Commit Graph

1858 Commits

Author SHA1 Message Date
Emmanuele Bassi
529e48fbbe Remove duplicate cogl-internal.h header
The cogl-internal.h header has been moved inside cogl/common in
commit 8a1b4f8326 but has been left behind inside cogl/gl and
cogl/gles.
2009-05-19 14:42:37 +01:00
Emmanuele Bassi
407ac5075f [texture] Add missing accessors
ClutterTexture has many properties that can only be accessed using
the GObject API. This is fairly inefficient and makes binding the
class overly complicated.

The Texture class should have accessor methods for all its properties,
properly documented.
2009-05-19 13:24:56 +01:00
Emmanuele Bassi
3115a61688 [cogl] Rework the GL-error-to-string conversion
The code for the conversion of the GL error enumeration code
into a string is not following the code style and conventions
we follow in Clutter and COGL.

The GE() macro is also using fprintf(stderr) directly instead
of using g_warning() -- which is redirectable to an alternative
logging system using the g_log* API.
2009-05-19 13:24:56 +01:00
Emmanuele Bassi
cd3acca2b7 [build] Link Cogl against -lm
We use math routines inside Cogl, so it's correct to have it in
the LIBADD line. In normal usage something else was pulling in
-lm, but the introspection is relying on linking against the
convenience library.

Based on a patch by: Colin Walters <walters@verbum.org>

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-14 23:23:00 +01:00
Emmanuele Bassi
08ac50faae [build] List cogl-internal.h
During the Makefile clean up, cogl-internal.h got lost and this
broke the dist. Let's put it back in.
2009-05-14 19:51:03 +01:00
Emmanuele Bassi
2f5012e38c [animation] Do not leak timelines
The timeline created when calling set_timeline(NULL) is referenced
even though we implicitly own it. When the Animation is destroyed,
the timeline is then leaked.

Thanks to: Richard Heatley <richard.heatley@starleaf.com>

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1548
2009-05-14 16:20:12 +01:00
Emmanuele Bassi
21e3901d62 [text] Expose position_to_coords()
The clutter_text_position_to_coords() is useful for ClutterText
subclasses.

See bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1521

Based on a patch by: Raymond Liu <raymond.liu@intel.com>
2009-05-14 16:19:15 +01:00
Emmanuele Bassi
ca23838752 [text] Add ClutterText::delete_selection()
Add a method for deleting the current selection inside a Text actor.

This is useful for subclasses.

See bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1521

Based on a patch by: Raymond Liu <raymond.liu@intel.com>
2009-05-14 16:16:06 +01:00
Emmanuele Bassi
79cb0a3515 [animation] Remove InitiallyUnowned from Animation
ClutterAnimation currently inherits the initial floating reference
semantics from GInitiallyUnowned. An Animation is, though, meant to
be used as a top-level object, like a Timeline or a Behaviour, and
not "owned" by another object. For this reason, the initial floating
reference does not make any sense.
2009-05-14 16:12:36 +01:00
Emmanuele Bassi
092b41d53b [docs] Document the destructor for Timeline
The rest of the API reference lists the destructor for the class
inside the constructor's return value -- except Timeline.
2009-05-14 16:11:38 +01:00
Dan Winship
1c6580afd6 [cairo-texture] Document redrawing behavior
Document that repeated calls to clutter_cairo_texture_create()
continue drawing on the same cairo_surface_t. Add
clutter_cairo_texture_clear() for when you don't want that behavior.

http://bugzilla.openedhand.com/show_bug.cgi?id=1599

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-14 15:53:59 +01:00
Thomas Wood
81a536238d [text] fix problems with scrolling interaction
The cursor x position is already translated, so we do not need to take the
actors allocation into account when calculating scrolling.

Additionally, we need to update the text_x value before running
clutter_text_ensure_cursor_position.
2009-05-14 15:08:31 +01:00
Thomas Wood
a3a5fe5594 [text] scroll to the cursor position if it is outside the allocation
Adjust the text offset to keep the cursor within the allocation. This means
the text will scroll per character
2009-05-14 13:31:51 +01:00
Thomas Wood
cf6c2d9721 [text] account for scrolling in text selections
Account for any scrolling offset in single line mode when calculating the
area that should be selected.
2009-05-14 13:31:21 +01:00
Thomas Wood
e79fd1055d [text] account for scrolling in clutter_text_position_to_coords
Add any scrolling offset to the x value when in single line mode.

Now that the offset is taken into account in the position_to_coords
function, we do not need to adjust the cursor x manually in
clutter_text_paint.
2009-05-14 13:31:21 +01:00
Thomas Wood
16185c78fc [text] take scrolling into account when calculating cursor position
Account for the scrolling in single line more when calculating the cursor
position from coordinates.
2009-05-14 13:31:20 +01:00
Thomas Wood
e162d0b060 [text] position the cursor correctly in single line mode
The position of the text should be increased by the value of TEXT_PADDING
and the cursor offset by the same value as the text offset.
2009-05-14 13:31:20 +01:00
Thomas Wood
cd86e70f41 [text] take text padding into account when in single line mode
In single line mode, extra padding is added to the text which must be
taken into account when reporting the natural size of the actor.
2009-05-14 13:31:20 +01:00
Emmanuele Bassi
0d43d81ee0 [text] Maintain the cursor at the end when deleting
If the cursor is already at the end of the Text contents then we
need to maintain its position when deleting the previous character
using the relative key binding.
2009-05-14 12:00:51 +01:00
Emmanuele Bassi
8174f66cc6 [text] Reset the cursor when setting empty text
When setting the contents of Text to an empty string we should
reset the cursor position and selection bound to -1.
2009-05-14 11:50:42 +01:00
Emmanuele Bassi
608c3e3ab4 [build] Fix with --disable-introspection
The required "fake" libclutter-cogl.la upon with the main clutter
shared object depends is only built with introspection enabled
instead of being built unconditionally.
2009-05-14 10:03:31 +01:00
Owen W. Taylor
d8aa6827ee Don't build Cogl.gir against installed Clutter library
Passing:

 --library=clutter-@CLUTTER_FLAVOUR@-@CLUTTER_API_VERSION@

to g-ir-scanner, when building Cogl was causing g-ir-scanner to
link the introspection program against the installed clutter library,
if it existed or fail otherwise. Instead copy the handling from
the json/ directory where we link against the convenience library
to scan, and do the generation of the typelib later in the
main clutter/directory.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1594

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-13 23:31:43 +01:00
Emmanuele Bassi
447e04bdce [text] Return the correct minimum height
If text is set, ClutterText should never return less than the layout
height for minimum and preferred heights.

This holds unless ellipsize and wrap are enabled, in which case the
minimum height should be the height of the first line -- which is
the height needed to at the very least show the ellipsization.

Based on a patch by: Thomas Wood <thomas@openedhand.com>

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1598

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-13 23:06:43 +01:00
Robert Bragg
2b1759385e [text] Ensure clutter_text_get_selection copes with start/end positions of -1
I was seeing clutter_text_get_selection trying to malloc up to 4Gb due to
unexpected negative arithmetic for the start/end offsets which resulted
in a crash.

This just tests for positions of -1 before deciding if the start/end
positions need to be swapped.  The conversion from position to byte offset
already works with -1.
2009-05-13 14:34:00 +01:00
Owen W. Taylor
df85b70ab4 Fix chain-up in clutter_list_model_dispose()
Chain up to parent class's dispose() method not parent class's
finalize() method.

http://bugzilla.openedhand.com/show_bug.cgi?id=1595

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-12 16:31:41 +01:00
Robert Bragg
d1fa83039d [picking] Use cogl_clip_push_window_rect to greatly reduce the cost of picking.
cogl_clip_push_window_rect is implemented using GPU scissoring which allows
the GPU to cull anything that falls outside a given rectangle.  Since in the
case of picking we only ever care about a single pixel we can get the GPU to
ignore all geometry that doesn't intersect that pixel and only rasterize for
one pixel.
2009-05-12 15:44:34 +01:00
Robert Bragg
e80fcbc298 [cogl-clip-stack] Support pushing rectangles onto the stack using window coords
Previously clipping could only be specified in object coordinates, now
rectangles can also be pushed in window coordinates.

Internally rectangles pushed this way are intersected and then clipped using
scissoring.  We also transparently try to convert rectangles pushed in
object coordinates into window coordinates as we anticipate the scissoring
path will be faster then the clip planes and undoubtably it will be faster
than using the stencil buffer.
2009-05-12 15:44:33 +01:00
Neil Roberts
e9b863eba2 Don't clear the stencil buffer before painting and picking
The stencil buffer is always cleared the first time a clip is used
that needs it and the stencil test is disabled otherwise so there is
no need to clear before a paint.
2009-05-12 15:36:16 +01:00
Robert Bragg
36cfb60307 [cogl] Remove the COGL{enum,int,uint} typedefs
COGLenum, COGLint and COGLuint which were simply typedefs for GL{enum,int,uint}
have been removed from the API and replaced with specialised enum typedefs, int
and unsigned int. These were causing problems for generating bindings and also
considered poor style.

The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now replaced
by a namespaced typedef 'CoglTextureFilter' so they should be replaced with
COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc.

The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled by
a CoglShaderType typedef and should be replaced with COGL_SHADER_TYPE_VERTEX and
COGL_SHADER_TYPE_FRAGMENT.

cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and
cogl_shader_is_compiled. More getters can be added later if desired.
2009-05-12 14:53:44 +01:00
Robert Bragg
cea711cc7e [ClutterTexture] Remove a spurious line I accidentally committed in 741c4bb5
I accidentally changed clutter_texture_set_cogl_texture to always set the
filter quality for the new Cogl texture to medium.
2009-05-12 14:53:43 +01:00
Robert Bragg
08a73a215f Don't call glFinish in _clutter_do_pick
Calling glReadPixels is bad enough in forcing us to synchronize the CPU with
the GPU, but glFinish has even stronger synchonization semantics than
glReadPixels which may negate some driver optimizations possible in
glReadPixels.
2009-05-12 14:53:43 +01:00
Neil Roberts
10783e053b [build] Fix out-of-tree builds for Cogl
Commit 43fa38fcf5 broke out-of-tree builds by removing some of the
builddir directories from the include path. builddir/clutter/cogl and
builddir/clutter are needed because cogl.h and cogl-defines-gl.h are
automatically generated by the configure script. The main clutter
headers are in the srcdir so this needs to be in the path too.
2009-05-12 14:16:46 +01:00
Emmanuele Bassi
d00cac6353 [build] Unbreak compilation
When building Clutter with introspection enabled everything stops
at Cogl GIR generation because it depends on the installed library
to work. Since we still require some changes in the API to be able
to build the GIR and the typelib for Cogl we should disable the
generation of the GIR as well.
2009-05-10 00:44:10 +01:00
Rob Bradford
692c50ba67 [list-model] Return NULL for first row in a fully filtered model
If the filter means that the there should be no rows left in the model,
clutter_model_get_iter_at_row (model, 0) should return NULL.

Howevever the currene implementation misbehaves and returns a bad iterator.
This change resolves the issue by tracking if we actually found any
non-filtered rows in our pass through the sequence.

OH Bugzilla: 1591
2009-05-08 12:33:44 +01:00
Emmanuele Bassi
2ae9d84a2a [x11] Use -1 as the default screen guard
Currently, the default screen guard value is 0, which is a valid
screen number on X11, and it might not be the default.

Patch suggested by: Owen W. Taylor <otaylor@redhat.com>
2009-05-06 18:32:17 +01:00
Emmanuele Bassi
8ca46d728d [build] Build Cogl introspection data
Currently, the introspection data for Cogl is built right into
Clutter's own typelib. This makes functions like:

  cogl_path_round_rectangle()

Appear as:

  Clutter.cogl_path_round_rectangle()

It should be possible, instead, to have a Cogl namespace and:

  Cogl.path_round_rectangle()

This means building introspection data for Cogl alone. Unfortunately,
there are three types defined in Cogl that confuse the introspection
scanner, and make it impossible to build a typelib:

  COGLint
  COGLuint
  COGLenum

These three types should go away before 1.0, substituted by int,
unsigned int and proper enumeration types. For this reason, we can
just set up the GIR build and wait until the last moment to create
the typelib. Once that has been done, we will be able to safely
remove the Cogl API from the Clutter GIR and typelib and let
people import Cogl if they want to use the Cogl API via introspection.
2009-05-06 17:59:25 +01:00
Emmanuele Bassi
43fa38fcf5 [build] Clean up the makefile
Split out the files into their own variables to clean up the
Makefile template; also use top_srcdir with the header files
instead of top_builddir.
2009-05-06 17:59:25 +01:00
Emmanuele Bassi
c065524b9f Fix inclusion guards and headers
The C++ inclusion guards G_BEGIN_DECLS and G_END_DECLS are
defined by GLib; so we need to include glib.h before using
them.
2009-05-06 17:59:25 +01:00
Rob Bradford
41bb885486 [model] Add a private row mutator to ClutterModelIter
When calling clutter_model_iter_next () / clutter_model_iter_prev () we need
to update the row for the iterator. In order to improve the peformance of
iterating this change adds a private row mutator and switches ClutterListModel
to use it.
2009-05-05 20:18:28 +01:00
Rob Bradford
b2fbc2c95c [list-model] Use an internal iterator for comparisons
In order to carry out various comparisons for e.g. identifying the first
iterator in the model we need a ClutterModelIter. This change switches from
creating a new iterator each time to reusing an existing iterator.
2009-05-05 19:39:26 +01:00
Robert Bragg
353187ce49 [cogl-material] Adds a cogl_material_set_color4f convenience function
This is simply a wrapper around cogl_color_set_from_4f and
cogl_material_set_color. We already had a prototype for this, it was
an oversight that it wasn't already implemented.
2009-05-02 04:12:26 +01:00
Robert Bragg
a5cdfdfd87 [cogl-offscreen] Cleans up the cogl offscreen API and adds documentation
There were several functions I believe no one is currently using that were
only implemented in the GL backend (cogl_offscreen_blit_region and
cogl_offscreen_blit) that have simply been removed so we have a chance to
think about design later with a real use case.

There was one nonsense function (cogl_offscreen_new_multisample) that
sounded exciting but in all cases it just returned COGL_INVALID_HANDLE
(though at least for GL it checked for multisampling support first!?)
it has also been removed.

The MASK draw buffer type has been removed. If we want to expose color
masking later then I think it at least would be nicer to have the mask be a
property that can be set on any draw buffer.

The cogl_draw_buffer and cogl_{push,pop}_draw_buffer function prototypes
have been moved up into cogl.h since they are for managing global Cogl state
and not for modifying or creating the actual offscreen buffers.

This also documents the API so for example desiphering the semantics of
cogl_offscreen_new_to_texture() should be a bit easier now.
2009-05-02 04:12:26 +01:00
Havoc Pennington
e47b198225 add cogl_push_draw_buffer() and cogl_pop_draw_buffer()
These are necessary if nesting redirections to an fbo,
otherwise there's no way to know how to restore
previous state.

glPushAttrib(GL_COLOR_BUFFER_BIT) would save draw buffer
state, but also saves a lot of other stuff, and
cogl_draw_buffer() relies on knowing about all draw
buffer state changes. So we have to implement a
draw buffer stack ourselves.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-05-02 04:12:26 +01:00
Robert Bragg
d5fc61102f [cogl] Only expose CoglBitmap as a CoglHandle
It was inconsistent that we exposed the CoglBitmap struct instead of an
opaque CoglHandle.
2009-05-02 04:12:26 +01:00
Robert Bragg
ee57192f47 [cogl-material] make _cogl_material_layer_free check for an invalid texture handle
It is valid in some situations to have a material layer with an invalid texture
handle (e.g. if you setup a texture combine mode before setting the texture)
and so _cogl_material_layer_free needs to check for a valid handle before
attempting to unref it.
2009-05-02 04:12:25 +01:00
Robert Bragg
f85377372c [cogl] Updates all file headers and removes lots of trailing white space
Adds missing notices, and ensures all the notices are consistent. The Cogl
blurb also now reads:

 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
2009-05-02 04:12:25 +01:00
Robert Bragg
741c4bb5e9 [cogl] Adds a bitfield argument to cogl_clear for specifying which buffers to clear
Redundant clearing of depth and stencil buffers every render can be very
expensive, so cogl now gives control over which auxiliary buffers are
cleared.

Note: For now clutter continues to clear the color, depth and stencil buffer
each paint.
2009-05-02 04:12:12 +01:00
Neil Roberts
20cd885c3d [ClutterTexture] Check before unrefing the fbo_handle
When replacing the fbo_handle with a new handle it first unrefs the
old handle. This was previously a call to cogl_offscreen_unref which
silently ignored attempts to unref COGL_INVALID_HANDLE. However the
new cogl_handle_unref does check for this so we should make sure the
handle is valid to avoid the warning.
2009-04-30 15:09:04 +01:00
Neil Roberts
4f692cc3ee [ClutterTexture] Attach the FBO texture to a layer in the material
Bug 1565 - test-fbo case failed in many platform

clutter_texture_new_from_actor was broken because it created the FBO
texture but then never attached it to the material so it was never
used for rendering. The old behaviour in Clutter 0.8 was to assign the
texture directly to priv->tex. In 0.9 priv->tex is replaced with
priv->material which has a reference to the tex in layer 0. So putting
the FBO texture directly in layer 0 more closely matches the original
behaviour.
2009-04-30 15:09:04 +01:00
Øyvind Kolås
8e6e09c8ef [events] Added handling of missing type to clutter_event_get_state
clutter_event_get_state wasn't returning the state for
CLUTTER_BUTTON_RELEASE, the information was there it just needed to
be returned correctly.
2009-04-30 11:54:09 +01:00