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2007-08-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c: (_clutter_do_pick): Call glFinish before reading pixels * clutter/eglx/clutter-stage-egl.c: (clutter_stage_egl_realize): Add missing read surface in making context current. Above fixes via Kate Alhola. * clutter/glx/clutter-glx.h: Add missing filter funcs so there actually exported
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ChangeLog
11
ChangeLog
@ -1,3 +1,14 @@
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2007-08-29 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-main.c: (_clutter_do_pick):
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Call glFinish before reading pixels
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* clutter/eglx/clutter-stage-egl.c: (clutter_stage_egl_realize):
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Add missing read surface in making context current.
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Above fixes via Kate Alhola.
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* clutter/glx/clutter-glx.h:
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Add missing filter funcs so there actually exported
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2007-08-24 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-actor.c:
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@ -350,6 +350,12 @@ _clutter_do_pick (ClutterStage *stage,
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/* Calls should work under both GL and GLES, note GLES needs RGBA */
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glGetIntegerv(GL_VIEWPORT, viewport);
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/* Below to be safe, particularly on GL ES. an EGL wait call or full
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* could be nicer.
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*/
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glFinish();
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glReadPixels(x, viewport[3] - y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
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if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
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@ -170,7 +170,7 @@ clutter_stage_egl_realize (ClutterActor *actor)
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status = eglMakeCurrent (clutter_eglx_display(),
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stage_egl->egl_surface,
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EGL_NO_SURFACE,
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stage_egl->egl_surface,
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stage_egl->egl_context);
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if (status != EGL_TRUE)
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@ -69,6 +69,10 @@ XVisualInfo *clutter_glx_get_stage_visual (ClutterStage *stage);
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gboolean clutter_glx_set_stage_foreign (ClutterStage *stage,
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Window xwindow);
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void clutter_glx_add_filter (ClutterGLXFilterFunc func, gpointer data);
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void clutter_glx_remove_filter (ClutterGLXFilterFunc func,
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gpointer data);
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G_END_DECLS
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