutterStageGLX overrides EventTranslator, in order to
    deal with the INTEL_GLX_swap_event extension, and it chains up
    to the X11 default implementation;

  - ClutterDeviceManagerX11 has been split into two separate classes,
    one that deals with core and (optionally) XI1 events, and the
    other that deals with XI2 events; the selection is done at run-time,
    since the core+XI1 and XI2 mechanisms are mutually exclusive.

All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-21 10:25:43 +00:00
Emmanuele Bassi
770bcd5b40 test-pixmap: Remove the GLX code
The ClutterGLXTexturePixmap actor is just a wrapper around
ClutterX11TexturePixmap, since the relevant texture-from-pixmap code has
been moved down to Cogl.
2011-01-20 12:59:56 +00:00
Emmanuele Bassi
a2d6edd422 test-pixmap: Fix up compilation on EGLX
We need to check for the GLX windowing system if we are to include
clutter-glx.h.
2011-01-19 18:51:01 +00:00
Emmanuele Bassi
a43c5f10bb tests: Try to drop including config.h
The config.h header should be considered a Clutter internal header, and
the test cases (especially the interactive test cases) should strive to
never rely on internal headers.
2011-01-19 14:36:30 +00:00
Neil Roberts
5fc3122dad test-cogl-shader-glsl: Disable the atlas for the hand texture
Atlasing needs to be disabled for the hand texture so that it can work
out the step value needed to fetch a neighbouring pixel in the blur
shader. If the texture ends up in the atlas then the test can't know
the actual size of the texture so it looks wrong.
2011-01-13 11:50:09 +00:00
Damien Lespiau
b922ac6059 test-shader: Fix the edge-detect shader
cogl_text_coord_in in a array to access the texture units. In this case
we want to sample texture unit 0, where the texture is.
2011-01-11 14:21:21 +00:00
Emmanuele Bassi
bf0dd2cbcc test-text-field: Grab key focus on the first entry
So that you can start typing right away.
2010-12-30 12:49:41 +00:00
Emmanuele Bassi
91cc8edba1 test-text-field: Do not expand the labels 2010-12-21 10:51:39 +00:00
Emmanuele Bassi
ec5e910cd3 test-text-field: Clean up
Use a Table layout manager, and clean up a bit this test case.
2010-12-20 17:59:35 +00:00
Emmanuele Bassi
21a12b966d interactive: Remove test-bind
The BindConstraint is already exercised in the test-constraints and in
other interactive tests.
2010-12-20 12:41:07 +00:00
Emmanuele Bassi
c444447cd3 timeline: Rename the reverse property to auto-reverse
Other frameworks expose the same functionality as "auto-reverse",
probably to match the cassette tape player. It actually makes sense
for Clutter to follow suit.
2010-12-17 12:07:52 +00:00
Emmanuele Bassi
397e0ddb16 interactive: Rename test-rotate
The rotation test is now really testing the shader-based effects we ship
with Clutter. The name should be changed to reflect that.
2010-12-16 15:35:38 +00:00
Emmanuele Bassi
c2365c63cf interactive: Remove test-viewport
The test-viewport interactive test is exercising the clip code - a job
better done by the conformance test suite and by the test-clip
interactive test.
2010-12-16 15:25:29 +00:00
Emmanuele Bassi
1515a9f989 interactive: Remove test-project
The test-project test case was an old test that was barely working after
landing the size allocation API in Clutter 0.8. It has never been fixed,
and it's been of relative use ever since.
2010-12-16 15:10:27 +00:00
Emmanuele Bassi
8ae47eb79c interactive: Remove test-offscreen
The test-offscreen interactive test was a dummy test for the
ClutterStage:offscreen property, which has been deprecated and
not implemented since Clutter 1.0, and never really worked except
briefly in Clutter 0.2 or something.
2010-12-16 15:08:11 +00:00
Neil Roberts
d03c3a646a test-cogl-just-vertex-shader: Update to use the portable cogl_* names
The vertex shader in this test now uses the cogl_* names for the GL
builtin so that it will work on GLES2 as well.
2010-12-13 17:29:15 +00:00
Neil Roberts
e0a02b2b5b test-cogl-multitexture: Don't test the alpha component
On EGL we don't request a context with any alpha bits so testing alpha
component of cogl_read_pixels isn't reliable.
2010-12-13 17:29:14 +00:00
Neil Roberts
afe3929618 test-cogl-materials: Use GL_MAX_VERTEX_ATTRIBS on GLES2
When determining the maximum number of layers we also need to take
into account GL_MAX_VERTEX_ATTRIBS on GLES2. Cogl needs one vertex
attrib for each texture unit plus two for the position and color.
2010-12-13 17:29:14 +00:00
Jussi Kukkonen
ca42ec1a7a tests: Add test for clutter_model_get_iter_at_row()
http://bugzilla.clutter-project.org/show_bug.cgi?id=2460
2010-12-09 13:38:35 +00:00
Damien Lespiau
c20beabf93 evdev: Add mouse support
We know support EV_REL events comming from evdev devices. This addition
is pretty straigthforward, it adds a x,y per GSource listening to a
evdev device, updates from EL_REL (relative) events and craft new
ClutterMotionEvents. As for buttons, BTN_LEFT..BTN_TASK are translated
to ClutterButtonEvents with 1..8 as button number.
2010-11-30 14:40:38 +00:00
Robert Bragg
b424bd7512 tests: Adds test-cogl-perf micro benchmark
This is mostly a stub, starting point for a one-stop Cogl
micro-benchmarking tool. The first test it adds is one that tries to
hammer the Cogl journal, but no doubt there are lots of other things we
should be regularly testing. Currently the aim is that the tool will be
able to also generate reports which we can collect to keep track of
performance changes over time.
2010-11-26 14:33:50 +00:00
Neil Roberts
9c32d07453 Add a conformance test that uses a vertex shader with no frag shader
This creates a material which users a layer to override the color of
the rectangle. A simple vertex shader is then created which just
emulates the fixed function pipeline. No fragment shader is
added. This demonstrates a bug where the layer state is getting
ignored when a vertex shader is in use.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2221
2010-11-24 18:06:44 +00:00
Neil Roberts
1fdd82fcf1 test-cogl-texture-get-set-data: Test the alpha component
Previously the alpha component of the test texture data was always set
to 255 and the data was read back as RGB so that the alpha component
is ignored. Now the alpha component is set to a generated value and
the data is read back a second time as RGBA to verify that Cogl is not
doing any premult conversions when the internal texture and target
data is the same.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2414
2010-11-24 15:56:35 +00:00
Owen W. Taylor
d52bd995a6 Test slicing when getting data in both directions
http://bugzilla.clutter-project.org/show_bug.cgi?id=2414
2010-11-24 15:56:34 +00:00
Emmanuele Bassi
e86db85cd2 color: Support the CSS hsl() notation
Since we support the rgb() and rgba() notations we might as well also
support the hsl() one.
2010-11-22 15:02:47 +00:00
Emmanuele Bassi
ab6da347f6 color: Support CSS color definitions
The CSS Color Module 3, available at:

  http://www.w3.org/TR/css3-color/

allows defining colors as:

  rgb ( r, g, b )
  rgba ( r, g, b, a)

along with the usual hexadecimal and named notations.

The r, g, and b channels can be:

  • integers between 0 and 255
  • percentages, between 0% and 100%

The alpha channel, if included using the rgba() modifier, can be a
floating point value between 0.0 and 1.0.

The ClutterColor parser should support this notation.
2010-11-22 14:38:44 +00:00
Emmanuele Bassi
b0f5350379 test-layout: Port away from Behaviour
Use a simple animation with a looping+reversing timeline.
2010-11-18 15:21:16 +00:00
Emmanuele Bassi
eade1ab19e test-rotate: Remove the behaviour code
Use a looping animation with a shared timeline instead.
2010-11-18 15:21:16 +00:00
Emmanuele Bassi
a35708eb74 Deprecate ClutterBehaviour and sub-classes
The Behaviour class and its implementations have been replaced by the
new animation framework API and by the constraints for layout-related
animations.

Currently, we need to make tests build, so we undef DISABLE_DEPRECATED
in specific test cases while they get ported.
2010-11-18 15:21:16 +00:00
Emmanuele Bassi
71a838815f timeline: Add :reverse property
The :reverse property removes the pattern of connecting to the
::completed signal of a Timeline to change the direction.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2408
2010-11-18 15:18:19 +00:00
Emmanuele Bassi
3c15c0c9bb Add SnapConstraint
A SnapConstraint is a constraint that "snaps" the edges of two actors
together.
2010-11-15 16:00:49 +00:00
Emmanuele Bassi
dfdd591414 Merge branch 'wip/static-colors'
* wip/static-colors:
  Move tests to static colors where possible
  color: Add named, global colors
2010-11-11 17:53:42 +00:00
Robert Bragg
fb9d3a8350 path 2.0: update path API for experimental 2.0 API
When COGL_ENABLE_EXPERIMENTAL_2_0_API is defined cogl.h will now include
cogl2-path.h which changes cogl_path_new() so it can directly return a
CoglPath pointer; it no longer exposes a prototype for
cogl_{get,set}_path and all the remaining cogl_path_ functions now take
an explicit path as their first argument.

The idea is that we want to encourage developers to retain path objects
for as long as possible so they can take advantage of us uploading the
path geometry to the GPU. Currently although it is possible to start a
new path and query the current path, it is not convenient.

The other thing is that we want to get Cogl to the point where nothing
depends on a global, current context variable. This will allow us to one
day define a sensible threading model if/when that is ever desired.
2010-11-11 13:17:26 +00:00
Emmanuele Bassi
6ed6b2a54b Move tests to static colors where possible 2010-11-11 13:14:39 +00:00
Robert Bragg
5f30835eae cogl-shader: Prepend boilerplate for portable shaders
We now prepend a set of defines to any given GLSL shader so that we can
define builtin uniforms/attributes within the "cogl" namespace that we
can use to provide compatibility across a range of the earlier versions
of GLSL.

This updates test-cogl-shader-glsl.c and test-shader.c so they no longer
needs to special case GLES vs GL when splicing together its shaders as
well as the blur, colorize and desaturate effects.

To get a feel for the new, portable uniform/attribute names here are the
defines for OpenGL vertex shaders:

 #define cogl_position_in gl_Vertex
 #define cogl_color_in gl_Color
 #define cogl_tex_coord_in  gl_MultiTexCoord0
 #define cogl_tex_coord0_in gl_MultiTexCoord0
 #define cogl_tex_coord1_in gl_MultiTexCoord1
 #define cogl_tex_coord2_in gl_MultiTexCoord2
 #define cogl_tex_coord3_in gl_MultiTexCoord3
 #define cogl_tex_coord4_in gl_MultiTexCoord4
 #define cogl_tex_coord5_in gl_MultiTexCoord5
 #define cogl_tex_coord6_in gl_MultiTexCoord6
 #define cogl_tex_coord7_in gl_MultiTexCoord7
 #define cogl_normal_in gl_Normal

 #define cogl_position_out gl_Position
 #define cogl_point_size_out gl_PointSize
 #define cogl_color_out gl_FrontColor
 #define cogl_tex_coord_out gl_TexCoord

 #define cogl_modelview_matrix gl_ModelViewMatrix
 #define cogl_modelview_projection_matrix gl_ModelViewProjectionMatrix
 #define cogl_projection_matrix gl_ProjectionMatrix
 #define cogl_texture_matrix gl_TextureMatrix

And for fragment shaders we have:

 #define cogl_color_in gl_Color
 #define cogl_tex_coord_in gl_TexCoord

 #define cogl_color_out gl_FragColor
 #define cogl_depth_out gl_FragDepth

 #define cogl_front_facing gl_FrontFacing
2010-11-10 14:24:52 +00:00
Robert Bragg
a4b984186c tests: test-cogl-shader-arbfp wasn't compiling shader
test-cogl-shader-arbfp was never calling cogl_shader_compile so it was a
fluke that it used to run before.
2010-11-10 14:19:34 +00:00
Tomeu Vizoso
373140c830 Discard the current pick buffer...
if we are asked to pick with a different mode.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2385
2010-11-08 16:45:15 +00:00
Emmanuele Bassi
26a70707ab path-constraint: Add a ::node-reached signal
Emit a signal whenever a node in the path has been reached.
2010-11-07 21:35:40 +00:00
Neil Roberts
57633520d4 Make test-cogl-npot-texture a bit more extensive
The size of the texture used for test-cogl-npot-texture was only using
1 pixel of waste and the texture was scaled down so it would be quite
likely that the test would still pass if only the top left slice was
rendered. It also didn't test using non-default texture
coordinates. These problems made it fail to pick up bug 2398. The
texture is now using the maximum amount of waste and rendered in four
parts at 1:1 scale.
2010-11-05 18:45:31 +00:00
Neil Roberts
8112bfc49f Replace the disable-npots tool with a COGL_DEBUG option
Previously in the tests/tools directory we build a disable-npots
library which was used as an LD_PRELOAD to trick Cogl in to thinking
there is no NPOT texture extension. This is a little awkward to use so
it seems much simpler to just define a COGL_DEBUG option to disable
npot textures.
2010-11-05 18:45:31 +00:00
Neil Roberts
a53c9dafb5 Add a conformance test for the CoglPrimitive convenience constructors
This adds a simple conformance test which calls all of the convenience
constructors for CoglPrimitive.
2010-11-04 17:59:33 +00:00
Emmanuele Bassi
ef6b46d826 Merge branch 'wip/path-constraint'
* wip/path-constraint:
  docs: Add PathConstraint
  tests: Add a PathConstraint interactive test
  Add ClutterPathConstraint
  actor-box: Add setters for origin and size
2010-10-25 17:09:46 +01:00
Emmanuele Bassi
6f8e46e0b3 tests: Add a PathConstraint interactive test 2010-10-25 15:47:15 +01:00
Neil Roberts
f1752ff3ba Avoid mixing declarations and code
Mixing declarations and code causes problems for MSVC as it is a C99
feature so we should try to avoid it.
2010-10-25 13:18:25 +01:00
Emmanuele Bassi
ce3311df26 conform: Remove unnecessary destroy() calls
Unparented actors are owned by the Script instance, and if that goes
away then the actors go away with it. The fact that we needed an
explicit destroy() before was a hint of a memory management issue that I
blissfully - and regretfully - ignored for the sake of a passing test
suite.
2010-10-19 12:32:02 +01:00
Emmanuele Bassi
b5bbdd6cec build: Add test wrappers to the main ignore file
They are generated at configure time, so it's a good idea to have them
in the main ignore file instead of adding them to the built ignore files
under tests.
2010-10-19 11:03:13 +01:00
Emmanuele Bassi
0f613ea134 cairo-texture: Allow overriding the surface creation
By using a new signal, ::create-surface (width, height), it should be
possible for third party code and sub-classes to override the default
surface creation code in CairoSurface.

This commit takes a bit of the patch from:

  http://bugzilla.clutter-project.org/show_bug.cgi?id=1878

which cleans up CairoTexture; the idea, mutuated from that bug, is that
the CairoTexture actor checks whether the surface it has it's an image
one, and in that case it uses a Cogl texture as the backing store. In
case the surface is not an image one we assume that the surface itself
has some way of updating the GL state and flush the surface.
2010-10-18 11:26:45 +01:00
Emmanuele Bassi
d032b9b2bf conform: Start cleaning up the conformance test suite
Re-order the units into a sensible list, with basic tests at the
beginning, and per-class tests at the end - with Cogl last.

Also, start renaming the unit functions from test_<foo> to <foo>,
so that the executable wrappers and the reports have sensible names.
2010-10-12 17:42:18 +01:00
Emmanuele Bassi
b5d5b9628e conform: Implement TEST_CONFORM_TODO() correctly
The TODO() macro for adding new tests to the test suite has always meant
to be implemented like the TODO block in Test::More, i.e. a test that is
assumed to fail, and which warns if it unexpectedly succeeds.

Since GTest lacks the expressivity of Test::More, the implementation
just verifies that the tests marked as TODO actually fail, and will fail
if they happen to succeed - at which point the developer will have to
change the macro to SIMPLE or SKIP.
2010-10-12 17:11:52 +01:00
Emmanuele Bassi
2a23bab819 conform: Save the revision and date inside the test report
Even if gtester-report doesn't use that information (yet), we should
store the revision of Clutter that generated the report, and the date in
which the test suite was ran.
2010-10-12 15:44:57 +01:00
Neil Roberts
7fd6273c25 tests: Generate the stub scripts using sed
Instead of trying to run ./test-conformance with the -l option to
generate a list of available tests it now runs sed on the
test-conform-main.c file instead. Running the generated executable is
a pain for cross-compiling so it would be nice to avoid it unless it's
absolutely necessary. Although you could tell people who are cross
compiling to just disable the conformance tests, this seems a shame
because they could still be useful along with the wrappers for example
if the cross compile is built to a shared network folder where the
tests can be run on the actual device.

The sed script is a little more ugly than it could be because it tries
to avoid using the GNU extensions '\+' and '\|'.

The script ends up placing restrictions on the format of the C file
because the tests must all be listed on one line each. There is now a
comment to explain this. Hopefully the trade off is worth it.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2363
2010-10-12 15:24:32 +01:00
Neil Roberts
100d541f47 tests: Re-enable the test-anchors conformance test
This test was disabled in b5d58213. The commit message doesn't mention
this so I'm guessing it was a mistake. In any case the test appears to
work now anyway so it should be re-enabled.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2363
2010-10-12 15:24:32 +01:00
Emmanuele Bassi
2831addcf5 test-flow-layout: Track stage size by default
Instead of requiring a special command line switch.
2010-10-12 14:53:20 +01:00
Robert Bragg
471659ed4b test-pixmap: add timeout to draw arcs on pixmap
As a convenient test that clipped redraws are working correctly in
response to X pixmap damage this updates test-pixmap to have a repeating
1 second timeout that draws arcs on the pixmap.
2010-09-30 11:44:12 +01:00
Neil Roberts
d0cab85673 Add a conformance test for clutter_actor_contains
This adds a conformance test for clutter_actor_contains to assert that
it gets the expected results for the given tree of actors.
2010-09-28 15:21:49 +01:00
Emmanuele Bassi
8fe9f3a37d test-clutter-units: Force a known resolution to avoid fuzzyness
Instead of taking the current resolution, whatever it may be, use a
known DPI. This should alleviate fuzzyness and create consistent
results.
2010-09-24 16:21:06 +01:00
Emmanuele Bassi
4c8867ea07 table-layout: Invert row/column in arguments
*** This is an API change ***

The general pattern for axis-aligned arguments is:

        x argument
        y argument

If we consider columns an x-aligned argument, and row a y-aligned
argument, then we need to update the TableLayout functions to be:

        column
        row

and not:

        row
        column
2010-09-23 15:17:58 +01:00
Neil Roberts
bcd4385a0e test-conform: Delay initializing Clutter until a test is run
Instead of calling clutter_init immediately, test-conformance now only
calls it as part of test_conform_simple_fixture_setup. The conformance
tests assert that only one test is run per instance of
test-conformance so it should never end up calling clutter_init
twice. Delaying clutter_init has the advantage that calling
"test-conformance -l" will still work even on systems with no X
server. This could be useful for automated build systems.
2010-09-21 14:10:19 +01:00
Emmanuele Bassi
bdcac5617b test-bind: Fix colors and set the name of the boxes 2010-09-17 12:17:50 +01:00
Emmanuele Bassi
8ca47e3b20 build: Use the power of abs_builddir
When calling test-conformance to get the list of conformance tests.
2010-09-17 12:17:50 +01:00
Emmanuele Bassi
40af71fad7 build: List the units inside a file
This avoids trying to run test-conformance -l multiple times.
2010-09-13 02:10:35 +01:00
Emmanuele Bassi
4ee05f8e21 keysyms: Update the macros to CLUTTER_KEY_*
The keysyms defines in clutter-keysyms.h are generated from the X11 key
symbols headers by doing the equivalent of a pass of sed from XK_* to
CLUTTER_*. This might lead to namespace collisions, down the road.
Instead, we should use the CLUTTER_KEY_* namespace.

This commit includes the script, taken from GDK, that parses the X11
key symbols and generates two headers:

  - clutter-keysyms.h: the default included header, with CLUTTER_KEY_*
  - clutter-keysyms-compat.h: the compatibility header, with CLUTTER_*

The compat.h header file is included if CLUTTER_DISABLE_DEPRECATED is
not defined - essentially deprecating all the old key symbols.

This does not change any ABI and, assuming that an application or
library is not compiling with CLUTTER_DISABLE_DEPRECATED, the source
compatibility is still guaranteed.
2010-09-10 17:54:52 +01:00
Emmanuele Bassi
32ea9702e6 build: Add XML files to the ignore blacklist 2010-09-08 17:50:38 +01:00
Henrik Hedberg
1eae9fcd7e drag-action: Added x-drag-threshold and y-drag-threshold properties
*** This is an API change ***

Replaced the original drag-threshold property with two separate
horizontal (x-drag-threshold) and vertical (y-drag-threshold)
thresholds.

It is some times necessary to have different drag thresholds for the
horizontal and vertical axes. For example, when a draggable actor is
inside a horizontal scrolling area, only vertical movement must begin
dragging. That can be achieved by setting the x-drag-threshold to
G_MAXUINT while y-drag-threshold is something usual, say, 20 pixels.

This is different than drag axis, because after the threshold
has been cleared by the pointer, the draggable actor can be dragged
along both axes (if allowed by the drag-axis property).

http://bugzilla.clutter-project.org/show_bug.cgi?id=2291

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-09-07 10:40:49 +01:00
Emmanuele Bassi
7e56a98413 texture: Use a base material for all instances
Creating new materials for every Texture instance results in a lot of
ARBfp programs being generated/compiled. Since most textures will just
be similar we should create a template material for all of them, and
then copy it in every instance. Cogl will try to optimize the generation
of the program and, hopefully, will reuse the same program most of the
time.

With this change, a simple test shows that loading 48 textures will
result in just two programs being compiled - with and without batching
enabled.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2295
2010-09-06 18:09:19 +01:00
Emmanuele Bassi
abef73bb58 Replace cogl_color_set_from_* with cogl_color_init_from_*
The former is not yet "officially" deprecated by the latter, but it's
confusing to have them both in the code base.
2010-09-03 16:58:47 +01:00
Emmanuele Bassi
88b026fa72 test-actors: Name all the actors
Makes it easier to debug events.
2010-08-26 17:31:32 +01:00
Bastian Winkler
870e7ddfad test-script-parser: Add a second child to the container
The script parser won't apply child and layout properties correctly with
more than one children.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2285

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-08-25 16:18:25 +01:00
Emmanuele Bassi
fd6d6a93f1 build: Fix distcheck errors 2010-08-16 13:23:10 +01:00
Emmanuele Bassi
3142b15a9f build: Use maintainer-clean for the ignore files removal
Instead of distclean.
2010-08-15 18:42:54 +01:00
Emmanuele Bassi
c4913bfce9 Revert "build: Distclean generated ignore files"
Git ignore files are not dist'ed, so it's pointless to remove them on
distclean.

This reverts commit f14587aadc.
2010-08-15 18:33:10 +01:00
Emmanuele Bassi
94c8635d0f build: Autogenerate more ignore files
The tests/accessibility, tests/micro-bench and the examples directory
in the coobook create a lot of non-installed binaries. Since we know who
they are, and we ignore them, we can auto-generate the ignore files as
well.

The rest of Clutter is covered by the main ignore file.
2010-08-14 08:43:16 +01:00
Emmanuele Bassi
f14587aadc build: Distclean generated ignore files 2010-08-13 18:35:35 +01:00
Emmanuele Bassi
a3bc2ebfa7 build: Make test-conform depend on Makefile changes 2010-08-13 18:32:10 +01:00
Emmanuele Bassi
1e0a83b881 build: Autogenerate interactive/.gitignore
Exactly like we did for conform/.gitignore
2010-08-13 18:31:44 +01:00
Emmanuele Bassi
7c412464c2 build: Generate the conformance/.gitignore file
Since we are generating a lot of files that we should ignore, we should
generate the Git ignore file as well.
2010-08-13 18:25:22 +01:00
Emmanuele Bassi
e888da2180 build: Split up the test-conformance SOURCES
Having different sections should make it easier to add new test units to
the build.
2010-08-13 18:15:01 +01:00
Emmanuele Bassi
a25cf14e97 Revert "clutter.modules: Remove deps on gir-repository"
This reverts commit 0ce9cf730b.

The commit contained unrelated changes
2010-08-13 18:12:43 +01:00
Emmanuele Bassi
0ce9cf730b clutter.modules: Remove deps on gir-repository
Keep it in the moduleset, but don't let Clutter depend on it.
2010-08-13 18:09:28 +01:00
Emmanuele Bassi
50c5ecfe87 state: Plug some memory leakage
Thanks to Valgrind, test-state-base now reports 0 bytes definitely lost.
2010-08-13 12:12:59 +01:00
Robert Bragg
a26119b551 tests: Remove use of cogl_program_use
The removes the use of cogl_program_use which has been deprecated and
instead of using the cogl_program_uniform functions we now use the
cogl_program_set_uniform methods.
2010-08-12 16:50:46 +01:00
Neil Roberts
c129c563f5 Remove test-random-text from the interactive .gitignore 2010-08-12 14:37:38 +01:00
Emmanuele Bassi
1a8df6788b Update the micro-bench Git ignore file 2010-08-12 13:48:35 +01:00
Neil Roberts
1e45428483 test-random-text: Convert to a micro-benchmark
test-random-text is moved to the micro-bench directory. It now prints
out the time taken to draw every 10 frames.
2010-08-12 11:54:42 +01:00
Neil Roberts
65f449bdb0 test-text-perf: Add a wider range of characters
Instead of just using the latin alphabet, this adds digits and some
other alphabets to increase the range of glyphs used.
2010-08-12 11:54:41 +01:00
Neil Roberts
c26d2c5ef9 test-text-perf: Scale the text if the settings will not fit
If the font size or the number of characters causes the label not to
fit on the stage, instead of aborting it will now scale the labels so
that it fits within one of the dimensions. This makes it easier to
test with large glyph sizes.
2010-08-12 11:54:41 +01:00
Emmanuele Bassi
304e7dd077 test-drag: Fix the page curl angle 2010-08-11 14:21:22 +01:00
José Dapena Paz
d14e294d86 Add ClutterTableLayout, a layout showing children in rows and columns
A TableLayout is a layout manager that allocates its children in rows
and columns. Each child is assigned to a cell (or more if a cell span
is set).

The supported child properties are:

  • x-expand and y-expand: if this cell with try to allocate the
    available extra space for the table.
  • x-fill and y-fill: if the child will get all the space available in
    the cell.
  • x-align and y-align: if the child does not fill the cell, then
    where the child will be aligned inside the cell.
  • row-span and col-span: number of cells the child will allocate for
    itself.

Also, the TableLayout has row-spacing and col-spacing for specifying
the space in pixels between rows and between columns.

We also include a simple test of the layout manager, and the
documentation updates.

The TableLayout was implemented starting from MxTable and
ClutterBoxLayout.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2038

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-08-10 23:20:06 +01:00
Emmanuele Bassi
02b7bf3635 test-flow-layout: Use BindConstraints
If we want to fit the FlowLayout to the Stage size we should use the
BindConstraint API instead of a watcher on ::allocation-changed.
2010-08-10 18:47:45 +01:00
Damien Lespiau
985a4db947 gitignore: Ignore test-cogl-shader-{arbfp,glsl}
Fear the out of tree builds!
2010-08-09 17:27:09 +01:00
Robert Bragg
a4339842f9 tests-interactive: Adds a test-cogl-shader-glsl.c
This is based on test-shader.c but is solely implemented with the
cogl_program/shader APIs instead of the clutter shader APIs.
2010-08-09 17:27:02 +01:00
Robert Bragg
f6a1f56031 tests/interactive: Adds a test-cogl-shader-arbfp.c
This tests the ARBfp support for cogl_program and cogl_shader using the
shaders Chris Lord adapted from test-shader when he was experimenting
with adding ARBfp support to clutter back in 2008 (See:
http://bugzilla.clutter-project.org/show_bug.cgi?id=1049)
2010-08-09 17:27:02 +01:00
Emmanuele Bassi
e7381c47fd bin-layout: Add a text to the test
We have a rectangle, a cairo texture and a texture. Let's go add a text
actor as well.
2010-08-05 17:22:50 +01:00
Roman Kudiyarov
5218da748f test: fixed uninitialized variable in test-cogl-point-sprites 2010-08-04 15:13:11 +01:00
Roman Kudiyarov
904f619419 osx: Implemented hide cursor backend implementation
Add implementation for hide cursor in stage. Also added using this
feature in test-animator.
2010-08-04 15:13:11 +01:00
Emmanuele Bassi
00eb71b89a conform: Move the Score test to the conformance suite
The interactive test for ClutterScore is really meant to be run as part
of the conformance test suite, so we should move it there.
2010-07-30 19:39:35 +01:00
Neil Roberts
616eccdad6 test-shader: Unref the ClutterShader after setting it on an actor
Otherwise the test leaks the shader object and the underlying GLSL
program.
2010-07-22 21:51:47 +01:00
Neil Roberts
a1c7420979 test-shader: The tex_coord varying is now an array under GLES2
Since the GLES2 wrapper grew support for multi-texturing, the
tex_coord varying variable defined in the vertex shader is actually an
array of texture coordinates so it ought to match in the fragment
shader in test-shader. This seemed to work anyway under Mesa/Intel but
under NVidia it does not so I don't think it's safe to assume that
linking a non-array varying with an array will work.
2010-07-22 21:48:16 +01:00
Neil Roberts
cefc0e381b Add a conformance test for 3D textures
This creates a 3D texture with different colors on all of the images
and renders it using a VBO to verify that the texture coordinates can
select all of the images.
2010-07-13 14:29:02 +01:00
Emmanuele Bassi
fdc79427a6 Add new tests to the ignore files 2010-07-09 11:40:00 +01:00
Neil Roberts
972c0c24f0 Add a conformance test for cogl_texture_{get_data,set_region}
This verifies that calling cogl_texture_get_data returns the same data
uploaded to the texture. The bottom quarter of the texture is replaced
using cogl_texture_set_region. It tries creating the texture with
different sizes and flags in the hope that it will hit different
texture backends.
2010-07-09 11:14:10 +01:00
Robert Bragg
4ca1e491da tests: don't delay/skip frames due to glReadPixel concerns
This greatly speeds up running all the conformance tests by no longer
delaying many of the tests for a number of dummy frames to be painted.

We used to skip frames because we thought there was a problem with the
driver's glReadPixels implementation. Although we have seen driver
issues at times the real reason the delay was needed was because
resizing the stage usually happens asynchronously (because a non
synchronous X request is used by clutter_stage_set_size()). We now force
all X requests to be synchronized for the conformance tests so this is
no longer a problem and we can avoid these hacks.
2010-07-08 22:40:35 +01:00
Neil Roberts
ad6d597445 Add an interactive test for cogl point sprites
The test draws some fireworks with trailing sparks that fade out.

http://bugzilla.openedhand.com/show_bug.cgi?id=2047
2010-07-08 16:34:31 +01:00
Neil Roberts
c76d53a9c4 tests/accessibility: Fix the soname for libclutter
The required .so file was named using @CLUTTER_WINSYS@ but since
bf9d5f3949 the .so should be named with @CLUTTER_SONAME_INFIX@. This
was breaking the build on eglx.
2010-07-08 15:32:48 +01:00
Øyvind Kolås
9e730727ca state: add clutter_state_set_state and clutter_state_warp_to_state
Replaced clutter_state_change with a boolean argument for animating the
transition or not with two separate argument-less methods.
2010-07-07 18:17:09 +01:00
Emmanuele Bassi
f87e4037a8 build: Distcheck fixes after the Cally merge 2010-07-07 16:30:31 +01:00
Emmanuele Bassi
e3a8ece54d Merge branch 'cally-merge'
* cally-merge:
  cally: Add introspection generation
  cally: Improving cally doc
  cally: Cleaning CallyText
  cally: Refactoring "window:create" and "window:destroy" emission code
  cally: Use proper backend information on CallyActor
  cally: Check HAVE_CONFIG_H on cally-util.c
  docs: Fix Cally documentation
  cally: Clean up the headers
  Add binaries of the Cally examples to the ignore file
  docs: Add Cally API reference
  Avoid to load cally module on a11y examples
  Add accessibility tests
  Initialize accessibility support on clutter_init
  Rename some methods and includes to avoid -Wshadow warnings
  Cally initialization code
  Add Cally
2010-07-07 16:06:30 +01:00
Robert Bragg
175317a754 test-timeline: instantiate a stage so the master clock runs
This makes test-timeline get the default stage so there is at least one
stage instantiated. Without any stages the master clock will never run
which was causing this test to fail.
2010-07-07 16:00:46 +01:00
Emmanuele Bassi
7d1445afca Restore the report on the conformance test suite
The report generation was broken by the split of the various test units;
also, we were using GTest in a way that's not really sanctioned by
upstream.

This commit tries to re-use the targets from GLib's Makefile rules while
compensating for our own set up.
2010-07-07 14:52:19 +01:00
Robert Bragg
551945ce6c tests: Force X synchronization so the stage size is reliable
Normally the asynchronous nature of X means that setting the clutter
stage size may really happen an indefinite amount of time later but
since the tests are so short lived and may only render a single frame
this is not an acceptable semantic.

This way we should be able to remove all the hacky sleeps and frame
count delays from our tests.
2010-07-07 14:07:22 +01:00
Robert Bragg
b24c96189d tests: no longer clean up state between tests
Since we now run every test in a separate process there is no need to
try and avoid state leakage between tests. This removes the code to
cleanup all children of the stage and disconnect handlers from the
stage paint signal. We now explicitly print a warning if the users tries
to run multiple tests in one process.
2010-07-07 14:07:17 +01:00
Øyvind Kolås
5cb4e0c5d0 test-state: fix test for state count after state removal
In the .json file used for the test, there is no null -> "base"
transition defined only a "clicked" -> "base", when the "clicked" state
is removed the "base" state will also disappear.
2010-07-06 14:28:14 +01:00
Øyvind Kolås
6d1f697bc4 state: automatically remove unused states
When there is no further keys with a state as the target state, remove
the state (and all transitions that used this state as a target)
2010-07-06 14:14:34 +01:00
Damien Lespiau
1860d45087 build: Allow to run the tests from any directory
I was fed up to cd into the tests/conform or tests/interactive directories
to launch a specific test. Now, with the power the abs_ variants of
builddir and srcdir we can run specific test from any directory.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2159
2010-07-06 12:39:15 +01:00
Robert Bragg
82ba7220af pixel-array: Allow passing of hints to cogl_buffer_map
This allows you to tell Cogl that you are planning to replace all the
buffer's data once it is mapped with cogl_buffer_map. This means if the
buffer is currently being accessed by the GPU then the driver doesn't
have to stall and wait for it to finish before it can access it from the
CPU and can instead potentially allocate a new buffer with undefined
data and map that.
2010-07-06 12:07:28 +01:00
Robert Bragg
0273b13d75 test-cogl-pixel-array: fix how data is initialized
There was a missing '* 4' and '* i' in the for() loops that initialized
the first test buffer, so it was containing uninitialized data causing
the test to fail.
2010-07-06 12:07:28 +01:00
Emmanuele Bassi
da4dbbb926 Add binaries of the Cally examples to the ignore file 2010-07-05 16:45:43 +01:00
Alejandro Piñeiro
e110b35694 Avoid to load cally module on a11y examples
As cally is being integrated on clutter is not required to load
cally module anymore. Anyway, it is still required to load
the atk bridge by hand. The current way to load it could change
in the future, more information here:

https://bugzilla.gnome.org/show_bug.cgi?id=612599
https://bugzilla.gnome.org/show_bug.cgi?id=619946

Part [4/4] of CB#2099
2010-07-05 16:45:43 +01:00
Alejandro Piñeiro
790d2165f3 Add accessibility tests
http://bugzilla.clutter-project.org/show_bug.cgi?id=2099

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-07-05 16:45:43 +01:00
Emmanuele Bassi
b9c65510cb Update conformance Git ignore file 2010-07-05 16:45:19 +01:00
Robert Bragg
ae43fe9968 conform: don't reference old test_cogl_pixel_buffer symbol
Since CoglPixelBuffer was renamed to CoglPixelArray the test entry point
was also renamed to test_cogl_pixel_array, but mistakenly the
corresponding test-conform-main.c change wasn't pushed at the same time.
2010-07-05 16:19:35 +01:00
Robert Bragg
8a5aed36fe pixel-array: Only allow allocation of arrays with a 2D size
This removes cogl_pixel_array_new which just took a size in bytes.

Without the image size and pixel format then the driver often doesn't
have enough information to allocate optimal GPU memory that can be
textured from directly. This is because GPUs often have ways to
spatially alter the layout of a texture to improve cache access patterns
which may require special alignment and padding dependant in the images
width, height and bpp.

Although currently we are limited by OpenGL because it doesn't let us
pass on the width and height when allocating a PBO, the hope is that we
can define a better extension at some point.
2010-07-05 15:20:04 +01:00
Robert Bragg
54f4a3a752 rename CoglPixelBuffer to CoglPixelArray
This renames CoglPixelBuffer to CoglPixelArray to be consistent with the
new CoglVertexArray API.
2010-07-05 15:20:04 +01:00
Robert Bragg
57341dbb60 cogl-buffer: make the COGL_BUFFER_USAGE_HINT private
The usage hint should be implied by the CoglBuffer subclass type so the
public getter and setter APIs for manually changing the usage hint of a
CoglBuffer have now been removed.
2010-07-05 15:20:04 +01:00
Øyvind Kolås
38941372bf state: rename property "target-state" to "state"
This reduces the amount of typing, and should provide for more readable
code for most uses of ClutterState.
2010-07-02 17:41:33 +01:00
Neil Roberts
6341ba98f9 test-cogl-path: Add tests for changing the fill rule
This creates a path with an outer clockwise and two internal sub
paths, one clockwise and one counter-clockwise. The path is then
painted twice, once with each fill rule.
2010-06-29 20:37:14 +01:00
Emmanuele Bassi
32ad63efef bind-constraint: Add width and height binding
Allow using the BindConstraint to bind width and height of a source
actor.

Also, add a test for the BindConstraint showing all types of usages
for this constraint class.
2010-06-28 18:06:23 +01:00
Emmanuele Bassi
98613382a4 test-text-field: Use the system font instead of using Sans 2010-06-25 11:44:53 +01:00
Neil Roberts
fbeab37828 test-conformance: Use -export-dynamic instead of -rdynamic
The -rdynamic linker option is specific to ELF so it was breaking
builds on systems with other object formats such as Windows and
Solaris. This patch replaces that option with -export-dynamic which is
a portable libtool option which should do the right thing on each
platform.

http://bugzilla.clutter-project.org/show_bug.cgi?id=1930
2010-06-24 17:46:29 +01:00
Øyvind Kolås
2a29cd2aee state: removed special handling of state named "default"
The "default" state used for unspecified source transitions is NULL.
Small update and some other fixes to documentation.
2010-06-24 15:49:01 +01:00
Emmanuele Bassi
e9fa68fbdd Add test-cogl-texture-pixmap-x11 to the ignore file 2010-06-22 14:05:39 +01:00
Emmanuele Bassi
c2b8a0272b conform: Do not use deprecated API in test-clutter-units
Setting the DPI is done through the ClutterSettings:font-dpi property.
2010-06-22 13:32:11 +01:00
Neil Roberts
05b6c283eb Add a test case for CoglTexturePixmapX11 2010-06-22 12:22:48 +01:00
Neil Roberts
d42c3069d1 test-pixmap: Use the 'm' key to toggle texture quality
When the 'm' key is pressed it will now recursively look for all
ClutterTexture subclasses on the stage and toggle the texture quality
between high and low. This is useful to test the mipmap fallback.
2010-06-22 12:22:48 +01:00
Neil Roberts
c5b5a88d6d test-pixmap: Draw something more interesting when the mouse is clicked
When the mouse button is pressed it would previously draw a small
1-pixel wide fully transparent line to the pixmap. This is a useful
feature to help test the automatic updates but the line is quite hard
to see so it's to easy miss. This patch changes it to draw a thick
black circle. The circle is drawn at a different position every time
the button is clicked.
2010-06-22 12:22:48 +01:00
Neil Roberts
02de8b9ad5 test-pixmap: Add a --disable-animation option
Sometimes the animation makes debugging awkward so this patch adds a
--disable-animation option to simplify the test.
2010-06-22 12:22:48 +01:00
Neil Roberts
75f48ad0ec test-pixmap: Enable automatic updates for the hand
The hand actor has a feature that if you click on the stage it will
draw a line to the actor. However it's not possible to see the results
of this because automatic updates were disabled so the texture would
never be updated.
2010-06-22 12:22:48 +01:00
Neil Roberts
f7dfc8caa4 test-pixmap: Implement the --disable-x11 option
test-pixmap has long had a --disable-x11 option that didn't do
anything. This patch adds the neccessary if (disable_x11) to disable
adding the ClutterX11TexturePixmap actor when the option is given.
2010-06-22 12:22:48 +01:00
Robert Bragg
a871ac669f test-shader: guard GLES2 specific changes with COGL_HAS_GLES2
Previously we were using an internal only HAVE_COGL_GLES2 define to
guard GLES 2 specific changes so for instance the precision modifiers
weren't being emitted in the shader source.

http://bugzilla.o-hand.com/show_bug.cgi?id=2178
2010-06-22 11:35:29 +01:00
Robert Bragg
bf9d5f3949 build: distinguish CLUTTER_WINSYS and CLUTTER_SONAME_INFIX
This adds a separate variable name "CLUTTER_SONAME_INFIX" to define the
infix for the clutter library that gets linked. Currently the WINSYS
corresponds to the directory we enter when building to compile the
window system and input support, but it is desirable to be able to
define multiple flavours that use the same WINSYS but should result in
different library names.

For example we are planning to combine the eglx and eglnative window
systems into one "egl" winsys but we will need to preserve the current
library names for the eglx and eglnative flavours.
2010-06-18 17:38:40 +01:00
Emmanuele Bassi
0411ba7d32 actor: Parse actions, constraints and effects members
ClutterActor should allow attaching actions, constraints and effects
just like it allows behaviours, e.g.:

  {
    ...
    "constraints" : [
      {
        "type" : "ClutterAlignConstraint",
        "source" : "stage",
        "align-axis" : "x-axis",
        "factor" : 0.5
      },
      {
        "type" : "ClutterAlignConstraint",
        "source" : "stage",
        "align-axis" : "y-axis",
        "factor" : 0.5
      }
    ],
    ...
  }

or:

  {
    ...
    "actions" : [
      {
        "type" : "ClutterDragAction",
        "signals" : [
          { "name" : "drag-end", "handler" : "on_drag_end" }
        ]
      }
    ],
    ...
  }

In order to do so, we use the Scriptable interface implementation and
add three new custom properties accepting an array; then we parse each
member of the array as a new object.
2010-06-17 17:35:00 +01:00
Emmanuele Bassi
2d99f77e3b cairo-texture: Disable :sync-size
The :sync-size property of ClutterTexture should be set to FALSE by
default by ClutterCairoTexture. The preferred size of the
ClutterCairoTexture is already the size of the internal Cairo surface,
and we override the preferred width/height getters to that effect.

The :sync-size property is also responsible of changing the size of
the Texture actor when changing the texture handle - but since we
encourage that to happen during the CairoTexture allocation, we get a
queue_relayout() invocation (and a warning) when we change the size
of the Cairo image surface.

Since GObject doesn't make it easy to override the default value of the
:sync-size property in sub-classes, we should simply call the setter
function during the ClutterCairoTexture instance initialization.

We should also change one of the interactive tests using a CairoTexture
to rebuild the contents of the actor in response to an allocation.
2010-06-16 13:58:41 +01:00
Emmanuele Bassi
5382e8722b Split out the ignored test files 2010-06-15 16:53:41 +01:00
Robert Bragg
c434f1fc48 material: Make CoglMaterial responsible for depth state
This redirects the legacy depth testing APIs through CoglMaterial and
adds a new experimental cogl_material_ API for handling the depth
testing state.

This adds the following new functions:
cogl_material_set_depth_test_enabled
cogl_material_get_depth_test_enabled
cogl_material_set_depth_writing_enabled
cogl_material_get_depth_writing_enabled
cogl_material_set_depth_test_function
cogl_material_get_depth_test_function
cogl_material_set_depth_range
cogl_material_get_depth_range

As with other experimental Cogl API you need to define
COGL_ENABLE_EXPERIMENTAL_API to access them and their stability isn't
yet guaranteed.
2010-06-15 15:26:28 +01:00
Øyvind Kolås
66de8656e9 test-state: move press/release callbacks to stage avoiding grab 2010-06-14 15:49:20 +01:00
Emmanuele Bassi
f97d16cd2d drag-action: Remove the press event button
Both ::drag-begin and ::drag-end have a "button" argument - even though
we assume internally, and externally, that dragging can only be the
result of a primary button operation.
2010-06-12 17:45:54 +01:00
Emmanuele Bassi
44f300b3a2 effect: Add PageTurnEffect
A simple deformation effect that simulates a page curl.

Ported from MxDeformPageTurn inside the Mx toolkit, written by
Chris Lord.
2010-06-10 18:40:29 +01:00
Robert Bragg
4f0a4b8521 test-cogl-tex-foreign: save and restore GL state correctly
This test breaks out into raw OpenGL to create a foreign texture so it
needs to be careful not to trample on any state that may be cached by
Cogl internally.
2010-06-09 15:19:31 +01:00
Robert Bragg
3907825d05 test-cogl-texture-rectangle: save restore GL state correctly
This test breaks out into raw OpenGL to create a RECTANGLE texture so it
needs to be careful not to trample on any state that may be cached by
Cogl internally.
2010-06-09 15:19:31 +01:00
Neil Roberts
037f7a29d1 test-cogl-texture-rectangle: Fix the size allocated for reading data
The test was only allocating enough space for 256 rows of pixels but
it was then reading 384 so it would randomly fail.
2010-06-09 12:19:55 +01:00
Emmanuele Bassi
00675f42aa texture-async: Fix path fallback code
And error out in case of load failure.
2010-06-08 11:19:28 +01:00
Emmanuele Bassi
4c22f122e1 script: Support layout manager properties
Layout properties work similarly to child properties, with the added
headache that they require the 3-tuple:

  ( layout manager, container, actor )

to be valid in order to be inspected, parsed and applied. This means
using the newly added back-pointer from the container to the layout
manager and then rejigging a bit how the ScriptParser handles the
unresolved properties.

Similarly to the child properties, which use the "child::" prefix, the
layout manager properties use the "layout::" prefix and are defined with
the child of a container holding a layout manager.
2010-06-07 22:45:34 +01:00
Emmanuele Bassi
8583986e16 blur-effect: Fix loop unrolling
The box blur shader was not sampling all the points for producing the
desired effect.
2010-06-07 15:45:24 +01:00
Robert Bragg
457faaffb7 conform: Adds a test-cogl-object conformance test
This tests the new cogl_object_get/set_user_data API
2010-06-04 14:44:15 +01:00
Robert Bragg
eca2634050 cogl-path: Renames cogl_path_get/set cogl_get/set_path
These aren't path methods so aren't consistent with the
cogl_object_method naming style we are aiming for.
2010-06-04 14:44:15 +01:00
Emmanuele Bassi
781a413362 test-drag: Add desaturation effect
Use a desaturation effect on the drag handle.
2010-06-04 10:16:51 +01:00
Emmanuele Bassi
aef2f805a6 effects: Fix stacking of offscreen-based effects
Stacking multiple effects sub-classing ClutterOffscreenEffect requires
a small fix in the code that computes the screen coordinates of the
actor to position the FBO correctly with regards to the stage.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
8ef4d9fe21 actor: Add "effects" to the animatable metas
Since ClutterEffect is an ActorMeta it should be possible to animate the
properties of named effects using the @effects syntax, just like it
happens for actions and constraints.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
73a773d37a effect: Add DesaturateEffect
A simple shader-based effect that desaturates an actor and its contents
based on a controllable factor.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
a86f1b45bb Add the ClutterEffect abstract class
ClutterEffect is an abstract class that should be used to apply effects
on generic actors.

The ClutterEffect class just defines what an effect should implement; it
could be defined as an interface, but we might want to add some default
behavior dependent on the internal state at a later point.

The effect API applies to any actor, so we need to provide a way to
assign an effect to an actor, and let ClutterActor call the Effect
methods during the paint sequence.

Once an effect is attached to an actor we will perform the paint in this
order:

  • Effect::pre_paint()
  • Actor::paint signal emission
  • Effect::post_paint()

Since an effect might collide with the Shader class, we either allow a
shader or an effect for the time being.
2010-06-03 14:10:55 +01:00
Damien Lespiau
3161e92818 analysis: Make all function declarations be protoypes
It's valid C to declare a function omitting it prototype, but it seems
to be a good practise to always declare a function with its
corresponding prototype.
2010-06-01 12:08:18 +01:00
Damien Lespiau
83b7801e49 analysis: Fix the "key-press-event" callback signature
We were returning FALSE in a function declared as returning a gpointer.
Turns out that the function should return a gboolea instead.
2010-06-01 12:08:18 +01:00
Damien Lespiau
ec59af290c analysis: None used in pointer context
While this is totally fine (None is 0L and, in the pointer context, will
be converted in the right internal NULL representation, which could be a
value with some bits to 1), I believe it's clearer to use NULL instead
of None when we talk about pointers.
2010-06-01 12:08:18 +01:00
Robert Bragg
589c8d9579 [texture] Support picking textures according to their alpha channel
This adds a boolean "pick-with-alpha" property to ClutterTexture and when
true, it will use the textures alpha channel to define the actors shape when
picking.

Users should be aware that it's a bit more expensive to pick textures like
this (so probably best not to blindly enable it on *all* your textures)
since it implies rasterizing the texture during picking whereas we would
otherwise just send a solid filled quad to the GPU.  It will also interrupt
the internal batching of geometry for pick renders which can otherwise often
be done in a single draw call.
2010-05-28 16:07:17 +01:00
Emmanuele Bassi
dfe6eb1e51 test-scrolling: Use a better looking bounce easing 2010-05-27 16:33:01 +01:00
Emmanuele Bassi
aab411bde4 test-scrolling: Animate intermediate positions
Animating intermediate positions in the viewport panning is a neat
effect.
2010-05-27 12:32:45 +01:00
Emmanuele Bassi
346ebce573 actor: Add accessors pair for :clip-to-allocation
We should have an accessors pair for the :clip-to-allocation property,
to avoid going through the generic GObject accessors.
2010-05-26 16:09:47 +01:00
Emmanuele Bassi
6ea56f1160 Add a scrolling interactive example
We can use a container with :clip-to-allocation set to TRUE and a
DragAction to create a panning viewport.
2010-05-26 15:58:15 +01:00
Emmanuele Bassi
823251c159 Use ClickAction in test-animation
Instead of using ::button-press-event.
2010-05-26 14:18:19 +01:00
Emmanuele Bassi
728e2d8071 drag: Add a default drag-motion behaviour
The DragAction should, by default, drag the actor to which it has been
applied, instead of delegating what to do to the developer. If custom
code need to override it, g_signal_stop_emission_by_name() can be called
to stop the default handler to ever running.
2010-05-25 11:01:46 +01:00
Øyvind Kolås
8f0b70a9ee state: replaced test with a more complex one 2010-05-24 16:29:04 +01:00
Neil Roberts
70abe3dd8a test-cogl-materials: Test invalid layers with a constant color
This adds a test using a layer with no texture but that replaces the
fragment color with the layer constant. This currently causes the test
to fail.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Neil Roberts
ff7ce2c5b2 test-cogl-materials: Run the 'all layers' test with different prims
The drawing code from test_invalid_texture_layers which draws a
rectangle, a polygon and a vertex buffer has been split out to
separate function. test_using_all_layers now also uses this so that it
will also test the other two primitives. This causes the test to fail
when all of the layers are drawn using a vertex buffer.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Emmanuele Bassi
382bd394b9 Merge branch 'wip/state-machine'
* wip/state-machine:
  Do not use wildcards in test-state
  script: Implement State deserialization
  state: added a "target-state" property
  state: documented data structures
  Add State interactive tests to the ignore file
  state: Documentation and introspection annotation fixes
  state: Minor coding style fixes
  state: Clean up the header's documentation
  state: Constify StateKey accessors
  Do not include clutter.h from a Clutter header file
  state-machine: made clutter_state_change take a boolean animate argument
  state-machine: use clutter_timeline_get_progress
  state-machine: add completed signal
  state machine: added state machine

Conflicts:
	.gitignore
2010-05-24 10:42:03 +01:00
Emmanuele Bassi
9fcbb274e0 Do not use wildcards in test-state
Use named states, like in a real case.
2010-05-21 14:22:56 +01:00
Emmanuele Bassi
6ca425679e script: Implement State deserialization
It should be possible to describe ClutterState transitions using
ClutterScript in a similar way as ClutterAnimator.
2010-05-21 14:13:14 +01:00
Emmanuele Bassi
5e3dc55666 Merge branch 'wip/constraints'
* wip/constraints: (24 commits)
  Add the Cogl API reference to the fixxref extra directories
  Document the internal MetaGroup class
  Remove the construct-only flag from ActorMeta:name
  doc: Remove gtk-doc annotations from the json-glib copy
  doc: Fix parameter documentation
  Add named modifiers for Action and Constraint
  Remove a redundant animation
  Set the stage resizable in test-constraints
  Use a 9 grid for the constraints test
  Miscellaneous documentation fixes
  docs: Document animating action and constraint properties
  docs: Document BindConstraint and AlignConstraint
  constraint: Rename BindConstraint:bind-axis
  constraints: Add AlignConstraint
  tests: Add a constraints interactive test
  constraint: Add BindConstraint
  actor: Implement Animatable
  animation: Use the new Animatable API for custom properties
  animatable: Add custom properties to Animatable
  constraint: Add ClutterConstraint base class
  ...

Conflicts:
	configure.ac
2010-05-21 10:55:09 +01:00
Øyvind Kolås
1dc8c0ff05 state-machine: made clutter_state_change take a boolean animate argument
Most of the time this will be TRUE, pass FALSE to change to the target
state immediately.
2010-05-20 16:24:29 +01:00
Øyvind Kolås
8761b279a7 state-machine: add completed signal
Added a completed signal to the animator
2010-05-20 16:24:29 +01:00
Øyvind Kolås
fcdc3a8989 state machine: added state machine 2010-05-20 16:24:29 +01:00
Emmanuele Bassi
7ce2693944 Add named modifiers for Action and Constraint
The ClutterActor API should have modifier methods for adding, removing
and retrieving Actions and Constraints using the ClutterActorMeta:name
property - mostly, for convenience.
2010-05-20 11:19:51 +01:00
Emmanuele Bassi
4dc91339c3 Remove a redundant animation 2010-05-19 18:23:29 +01:00
Emmanuele Bassi
86a773536f Set the stage resizable in test-constraints
To demonstrate that constraints can be used to reposition actors in a
resizable stage, set the :user-resizable property to TRUE, and spend the
next 15 minutes playing with the stage size.
2010-05-19 18:20:27 +01:00
Emmanuele Bassi
5d1b18669b Use a 9 grid for the constraints test
Let's complicate the interactive constraints test a little bit by adding
more actors and animating two constraints at a time.
2010-05-19 18:17:49 +01:00
Emmanuele Bassi
e9b93d5676 constraint: Rename BindConstraint:bind-axis
We're not binding an axis: we're really binding a coordinate of an actor
to the coordinate of another one.
2010-05-19 14:34:18 +01:00
Emmanuele Bassi
f857457b9d constraints: Add AlignConstraint
AlignConstraint is a simple constraint that keeps an actor's position
aligned to the width or height of another actor, multiplied by an
alignment factor.
2010-05-19 13:02:43 +01:00
Emmanuele Bassi
56e8e7d62f tests: Add a constraints interactive test
Show how to use constraints and how to animate them.
2010-05-19 12:28:35 +01:00
Neil Roberts
871683abd3 test-cogl-materials: Fix compilation under GLES 2
GLES 2 doesn't have GL_MAX_TEXTURE_UNITS. Instead the cogl backend
uses GL_MAX_TEXTURE_IMAGE_UNITS with a maximum limit of 16. The same
restriction is now used in the test.
2010-05-18 16:11:58 +01:00
Emmanuele Bassi
4fd74e71e6 action: Add DragAction, an action implementing drag capabilities
DragAction is an Action sub-class that provides dragging capabilities to
any actor. DragAction has:

  • drag-begin, drag-motion and drag-end signals, relaying the event
    information like coordinates, button and modifiers to user code;

  • drag-threshold property, for delaying the drag start by a given
    amount of pixels;

  • drag-handle property, to allow using other actors as the drag
    handle.

  • drag-axis property, to allow constraining the dragging to a specific
    axis.

An interactive test demonstrating the various features is also provided.
2010-05-17 16:42:11 +01:00
Neil Roberts
a12a2e591b Add a conformance test for ClutterCairoTexture
This adds a simple test for ClutterCairoTexture that draws two
rectangles to the cairo surface in an idle callback and then verifies
that they appeared at the right colours in the paint callback. If that
succeeds then the second time the idle callback is invoked it will
replace one of the rectangles with a sub region update and the
following paint callback will again verify the rectangles.
2010-05-11 15:57:12 +01:00
Robert Bragg
6228082e14 conform: Make gtester run a list of wrappers
Instead of asking gtester to run ./test-conformance directly we now tell
it to run a list of wrapper scripts. This results in each test being
spawned in a separate process avoiding leakage of state between tests
which has been a big problem with the conformance tests for quite a
while now.
2010-05-07 17:17:59 +01:00
Neil Roberts
0120abe5b0 test-cogl-multitexture: Set linear filters on the two textures
Otherwise it seems that rounding errors will cause the fragments at
the edge of the quad to blend with neighbouring quarters of the
texture which cause the test to fail.
2010-05-07 17:06:01 +01:00
Neil Roberts
21117bb7a9 test-conform-common: Disconnect all paint handlers on the stage
A few of the tests connected to the paint signal but never
disconnected it. Most of these handlers had a call to g_main_quit in
them which meant that it could sometimes cause subsequent tests to
exit after the first frame is painted. Most of the tests don't
validate any of the results until after a couple of frames have been
rendered so this ended up skipping out the test entirely.

To workaround this the test setup function now disconnects all
handlers for the paint signal on the default stage before the test is
run.
2010-05-06 14:21:53 +01:00
Neil Roberts
61ae7c6df7 test-cogl-readpixels: Reset the viewport and matrices
The on_paint function for test-cogl-readpixels tries to temporarily
set the projection, modelview and viewport to its own values. However
it was never restoring the saved values so it could affect the results
of subsequent tests.
2010-05-06 14:18:32 +01:00
Neil Roberts
b9c7051484 test-cogl-path: Initialise state.frame
state.frame was left unitialized so it would be left to happenstance
which of the first three frames would be used for validating the test.
2010-05-06 14:16:33 +01:00
Neil Roberts
a3bc4a6009 test-cogl-materials: Add a test using the maximum number of layers
This adds a test which creates a material using the maximum number of
layers. All of the layers are assigned a white texture except the last
which is set to red. The default combine mode is used for all of the
layers so the final fragment should end up red.

Currently Cogl doesn't provide a way to query the maximum number of
layers so it just uses glGetIntegerv instead. This might cause
problems on GLES 2 because that adds additional restrictions on the
number of layers.

http://bugzilla.openedhand.com/show_bug.cgi?id=2064
2010-04-29 12:15:06 +01:00
Neil Roberts
fddd316986 test-cogl-path: Test sub paths and intersections
This changes the original tests so that it splits the original path
into two sub paths. When adding a new block to the copied path it also
adds another sub path. This further stresses the path copying
mechanism and exposes a bug.

It also tests intersections by drawing a self-intersecting path and a
path with two sub-paths that overlap. Where the path overlaps it
should be inverted.
2010-04-21 18:58:18 +01:00
Neil Roberts
08a4995383 tests: Add a conformance test for the wrap modes of a cogl material
This renders a texture using different combinations of wrap modes for
the s and t coordinates and then verifies that the expected wrapping
is acheived. The texture is drawn using rectangles, polygons and
vbos. There is also code to test a rectangle using an atlased texture
(which should test the manual repeating) however the validation for
this is currently disabled because it doesn't work.

http://bugzilla.openedhand.com/show_bug.cgi?id=2063
2010-04-12 15:44:23 +01:00
Emmanuele Bassi
6583f8bb49 tests: Fix test-script.json
A trailing comma is breaking the validity of test-script.json
2010-04-09 18:28:37 +01:00
Neil Roberts
10b16b4b7e Add a test case for cogl_path
This tests various paths drawing rectangles and verifies that the
expected pixels are filled in. Some of the paths are drawn by copying
an existing path and modifying it which should test the copy-on-write
code.
2010-04-08 19:54:20 +01:00
Robert Bragg
d2d890a33e test-cogl-offscreen: Setup a clutter style modelview/projection
This updates test-cogl-offscreen to give an example of setting up a
CoglFramebuffer with a Clutter style 2D coordinate system with (0,0) top
left and (framebuffer_width, framebuffer_height) bottom right.
2010-04-06 09:26:10 +01:00
Neil Roberts
fdf608af4c test-cogl-tex-polygon: Actually use the material it creates
test-cogl-tex-polygon creates a separate material so that it can set
the texture filters. However in the paint functions that use
cogl_polygon it was calling cogl_set_source_texture which replaces the
material and ends up always using GL_LINEAR. This patch makes the
paint functions assume the correct source is set up instead of trying
to select a new source.
2010-03-31 19:03:24 +01:00