The ::paint, ::queue-redraw, and ::queue-relayout signals should be
marked as no-recurse and no-hooks; these signals are emitted *a lot*
during each frame, and since GLib has a bunch of optimizations for
signals with no closures, we should try and squeeze every single CPU
cycle we can.
Dist clutter-version.h for use under non-autotools-based build
environments (e.g. MSVC) as this header is now generic under the
systems Clutter supports
Checked with Emmanuele Bassi on IRC.
The frame_budget member of ClutterMasterClock is only enabled when
CLUTTER_ENABLE_DEBUG is enabled, so fix the build with this.
Checked with Emmanuele Bassi on IRC.
RTL locales need to translate the "default:LTR" string to have
clutter_actor_get_text_direction() return the expected result;
as GNOME Shell now makes use of that API, users of RTL locales
would be up for an unpleasant surprise, so add all locales that
translate "default:LTR" to "default:RTL" in GTK+.
https://bugzilla.gnome.org/show_bug.cgi?id=671736
RTL locales need to translate the "default:LTR" string to have
clutter_actor_get_text_direction() return the expected result;
as GNOME Shell now makes use of that API, users of RTL locales
would be up for an unpleasant surprise, so add the required
translation.
https://bugzilla.gnome.org/show_bug.cgi?id=671736
Normally this leak goes unnoticed because basic fundamental types
are typically used with clutter_actor_animate(), the leak shows up
if boxed or object types are passed (such as ClutterVertex in the
case I stumbled upon).
The ClutterBrightnessContrastEffect effect class allows changing the
brightness and contrast levels of an actor.
Modified-by: Emmanuele Bassi <ebassi@linux.intel.com>
Modified-by: Neil Roberts <neil@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=656156
We can use the __COUNTER__ macro or, failing that, the __LINE__ macro to
ensure that we don't declare dummy variables more than once with the
same name.
The comment says that we're going to load textures in a loop until we
still have work to do, or if one iteration took more than 5
milliseconds, to avoid blowing up our frame budget, but the check is for
5 seconds, which is hardly a sensible value.