Commit Graph

62 Commits

Author SHA1 Message Date
Neil Roberts
82d43ffe64 Bug 1189 - Backface culling
* clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon)
	(_cogl_texture_quad_sw, _cogl_texture_quad_hw):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_polygon)
	(_cogl_texture_quad_sw, _cogl_texture_quad_hw): Enable backface
	culling in GL if it is requested.

	* clutter/cogl/gles/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw):
	* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw): Reorder the
	vertices so that they are counter-clockwise.

	* clutter/cogl/gles/cogl-context.h (CoglContext): 
	* clutter/cogl/gl/cogl-context.h (CoglContext): Added a flag to
	store whether backface culling is currently enabled.

	* clutter/cogl/gles/cogl.c (cogl_enable_backface_culling): 
	* clutter/cogl/gl/cogl.c (cogl_enable_backface_culling): New
	function

	* doc/reference/cogl/cogl-sections.txt: Add
	cogl_enable_backface_culling
2008-10-27 14:36:52 +00:00
Neil Roberts
e43b7ddd3d Bug 1196 - Texture border drawing problems
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_upload_subregion_to_gl)
	(_cogl_texture_upload_to_gl):

	* clutter/cogl/gles/cogl-texture.c (_cogl_texture_upload_to_gl)
	(_cogl_texture_upload_subregion_to_gl):
	
	When uploading data to a sliced texture, fill the waste pixels
	with copies of the edge of the real texture data. Otherwise the
	value of the waste pixels are undefined so it will show artifacts
	when the texture is scaled with GL_LINEAR and the pixels are
	blended in.
2008-10-27 12:39:22 +00:00
Neil Roberts
96c1a8543d Bug 1043 - COGL calls glTexSubImage2D() with out-of-bounds
values (SIGSEGV)

	* clutter/cogl/gl/cogl-texture.c
	(_cogl_texture_upload_subregion_to_gl): When iterating over the
	slices, discard ones that don't intersect immediatly otherwise it
	will call glTexSubImage2D with a negative width/height and then
	move the source position incorrectly. Thanks to Gwenole
	Beauchesne.
2008-10-20 15:54:17 +00:00
Neil Roberts
50a248764c Bug 1048 - SIGFPE in cogl_texture_set_region() with nvidia
* clutter/cogl/gl/cogl-texture.c (cogl_texture_set_region):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_set_region):
	Don't attempt to upload any data if the width or height of the
	subregion is zero. Thanks to Gwenole Beauchesne.
2008-09-18 13:16:15 +00:00
Emmanuele Bassi
d9b657bdfc 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 982 - __COGL_GET_CONTEXT MS compiler issue (Haakon Sporsheim)

	* clutter/cogl/common/cogl-handle.h:
	* clutter/cogl/common/cogl-primitives.c: Remove C99-isms.

	* clutter/cogl/gl/cogl-fbo.c:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c: Ditto as above.

	* clutter/cogl/gles/cogl-fbo.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl-texture.c: Ditto as above.
2008-06-23 11:01:30 +00:00
Matthew Allum
6fe23fefe9 Revert miscommit of unfinished cogl changes in r2920 2008-06-14 22:07:23 +00:00
Matthew Allum
04bf04db4d 2008-06-14 Matthew Allum <mallum@openedhand.com>
* README:
        Make needed GL version 1.4, note GLES2 support, add some notes
        for COGL.
2008-06-13 23:03:45 +00:00
Matthew Allum
9d8bfaf997 2008-06-06 Matthew Allum <mallum@openedhand.com>
Bug #948 - Remove texture rectangle support

        * clutter/clutter-feature.c:
        * clutter/clutter-feature.h:
        * clutter/clutter-texture.c:
        * clutter/cogl/gl/cogl.c:
* clutter/glx/clutter-glx-texture-pixmap.c:
        Remove support for GL_TEXTURE_RECTANGLE_ARB (now using just regular
        2D textures, with optional npots extension). Simplifys code, + makes
        mipmap & shader support much more sane.
2008-06-06 13:44:22 +00:00
Neil Roberts
f9e43c440b * clutter/cogl/gl/cogl.c (error_string):
* clutter/cogl/gles/cogl.c (error_string): Rename to
	_cogl_error_string and remove the static scoping so that it can be
	called in cogl-texture etc.

	* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_foreign):
	GE(*) can't be used to wrap around calls that use the return
	value.

	* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw, cogl_texture_polygon): Remove GE(*)
	wrapper around calls in the middle of a glBegin/glEnd pair which
	otherwise always generate an error because glGetError can only be
	called outside of the pair.

	* clutter/cogl/gl/cogl-internal.h: Include stdio.h when definig
	COGL_DEBUG and declare a prototype for _cogl_error_string.

	* clutter/cogl/gles/cogl-internal.h: Match GE(*) macro to GL
	version.
2008-05-21 13:20:33 +00:00
Ivan Leben
ef084cfa95 * clutter/cogl/cogl.h.in:
* clutter/cogl/gl(es)/cogl-texture.h:
	* clutter/cogl/gl(es)/cogl-texture.c:
	cogl_texture_new_* functions take a gboolean auto_mipmap argument.
	If TRUE automatic mipmap generation is enabled during the process
	of slice texture object creation.
	(cogl_texture_new_from_foreign:) now allows mipmap min filter
	flags.

	* clutter/clutter-texture.c:
	* clutter/glx/clutter-glx-texture-pixmap.c:
	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-getset.c:
	Pass FALSE for auto_mipmap to cogl_texture_new_*.

	* clutter/pango/pangoclutter-render.c:
	(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
	min filter for nicer glyphs at small scales. As a result test-text
	has gone all beautiful now.
2008-05-07 16:12:54 +00:00
Neil Roberts
19058afe82 Removed COGLhandle and changed shader and program functions to be
wrapped in reference-counted CoglHandles instead.

	* clutter/cogl/gl/cogl-shader.c: 
	* clutter/cogl/gl/cogl-shader.h: 
	* clutter/cogl/gl/cogl-program.c: 
	* clutter/cogl/gl/cogl-program.h: 
	New files to hold the shader and program functions.

	* clutter/cogl/gl/cogl.c: Removed shader and program functions.

	* clutter/cogl/common/cogl-handle.h: New header to define
	COGL_HANDLE_DEFINE which helps build functions to create
	reference-counted handles. This reduces the amount of duplicated
	code.

	* clutter/cogl/gl/cogl-texture.c: 
	* clutter/cogl/gles/cogl-texture.c: 
	* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
	from cogl-handle.h to avoid duplicating some of the common code.

	* clutter/cogl/gles/cogl-defines.h.in: 
	* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle

	* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
	and shaders.

	* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
	initialisers for shader_handles and program_handles.
	(cogl_destroy_context): Added calls to g_array_free for all handle
	arrays.

	* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
	cogl-{program,shader}.{c,h}

	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h

	* clutter/cogl/gles/cogl.c:
	* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
	CoglHandles instead of COGLhandles. cogl_program_destroy and
	cogl_shader_destroy is now replaced with cogl_program_unref and
	cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
	added.

	* clutter/clutter-shader.c: Converted to use CoglHandles for the
	programs and shaders instead of COGLhandles.

	* cogl/cogl-sections.txt: Added cogl_shader_ref,
	cogl_shader_unref, cogl_is_shader, cogl_program_ref,
	cogl_program_unref, cogl_is_program and cogl_is_offscreen.
2008-04-29 16:10:37 +00:00
Neil Roberts
6409b1adeb Merged clutter-ivan branch into trunk.
svn merge \
 https://svn.o-hand.com/repos/clutter/trunk/clutter@2509 \
 https://svn.o-hand.com/repos/clutter/branches/clutter-ivan@HEAD
2008-04-25 13:37:36 +00:00