There's a chance the icon will be animated, so store the XcursorImages
instead of the individual XcursorImage, and handle that as a nimages=1
special case.
API to "tick" a cursor animation, and retrieve current frame timing
information has been added.
https://bugzilla.gnome.org/show_bug.cgi?id=752342
They otherwise fall through paths that enable bypass_clutter, this
is necessary so they can be picked by captured-event handlers
along the actor hierarchy.
https://bugzilla.gnome.org/show_bug.cgi?id=752248
When placing a popup and the legacy transient wl_shell_surface surfaces,
take the current scale of the window into account. This commit doesn't
fix relative positioning in case a window scale would change, but since
the use case for relative positioning is mostly popups, which would be
dismissed before the parent window would be moved, it should not be that
much of a problem.
https://bugzilla.gnome.org/show_bug.cgi?id=744934
Make meta_wayland_surface_get_toplevel_window return the top most window
in case its a chain of popups. This is to make all popups in a chain
including the top most surface have the same scale.
The reason for this is that popups are mostly integrated part of the
user interface of its parent (such as menus). Having them in a different
scale would look awkward.
Note that this doesn't affect non-popup windows with parent-child
relationship, because such windows are typically not an integral part of
the user interface (settings window, dialogs, ..) and can typically be
moved independently. It would probably make sense to make attached modal
dialogs have the same scale as their parent windows, but modal dialogs
are currently not supported for Wayland clients.
https://bugzilla.gnome.org/show_bug.cgi?id=744934
Since we scale surface actors given what main output their toplevel
window is on, also scale the window geometry coordinates and sizes
(window->rect size and window->custom_frame_extents.top/left) in order
to make the window geometry represent what is being rendered on the
stage.
https://bugzilla.gnome.org/show_bug.cgi?id=744934
The main monitor of a window is maintained as 'window->monitor' and is
updated when the window is resized or moved. Lets avoid calculating it
every time it`s needed.
https://bugzilla.gnome.org/show_bug.cgi?id=744934
Tracking back from the monitor to the output every time we need to
figure out the scale of a window on a monitor is inconvenient, so
propagate the scale from the output to the monitor it is associated
with.
https://bugzilla.gnome.org/show_bug.cgi?id=744934
A MetaWaylandSurface was casted into a ClutterActor, but it should have
been the MetaSurfaceActor.
Move out parent_actor and surface_actor out of the loop while at it
since they won't change when iterating.
https://bugzilla.gnome.org/show_bug.cgi?id=745655
Keep the active position state in its original coordinate space, and
synchronize the surface actor with it when it changes and when
synchronizing the rest of the surface state, in case the surface scale
had changed.
https://bugzilla.gnome.org/show_bug.cgi?id=745655
We can get this operation in some cases, for example when
we're trying to resize window that cannot be resized.
This can occur with maximized windows that have a border
(without border we couldn't resize them by mouse in maximized state).
In this case we reached abort() beacuse we did not handle this op.
https://bugzilla.gnome.org/show_bug.cgi?id=751884
Previously a MetaWaylandOutput could be removed from the current outputs
table (by being unplugged for example). This would result in the global
object being removed and the MetaWaylandOutput instance freed, but the
wl_resource destructor would still try to remove itself from the list of
resources. Trying to do this, it'd try to access its user data pointer
which would point to the freed MetaWaylandOutput instance, and as a
result crash when trying to manipulate the freed data.
https://bugzilla.gnome.org/show_bug.cgi?id=744453
Whenever a MetaSurfaceActor is painted, update the list of what outputs
the surface is being drawed upon. Since we do this on paint, we
effectively avoids this whenever the surface is not drawn, for example
being minimized, on a non-active workspace, or simply outside of the
damage region of a frame.
DND icons and cursors are not affected by this patch, since they are not
drawn as MetaSurfaceActors. If a MetaSurfaceActor or a parent is cloned,
then we'll check the position of the original actor again when the clone is
drawn, which is slightly expensive, but harmless. If the MetaShapedTexture
instead is cloned, as GNOME Shell does in many cases, then these clones
will not cause duplicate position checks.
https://bugzilla.gnome.org/show_bug.cgi?id=744453
We may access it during painting even if it has been freed. For now,
manually unset it during the MetaWaylandSurface cleanup; in the future
make MetaWaylandSurface a GObject and make the surface pointer a weak
reference.
https://bugzilla.gnome.org/show_bug.cgi?id=744453
Lets use the role when doing role specific commit actions. The
conditions effectively do that anyway, and this way we will get a
compiler warning here whenever we add a new role, as well as we avoid
having different variants of role-determination checks in different
places.
https://bugzilla.gnome.org/show_bug.cgi?id=744453
Enable a user to test and debug multi output configurations on Wayland
without having the available hardware by enabling some basic
configuration of the dummy monitor manager.
Currently available configuration options are:
MUTTER_DEBUG_NUM_DUMMY_MONITORS - to set the number of monitors
MUTTER_DEBUG_DUMMY_MONITOR_SCALES - to configure the monitor scales
See src/backends/meta-monitor-manager-dummy.c for detailed description
of the available configuration parameters.
https://bugzilla.gnome.org/show_bug.cgi?id=747089
Before submitting a new scroll mode, click method or sendevents mode check if
the value is supported by the device. This avoids BadValue errors when setting
two-finger scrolling on single-finger touchpad devices since we can't easily
handle BadValue (see 9747277b)
https://bugzilla.gnome.org/show_bug.cgi?id=750816
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The elementary guys would like this as an API, and I don't see any
reason to refuse -- this is quite nice shadow painting code :)
For some reason, gobject-introspection can't seem to cope with
MetaWindowShape. I'll look into it a bit later, but for now, mark
the function it has trouble with as (skip).
It seems that when translated, paint_offset and actor_offset will always
be the same, so our translation of the clip group won't work. For now,
until I figure out what's going on here, just use the painting offset,
since that what seems to make sense to me.
I didn't write this code, though, so I don't know why the actor's
allocation was involved in this computation at all.
I tested briefly with clones (magnifier, manual cloning through the
looking glass) and couldn't find any other artifacts, so I'm going to do
this for now.
A much less hacky version of maximize / unmaximize is reimplemented
in terms of this, but it could also eventually be used for fullscreen /
unfullscreen, and tile / untile.
The comment explains it better, but Clutter tries to be smart and
repaint actors when their allocations change. Since the window group's
allocation changes when windows move around, this means that moving a
window will always cause a full-stage repaint, which is super slow.
Hack around this for now.
While nothing will completely fix X11's artifacts, this tends to look a
bit better, *especially* with mask textures that have black at the
edges (which are most of them).
It's also faster for GPUs to manage.
The only time we ever execute this code is when we're minimizing or
hiding a window, in which case we should respect stacking order.
This fixes weird "bugs" where windows from the same app magically pop up
over other windows.
We should not be setting random output properties like this.
Use the function we just introduced to only set the underscan flag when
it's actually supported.
So that clients such as the control center can decide to hide an
underscanning checkbutton when the output does not support it.
Support in the KMS / native backend to come later...
This is an extremely niche feature, and conflicts with the rest of our
interface being consistent about not allowing resizing while tiled or
maximized.
A window may be hidden even if not minimized itself, for instance
when an ancestor is minimized. As meta_window_focus() will refuse
to actually focus the window in that case, don't pick it in the first
place.
https://bugzilla.gnome.org/show_bug.cgi?id=751715
Firstly, this patch makes MetawaylandDataSource a GObject. This is in
order to easier track its lifetime without adding destroy signals etc. It
also makes the vfunc table GObject class functions instead while at it,
as well as moves protocol specific part of the source into their own
implementations.
An important part of this patch is the change of ownership. Prior to this
patch, MetaWaylandDataDevice would kind of own the source, but for
Wayland sources it would remove it if the corresponding wl_resource was
destroyed. For XWayland clients it would own it completely, and only
remove it if the source was replaced.
This patch changes so that the protocol implementation owns the source.
For Wayland sources, the wl_resource owns the source, and the
MetaWaylandDataDevice sets a weak reference (so in other words, no
semantical changes really). For XWayland sources, the source is owned by
the selection bridge, and not removed until replaced or if the client
goes away.
Given the changes in ownership, data offers may now properly track the
lifetime of a source it represents. Prior to this patch, if an offer with
an XWayland source would loose its source, it wouldn't get notified and
have an invalid pointer it would potentally crash on. For Wayland
sources, an offer would have a weak reference and clean itself up if the
source went away. This patch changes so the behavior is consistent,
meaning a weak reference is added to the source GObject so that the offer
can behave correctly both for Wayland sources and XWayland sources.
https://bugzilla.gnome.org/show_bug.cgi?id=750680
When a possible drag dest client crashes during DnD, it may happen
we receive first the destroy notification for the data_device, and
later the notification for the focus surface. When this happens we
unset the drag_focus_data_device first, and later on
meta_wayland_drag_grab_set_focus(grab, NULL) we assume it still
exists when sending the leave event, leading to mutter crashing
right after.
So, as we don't receive any ordering guarantees about resource
destruction, just prepare the meta_wayland_drag_grab_set_focus()
paths for this.
It seems that fglrx sometimes gives us absolute junk when requesting the
outputs, and if we don't trap errors, we'll just crash when trying to
configure a junk output. Use xcb so errors simply get ignored.
For enter / leave events, which we use in the UI code, we need to make
sure that these coordinates are root-relative as well, otherwise the
cursor when entering frames might be incorrect.
Going from fullscreen to unfullscreen involves a frame border size, so
in order to properly interpret the saved rect size, we need to make sure
that the frame borders are fully up to date.
When we're unredirected, we don't have a pixmap, and thus our allocation
becomes 0x0. So when events come in, they pass right through our actor,
going to the one underneath in the stack.
Fix this by having a fallback size on the shaped texture actor when
we're unredirected, causing it to always have a valid allocation.
This fixes clicking on stuff in sloppy / mouse mode focus.
In commit cc5def1, buttons were changed from GdkRectangles to
MetaButtonSpace units, but the corresponding memset hack was not.
This means that the clickable portion of the unshade rectangle
was always set to uninitalized memory. The effects of this were
random, but in cases where the moon is aligned just right, the
rectangle would graze over the borders, and so it would take priority
over other borders and show a pointer cursor instead of a resize
cursor.
Since we're using xcb now, not Xlib, it doesn't have the stupid silly
thing where it copies all 32-bit data to 64-bit data to match the
long-y-ness of it.
It seems the largest possible value is to be passed, so actually pass
that instead. Note that even though the name of the xcb_get_property
parameter is called 'long_length' its actually a uint32_t.
https://bugzilla.gnome.org/show_bug.cgi?id=751136
If a client unsets a selection (calls set_selection with the offer
NULL), this should cause the compositor not to continue sending the
previously set offer.
https://bugzilla.gnome.org/show_bug.cgi?id=750007
If we're running as a nested compositor, we must not attempt to
passive grab on the root window, and we should be setting the
touch event mask on the stage window.
https://bugzilla.gnome.org/show_bug.cgi?id=751036
The "calc showing" operation is queued in a few places alongside MetaWindow
creation, we should be ignoring these until there is a buffer to show.
https://bugzilla.gnome.org/show_bug.cgi?id=750552
Mutter generates a motion event for every button and scroll events,
which confuses Xwayland apps that rely on XMotionEvents for various
purposes, e.g. it fools rxvt jumpy mouse detection code.
Remove the call to notify_motion() from the button and scroll event
handlers to avoid these spurious motion events.
https://bugzilla.gnome.org/show_bug.cgi?id=748705
This way, we won't be hit with BadValue errors if we set it to a value
outside the X device's range. This can happen for touchpads without
two-finger scrolling, for instance.
According to the xdg-shell protocol specification the (x, y) coordinates
passed when creating a popup surface is relative to top left corner of
the parent surface, but prior to this patch, if the parent surface was
a xdg_surface, it'd position it relative to top left corner of the
window geometry of that xdg_surface.
https://bugzilla.gnome.org/show_bug.cgi?id=749716
Instead of selecting the first drm mode as the preferred mode, select the
first drm mode marked as preferred. If there are no modes marked as
preferred, revert to the old behaviour and select the first mode.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
https://bugzilla.gnome.org/show_bug.cgi?id=750363
Read the drm layout properties suggested_X, suggested_Y and
hotplug_mode_update and transfer them to the meta layer.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
https://bugzilla.gnome.org/show_bug.cgi?id=750363
The monitors info structure is created from the tiled outputs
and this is used as the central storage for info about a monitor
as opposed to the output state.
It appears at least the EDID mm w/h is for the whole monitor and
not per tile.
this just adds backend support for retrieving the tile
information from X11 (randr 1.5) and native backends.
It stores the tiling information into the output struct.
When DnD is started from an X11 client, mutter now sets up an special
grab that 1) Ensures the drag source keeps receiving events, and 2)
Moves an internal X Window over wayland clients as soon as the pointer
enters over these.
That window will act as the X-side peer for the currently focused
wayland client, and will transform XdndEnter/Position/Leave/Drop
messages into wayland actions. If DnD happens between X11 clients,
the window will be moved away and unmapped, to let these operate as
usual.
https://bugzilla.gnome.org/show_bug.cgi?id=738312
X11 client windows now hook a X11-specific MetaWaylandDragDestFuncs
that converts these into Xdnd* messages, and an additional selection
bridge has been added to take care of XdndSelection, and the data
transfers done through it.
https://bugzilla.gnome.org/show_bug.cgi?id=738312
This will be useful in order to interact with drag dest surfaces in
its windowing-specific ways, although everything defaults to the
wayland vfuncs.
https://bugzilla.gnome.org/show_bug.cgi?id=738312
window->is_alive isn't initialized explicitly so it defaults to FALSE
meaning that if the first ping fails we'd short circuit and not show
the delete dialog as we should.
We could initialize the variable to TRUE but in fact we don't even
need the variable at all since our dialog management is enough to
manage all the state we need, i.e. we're only interested in knowing
whether we're already displaying a delete dialog.
This does change our behavior here since previously we wouldn't
display the dialog again if the next ping failed after the dialog is
dismissed but this was arguably a bug too since in that case there
wouldn't be a way to kill the window after waiting for a while and the
window kept being unresponsive.
https://bugzilla.gnome.org/show_bug.cgi?id=749711
This makes gnome-settings-daemon turn on the backlight and
gnome-shell's screen shield animate.
Note that on X sessions, gnome-settings-daemon uses the same upower
property to force an innocuous key event into the X server so that the
idle time gets reset since Xorg doesn't do this itself on lid events.
https://bugzilla.gnome.org/show_bug.cgi?id=749076
This piece of code hooks in both wl_data_device and the relevant X
selection events, an X11 Window is set up so it can act as the clipboard
owner when any wayland client owns the selection, reacting to
SelectionRequest events, and returning the data from the wayland client
FD to any X11 requestor through X properties.
In the opposite direction, SelectionNotify messages are received,
which results in the property contents being converted then written
into the wayland requestor's FD.
This code also takes care of the handling incremental transfers through
the INCR property type, reading/writing data chunk by chunk.
https://bugzilla.gnome.org/show_bug.cgi?id=738312
Expose it partly (in internal headers anyway), and pass a vtable for the
data source functions, the wayland vfuncs just delegate operations on the
wl_data_source resource. The resource has been also made optional, although
it'll be present on all data sources from wayland clients.
The ownership/lifetime of the DnD data source has also changed a bit,
belonging now to the MetaWaylandDataDevice like the selection one does, as
we can't guarantee how long it will be needed after the grab is finished,
it will be left inert and replaced the next time DnD is started at worst.
This allows the creation of custom/proxy data sources, which will turn out
useful for X11 selection interoperation.
https://bugzilla.gnome.org/show_bug.cgi?id=738312
We'll need to get the value of some properties. Fail if the number of
items returned is less than we expect and warn if it exceeds it so
that we can easily find out if items are added to a property later and
fix it.
The corresponding wl_notify field for destroy_data_device_icon()
is drag_grab->drag_icon_listener, otherwise we're fetching a pointer
that's slightly off where we want.
When running as an X11 compositor we do this for every event we see on
the X event stream. As a wayland compositor we don't go through that
code path but since we see all events we can easily do this on motion
events.
In fact, we don't even need this caching when we're a wayland
compositor since we can always find where the pointer is without a
round trip but we're sharing the current monitor logic with the X
path so let's keep it as is for now.
https://bugzilla.gnome.org/show_bug.cgi?id=748478
Some DRM drivers have added a consistent set of properties that
allow compensating for the overscan that some TVs do, without the
user being able to disable.
The stop function currently manually constructs the lock
filename from the display number and also calls unlink
on the same, already known lock filename from the manager
struct.
This commit gets rid fo the manual construction in favor
of the saved lock filename.
https://bugzilla.gnome.org/show_bug.cgi?id=748380
The start function has a few exit paths that need to
perform clean up of the lock file.
This commit consolidates those exit paths at the end
using an out label and gotos.
https://bugzilla.gnome.org/show_bug.cgi?id=748380
Add set_modal ond unset_modal to the gtk_surface interface. When a
surface is modal, the compositor can treat it differently from non-modal
dialogs, for example attach it to the parent window if any. There is
currently no changes to input device focus; it is up to the client to
ignore events to the parent surface that is wanted.
This bumps the gtk_shell version to 2.
https://bugzilla.gnome.org/show_bug.cgi?id=745720
There is copy&pasted code in set_scroll_button, which is apparently
wrong, because it is trying to set scroll method instead of the scroll
button...
https://bugzilla.gnome.org/show_bug.cgi?id=747967
Since 8769b3d55, the checks performed on which update_* function was
called for each device got quite more lax, leading to failed asserts
on code that assumed the previous behavior.
Change update_[mouse|touchpad|trackball]_* to bail out early if the
device received has not the right type, and remove the asserts.
https://bugzilla.gnome.org/show_bug.cgi?id=747886
The existing private get_monitor_neighbor() function returns a
MetaMonitorInfo, which is private as well. Add a public wrapper
that returns a monitor index instead, as we do for other public
monitor-related methods.
https://bugzilla.gnome.org/show_bug.cgi?id=633994
When a parent of a subsurface gets it state applied (either by a
wl_surface.commit, wl_subsurface.set_desync or a recursive
wl_surface.commit on a parent surface), the pending position state
of the subsurface should be applied. If the subsurface is in effective
synchronized mode (i.e. if its in explicit synchronized mode or any of
its parent surfaces is a subsurface in explicit synchronized mode), the
cached state should also be applied at this point, including its
subsurface children, recursively.
https://bugzilla.gnome.org/show_bug.cgi?id=743617
Otherwise we'll access freed memory in the handlers.
The wayland keyboard is released when the seat loses the keyboard
capability which happens when leaving the VT so if there are keymap
changes while switched away from the VT we would crash.
https://bugzilla.gnome.org/show_bug.cgi?id=747263
Since the frame is the window that's redirected, there's no reason for
it to match the root window. There *is*, however, a big incentive to
match the window's visual, since not doing so might trigger automatic
redirection.
On a specific platform, we construct a depth-32 root window, and stick a
depth-24 child window inside it. The frame ends up being created
depth-32, not depth-24, so we get automatic redirection.
since commit 8c16ac47c1, we started
creating the login screen on display 1024 instead of display 0.
This defeats this logic in try_display:
display++;
/* If display is above 50, then something's wrong. Just
* abort in this case. */
if (display > 50)
In practice it doesn't matter much since we only have one login
screen in most setups, but we should still fix the bug.
This commit introduces a separate counter to keep try of 50 tries,
rather than assuming "display number == number of tries".
https://bugzilla.gnome.org/show_bug.cgi?id=746545
To avoid integer overflow when scaling "infinite" regions (0, 0)
(INT32_MAX, INT32_MAX), intersect with the surface rect before scaling,
instead of intersecting with the buffer rect afterwards.
https://bugzilla.gnome.org/show_bug.cgi?id=746510
This seems nicer/tidier than the current X11 (center on the span of all
monitors) or native (so close to the activities corner it's hard not
to trigger it) platform behaviors.
This code also takes over the native-specific pointer warping that
happens when the pointer was over a removed output.
https://bugzilla.gnome.org/show_bug.cgi?id=746896
This function returns the monitor_info index corresponding to the given
coordinates, or -1 if none is found at that point. The native backend
has been changed in places where it could make use of this function.
https://bugzilla.gnome.org/show_bug.cgi?id=746896
clutter currently never emits activated or deactivated signals on
the stage object when using the EGL backend. Since the stage never
gets activated, accessibility tools, like orca, don't work.
This commit makes mutter take on the responsibility, by tracking
when the stage gains/loses focus, and then synthesizing stage
CLUTTER_STAGE_STATE_ACTIVATED state events.
A limitation of this approach is that clutter's own notion of
the stage activeness won't reflect mutter's notion of the
stage activeness. This isn't a problem, in practice, and can
be addressed in the medium-term after making changes to
clutter.
https://bugzilla.gnome.org/show_bug.cgi?id=746670
The original code in Weston that this was ported from returned an errno,
not a boolean, so we were inadvertently returning TRUE here during an
error path. Fix that up.
The enums are swapped currently, because for edge scroll is enabled two finger
scroll and similary for two finger scroll is enabled edge scroll, what is
apparently wrong.
https://bugzilla.gnome.org/show_bug.cgi?id=746870
When a client wants to start initialized it my set the maximized state
before having attached any buffers. Before we'd not notify the client of
the new expected size if the previous size was 0x0 as it would normally
mean we'd resize to 1x1, but since this is not always the case, only
avoid notifying the client if the previous size was 0x0 and the result
is 1x1.
https://bugzilla.gnome.org/show_bug.cgi?id=745303
As we opt out of GTK+/Clutter's HiDPI handling, we need to apply the
window scaling factor manually to decorations, both the geometry and
when drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=744354
If the wl_surface resource happens to be destroyed before any other
role resource, the destructor for the latter will attempt to
access/modify random memory.
Fix this by ensuring the associated resources are destroyed on the
wl_surface destructor, this will free all associated memory and
remove the resources ahead of their imminent destruction.
https://bugzilla.gnome.org/show_bug.cgi?id=745734
In 3.16, GDM keeps a login screen running on vt1.
This login screen starts an Xwayland instance.
Since it's the first X server to start, it gets
the prized :0 display number.
This commit works around that problem, for now,
by having GDM's display number start at 1024.
https://bugzilla.gnome.org/show_bug.cgi?id=746295
With all input events being handled through clutter, this only confuses
things, and most nominally, coerces touch events through places we didn't
intend to, like the window frame.
This makes again all touch events only handled in the passive grab on X11,
while the rest stays pointer (emulated) only.
https://bugzilla.gnome.org/show_bug.cgi?id=745335
On startup, the cursor is kept hidden if there's any touchscreen available.
If the device that was last interacted is removed, we check on available
pointing devices though, so we don't possibly hide the pointer if there are
further mice/touchpads/etc.
Devices being added don't update cursor visibility, we wait for the user
interacting with those instead.
https://bugzilla.gnome.org/show_bug.cgi?id=712775
On X11, calling this function on meta_display_handle_events() will not catch
mouse events happening over clients, so poke directly in the backend for
XI_DeviceChanged events, which mutter will get on device switches.
The code has been slightly refactored so we deal with XIEvents at a single
handle_input_event() function.
https://bugzilla.gnome.org/show_bug.cgi?id=712775
This function can be used to trigger changes depending on the device type
that is currently emitting the events. So far, it is used to switch cursor
visibility on/off on touchscreen interaction.
A "last-device-updated" signal has also been added, in order allow hooking
other behavior changes (eg. OSK) when the last device changes.
https://bugzilla.gnome.org/show_bug.cgi?id=712775
Since commit 6e06648f7, we start out with the invisible frame parts
only, and then add the unconstrained rect's height (which consists of
the visible parts of both frame and client window) *unless* the window
is shaded. While we indeed don't want to add the client height in that
case, we need to explicitly include the visible frame parts now.
https://bugzilla.gnome.org/show_bug.cgi?id=746145
There is no good reason to do so, besides a nice way to check whether
a particular button is enabled. However there are legitimate reasons
for overdrawing like box-shadows or outlines, so remove the clip.
The initial pointer position is set by clutter. At the moment it
is the point 16x16 on the screen. But this point is not always
in the visible area on monitors (the monotors can be arranged in
many different ways).
https://bugzilla.gnome.org/show_bug.cgi?id=745752
Otherwise the pointer might be "lost" outside the visible area. Note
that the constraining code only ensures the pointer doesn't leave the
visible area but if the pointer is already outside because the rug was
pulled under it then it doesn't do anything.
https://bugzilla.gnome.org/show_bug.cgi?id=745121
The timer to blacklist the window from frame sync is set at the time of
issuing the sync request, but not removed until the client replies to
the most recent wait serial.
This means that if the client is slowly catching up, the timeout would
fire up regardless of the client slowly updating the alarm to older
values.
Fix this by ensuring the timeout is reset everytime the sync request
counter is updated, to acknowledge the client is not irresponsive,
just slow.
https://bugzilla.gnome.org/show_bug.cgi?id=740424
MetaWaylandFrameCallback has been added a surface field, which is then
checked when destroying the surfaces. This prevents unintended callbacks
to run after a surface has been destroyed.
https://bugzilla.gnome.org/show_bug.cgi?id=745163
Implicit conversion from int to float is not supported by
GLSL ES.
Fixes:
(gnome-shell:8954): Cogl-WARNING **: Shader compilation failed:
1:2: P0004: High precision not supported, instead compiling high precision as medium precision
4:17: S0001: Type mismatch in arithmetic operation between 'int' and 'float'
when one trigger the overview mode on Mali 400 r1p1 GPU.
https://bugzilla.gnome.org/show_bug.cgi?id=745442
In order to switch to the correct surface actor scale given the monitor
the surface is on, without relying on the client committing a new state
given some other side effect, sync the surface actor state when the main
monitor associated with the corresponding window changed.
https://bugzilla.gnome.org/show_bug.cgi?id=744933
Since the surface actor knows more about how it draws itself, instead of
pushing texture state (buffer and scale), input region and opaque region
from MetaWaylandSurface after having transformed into what the surface
actor expects, make the surface actor set its own state given what state
the Wayland surface is in.
https://bugzilla.gnome.org/show_bug.cgi?id=744933
DRM objects like connectors and encoders might change at any time, in
particular they might become invalid between drmModeGetResources() and
getting the actual objects in which case they'll be NULL. Be defensive
against that.
Note that, if this happens, we should get another udev event soon
which will cause us to update our state.
https://bugzilla.gnome.org/show_bug.cgi?id=745476
To make the nested compositor mode work again after "backends/native:
Calculate the output scale in here", set the scale when creating the
dummy output.
https://bugzilla.gnome.org/show_bug.cgi?id=745401
Doing this on manage() allows the common MetaWindow initialization to
do the right thing for popups like setting skip_taskbar and
skip_pager.
In particular this avoids gnome-shell's app tracker to create a new
ShellApp instance for every popup.
https://bugzilla.gnome.org/show_bug.cgi?id=745118
Before commit ac448bd42b the pointer,
keyboard, and touch objects were initialized when the seat was created.
Now they're initialized later, when the clutter device manager finds and
loads them.
This commit makes sure we don't try to access those objects if they
aren't initialized.
https://bugzilla.gnome.org/show_bug.cgi?id=744640
The wayland seat event handlers get sent events that
aren't strictly interesting to them (such as events for
hardware devices the seat doesn't support and events for
virtual devices that the seat needs to ignore).
This commit makes sure all uninteresting events get ignored.