The timeline base test unit is pretty slow, and under heavy load it will
tend to fail because of skipped frames. We should put it under
conditional testing and only run it if `-m slow` is passed to the test
harness.
Timeouts and idles are subject to the whims of the load of the machine
running the tests, as we found out with the new installed tests and
OSTree-based VM running the conformance test suite continuously.
We should be able to use a repaint function and a blocking loop that
either is terminated because we hit g_assert(), or because a flag gets
toggled once we know that the Stage has been at least painted once.
The currently enabled tests using clutter_stage_read_pixels() have been
updated to this approach.
https://bugzilla.gnome.org/show_bug.cgi?id=703476
Cogl (as of 0b2b46ce) now only sets the shell surface as toplevel when
the CoglOnscreen is shown.
Without calling wl_shell_surface_set_toplevel the compositor will not
know what role to give to the compositor and thus the stage will not
appear.
When we look to support multiple roles / foreign surfaces we will need
to revisit this call and ensure we only call it when we are working in
the default case.
https://bugzilla.gnome.org/show_bug.cgi?id=703188
Since Cogl also polls on this file descriptor we can get into situations
where our event source is woken up to handle events but those events
have instead been handled by Cogl resulting in the source sitting in
poll().
We can safely rely on Cogl to handle the polling on the event source and
to dispatch those events.
https://bugzilla.gnome.org/show_bug.cgi?id=702202
The Wayland backend is based on Cogl, so we need to turn on the
SUPPORT_COGL flag to avoid breaking the build; this always went
unnoticed because we usually build the Wayland client backend
with the X11 backend.
Reported-by: Ross Burton <ross.burton@intel.com>
If we don't have support for offscreen buffers, then there's no point in
testing FBO support in ClutterTexture — a feature that has been long
since deprecated, on a deprecated class.
This reverts commit 2b4f47d444.
These are presently "examples" (because they're just run
interactively, not automatable tests).
Conflicts:
tests/accessibility/Makefile.am
When the cursor visibility changes, we have to relayout the ClutterText
actor instead of just redrawing it - as the cursor changes the
PangoLayout size, a size request cycle is needed.
https://bugzilla.gnome.org/show_bug.cgi?id=702610
While we still don't want to perform implicit transitions on unmapped
actors, we can relax the requirement on having been painted once; the
was_painted flag was introduced to avoid performing implicit transitions
on the :allocation property, but for that we can use the
needs_allocation flag instead, as needs_allocation will be set to FALSE
when we have been painted as well.
Thus, we retain our original goal of not having actors "flying" into
position on their first allocation, without the side effect of
preventing animations when emitting the ::show signal.
When setting the font using clutter_text_set_font_description(), the
font settings on a ClutterText actor can be reset when there is a dpi
changes signaled by the backend.
https://bugzilla.gnome.org/show_bug.cgi?id=702016
1ddef9576d87c98fafbcefe3108f04866630c2cd had its logic the
wrong way round, a gesture should begin as soon as the requested number
of touchpoints is reached. Correcting this fixes tap events
https://bugzilla.gnome.org/show_bug.cgi?id=700980
When we changed the MetaGroup to handle internal effects, we updated
has_effects(), but forgot to fix the equivalent has_constrains() and
has_actions() method.
Now, if we clear the constraints or the actions on an actor, and we
call has_constraints() or has_actions(), we get an false positive.
When using a ClutterOffscreenEffect, the size of the offscreen buffer
allocated to perform the effect is currently computed using the paint
volume of the actor it's attached to and in the case the paint volume
cannot be computed, the effect falls back to using the stage's size.
If you scale an actor enough so its paint volume is much bigger that
the size of the stage, you can end up running out of memory (which
leads to your application crashing).
https://bugzilla.gnome.org/show_bug.cgi?id=699675
The "should this implicit transition be skipped" check should live into
its own function, where we can actually explain what it does and which
conditions should be respected.
Instead of just blindly skipping actors that are unmapped, or haven't
been painted yet, we should add a couple of escape hatches.
First of all, we don't want :allocation to be implicitly animated until
we have been painted (thus allocated) once; this avoids actors "flying
in" into their allocation.
We also want to allow implicit transitions on the opacity even if we
haven't been painted yet; the internal optimization that we employ in
clutter_actor_paint() and skips painting fully transparent actors is
exactly that: an internal optimization. Caller code should not be aware
of this change, and it should not influence code outside of ClutterActor
itself.
The rest of the conditions are the same: if the easing state's duration
is zero, or if the actor is both unmapped and not in a cloned branch of
the scene graph, then implicit transitions are pointless, as they won't
be painted.
https://bugzilla.gnome.org/show_bug.cgi?id=698766
This should actually ensure that the calculations of the Z translation
for the projection matrix is resolved to "variable * CONSTANT". The
original factors are left in code so it's trivial to revert to the
trigonometric operations if need be, even without reverting this commit.