Commit Graph

79 Commits

Author SHA1 Message Date
Florian Müllner
7fdaf7721c Don't cast free function passed to g_clear_pointer
The function is intentionally provided as macro to not require a
cast. Recently the macro was improved to check that the passed in
pointer matches the free function, so the cast to GDestroyNotify
is now even harmful.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/176
2018-07-31 23:40:01 +02:00
Florian Müllner
c403785d36 Stop using g_type_class_add_private()
It is now deprecated in favor of the G_ADD_PRIVATE() macro (usually
called via G_DEFINE_WITH_PRIVATE()).

https://gitlab.gnome.org/GNOME/mutter/merge_requests/176
2018-07-31 23:40:01 +02:00
Carlos Garnacho
ec8138773a compositor: Do not optimize obscured areas away in paint volumes
This optimization was presumably added before Clutter was able to
invalidate selected regions of an actor. Paint volumes are supposed
to be invariable as long as the actor conditions don't change.
Stacking of other actors shouldn't affect the paint volume, so it's
actually wrong to optimize those areas away here.
2018-07-13 11:42:28 +00:00
Daniel van Vugt
c9c3283540 shaped-texture: Disable mipmapping during animation
This avoids overwhelming the GPU with trying to update mipmaps at a high
rate. Because doing so could easily cause a reduction in the compositor
frame rate and thus actually reduce visual quality.

In the case of a window that is constantly animating in the overview,
this reduces mutter's render time by around 20%-30%.
2018-05-18 16:45:26 +08:00
Jonas Ådahl
5774fcdd80 MetaShapedTexture: Default to y-inverted being true
Normally textures in OpenGL are inverted on the Y axis, and we only
apply our rotation transform when it is not. To make the common case
work as normal, default to assuming textures are Y inverted.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 09:36:51 +08:00
Jonas Ådahl
7c31fb2450 MetaShapedTexture: Add support for setting a custom CoglSnippet
To support special types of buffer types, add support for setting a
CoglSnippet on the shaped texture which will then be added to the
pipeline.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
Jonas Ådahl
41c96921d6 wayland: Add support for EGL_WAYLAND_Y_INVERTED_WL
Add support for inverted Y Wayland buffers. OpenGL textures are by
default inverted, so adding support for EGL_WAYLAND_Y_INVERTED_WL
effectively means adding support for non-inverted, which makes the
MetaShapedTexture apply a transformation when drawing only when querying
EGL_WAYLAND_Y_INVERTED_WL resulted in the response "EGL_FALSE".

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
Jasper St. Pierre
190357c561 surface-actor-x11: Unredirect ARGB32 windows with full opaque regions
We can detect that these windows are already fully opaque, so allow them
to unredirect. Allows unredirecting Totem during video playback, giving
a significant speed boost.
2016-03-21 13:44:44 -07:00
Rui Matos
ca1b4382c0 shaped-texture: Invalidate mask texture when main texture changes size
We currently rely only on MetaWindowActor to update the mask
texture. This isn't good enough since we might get asked to use the
mask (e.g. via meta_shaped_texture_get_image() ) after having a new
texture size but before MetaWindowActor decides to update the mask in
which case we might crash since cogl_texture_new_from_sub_texture()
might fail with an early return such as

Cogl-CRITICAL **: cogl_sub_texture_new: assertion 'sub_x + sub_width
<= next_width' failed

https://bugzilla.gnome.org/show_bug.cgi?id=762639
2016-03-10 15:56:41 +01:00
Jasper St. Pierre
693456b644 shaped-texture: Remove unnecessary copies of the pipeline 2015-07-05 15:01:15 -07:00
Jasper St. Pierre
aacc3d5628 shaped-texture: Repeat edge pixels instead of mirroring the image
While nothing will completely fix X11's artifacts, this tends to look a
bit better, *especially* with mask textures that have black at the
edges (which are most of them).

It's also faster for GPUs to manage.
2015-07-05 15:00:38 -07:00
Jasper St. Pierre
4c6866741d surface-actor-x11: Make sure to set a size when unredirected
When we're unredirected, we don't have a pixmap, and thus our allocation
becomes 0x0. So when events come in, they pass right through our actor,
going to the one underneath in the stack.

Fix this by having a fallback size on the shaped texture actor when
we're unredirected, causing it to always have a valid allocation.

This fixes clicking on stuff in sloppy / mouse mode focus.
2015-06-23 16:30:29 -07:00
Jasper St. Pierre
84baf4e181 shaped-texture: Clean up some internals
These are internal vfuncs, they don't need prechecks.
2015-06-23 16:18:38 -07:00
Owen W. Taylor
17dc5c57dd Use meta_actor_painting_untransformed() for MetaShapedTexture
The old check for using NEAREST by checking clutter_actor_is_in_clone_paint()
and meta_actor_is_untransformed (actor) doesn't work properly since
clutter_actor_is_in_clone_paint() does not look at ancestors of the
actor; it only applies to a direct clone of the actor. Using
meta_actor_painting_untransformed() allows us to check exactly what we
care about rather than using tricky approximations.

https://bugzilla.gnome.org/show_bug.cgi?id=735632
2014-09-03 13:43:40 -04:00
Jasper St. Pierre
b091cbf361 shaped-texture: Don't set a small minimum size
The shaped-texture is effectively fixed size. It doesn't make sense to
have less allocation than requested.
2014-08-27 10:00:19 -04:00
Jasper St. Pierre
a6fcda69ac shaped-texture: Remove the use of MetaWindowActor internals
I want to make this class an independent helper.
2014-08-27 10:00:19 -04:00
Jasper St. Pierre
6526118d9f shaped-texture: Fix a typo in a comment 2014-08-25 10:52:07 -04:00
Jasper St. Pierre
c15b3b4a09 shaped-texture: Fix the logic when the blended region is empty
When the blended region was empty, meaning we didn't have to paint
anything blended -- the case for an app update -- was drawing the
entire window blended, because of a think-o in the complex and
complicated logic.

Fix this so that we don't draw anything for the blended region when
empty.
2014-08-25 09:30:15 -04:00
Jasper St. Pierre
01a47c7d6d shaped-texture: If we have too many rectangles, don't paint the opaque
region first

If we're going to render the entire texture blended, then don't bother
painting the unblended stuff, since we're just going to draw on top
anyway.
2014-08-24 12:38:29 -04:00
Jasper St. Pierre
9a6a189e36 window-actor: Rebuild the shape and mask when the surface updates
Connecting to size-changed is wrong -- size-changed tells us when
we *told* the X server or resize the window. For X11, we're sort of
guaranteed that the surface will be updated at some point before the
next frame, but for Xwayland, we can't be sure that the new surface is
attached at this point.

This fixes weird artifacts when resizing apps like xclock.
2014-07-31 17:49:13 +02:00
Jasper St. Pierre
505eabb78c surface-actor: Remove unused APIs 2014-07-31 17:49:13 +02:00
Giovanni Campagna
b0ba325f0e MetaShapedTexture: fix critical warnings with fully obscured windows
If a window is fully obscured, it could have a negative paint volume
width/height. Normalize that to 0x0.
2014-07-31 16:21:32 +02:00
Jasper St. Pierre
626e4965b1 shaped-texture: Remove silly ClutterPaintVolume code with slightly less silly ClutterActorBox code 2014-07-30 17:09:23 +02:00
Jasper St. Pierre
25f8eaf1ac shaped-texture: Clean up slightly 2014-07-28 11:23:36 +02:00
Adel Gadllah
d41fba6558 meta-shaped-texture: Check if the parent has mapped clones as well
When the  WindowActor has mapped clones we should ignore
the unobscured region as well, so we need to walk up and check it
as well.

https://bugzilla.gnome.org/show_bug.cgi?id=725180
2014-02-28 18:27:37 +01:00
Jasper St. Pierre
1e6b3faa83 Fix the input region not working properly
The input region was set on the shaped texture, but the shaped texture
was never picked properly, as it was never set to be reactive. Move the
pick implementation and reactivity to the MetaSurfaceActor, and update
the code everywhere else to expect a MetaSurfaceActor.
2014-02-18 21:29:23 -05:00
Rico Tzschichholz
a8336669a3 shaped-texture: Fix unused variable warning
(cherry picked from commit 101a13c86d)
2014-02-05 22:51:46 +01:00
Jasper St. Pierre
f6db756326 shaped-texture: Move unobscured_region processing here
We want to remove a bunch of auxilliary duties from the MetaWindowActor
and MetaSurfaceActor, including some details of how culling is done.
Move the unobscured region culling code to the MetaShapedTexture, which
helps the actor become "more independent".

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:42:38 -05:00
Jasper St. Pierre
27ab516f41 cullable: Reset the culling state instead of skipping the traversal
When we traversed down to reset the culling state, previously we
would just skip any actors that wanted culling. In order to properly
reset the unobscured_region before painting, we need to traverse down
to these places as well. Do this by calling cull_out with NULL regions
for both arguments, and adapt existing cull_out implementations to
match.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:24:08 -05:00
Jasper St. Pierre
1ebaaa1950 shaped-texture: Clean up code flow a bit
This is easier for me to read.
2014-02-05 14:10:50 -05:00
Jasper St. Pierre
71efbf0330 shaped-texture: Constify clip
This matches upstream
2014-02-05 14:10:49 -05:00
Jasper St. Pierre
a6539463be shaped-texture: Remove get_clip
It seems that this code is trying to transform from "surface coordinates"
(the size of texture that's being displayed) to "actor coordinates"
(the actor's allocation), but I can't find any place where the two are
different. As such, let's just go back to using "surface coordinates"
everywhere and see what breaks.
2014-02-05 14:05:18 -05:00
Jonas Ådahl
be698b597b shaped-texture: Use a double when calculating clip
For x defined below, x == -INT32_MAX assuming that the arithmetic
expression actually uses the fpu.

float f = 1.0f;
int32_t x = INT32_MAX * f;

This would result in the calculated clip width/height to be -INT_MAX
if the damage width/height is INT_MAX. To solve this, use a double
variable instead.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=705502
2014-01-16 13:27:59 -05:00
Andika Triwidada
9b21346427 Changed obsolete FSF postal address into generic URL.
Fix https://bugzilla.gnome.org/show_bug.cgi?id=721517 #2
2014-01-13 11:35:47 -05:00
Jasper St. Pierre
0850da44d7 shaped-texture: Prevent a critical when setting a NULL cogl texture 2013-12-02 21:34:23 -05:00
Jasper St. Pierre
a27744503b shaped-texture: Make Cullable
Make MetaWindowActor chain up to the generic default MetaCullable
implementation, and remove the helper methods for MetaSurfaceActor
and MetaShapedTexture.
2013-11-25 17:25:47 -05:00
Jasper St. Pierre
1011331caf cullable: Use relative actor coordinates for culling
This ensures that nested cullables work fine.
2013-11-25 17:25:47 -05:00
Jasper St. Pierre
a02d734243 window-actor: Move all buffer management and damage correction here
We want ShapedTexture to be a dumb actor that knows how to
pick/paint fairly easily, without any "platform knowledge", so to say...
2013-11-18 21:19:00 -05:00
Jasper St. Pierre
735b736110 shaped-texture: Use the cogl helper methods for fetching shm_buffer contents
Rather than doing the set_region ourselves.
2013-11-18 21:19:00 -05:00
Jasper St. Pierre
56a0dd6b2c trivial: shaped-texture: Move set_base_texture to set_cogl_texture
A simple code cleanup.
2013-11-17 19:16:29 -05:00
Jasper St. Pierre
9dc6028b3d trivial: shaped-texture: Fix documentation typo 2013-11-17 19:16:29 -05:00
Hans Petter Jansson
dc4e1d4cd1 shaped-texture: Use nearest-pixel interpolation if the texture is unscaled
Use nearest-pixel interpolation if the texture is unscaled. This
improves performance, especially with software rendering.

Bug: https://bugzilla.gnome.org/show_bug.cgi?id=708389
2013-10-10 11:14:05 -04:00
Giovanni Campagna
a7eaf43e18 wayland: implement resizing and maximization for wayland clients
To properly resize clients, we need to send them configure events
with the size we computed from the constraint system, and
then check if the new size they ask is compatible with
our expectation.

Note that this does not handle interactive resizing yet, it
merely makes the API calls work for wayland clients.

https://bugzilla.gnome.org/show_bug.cgi?id=707401
2013-09-16 14:46:34 +02:00
Giovanni Campagna
42a5f4f479 MetaShapedTexture: don't intersect a region with an uninitialized clip
If we skip getting the clip rectangle because we don't have an
allocation or a texture, don't intersect with the visible region.
This avoids a pixman warning of an invalid rectangle.

Reviewed by drago01 in IRC.
2013-09-16 11:28:12 +02:00
Pavel Vasin
b9247b4b2f shaped-texture: Fix memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=708070
2013-09-14 17:07:32 +02:00
Jasper St. Pierre
57406e0a9e shaped-texture: Actually fetch rectangles from the blended_region
We checked for the blended region but actually fetched rectangles from
the clip region.
2013-08-29 18:35:18 -04:00
Jasper St. Pierre
705978405b shaped-texture: Fix build 2013-08-29 17:14:11 -04:00
Jasper St. Pierre
1b3c77d53a shaped-texture: Remove an unnecessary set to NULL 2013-08-29 17:05:36 -04:00
Jasper St. Pierre
5b0f0d9e5b shaped-texture: Remove bad comment
We do not assume ownership of the clip region anymore.
2013-08-29 17:04:55 -04:00
Adel Gadllah
f08921bd0c meta-shaped-texture: Don't queue redraws for obscured regions
When we get a damage event we update the window by calling
meta_shaped_texture_update_area which queues a redraw on the actor.
We can avoid that for obscured regions by comparing the damage area to
our visible area.

This patch causes _NET_WM_FRAME_DRAWN messages to be not sent in some cases
where they should be sent; they will be added back in a later commit.

https://bugzilla.gnome.org/show_bug.cgi?id=703332
2013-08-29 17:03:48 -04:00