Using sized internal formats is required to make sure we actually get
the precision that we want.
The formats should also be renderable, otherwise they can not be used as
a framebuffer attachment. For GLES we have to check for a bunch of
extensions and fall back to internal formats with more bits when they
are not available.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3429>
In GLES 2.0 the required color-renderable formats to support to not
include 8bpc RGB/RGBA formats. The extension adds this requirement and
makes GLES 2.0 actually useable. Not specifying a gl internal format in
Cogl so far has hidden the problem and let the implementation fall back
to RGB585 for example.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3429>
Also be more strict about what we consider RGBA1010102 support. Before
GLES 3.0, using ReadPixels on a framebuffers with format RGB10_A2 was
not possible with type GL_UNSIGNED_INT_2_10_10_10_REV_EXT and thus our
code to read back pixels could fail.
Users of cogl should check those feature flags before using FP16 and
RGBA1010102 pixel formats via CoglFeatureIDs:
* COGL_FEATURE_ID_TEXTURE_RGBA1010102
* COGL_FEATURE_ID_TEXTURE_HALF_FLOAT
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3429>
We might pick an actor that needs relayout. I've seen this happen inside
hiding / unmapping in particular. In this case, calculate_clear_area ()
will call clutter_actor_get_abs_allocation_vertices () which in turn
will force a relayout. However, this is not what we want, because:
1. We don't want to run layout during picking.
2. If the actor needs an allocation, then the pick stack could not have
used an up-to-date allocation, because it is not computed. Therefore
this clear area would use a potentially completely different
allocation than the one stored in the pick stack.
Thankfully, clear area seems to be used as a cache/optimization, so
let's just avoid computing it if the actor is not allocated.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3425>
The debug controller can optionally, when passing --debug-control,
enable manipulating debug state, so far enabling/disabling HDR, via
D-Bus.
It's always created, in order to have a place to store debug state and
emit signals etc when it changes, but so far, it doesn't have its own
state it tracks, it just mirrors that of the monitor manager.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3432>
While we should ideally have a sensible cursor theme, handle the
case of cursor themes that lack certain cursor names, and fallback
to the 'default' cursor in those cases.
The 'grey rectangle' fallback is still left, in case we even fail
to load a 'default' cursor.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3295>
When a stream is destroyed by a consumer, mutter won't be able to
recognize that.
For mutter, the stream just paused, but did not disconnect, because the
connection state of a PipeWire stream only represents, whether the
respective PipeWire context is connected to PipeWire.
In addition to that, it may be the case, that the stream consumer just
recreates the stream.
So even if mutter would be able to know, when the stream consumer
destroyed a stream, but not the whole screencast or remote-desktop
session, then mutter would not know, whether the stream will be resumed
eventually or not.
So, add an explicit API call to the screencast interface to stop a
stream.
For virtual streams, this also means, that the respective virtual
monitor is destroyed.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2889
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3307>
When a virtual stream is destroyed, its respective virtual monitor is
destroyed too. When the virtual monitor is destroyed, mutter reloads
the monitor manager.
However, at this point, the virtual stream is not completely destroyed
yet. The viewport of the virtual monitor still exists at this point and
when the monitor manager reloads, it will try to fetch the logical
monitor of the now destroyed virtual monitor, which will fail and thus
gnome-shell will run into a segfault.
Fix this situation by reloading the monitor manager in an idle callback.
When the monitor manager reloads, the virtual monitor is completely
gone, since the viewport of the virtual monitor is destroyed after the
virtual monitor itself.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2864
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3307>
There is no way to set any gamma luts, or do anything other color
management related. Eventually we'll probably want to, but that requires
bringing color management plumbing to PipeWire.
Doing this is also needed when running a headless session, as when
headless, polkit doesn't let us create colord devices without explicit
user permission, meaning we'll spam the session with useless dialogs
each time a session is started.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3423>
Given destruction order, the display goes away before the stage, so
this lingering signal connection may trigger unintended crashes.
Fixes: 05eeb684d1 ("window: Postpone focusing until grab ended if uninteractable")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3422>
`count_mode_setting_devices` was incorrect in both name and in function.
What it was actually doing was counting GPUs that had been registered with
the backend so far (during the `init_gpus` loop). What it was intended to
do was to count the number of `MetaRenderDeviceEglStream` instances, which
is the thing we're limited to only one of. So `count_mode_setting_devices`
would return zero whenever the first GPU initialized happened to be a
`MetaRenderDeviceEglStream`, which would in turn prevent
`MetaRenderDeviceEglStream` from successfully initializing. Seems it only
ever worked in the case of a hybrid system where the first GPU initialized
was GBM-based.
Now we count `MetaRenderDeviceEglStream` instances (zero or one) externally.
This allows initialization to succeed when it happens to be the first (or
only) GPU. And so `MUTTER_DEBUG_FORCE_EGL_STREAM=1` now works.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2905>
For scanout on a secondary GPU, for the time being try only formats
which are guaranteed to be renderable with GLES3, which notably excludes
10 bpc formats without alpha channel.
v2:
* Use separate format array for 10 bpc formats without alpha.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3139>
If the EGL_KHR_no_config_context extension is supported, use it to
choose a format per onscreen which is compatible with the scanout CRTC
and the GL rendering API used.
Suggested by Jonas Ådahl.
v2:
* Drop code which checked for GLES3 renderability. Makes no sense for
various reasons, in particular that EGLconfigs are about EGLSurfaces,
whereas secondary GPU contexts use an FBO for blitting.
* Use error parameter directly for meta_renderer_native_choose_gbm_format
call (Jonas Ådahl)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3139>
Preparation for the following commits, no functional change intended.
v2:
* Pass through MetaEgl pointer
v3:
* Make it return gboolean (Robert Mader)
v4:
* Add debug logging and corresponding purpose parameter
v5:
* Fix excessive function parameter indentation (Jonas Ådahl)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3139>
If the EGL_KHR_no_config_context extension is supported, pass
EGL_NO_CONFIG_KHR to eglCreateContext. This will allow binding the
context to surfaces created with different configs.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3139>
Split the struct into mutable and immutable parts. Access the mutable
parts via getters and the immutable parts via a single struct. This
avoids copying around the immutable parts.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3280>
In profilers with a timeline or flame graph views it is a very common
scenario that a span name must be displayed in an area too short to fit
it. In this case, profilers may implement automatic shortening to show
the most important part of the span name in the available area. This
makes it easier to tell what's going on without having to zoom all the
way in.
The current trace span names in Mutter don't really follow any system
and cannot really be shortened automatically.
The Tracy profiler shortens with C++ in mind. Consider an example C++
name:
SomeNamespace::SomeClass::some_method(args)
The method name is the most important part, and the arguments with the
class name will be cut if necessary in the order of importance.
This logic makes sence for other languages too, like Rust. I can see it
being implemented in other profilers like Sysprof, since it's generally
useful.
Hence, this commit adjusts our trace names to look like C++ and arrange
the parts of the name in the respective order of importance.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3402>
Now that the monitor screencast records to DMA-BUF buffers immediately
(since bc2f1145d8), and we know which phase of the paint rountines we
are (since last commit), we have the opportunity to bring back the
blitting technique.
Bring back blitting. This time, instead of simply failing if the blit
fails, add a fallback path that does a stage paint if something goes
wrong. Unlike the previous implementation of blitting, this one only
blits the current view - it does not blit all views that intersect
with the screencasted monitor.
Embedded cursors should still be fine because hardware cursor is
inhibited while embedded cursor screencasts are running.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3406>
Track where we are in terms of the paint cycle. Do this through an
enumeration that is passed through the paint vfuncs of screencast
sources.
Right now, this information is not used by any one of the sources,
but next patch will use it to prevent blitting when detached from
the paint cycle.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3406>
NULL actor pointers seem to arise sometimes in `clutter_stage_update_device`
when using a touchscreen, but that's only fatal with `CLUTTER_DEBUG=event`.
So just handle NULL where it was crashing: `_clutter_actor_get_debug_name`.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3413>