Commit Graph

6325 Commits

Author SHA1 Message Date
Mario Blättermann
ac859baf7b [l10n] Updated German translation 2011-07-15 21:21:54 +02:00
Emmanuele Bassi
bc1c3e003d x11/event: Avoid compiler warnings with HAVE_XGE undefined 2011-07-15 16:08:38 +01:00
Emmanuele Bassi
2dc69dc63d build: Escape AC_DEFINE arguments 2011-07-15 16:02:19 +01:00
Emmanuele Bassi
538559391c actor: Plug a leak in an error path
If the meta for the animation property is not found, the name of the
property to look for is still from the token, and we need to free the
memory allocated for it.
2011-07-15 15:53:55 +01:00
Carlos Garnacho
075a4ed86c x11: Improve XGenericEventCookie data allocation
https://bugzilla.gnome.org/show_bug.cgi?id=654656

Clutter may be used together with GTK+, which indirectly may use
XInput2 too, so the cookie data must persist when both are handling
events.

What happens now in a nutshell is, Clutter is only guaranteed to allocate
the cookie itself after XNextEvent(), and only frees the cookie if its
XGetEventData() call allocated the cookie data.

The X[Get|Free]EventData() calls happen now in clutter-event-x11.c as
hypothetically different event translators could also handle other set
of X Generic Events, or other libraries handling events for that matter.
2011-07-15 13:46:33 +02:00
Robert Bragg
c6a0427c69 pick: Use Cogl API not GL API to disable dithering
When picking we need to disable dithering to be sure that the hardware
will not modify the colors we use as actor identifiers. Clutter was
manually calling glEnable/Disable GL_DITHER to handle this, but that was
a layering violation since Cogl is intended to handle all interactions
with OpenGL. Since we are now striving for GL vs GLES to be a runtime
choice we need to remove this last direct usage of GL from Clutter so it
doesn't have to be linked with GL at build time.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-07-14 13:54:16 +01:00
Robert Bragg
3183240fef Provide stable paint-boxes for fixed sized actors
This updates _clutter_paint_volume_get_stage_paint_box to try and
calculate more stable paint-box sizes for fixed sized paint-volumes by
not basing the size on the volume's sub-pixel position.

So the aim is that for a given rectangle defined with floating point
coordinates we want to determine a stable quantized size in pixels that
doesn't vary due to the original box's sub-pixel position.

The reason this is important is because effects will use this API to
determine the size of offscreen framebuffers and so for a fixed-size
object that may be animated across the screen we want to make sure that
the stage paint-box has an equally stable size so that effects aren't
made to continuously re-allocate a corresponding fbo.

The other thing we consider is that the calculation of this box is
subject to floating point precision issues that might be slightly
different to the precision issues involved with actually painting the
actor, which might result in painting slightly leaking outside the
user's calculated paint-volume. This patch now adds padding to consider
this too.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-14 13:54:12 +01:00
Robert Bragg
df751a8a25 actor: improve rounding in get_allocation_geometry
Instead of relying on C to round the floating point allocation to
integers by flooring the values we now use CLUTTER_NEARBYINT to round
the allocation's position and size to the nearest integers instead. Using
floor leads to rather unstable rounding for the width and height when
there may be tiny fluctuations in the floating point width/height.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-14 13:54:09 +01:00
Robert Bragg
32487af55b Adds a CLUTTER_NEARBYINT macro for float rounding
This is a replacement for the nearbyint function which always rounds to
the nearest integer. nearbyint is a C99 function so it might not always
be available but also it seems in glibc it is defined as a function call
so this macro could end up faster anyway. We can't just add 0.5 because
it will break for negative numbers.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-14 13:54:05 +01:00
Robert Bragg
ad234b303c paint-volume: don't round paint-volume from allocation
The implementation of _clutter_actor_set_default_paint_volume which
simply uses the actor's allocation to determine a paint-volume was
needlessly using the allocation rounded to integers by internally using
clutter_actor_get_allocation_geometry instead of
clutter_actor_get_allocation_box. This was introducing a lot of
instability into the paint-volume due to the way rounding was done.

The code has now been updated to use clutter_actor_get_allocation_box
so we are dealing with the floating point allocation instead.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-14 13:54:01 +01:00
Tomeu Vizoso
01cf70594d Make sure the gesture is cancelled even if we miss the release event 2011-07-14 13:11:12 +02:00
Tomeu Vizoso
439c7e6ee7 Remove unneeded class closure 2011-07-14 11:46:12 +02:00
Emmanuele Bassi
18b3da95ef osx: Code style cleanups 2011-07-13 19:33:11 +01:00
Tomeu Vizoso
c8e3db105c Add default closures for the signals in ClutterGestureAction
Also make sure we cancel the gesture as soon as we know we have to
2011-07-13 19:15:20 +02:00
Dinh Bowman
48426c28bf Fixed typo of bidng to bind
https://bugzilla.gnome.org/show_bug.cgi?id=654103
2011-07-13 15:19:22 +01:00
Emmanuele Bassi
f45b12dac4 build: Unescape conditionally defined defaults in AS_HELP_STRING
AS_HELP_STRING() escapes everything, so m4 doesn't have a chance to run
expansions.
2011-07-13 14:49:55 +01:00
Emmanuele Bassi
ab89f9b9e8 build: Detect the appropriate default flavour
If we're building on/for Windows, set 'win32' as the default flavour; if
we're building on OS X, set 'osx' as the default flavour. For everything
else, use 'glx'.
2011-07-13 14:27:39 +01:00
Emmanuele Bassi
9a3b97b55e Revert "build: Detect the appropriate default flavour"
Ouch, butterfingers and git commit -a.

This reverts commit 81e8c8dec9.
2011-07-13 14:26:05 +01:00
Emmanuele Bassi
d67bc235a4 build: The OSX backend is not experimental any more
The OSX backend is actively developed, and tested, so we can drop the
experimental flag.
2011-07-13 14:22:14 +01:00
Emmanuele Bassi
81e8c8dec9 build: Detect the appropriate default flavour
If we're building on/for Windows, set 'win32' as the default flavour; if
we're building on OS X, set 'osx' as the default flavour. For everything
else, use 'glx'.
2011-07-13 14:20:47 +01:00
Neil Roberts
a72237b876 clutter-stage: Add clutter_stage_get_redraw_clip_bounds
This adds a public function to get the bounds of the current clipped
redraw on a stage. This should only be called while the stage is being
painted. The function diverts to a virtual function on the
ClutterStageWindow implementation. If the function isn't implemented
or it returns FALSE then the entire stage is reported. The clip bounds
are in integer pixel coordinates in the stage's coordinate space.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2421
2011-07-13 13:54:50 +01:00
Damien Lespiau
25a7435a86 uprof: Add the units in the name of the "Per Frame" timer attribute
So it shows up in the profile report. Take the opportunity to write a
better long description for the attribute.

https://bugzilla.gnome.org/show_bug.cgi?id=654363
2011-07-12 10:57:18 +01:00
Neil Roberts
fa336ab57f test-cogl-materials: Use glGetString to determine cogl driver
Rather than using the #ifdefs and assuming that only one Cogl driver
is compiled in (which is no longer true), the test now calls
glGetString to check the GL_VERSION. This is kind of a hack but the
test is already calling GL functions directly anyway.
2011-07-11 17:21:52 +01:00
Neil Roberts
2bb4c2c6cb test-cogl-materials: Remove a redundant comment
test-cogl-materials had a weird comment about glReadPixels using
inverted coordinates but the test now uses cogl_read_pixels instead of
glReadPixels so it is irrelevant.
2011-07-11 17:21:52 +01:00
Robert Bragg
ab6be41ea0 build: update cogl_onscreen_x11 syms to cogl_x11_onscreen
Cogl recently renamed symbols with the form
cogl_onscreen_<platform>_blah to be consistent with other platform
specific APIs so they are now named like cogl_<platform>_onscreen_blah.
This makes the corresponding change to clutter.
2011-07-11 16:59:26 +01:00
Robert Bragg
d182d5a171 backend-cogl: update _get_egl_context symbol name
Cogl changed has changed the name of cogl_context_egl_get_egl_context to
cogl_egl_context_get_egl_context to be consistent with other platform
specific symbols.
2011-07-11 16:59:26 +01:00
Robert Bragg
71d0872b76 don't call cogl_set_default_context since it's been removed
cogl_set_default_context has been removed from Cogl so this updates
Clutter in-line with that change.
2011-07-11 16:59:26 +01:00
Robert Bragg
62ae252c59 build: depend on cogl-1.7.3 development version
Since some experimental API in Cogl that Clutter uses has changed this
bumps our dependency up to 1.7.3 before landing the corresponding build
fixes for clutter to bring it in line with the Cogl changes.
2011-07-11 16:57:29 +01:00
Damien Lespiau
c17ddfd6a9 uprof: Rename timers to remove the EGL specific bits
Cogl abstracts the winsys, Remove the egl prefix from the timer names.

https://bugzilla.gnome.org/show_bug.cgi?id=654361
2011-07-11 01:53:53 +01:00
Piotr Drąg
a9ef7dd812 Updated POTFILES.in 2011-07-10 14:37:18 +02:00
Emmanuele Bassi
5d10a7141c text: Make sure that the selection box is big enough
Do not use integers to store the result of the PANGO_UNITS scaling to
avoid rounding issues with the default C rules. We should use cielf()
instead.
2011-07-10 10:24:40 +01:00
Emmanuele Bassi
f6cdeb9858 osx: Fix a compiler warning
No declaration after statement.
2011-07-10 10:12:08 +01:00
Emmanuele Bassi
73b043630d conform/pick: Print debug spew only if verbosity is toggled 2011-07-08 12:12:43 +01:00
Emmanuele Bassi
96440acffe texture: Deprecate the new_from_actor() function
Now that we have proper offscreen and shader handling using the
ClutterEffect API, we can finally deprecate this hard to bind, easy
to break function.
2011-07-08 12:08:19 +01:00
Emmanuele Bassi
e677ebc3e8 Deprecate ClutterScore
The class is of dubious utility, now that we have a complex animation
API in ClutterAnimator and ClutterState, as opposed to a simple one
in ClutterBehaviour. The Score API also suffers from some naïve design
issues that made it far less useful than intended.
2011-07-08 12:01:08 +01:00
Neil Roberts
7115c54fda test-cogl-materials: Add a simple test for ref-counting copies
This adds a simple test which creates a material and a copy of
it. Both materials are then immediately unref'd. The test checks
whether the materials were actually freed by registering some user
data with a destroy callback. This should catch a bug that Cogl had
where it add an extra reference to the parent when a pipeline is
copied.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2011-07-07 02:08:12 +01:00
Philippe Normand
eb28d16300 a11y: cally-text get_offset_at_point implementation
See http://bugzilla.clutter-project.org/show_bug.cgi?id=1733
2011-07-06 17:05:49 +02:00
Philippe Normand
7565fcaab0 a11y: cally-text get_character_extents implementation
See http://bugzilla.clutter-project.org/show_bug.cgi?id=1733
2011-07-06 16:56:30 +02:00
Philippe Normand
61ea64c8c1 a11y: expose _cally_actor_get_top_level_origin in cally-actor-private
As this function is needed for atktext get_character_extents and
get_offset_at_point implementations.
2011-07-06 16:55:55 +02:00
Philippe Normand
ae0aa9e4cf a11y: get_default_attributes implementation on cally-text
See http://bugzilla.clutter-project.org/show_bug.cgi?id=1733
2011-07-06 16:51:49 +02:00
Philippe Normand
6812ed7d3a a11y: cally-atktext-example cleanups
Added an early return in test_atk_text().
Fixed a unichar conversion
Print the run_attributes too.
2011-07-06 16:45:36 +02:00
Philippe Normand
11efaf8297 a11y: use actor color if no fgcolor found in pango attributes 2011-07-06 16:44:40 +02:00
Philippe Normand
49d4317420 a11y: factor some PangoAttributes->AtkTextAttributes mappings
That code can then be used by get_run_attributes and
get_default_attributes implementations.
2011-07-06 16:34:36 +02:00
Alejandro Piñeiro
7e9ee85c7d [a11y] Exposing via ATK the proper toolkit name and version 2011-07-06 14:25:02 +02:00
Neil Roberts
bd3762b719 clutter-actor: Don't apply shaders during picking
Commit 0ede622f51 inadvertently made it so that shaders are applied
during picking. This was making test-shader fail to respond to clicks.

The commit also makes it so that culling is applied during
picking. Presumably this is also unintentional because the commit
message does not mention it. However I think it may make sense to do
culling during picking so it might as well stay that way.

https://bugzilla.gnome.org/show_bug.cgi?id=653959
2011-07-05 13:30:42 +01:00
Emmanuele Bassi
805d27fb0d Post-release version bump to 1.7.5 2011-07-04 22:28:30 +01:00
Emmanuele Bassi
79f21a9b50 Release Clutter 1.7.4 (snapshot) 2011-07-04 22:14:06 +01:00
Emmanuele Bassi
2fc8fa82f0 build: Fix up the tarball target used when releasing 2011-07-04 22:13:23 +01:00
Emmanuele Bassi
c1e113c89a build: Clean up the cally test Makefile.am
Use global target variables to avoid copy/pasting the same values in
every single binary target.
2011-07-04 18:13:25 +01:00
Øyvind Kolås
aa05b66a01 tests: Add performance tracking framework
This adds a performance tracking framework that can run a set of tests over
specified git revisions. The ruby script for generating the reports comes from
similar performance tracking in GEGL. The framework permits evaluating new
tests against older version of clutter.

The tests themselves go through a few hoops for disabling framerate limiting in
both mesa and clutter.

When running make check the tests will be run and lines of the form:

@ test-state: 40.51 fps

will be left in the output, a script can scrape these lines out of a build log
on a buildbot to in other ways track performance.
2011-07-04 17:27:48 +01:00