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cogl-shader: Add deprecation guards for cogl_program_uniform_*
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@ -363,6 +363,8 @@ cogl_program_set_uniform_matrix (CoglHandle program,
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gboolean transpose,
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const float *value);
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#ifndef COGL_DISABLE_DEPRECATED
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/**
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* cogl_program_uniform_1f:
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* @uniform_no: the uniform to set.
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@ -375,7 +377,7 @@ cogl_program_set_uniform_matrix (CoglHandle program,
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*/
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void
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cogl_program_uniform_1f (int uniform_no,
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float value);
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float value) G_GNUC_DEPRECATED;
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/**
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* cogl_program_uniform_1i:
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@ -389,7 +391,7 @@ cogl_program_uniform_1f (int uniform_no,
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*/
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void
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cogl_program_uniform_1i (int uniform_no,
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int value);
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int value) G_GNUC_DEPRECATED;
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/**
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* cogl_program_uniform_float:
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@ -407,7 +409,7 @@ void
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cogl_program_uniform_float (int uniform_no,
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int size,
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int count,
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const float *value);
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const float *value) G_GNUC_DEPRECATED;
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/**
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* cogl_program_uniform_int:
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@ -423,7 +425,7 @@ void
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cogl_program_uniform_int (int uniform_no,
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int size,
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int count,
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const int *value);
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const int *value) G_GNUC_DEPRECATED;
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/**
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* cogl_program_uniform_matrix:
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@ -442,7 +444,9 @@ cogl_program_uniform_matrix (int uniform_no,
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int size,
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int count,
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gboolean transpose,
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const float *value);
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const float *value) G_GNUC_DEPRECATED;
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#endif /* COGL_DISABLE_DEPRECATED */
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G_END_DECLS
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