With the introduction of the map/unmap flags and the split of the
visible state from the mapped state we require that every part of
a scene graph branch is mapped in order to be painted. This breaks
the ability of a ClutterClone to paint an hidden source actor.
In order to fix this we need to introduce an override flag, similar
in spirit to the current modelview and paint opacity overrides that
Clone is already using.
The override flag, when set, will force a temporary map on a
Clone source (and its children).
Bug 1484 - Redraw ClutterClone when the source changes, even for
!visible sources
Connect to ::queue-redraw on the clone source and queue a redraw.
This allows redrawing the Clone when the source changes, even in
case of a non visible source actor.
http://bugzilla.openedhand.com/show_bug.cgi?id=1484
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Add annotations such as (transfer-none) (out) (element-type ClutterActor),
and so forth to the doc comments as appropriate.
The annotations added here are a combination of the annotations previously
in gir-repository for Clutter and annotations found in a review of all
return values with that were being parsed with a transfer of "full".
http://bugzilla.openedhand.com/show_bug.cgi?id=1452
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
The opacity of the source actor when painted from the clone should be
combined with the opacity of the clone as well as the clone's parents,
instead of just the parents.
If the source of a ClutterClone does not have a parent actor the
clone will be unable to paint it because it's missing an allocation.
A simple way to fix it is to make the ClutterClone act like a
"foster parent": when it is allocated it will check if the source
actor has a parent and if not it will allocate the source with
its preferred size.
* generic-actor-clone:
Remove CloneTexture from the API
[tests] Clean up the Clone interactive test
Rename ActorClone to Clone/2
Rename ActorClone to Clone/1
Improves the unit test to verify more awkward scaling and some corresponding fixes
Implements a generic ClutterActorClone that doesn't need fbos.
ClutterClone supercedes ClutterCloneTexture, since it can clone
every kind of actor -- including composite ones.
This is another "brain surgery with a shotgun" kind of commit: it
removes CloneTexture and updates every test case using CloneTexture
to ClutterClone. The API fallout is minimal, luckily for us.
Step two: rename the object and its methods.
While we're at it, adhere more strictly to the coding style
practises; rename :clone-source to :source; add a setter method
for the :source property; take a reference on the source actor
to avoid it disappearing while we're still accessing it.