Commit Graph

984 Commits

Author SHA1 Message Date
Emmanuele Bassi
6af0ee2cbe cogl-x11: Trap glXDestroyPixmap()
There are ordering issues in the pixmap destruction with current and
past X11 server, Mesa and dri2. Under some circumstances, an X pixmap
might be destroyed with the GLX pixmap still referencing it, and thus
the X server will decide to destroy the GLX pixmap as well; then, when
Cogl tries to destroy the GLX pixmap, it gets BadDrawable errors.

Clutter 1.2 used to trap + sync all calls to glXDestroyPixmap(), but
then we assumed that the ordering issue had been solved. So, we're back
to square 1.

I left a Big Fat Comment™ right above the glXDestroyPixmap() call
referencing the bug and the reasoning behind the trap, so that we don't
go and remove it in the future without checking that the issue has been
in fact solved.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2324
2010-10-04 14:26:23 +01:00
Emmanuele Bassi
a29623e838 build: Unconditionally add GLES2 shaders to EXTRA_DIST 2010-10-04 08:57:29 +01:00
Robert Bragg
83eb5ab88c material: tweak dot file debug code
When using the debug function _cogl_debug_dump_materials_dot_file to
write a dot file representing the sparse graph of material state we now
only show a link between materials and layers when the material directly
owns that layer reference (i.e. just those referenced in
material->layer_differences) This makes it possible to see when
ancestors of a material are being deferred too for layer state.

For example when looking at the graph if you see that a material has an
n_layers of 3 but there is only a link to 2 layers, then you know you
need to look at it's ancestors to find the last layer.
2010-09-30 11:44:12 +01:00
Neil Roberts
a278a1f940 cogl-texture-2d-sliced: Don't create the slice textures twice
Both of the cogl_texture_2d_sliced_new functions called the
slices_create function which creates the underlying GL
textures. However this was also called by init_base so the textures
would end up being created twice. This would make it leak the GL
textures and the arrays which point to them.
2010-09-29 16:14:34 +01:00
Emmanuele Bassi
e36cc40a49 Merge branch 'wip/non-recursive'
* wip/non-recursive:
  build: Start moving to a non-recursive layout
2010-09-29 15:55:58 +01:00
Robert Bragg
105451d1be cogl: removes unused _cogl_setup_viewport
Clutter has now taken responsibility for managing its viewport,
projection matrix and view transform as part of ClutterStage so
_cogl_setup_viewport is no longer used by anything, and since it's quite
an obscure API anyway it's we've taken the opportunity to remove the
function.
2010-09-29 15:12:59 +01:00
Emmanuele Bassi
8dd8fbdbdf build: Start moving to a non-recursive layout
*** WARNING: THIS COMMIT CHANGES THE BUILD ***

Do not recurse into the backend directories to build private, internal
libraries.

We only recurse from clutter/ into the cogl sub-directory; from there,
we don't recurse any further. All the backend-specific code in Cogl and
Clutter is compiled conditionally depending on the macros defined by the
configure script.

We still recurse from the top-level directory into doc, clutter and
tests, because gtk-doc and tests do not deal nicely with non-recursive
layouts.

This change makes Clutter compile slightly faster, and cleans up the
build system, especially when dealing with introspection data.

Ideally, we also want to make Cogl part of the top-level build, so that
we can finally drop the sed trick to change the shared library from the
GIR before compiling it.

Currently disabled:

  ‣ OSX backend
  ‣ Fruity backend

Currently enabled but untested:

  ‣ EGL backend
  ‣ Windows backend
2010-09-29 14:40:15 +01:00
Robert Bragg
f834b8b138 material: Don't prune ancestry if it owns some layers
Each time a material property changes we look to see if any of its
ancestry has become redundant and if so we prune that redundant
ancestry.

There was a problem with the logic that handles this though because we
weren't considering that a material which is a layer state authority may
still defer to ancestors to define the state of individual layers.

For example a material that derives from a parent with 5 layers can
become a STATE_LAYERS authority by simply changing it's ->n_layers count
to 4 and in that case it can still defer to its ancestors to define the
state of those 4 layers.

This patch checks first if a material is a layer state authority and if
so only tries to prune its ancestry if it also *owns* all the individual
layers it depends on. (I.e. if g_list_length
(material->layer_differences) != material->n_layers then it's not safe
to try pruning its ancestry!)

http://bugzilla-attachments.gnome.org/attachment.cgi?id=170907
2010-09-24 00:12:14 +01:00
Jammy Zhou
ffd5c32209 cogl-framebuffer.c: GL_DEPTH_STENCIL not supported in gles
There is GL_INVALID_ENUM error for GL_DEPTH_STENCIL when call
glRenderbufferStorage() with OpenGL ES backend. So enable this
only for OpenGL backend.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2010-09-23 17:33:11 +01:00
Emmanuele Bassi
ce174654bf docs: API reference fixes 2010-09-20 13:15:44 +01:00
Neil Roberts
760fa8efd6 cogl-object-private.h: Include cogl-debug.h
If COGL_OBJECT_DEBUG is defined then cogl-object-private.h will call
COGL_NOTE in the ref and unref macros. For this to work the debug
header needs to also be included or COGL_NOTE won't necessarily be
defined.
2010-09-17 17:22:16 +01:00
Emmanuele Bassi
037a1b82cc build: Add cogl-debug-options.h 2010-09-15 16:12:56 +01:00
Neil Roberts
7338541452 cogl: Make cogl_util_next_p2 internal and fix the documentation
cogl_util_next_p2 is declared in cogl-util.h which is a private header
so it shouldn't be possible for an application to use it. It's
probably not a function we'd like to export from Cogl so it seems
better to keep it private. This patch renames it to _cogl_util_next_p2
so that it won't be exported from the shared library.

The documentation for the function is also slightly wrong because it
stated that the function returned the next power greater than
'a'. However the code would actually return 'a' if it's already a
power of two. I think the actual behaviour is more useful so this
patch changes the documentation rather than the code.
2010-09-15 15:01:43 +01:00
Neil Roberts
42dacf97f8 cogl-vertex-buffer: Don't always set COGL_MATERIAL_FLUSH_FALLBACK_MASK
Previously CoglVertexBuffer would always set the flush options flags
to at least contain COGL_MATERIAL_FLUSH_FALLBACK_MASK. The code then
later checks whether any flags are set before deciding whether to copy
the material to implement the overrides. This means that it would
always end up copying the material even if there are no fallback
layers. This patch changes it so that it only sets
COGL_MATERIAL_FLUSH_FALLBACK_MASK if fallback_layers != 0.
2010-09-15 14:28:44 +01:00
Robert Bragg
8cfb158f63 material-arbfp: fix updating params if sharing progs
If a single arbfp program is being shared between multiple CoglMaterials
then we need to make sure we update all program.local params when
switching between materials. Previously we had a dirty flag to track
when combine_constant params were changed but didn't take in to account
that different materials sharing the same program may have different
combine constants.
2010-09-15 14:07:50 +01:00
Robert Bragg
d87522596d material-arbfp: Another pass at simplifying the code
Previously the backend private state was used to either link to an
authority material or provide authoritative program state. The mechanism
seemed overly complex and felt very fragile. I made a recent comment
which added a lot of documentation to make it easier to understand but
still it didn't feel very elegant.

This patch takes a slightly different approach; we now have a
ref-counted ArbfpProgramState object which encapsulates a single ARBfp
program and the backend private state now just has a single member which
is a pointer to one of these arbfp_program_state objects. We no longer
need to cache pointers to our arbfp-authority and so we can get rid of
a lot of awkward code that ensured these pointers were
updated/invalidated at the right times. The program state objects are
not tightly bound to a material so it will also allow us to later
implement a cache mechanism that lets us share state outside a materials
ancestry. This may help to optimize code not following the
recommendations of deriving materials from templates, avoiding one-shot
materials and not repeatedly modifying materials because even if a
material's ancestry doesn't naturally lead us to shareable state we can
fallback to searching for shareable state using central hash tables.
2010-09-15 14:07:50 +01:00
Robert Bragg
f6dc3ddcba material: Adds experimental cogl_material_foreach_layer API
This adds a way to iterate the layer indices of the given material since
cogl_material_get_layers has been deprecated. The user provides a
callback to be called once for each layer.

Because modification of layers in the callback may potentially
invalidate any number of the internal CoglMaterialLayer structures and
invalidate the material's layer cache this should be more robust than
cogl_material_get_layers() which used to return a const GList *
pointing directly to internal state.
2010-09-15 14:07:50 +01:00
Robert Bragg
d5eebedaa3 material: don't declare backend vtables in headers
This fixes the material backends to declare their constant vtable in the
c file with a corresponding extern declaration in the header. This
should fix complaints about duplicate symbols seen on OSX.
2010-09-15 14:07:50 +01:00
Robert Bragg
5583d9c12e material-arbfp: don't recompile for constant changes
Instead of lazily incorporating combine constants as arbfp PARAM
constants in the source directly we now use program.local parameters
instead so we can avoid repeating codegen if a material's combine
constant is updated. This should be a big win for applications animating
a constant used for example in an animated interpolation, such as
gnome-shell.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2280
2010-09-15 14:07:50 +01:00
Robert Bragg
2815cf4719 material-arbfp: don't redo codegen for texture changes
This makes it so we don't consider LAYER_STATE_TEXTURE changes to affect
the arbfp code. This should avoid a lot of unneeded passes of
code generation for applications modifying the texture for a layer.
2010-09-15 14:07:49 +01:00
Robert Bragg
3adeef6604 material: make layer/material_pre_changes mutually exclusive
This makes it so we only notify backends of either a single material
change or a single layer change. Previously all material STATE_LAYERS
changes would be followed by a more detailed layer change.

For backends that perform code generation for fragment processing they
typically need to understand the details of how layers get changed to
determine if they need to repeat codegen. It doesn't help them to report
a material STATE_LAYERS change for all layer changes since it's so
broad, they really need to wait for the layer change to be notified.

What does help though is to report a STATE_LAYERS change for a change in
material->n_layers because they typically do need to repeat codegen in
that case.
2010-09-15 14:07:49 +01:00
Robert Bragg
16e9794318 material-arbfp: fixes for how we track private state
This fixes a number of issues relating to how we track the arbfp private
state associated with CoglMaterials. At the same time it adds much more
extensive code documentation to try and make it a bit more approachable.
2010-09-15 14:07:49 +01:00
Robert Bragg
a114843f74 material: pass material owner for layer pre changes
When notifying a backend about a layer being modified we now pass the
layers current owner for reference. NB: Although a layer can indirectly
be referenced by multiple layers, a layer is considered immutable once
it has dependants, so there is only ever one material associated with a
layer being modified. Passing the material pointer to the backends
layer_pre_change callback can be useful for backends that associate
their private state with materials and may need to update that state in
response to layer changes.
2010-09-15 14:07:49 +01:00
Robert Bragg
d9a32f979c arbfp: rename get_arbfp_authority clarifying semantics
This renames the get_arbfp_authority function to
get_arbfp_authority_no_check to clarify that the function doesn't
validate that the authority cache is still valid by looking at the age
of the referenced material. The function should only be used when we
*know* the cache has already been checked.
2010-09-15 14:07:49 +01:00
Robert Bragg
ed1123a06b material: track if material change is layer change
We now pass a boolean to _cogl_material_pre_change_notify to know when
a material change is as a result of a layer change. We plan to use this
information to avoid notifying the backends about material changes if
they are as a result of layer changes. This will simplify the handling
of state changes in the backends because they can assume that layer and
material changes are mutually exclusive.
2010-09-15 14:07:49 +01:00
Robert Bragg
53acf4d1b0 material: Adds _get_layer_combine_constant API
This adds an internal _cogl_material_get_layer_combine_constant function
so we can query the current layer combine constant back. We should
probably make this a public property getter, but for now we just need
this so we can read the constant in the arbfp backend.
2010-09-15 14:07:49 +01:00
Robert Bragg
7f95015c6d material: track unit state with arbfp private state
We are going to start tracking more per-texture unit state with arbfp
private state so this adds an internal UnitState type and we allocate an
array of these when setting up a new private state structure. The first
thing that has been moved into this is the sampled boolean to know when
a particular texture unit gets sampled from in the generated arbfp code.
2010-09-15 14:07:49 +01:00
Emmanuele Bassi
98516061c3 Enumeration value should be on the same line
The glib-mkenums script is not clever enough to deal with

  FLAGS_VALUE = FLAGS_A |
                FLAGS_B

And since this breaks the enumeration GType and the introspection data,
we cannot really wait for it to be fixed.

See: https://bugzilla.gnome.org/show_bug.cgi?id=629741

http://bugzilla.clutter-project.org/show_bug.cgi?id=2238
2010-09-15 11:56:59 +01:00
Robert Bragg
d45c1671d1 cogl-framebuffer: fix leak when popping framebuffer
We were using g_slist_remove_link instead of g_slist_delete_link
resulting in a memory leak. Thanks to Simon Lanzmich for
reporting this bug.
2010-09-14 14:19:39 +01:00
Robert Bragg
88023d438d Initialize the cogl uprof state in cogl_create_context
This avoids the use of of gcc constructor and destructor attributes to
initialize the cogl uprof context and optionally print a cogl uprof
report at app exit. We now initialize the uprof context in
cogl_context_create instead.
2010-09-14 12:43:17 +01:00
Robert Bragg
d9ee3be835 journal: provide more detailed uprof instrumentation
This adds more timing around key stages of the journal flushing process.
2010-09-14 12:43:17 +01:00
Robert Bragg
fb7bf9ce02 profile: Update to uprof-0.3 dep for --enable-profile
When building with --enable-profile we now depend on the uprof-0.3
developer release which brings a few improvements:

» It lets us "fix" how we initialize uprof so that instead of using a shared
object constructor/destructor (which was a hack used when first adding
uprof support to Clutter) we can now initialize as part of clutter's
normal initialization code. As a side note though, I found that the way
Clutter initializes has some quite serious problems whenever it
involves GOptionGroups. It is not able to guarantee the initialization
of dependencies like uprof and Cogl. For this reason we still use the
contructor/destructor approach to initialize uprof in Cogl.

» uprof-0.3 provides a better API for adding custom columns when reporting
timer and counter statistics which lets us remove quite a lot of manual
report generation code in clutter-profile.c.

» uprof-0.3 provides a shared context for tracking mainloop timer
statistics. This means any mainloop based library following the same
"Mainloop" timer naming convention can use the shared context and no
matter who ends up owning the final mainloop the statistics will always
be in the same place. This allows profiling of Clutter with an
external mainloop such as with the Mutter compositor.

» uprof-0.3 can export statistics over dbus and comes with an ncurses
based ui to vizualize timer and counter stats live.

The latest version of uprof can be cloned from:
git://github.com/rib/UProf.git
2010-09-14 12:43:16 +01:00
Neil Roberts
a45f67bbdc cogl-framebuffer: Clear the renderbuffer list on failure
When try_creating_fbo fails it deletes any intermediate render buffers
that were created. However it doesn't clear the list so I think if it
failed a second time it would try to delete the render buffers
again. This could potentially cause problems if a subsequent fbo is
created because the destructor for the original might delete the
renderbuffers of the new fbo.
2010-09-13 18:54:02 +01:00
Murray Cumming
28f28c0309 Remove trailin enum commas, avoiding C++ warnings.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2314
2010-09-13 15:45:55 +01:00
Emmanuele Bassi
dec0863f58 build: Add tesselator to the include paths 2010-09-13 11:31:46 +01:00
Emmanuele Bassi
c03458a861 build: Remove gir files from dist
The introspection data is going to be generated, so it should never be
in the dist.
2010-09-13 02:10:35 +01:00
Emmanuele Bassi
64924f0e98 build: Do not build a noinst library for the tesselator
Let's try to keep Cogl's build as non-recursive as possible, in the hope
that one day we'll be able to make it fully non-recursive along with the
rest of Clutter.
2010-09-12 19:25:47 +01:00
Neil Roberts
9e1cd15b48 cogl-vertex-buffer: Flush the framebuffer state first
Flushing the framebuffer state can cause some drawing to occur if the
framebuffer has a clip stack which needs the stencil buffer. This was
causing the array pointers set up by enable_state_for_drawing_buffer
to get mangled so it would crash when it hits glDrawArrays. This patch
moves the framebuffer state flush to before it sets up the array
pointers.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2297
2010-09-09 12:19:53 +01:00
Emmanuele Bassi
283dce8e21 material: Check before unreferencing a texture
When disposing a material layer of type 'texture' we should check that
the texture handle is still valid before calling cogl_handle_unref().
This avoids an assertion failure when disposing a ClutterTexture.
2010-09-06 18:09:19 +01:00
Emmanuele Bassi
b4120b81e4 Add some more introspection annotations 2010-09-06 16:11:46 +01:00
Emmanuele Bassi
7abe63953e cogl-shader: Add deprecation guards for cogl_program_uniform_* 2010-09-03 16:59:01 +01:00
Emmanuele Bassi
abef73bb58 Replace cogl_color_set_from_* with cogl_color_init_from_*
The former is not yet "officially" deprecated by the latter, but it's
confusing to have them both in the code base.
2010-09-03 16:58:47 +01:00
Emmanuele Bassi
0caef5c8aa docs: Fixes for gtk-doc 2010-09-03 16:12:24 +01:00
Emmanuele Bassi
710c7aed40 build: Use Makefile.introspection
Whenever possible, instead of writing our own rules for generating GIR
files and typelibs.
2010-09-03 11:38:22 +01:00
Colin Walters
f7854dd90f introspection: Build fixes
This patch merges in substantial work from
Emmanuele Bassi <ebassi@linux.intel.com>

* Use new introspection --include-uninstalled API since we don't want
  to try to find the clutter-1.0.pc file before it's installed.
* Use --pkg-export for Clutter-1.0.gir, since we want the .gir file to
  contain the associated pkg-config file.
* Drop the use of --pkg for dependencies; those come from the associated
  .gir files.  (Actually, --pkg is almost never needed)
* Add --quiet

http://bugzilla.clutter-project.org/show_bug.cgi?id=2292
2010-09-03 11:38:22 +01:00
Damien Lespiau
e1e5db0032 cex100: Add a Clutter EGL backend for CE3100/CE4100 SoCs
Intel CE3100 and CE4100 SoCs are designed for TVs. They have separate
framebuffers that are blended together by a piece of hardware to make
the final output. The library that allows you to initialize and
configure those planes is called GDL. A EGL GDL winsys can then be
use with those planes as NativeWindowType to select which plane to use.

This patch adds a new ClutterBackendCex100 backend that can be
selected at compile time with the new --with-flavour=cex100 option.
2010-09-03 11:13:35 +01:00
Damien Lespiau
af983faccd egl: Fix compilation for EGL native
Some minor fixes here and there: missing include, wrongly placed #endif,
unused variable warning fixes, missing #ifdef.

Make ClutterStageEGL a subclass of either ClutterStageX11 or GObject
depending if you compile with X11 support (EGLX) or not (native).
2010-09-03 11:13:35 +01:00
Robert Bragg
12031ca2c5 material: Implements weak materials
Weak materials are ones that don't take a reference on their parent and
they are associated with a callback that notifies when the material is
destroyed, because its parent was freed or modified.

More details can be found at:
http://wiki.clutter-project.org/wiki/CoglDesign/CoglMaterial

For now the concept is internal only but the plan is to make this public
at some point once we have tested the design internally.
2010-08-13 16:23:19 +01:00
Robert Bragg
01a7272599 cogl-shader: get_info_log should always use strdup
In the case where there is no error log for arbfp we were returning a
"" string literal. The other paths were using g_strdup to return a
string that could be freed with g_free. This makes the arbfp path return
g_strdup ("") instead.
2010-08-12 16:50:47 +01:00
Robert Bragg
b50bdd7919 cogl-shader: correctly #ifdef guard an if else block
There are quite a few if {} else {} blocks for dealing with arbfp else
glsl and the first block is guarded with #ifdef HAVE_COGL_GL. In this
case though the #endif was before the else so it wouldn't compile for
gles.
2010-08-12 16:50:47 +01:00