Bug #864 - Allow instantiating and subclassing of ClutterStage
* clutter/Makefile.am: Add clutter-stage-window.[ch]
* clutter/clutter-stage-manager.c:
(_clutter_stage_manager_remove_stage): Do not warn if removing
a stage we don't manage, as we might be invoked multiple times
during a ClutterState dispose sequence.
* clutter/clutter-actor.c:
* clutter/clutter-backend.[ch]:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/clutter-stage.[ch]: Make ClutterStage a proxy actor,
with a private actor implementing the ClutterStageWindow
interface for handling the per-backend realization, painting
and unrealization, plus all the windowing system abstraction.
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-stage-x11.[ch]: Port the X11 backend
to the new backend and stage API and semantics.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c: Port the GLX backend to
the new backend and stage API and semantics.
* clutter/eglx/clutter-backend-egl.[ch]:
* clutter/eglx/clutter-stage-egl.[ch]: Port the EGLX backend
to the new backend and stage API and semantics (untested).
* tests/test-multistage.c (on_button_press): Rename
clutter_stage_create_new() to clutter_stage_new().
* clutter/Makefile.am:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-backend-egl.h:
* clutter/eglx/clutter-eglx.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* clutter/eglx/clutter-stage-egl.h:
* clutter/glx/Makefile.am:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-glx.h:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-stage-glx.h:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-backend-x11-private.h:
* clutter/x11/clutter-backend-x11.c:
* clutter/x11/clutter-backend-x11.h:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-stage-x11.c:
* clutter/x11/clutter-stage-x11.h:
* clutter/x11/clutter-x11.h:
Create a new X11 backend class of which EGL and GLX 'real' backends
then subclass. Effectively shares all X11 code between both backends
avoids code duplication and brings many missing features to EGL X
backend. Requires some cleanup and testing. (#518)
* clutter/cogl/gles/cogl.c: (cogl_color):
Add define to use color4ub only if configure finds it.
If not fall back to old code.
* configure.ac:
Drop support for vincent checks.
Drop sdles backend.
Specifically check for color4ub call.
* clutter/clutter-main.c: (_clutter_do_pick):
Call glFinish before reading pixels
* clutter/eglx/clutter-stage-egl.c: (clutter_stage_egl_realize):
Add missing read surface in making context current.
Above fixes via Kate Alhola.
* clutter/glx/clutter-glx.h:
Add missing filter funcs so there actually exported
* clutter/Makefile.am:
* clutter/eglnative/Makefile.am:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/eglnative/clutter-backend-egl.h:
* clutter/eglnative/clutter-egl.h:
* clutter/eglnative/clutter-event-egl.c:
* clutter/eglnative/clutter-stage-egl.c:
* clutter/eglnative/clutter-stage-egl.h:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-egl.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* configure.ac:
Add a new 'native' EGL backend for non X based EGL's
(i.e on framebuffer).
Rename old backend to 'eglx' and namespace public funcs with this.
* clutter/pango/pangoclutter-private.h:
Add extra checks for expected defines.