Rename the install projects to clutter-install so that it would be easier
to use the project file set as a part of a grand solution file, such as
one that is used to build the entire Clutter stack.
"Install" the .pdb file for the Clutter DLL, that is already built
alongside with it with all builds. This commit will disable, for now,
the "installation" of the test/sample programs.
In order to make the .pdb filename match the filename of the target, the
.pdb filename must be specified for Visual Studio builds, if the target
filename does not match the project name. Update the Clutter main project
accordingly.
Use the multipropcessor compilation (/MP) option, which can help cut down
build times for release builds by quite a bit. A warning will be emitted
for debug builds, due to the use of /Gm, but the build will otherwise
proceed normally.
Also use the /d2Zi+ compiler flag for MSVC 2010 (and later) builds, so that
more useful info would be logged to the .pdb files that are generated
during the build.
Rename the install projects to cogl-install, so that it is easier to
differentiate the projects when using the project set in a grand solution
file, such as a grand solution file that is used to build the entire
Clutter stack.
"Install" the .pdb files with the built DLLs and examples, as the .pdb
files are already generated for all builds, which are useful for debugging
during Cogl development, or during development of Cogl-using items.
Also be more selective on the LIBs, DLLs and EXEs that are copied, so that
we only copy the items built during Cogl compilation when the project set
is used in a grand solution, such as when building the entire Clutter
stack, which will avoid items being incorrectly copied or extra and
unneeded items being copied.
Use the multiprocessor compilation (/MP) option so that release build times
can be cut down quite a bit. This will generate a brief warning for debug
builds as such builds use /Gm, but otherwise the build will proceed
normally albeit it would be slower.
Also use the /d2Zi+ flag for Visual Studio 2010 (and later) builds to log
more useful information in the .pdb files that are generated, to aid
debugging release builds when necessary.
To make the .pdb filename match the filename of the built target, one must
specify the .pdb file name if the target filename does not match the
project name for Visual Studio 2010 and later. Update the projects
accordingly.
The timer to blacklist the window from frame sync is set at the time of
issuing the sync request, but not removed until the client replies to
the most recent wait serial.
This means that if the client is slowly catching up, the timeout would
fire up regardless of the client slowly updating the alarm to older
values.
Fix this by ensuring the timeout is reset everytime the sync request
counter is updated, to acknowledge the client is not irresponsive,
just slow.
https://bugzilla.gnome.org/show_bug.cgi?id=740424
MetaWaylandFrameCallback has been added a surface field, which is then
checked when destroying the surfaces. This prevents unintended callbacks
to run after a surface has been destroyed.
https://bugzilla.gnome.org/show_bug.cgi?id=745163
Point to ClutterImage, ClutterContent, and ClutterActor where needed, so
that developers trying to port their code will have a chance at figuring
out how.
Implicit conversion from int to float is not supported by
GLSL ES.
Fixes:
(gnome-shell:8954): Cogl-WARNING **: Shader compilation failed:
1:2: P0004: High precision not supported, instead compiling high precision as medium precision
4:17: S0001: Type mismatch in arithmetic operation between 'int' and 'float'
when one trigger the overview mode on Mali 400 r1p1 GPU.
https://bugzilla.gnome.org/show_bug.cgi?id=745442
In order to switch to the correct surface actor scale given the monitor
the surface is on, without relying on the client committing a new state
given some other side effect, sync the surface actor state when the main
monitor associated with the corresponding window changed.
https://bugzilla.gnome.org/show_bug.cgi?id=744933
Since the surface actor knows more about how it draws itself, instead of
pushing texture state (buffer and scale), input region and opaque region
from MetaWaylandSurface after having transformed into what the surface
actor expects, make the surface actor set its own state given what state
the Wayland surface is in.
https://bugzilla.gnome.org/show_bug.cgi?id=744933
Nobody has been compiling Clutter with profiling enabled in a long time.
UProf itself hasn't been updated in 5 years, and it still depends on
deprecated components like dbus-glib, with no port to GDBus in sight.
The profiling code was moderately useful in the past, but these days
it's probably better to profile Cogl than Clutter itself; timing
information can be extracted by the timestamp on each diagnostic message
that is now available by default in the CLUTTER_NOTE macro, and we can
add ad hoc counters where needed.