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MetaBackgroundActor: glsl: do not mix int and float.
Implicit conversion from int to float is not supported by GLSL ES. Fixes: (gnome-shell:8954): Cogl-WARNING **: Shader compilation failed: 1:2: P0004: High precision not supported, instead compiling high precision as medium precision 4:17: S0001: Type mismatch in arithmetic operation between 'int' and 'float' when one trigger the overview mode on Mali 400 r1p1 GPU. https://bugzilla.gnome.org/show_bug.cgi?id=745442
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@ -115,7 +115,7 @@ typedef enum {
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#define FRAGMENT_SHADER_CODE \
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"float t = 2.0 * length(position);\n" \
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"t = min(t, 1.0);\n" \
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"float pixel_brightness = 1 - t * vignette_sharpness;\n" \
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"float pixel_brightness = 1.0 - t * vignette_sharpness;\n" \
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"cogl_color_out.rgb = cogl_color_out.rgb * pixel_brightness;\n" \
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typedef struct _MetaBackgroundLayer MetaBackgroundLayer;
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