Commit Graph

11 Commits

Author SHA1 Message Date
Emmanuele Bassi
93d7454b37 2007-03-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.c: Pop and peek the event queue
	from the tail - it's a queue, not a stack.
2007-03-23 09:44:21 +00:00
Emmanuele Bassi
4bd3fa583e 2007-03-22 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Remove inclusion of backend-specific
	headers; update the main context object; add the declarations for
	the event queue functions.

	* clutter/clutter-backend.[ch]: Add the abstract ClutterBackend
	object, which holds backend-specific settings, the main stage,
	and the event queue. Every backend must implement a subclass of
	ClutterBackend and ClutterStage.

	* clutter/clutter-feature.c: Protect the GLX specific calls
	behing #ifdef HAVE_CLUTTER_GLX.

	* clutter/clutter-actor.c:
	* clutter/clutter-group.c:
	* clutter/clutter-clone-texture.c: Include GL/gl.h

	* clutter/clutter-event.[ch]: Update public API and implement the
	event queue private API; hold a reference on the event objects;
	move out the keysym-to-unicode table; add the new event types.

	* clutter/clutter-color.h: Include clutter-fixed.h

	* clutter/clutter-main.c: Update API; get the main stage
	from the backend object; process the event received from the
	queue; lock/unlock the main mutex if we have one; move the
	initialisation process sooner in the init sequence, in order to
	have the backend object when we check for options; call the
	backed vfuncs in the pre/post parse hooks.

	* clutter/clutter-stage.c: Make ClutterStage and abstract class,
	implemented by the backends.

	* clutter/clutter/glx/clutter-glx.h:
	* clutter/clutter/glx/clutter-backend-glx.[ch]:
	* clutter/clutter/glx/clutter-event-glx.c:
	* clutter/clutter/glx/clutter-stage-glx.[ch]:
	* clutter/clutter/glx/Makefile.am: Add the GLX backend.

	* clutter/clutter/egl/clutter-backend-egl.[ch]:
	* clutter/clutter/egl/clutter-event-egl.c:
	* clutter/clutter/egl/clutter-stage-egl.[ch]:
	* clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend.

	* examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
Matthew Allum
244cacd14b 2007-01-23 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
        * clutter.pc.in:
        * clutter/Makefile.am:
        * clutter/clutter-backend-glx.c:
        * clutter/clutter-backend-glx.h:
        * clutter/clutter-event.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-group.c:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage-glx.c:
        * clutter/clutter-stage-glx.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-util.c:
        * clutter/clutter-util.h:
        * clutter/pango/pangoclutter-render.c:
        * configure.ac:
        * examples/Makefile.am:
        Initial work in supporting different GL backends (ie. GLX/EGL/DirectFB etc).
        Currently just GLX supported and now mostly self contained.

        * TODO:
        Add a note about caching glenables
2007-01-23 20:29:11 +00:00
Emmanuele Bassi
10fbfb1659 2006-12-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework part of the show/hide machinery.  Allow groups sub-classes
	and composite actors to override show_all/hide_all in order to
	decide which children they wish to show/hide.  This means that
	if an actor overrides the default show/hide virtual methods, it'll
	have to chain up to the parent class show/hide.  While we're at it,
	provide the fully recursive clutter_actor_show_all() and
	clutter_actor_hide_all() methods.

	* clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot
	functions; add pathological equality case for clutter_knot_equal().

	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-scale.c:Fix parameters name so that
	gtk-doc doesn't complain.

	* clutter/clutter-actor.c:
	* clutter/clutter-event.c: Add apidoc

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Add a clutter_actor_show_all() and a
	clutter_actor_hide_all() functions; provide a mechanism for
	groups and composited actors to programmatically select what to
	show/hide when clutter_actor_show_all() and clutter_actor_hide_all()
	are called.  If you are overriding the ClutterActor::show or
	the ClutterActor::hide virtual methods you should chain up with
	the parent class.

	* clutter/clutter-group.c: Override show_all and hide_all and
	recursively show/hide every child inside the group;
	clutter_group_show_all() and clutter_group_hide_all() remain as non
	recursive versions of clutter_actor_show_all() and
	clutter_actor_hide_all() (maybe we should rename them in order
	to avoid name clashes with the bindings).

	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Chain up with parent class show
	and hide vfuncs.

	* clutter/clutter-clone-texture.h:
	* clutter/clutter-clone-texture.c: Provide API for changing the
	parent texture of a clone texture actor.

	* examples/behave.c:
	* examples/super-oh.c:
	* examples/test.c: Use clutter_actor_show_all() instead of
	clutter_group_show_all().
2006-12-12 20:20:04 +00:00
Emmanuele Bassi
2c8e235f04 2006-12-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.c: Move the apidoc out.
2006-12-05 05:16:52 +00:00
Iain Holmes
96ed832b09 Add more docs...80% coverage 2006-06-22 14:31:19 +00:00
Ross Burton
e44ba1b7b4 Fix typo 2006-06-22 13:50:39 +00:00
Iain Holmes
23cf8a892b More docs 2006-06-22 13:44:47 +00:00
Matthew Allum
c39b868aeb 2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-color.c:
        * clutter/clutter-event.c:
        * clutter/clutter-group.c:
        * clutter/clutter-label.c:
        * clutter/clutter-main.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-util.c:
        * clutter/clutter-video-texture.c:
        * configure.ac:
        Documentation updates - add section headers.
2006-06-21 22:34:25 +00:00
Emmanuele Bassi
f6fe9e7412 2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
	* clutter-color.c: Reimplement ClutterColor as a boxed type;
	add convenience API for color handling, like: add, subtract,
	shade, HSL color-space conversion, packing and unpacking.

	* clutter-private.h: Update ClutterMainContext, and export the
	main context pointer here.

	* clutter-rectangle.h:
	* clutter-rectangle.c: Update the color-related code; make
	clutter_rectangle_new() and empty constructor and provide
	clutter_rectangle_new_with_color(); provide color setter
	and getter API.

	* clutter-label.h:
	* clutter-label.c: Rename the "font" property to "font-name";
	update the color-related code to the new ClutterColor object;
	rename clutter_label_new() to clutter_label_new_with_text(),
	and add setters and getters for the properties.

	* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
	generators.

	* clutter-stage.h:
	* clutter-stage.c: Rework the API: provide a default constructor
	for a singleton object, named clutter_stage_get_default(), which
	supercedes the clutter_stage() function in clutter-main; provide
	new events: button-press-event, button-release-event,
	key-press-event and key-release-event; update the color-related
	code;

	(clutter_stage_snapshot): Allow negative width and height when
	taking a snapshot (meaning: use full width/height).

	(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().

	* clutter-element.c (clutter_element_paint): Clean up the
	stage and color related code.

	* clutter-event.h:
	* clutter-event.c: Add generic ClutterAnyEvent type; add
	clutter_event_new(), clutter_event_copy() and clutter_event_free();
	make ClutterEvent a boxed type.

	* clutter-main.h:
	* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
	for cleanly quitting from clutter_main(); add multiple mainloops
	support; allocate the ClutterCntx instead of adding it to the
	stack; re-work the ClutterEvent dispatching.

	* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
	a reference on the element when added to a ClutterGroup.

	* examples/rects.py
	* examples/test.c:
	* examples/test-text.c:
	* examples/video-cube.c:
	* examples/super-oh.c:
	* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
Matthew Allum
342ea125f1 Merge gobject-branch into trunk 2006-05-29 08:59:36 +00:00