Commit Graph

36 Commits

Author SHA1 Message Date
Alessandro Bono
068791f6c1 meta-background-actor: Add gradient effect
Add a gradient effect that goes from the top to the bottom. The
height and the initial dark tone of the gradient are customizable.

https://bugzilla.gnome.org/show_bug.cgi?id=786618
2017-09-07 16:59:56 +02:00
Alessandro Bono
cbc4563b30 meta-background-actor: Rename brightness to vignette_brightness
The brightness is about the vignette. Add a 'vignette_' prefix in order
to give more context. Keep the property name as it is, doing so we don't
break any plugin (e.g., gnome-shell).

https://bugzilla.gnome.org/show_bug.cgi?id=786618
2017-09-07 16:59:56 +02:00
Alessandro Bono
f381d7c3bf meta-background-actor: Rename shader snippets
Add the word 'vignette' in order to give some context on what the
snippets do. This will be useful later when we land other snippets
for the gradient effect.

https://bugzilla.gnome.org/show_bug.cgi?id=786618
2017-09-07 16:59:56 +02:00
Alessandro Bono
7ba44e7945 meta-background-actor: Style fix
https://bugzilla.gnome.org/show_bug.cgi?id=786618
2017-09-05 01:39:30 +02:00
Alessandro Bono
168479862d meta-background-actor: Unset flags when they are not valid anymore
Currently, the flags that describe what is changed are never unsetted.
Unset each flag just after using them.

https://bugzilla.gnome.org/show_bug.cgi?id=783512
2017-08-21 22:18:28 +02:00
Alban Browaeys
f858f66fe0 MetaBackgroundActor: glsl: do not mix int and float.
Implicit conversion from int to float is not supported by
GLSL ES.

Fixes:
(gnome-shell:8954): Cogl-WARNING **: Shader compilation failed:
1:2: P0004: High precision not supported, instead compiling high precision as medium precision
4:17: S0001: Type mismatch in arithmetic operation between 'int' and 'float'
when one trigger the overview mode on Mali 400 r1p1 GPU.

https://bugzilla.gnome.org/show_bug.cgi?id=745442
2015-03-03 22:09:35 +01:00
Owen W. Taylor
272e1fb296 MetaBackgroundActor: queue a redraw when the background changes
When the MetaBackground changes, queue the actor for redraw.
2014-10-08 15:03:02 -04:00
Jasper St. Pierre
7e0822c5b1 background-actor: Add missing paren 2014-09-05 13:51:21 -07:00
Jasper St. Pierre
883c4a7b0f background-actor: Add a simple paint volume
Not having a paint volume causes every single paint to turn into
full-stage redraw, since otherwise culling won't properly work.

Since we don't paint outside of our allocation, just use the simple
default implementation, but also return TRUE inside it.
2014-09-03 11:08:48 -07:00
Owen W. Taylor
9d69b2a963 MetaBackground: add properties to set vignette settings
Make the vignette options properties so they can be animated;
modify the function-call API for meta_background_actor_set_vignette()
to correspond more closely to the 3 properties.

https://bugzilla.gnome.org/show_bug.cgi?id=735637
2014-09-03 13:43:40 -04:00
Owen W. Taylor
ef3b000050 MetaBackgroundActor: match total dimming if GLSL is not present
Without GLSL, we didn't apply the vignetting, which not only made the
background uniform in color, it made it much lighter. Adjust for this
and make the average brightness with the vignette effect the same
with or without GLSL.

https://bugzilla.gnome.org/show_bug.cgi?id=735637
2014-09-03 13:43:40 -04:00
Owen W. Taylor
a4a688ed83 Rewrite background code
The old requirement that multiple MetaBackgroundActor objects be
layered on top of each to produce blended backgrounds resulted in
extremely inefficient drawing since the entire framebuffer had
to be read and written multiple times.

 * Replace the MetaBackground ClutterContent with a plain GObject
   that serves to hold the background parameters and prerender
   textures to be used to draw the background. It handles
   colors, gradients, and blended images, but does not handle
   vignetting

 * Add vignetting to MetaBackgroundActor directly.

 * Add MetaBackgroundImage and MetaBackgroundImageCache to allow
   multiple MetaBackground objects to share the same images

By removing the usage of ClutterContent, the following optimizations
were easy to add:

 Blending is turned off when the actor is fully opaque
 Nearest-neighbour filtering is used when drawing 1:1

The GLSL vignette code is slightly improved to use a vertex shader
snippet for computing the texture coordinate => position in actor
mapping.

https://bugzilla.gnome.org/show_bug.cgi?id=735637
2014-09-03 13:43:40 -04:00
Jasper St. Pierre
6858cb261f background-actor: Don't bother clipping to the content box
We already clip to the content box when we go to paint the content.
2014-08-07 14:58:18 -04:00
Andika Triwidada
fbec4718f8 Changed obsolete FSF postal address into generic URL.
Fix https://bugzilla.gnome.org/show_bug.cgi?id=721517 #2
2014-01-12 08:42:06 +07:00
Jasper St. Pierre
899570d213 background-actor: Remove custom get_paint_volume
The paint volume should be based on what we paint, not what the content
wants to be painted as. Thus, it should be the allocation.
2013-12-03 14:32:28 -05:00
Jasper St. Pierre
47144253e4 cullable: Turn cull_out / reset_culling into a separate interface
Instead of hardcoded knowledge of certain classes in MetaWindowGroup,
create a generic interface that all actors can implement to get parts of
their regions culled out during redraw, without needing any special
knowledge of how to handle a specific actor.

The names now are a bit suspect. MetaBackgroundGroup is a simple
MetaCullable that knows how to cull children, and MetaWindowGroup is the
"toplevel" cullable that computes the initial two regions. A future
cleanup here could be to merge MetaWindowGroup / MetaBackgroundGroup so
that we only have a generic MetaSimpleCullable, and move the "toplevel"
cullability to be a MetaCullableToplevel.

https://bugzilla.gnome.org/show_bug.cgi?id=714706
2013-11-25 15:08:22 -05:00
Adel Gadllah
5b4924c76e background: Rename visible_region to clip_region
This does better reflect what this region is used for.

https://bugzilla.gnome.org/show_bug.cgi?id=703332
2013-08-27 16:50:28 +02:00
Tomeu Vizoso
2efed44257 Add a meaningful name and description to all sections/files in the API docs
https://bugzilla.gnome.org/show_bug.cgi?id=695641
2013-03-14 18:11:04 -04:00
Ray Strode
580feb0c85 compositor: rework how backgrounds are managed
Background handling in GNOME is very roundabout at the moment.

gnome-settings-daemon uses gnome-desktop to read the background from
disk into a screen-sized pixmap. It then sets the XID of that pixmap
on the _XROOTPMAP_ID root window property.

mutter puts that pixmap into a texture/actor which gnome-shell then
uses.

Having the gnome-settings-daemon detour from disk to screen means we
can't easily let the compositor handle transition effects when
switching backgrounds. Also, having the background actor be
per-screen instead of per-monitor means we may have oversized
textures in certain multihead setups.

This commit changes mutter to read backgrounds from disk itself, and
it changes backgrounds to be per-monitor.

This way background handling/compositing is left to the compositor.

https://bugzilla.gnome.org/show_bug.cgi?id=682427
2013-02-19 18:21:00 -05:00
Owen W. Taylor
b07aea467e Enable CLUTTER / COGL_ENABLE_EXPERIMENTAL_API globally
Instead of defining CLUTTER_ENABLE_EXPERIMENTAL_API and
COGL_ENABLE_EXPERIMENTAL_API in individual source files, enable
them on the command line. We weren't tracking exactly what pieces of
experimental API we were using and we were using the experimental
API in most source files that used Clutter and Cogl, so the
local #defines were annoying rather than useful.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:26 -05:00
Giovanni Campagna
e73946f0bf MetaBackgroundActor: add a setter for GLSL uniforms
It doesn't make sense to GLSL shaders without uniforms.

https://bugzilla.gnome.org/show_bug.cgi?id=682536
2012-11-17 02:14:38 +01:00
Rui Matos
c37c741592 meta-background-actor: Fix compilation error 2012-11-05 19:44:03 +01:00
Giovanni Campagna
859ea1457d Add the ability to add shader hooks to MetaBackgroundActor
Using ClutterEffect is not pratical on MetaBackgroundActor, as the FBO
redirection has a noticeable performance impact. Instead, allow adding
GLSL code directly to the pipeline used to draw the background texture.
At the same time, port MetaBackgroundActor to modern Cogl API.

https://bugzilla.gnome.org/show_bug.cgi?id=669798
2012-11-05 19:12:37 +01:00
Robert Bragg
d249cfd040 Pass CoglContext to cogl_texture_pixmap_x11_new()
The experimental Cogl api cogl_texture_pixmap_new() was recently changed
so it now expects an explicit CoglContext argument and it can also
return exceptions now via a GError. This patch updates mutters use of
the api accordingly.
2012-02-21 18:23:22 +00:00
Jasper St. Pierre
c844bab232 meta-background-actor: Chain up in dispose
This was preventing Clutter from running its dispose, preventing
it from being destroyed correctly. While a major bug and possibly
big memory leak, the most obvious effect was the message that Clutter
spat out:

  Clutter-CRITICAL **: clutter_actor_iter_next: assertion `ri->age == ri->root->priv->age' failed

Since we never disposed the actor correctly, it was never removed
from its parent, and the age wasn't updated correctly.
2012-02-16 16:29:33 -05:00
Rui Matos
88064fd534 MetaBackgroundActor: fix a typo
https://bugzilla.gnome.org/show_bug.cgi?id=657583
2011-08-29 16:54:29 +01:00
Rui Matos
b28c6533f8 MetaBackgroundActor: make it a public class
https://bugzilla.gnome.org/show_bug.cgi?id=656433
2011-08-29 16:54:09 +01:00
Rui Matos
53e70b3e99 MetaBackgroundActor: add a dim-factor property
This property darkens the background.

https://bugzilla.gnome.org/show_bug.cgi?id=656433
2011-08-29 15:40:20 +01:00
Owen W. Taylor
c630046858 MetaBackgroundActor: allow creating multiple instances
Instead of requiring a singleton MetaBackgroundActor for the screen,
allow creating multiple copies that internally share a single
CoglTexture behind the scenes. This will be useful for allowing
multiple views of the screen background with different rendering
options.

https://bugzilla.gnome.org/show_bug.cgi?id=656433
2011-08-29 07:51:12 -04:00
Adel Gadllah
3da2f876bd Use paint volumes unconditionally
As we depend on clutter 1.7.x we no longer need to the 1.5.2
version check for paint volumes so just remove it.

https://bugzilla.gnome.org/show_bug.cgi?id=654730
2011-07-16 14:20:51 +02:00
Owen W. Taylor
fe12294b92 Create the 1x1 texture for the root background unsliced
When there was no root background pixmap, we were using a 1x1 repeating
texture as a simple way of drawing a solid color without adding a
second code path. However, when that 1x1 texture was combined into
a larger "atlas texture", hardware repeat couldn't be used, so a
small inefficiency from this approach became an enormous inefficiency
as clutter drew every pixel of the background as a separate rectangle.

https://bugzilla.gnome.org/show_bug.cgi?id=652507
2011-06-29 12:27:02 -04:00
Dan Winship
c84da3ce1b Move the installed includes to a subdir
If mutter is going to be a "real" library, then it should install its
includes so that users can do

    #include <meta/display.h>

rather than

    #include <display.h>

So rename the includedir accordingly, move src/include to src/meta,
and fix up all internal references.

There were a handful of header files in src/include that were not
installed; this appears to have been part of a plan to keep core/,
ui/, and compositor/ from looking at each others' private includes,
but that wasn't really working anyway. So move all non-installed
headers back into core/ or ui/.

https://bugzilla.gnome.org/show_bug.cgi?id=643959
2011-03-07 18:19:53 -05:00
Owen W. Taylor
735c33bd9f MetaBackgroundActor: Handle paint opacity
We were ignoring the opacity set on the background actor, causing problems,
e.g., when fading out the workspace thumbnails in GNOME Shell.

https://bugzilla.gnome.org/show_bug.cgi?id=641979
2011-02-12 18:27:09 -05:00
Owen W. Taylor
8817e68926 Use COGL_MATERIAL_WRAP_MODE_* defines not COGL_PIPELINE_*
Since we aren't depending on Clutter 1.5 or using the new
CoglPipeline name elsewhere, we need to stick to the old
COGL_MATERIAL_WRAP_MODE_* names, which are provided with
compatibility defines in Clutter 1.4.

Pointed out by Rico Tzschichholz
2010-11-19 14:41:44 -05:00
Owen W. Taylor
6260814285 Turn off background repeats for a full-size image
If we have repeats on for a full-sized image, then if the background
is displayed scaled (for example, in a desktop preview mode) then we
can get artifacts along the edge of the background where the repeat
of the opposite edge is blended in by bilinear scaling. So turn off
repeats when the screen and background image sizes match.

https://bugzilla.gnome.org/show_bug.cgi?id=634833
2010-11-18 13:58:37 -05:00
Owen W. Taylor
07e6c5aac2 Draw the root window background
Add code to track and draw the root window background. The advantage of doing
it here as compared to in a plugin is that we can use the visiblity smarts
of MetaWindowGroup to optimize out drawing the background when obscured.

If handling other than tracking the _XROOTPMAP_ID property is desired in the
future, more functionality like setting the background from a file or doing
cross-fades can be added.

The new background actor is exposed to plugins via meta_plugin_get_background_actor()
similar to other exposed actors to allow cloning the background for use in
other displays. The actual class is not installed for public consumption at
the moment since it has no useful methods.

https://bugzilla.gnome.org/show_bug.cgi?id=634833
2010-11-18 13:58:37 -05:00