If the last reference of a MetaIdleMonitor is held by the caller, it may
happen that the last reference is lost when calling the GDestroyNotify,
if this happens when the watched DBus name vanishes, the object (and the
watches hashtable) are destroyed while manipulating the watches hashtable,
so bad things may happen then.
Fix this by wrapping the operation by a ref/unref pair, so the object would
be destroyed after operating on the hashtable.
https://bugzilla.gnome.org/show_bug.cgi?id=724969
We cannot intersect the the complete volume with the unobscured bounds
because it does not include the shadows. So just intersect it with the
windows's shape bounds and union it with the shadow bounds.
This also matches what the comment in the code says:
"We could compute an full clip region as we do for the window texture,
but the shadow is relatively cheap to draw, and a little more complex to clip,
so we just catch the case where the shadow is completely obscured
and doesn't need to be drawn at all."
Switching meta/util.h to gi18n.h was wrong, mutter is a library
and needs gi18n-lib.h, but that cannot be included from a public
header (since it depends on config.h or command line options),
so split util.h into a public and a private part.
https://bugzilla.gnome.org/show_bug.cgi?id=707897
Conflicts:
src/compositor/compositor.c
src/meta/util.h
In order for the compositor to properly determine whether a client
is an X11 client or not, we need to wait until XWayland calls
set_window_id to mark the surface as an XWayland client. To prevent
the compositor from getting tripped up over this, make sure that
the window has been fully initialized by the time we call
meta_compositor_add_window.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.
However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.
I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.
Remove this now.
The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. In the future, we might want to
show previews of shaded windows in the overview and Alt-Tab. In that
we'd also keep shaded windows mapped, and could remove all unmap logic,
but we'd need a more complex method of showing the shaded titlebar, such
as using a different actor.
At the same time, simplify the compositor interface by removing
meta_compositor_window_[un]mapped API, and instead adding/removing the
window on-demand.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
If we fail to find the IDLETIME counter, then the alarm variable will be
uninitialised. Most code paths are careful to check this before
submitting XSync calls, but there is one check missing.
https://bugzilla.gnome.org/show_bug.cgi?id=724364
Prior to the DisplayConfig merge, we would set _NET_WM_FULLSCREEN_MONITORS
to (unsigned)-1 when unset. After that, we would have invalid
reads inside meta_screen_monitor_index_to_xinerama_index() (called
with -1).
The way I read the specification, the proper way to indicate
that the window is back to fullscreen on all monitors is to
remove the property, so do that.
Also, add an assertion that meta_screne_monitor_index_to_xinerama_index()
is doing the right thing.
https://bugzilla.gnome.org/show_bug.cgi?id=724258
We want to remove a bunch of auxilliary duties from the MetaWindowActor
and MetaSurfaceActor, including some details of how culling is done.
Move the unobscured region culling code to the MetaShapedTexture, which
helps the actor become "more independent".
https://bugzilla.gnome.org/show_bug.cgi?id=720631
When we traversed down to reset the culling state, previously we
would just skip any actors that wanted culling. In order to properly
reset the unobscured_region before painting, we need to traverse down
to these places as well. Do this by calling cull_out with NULL regions
for both arguments, and adapt existing cull_out implementations to
match.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
The code that prevents the creation of multiple MonitorInfos for clones
wasn't working due to using the wrong index when getting the already
created info so fix that to use the correct one.
https://bugzilla.gnome.org/show_bug.cgi?id=710610
Ever since the change to create the output window synchronously at startup,
there hasn't been any time where somebody could set a stage region the
output window was ready, so this was effectively dead code.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
Using a full InputOutput window causes us to make a full Wayland surface
for it, and go through the X server. As the goal of the guard window is
a window for us to stack minimized windows under so we can prevent them
from getting input, it makes sense to use an InputOnly window here.
We currently ignore the unobscured region when we have mapped clones in
meta_window_actor_process_damage and meta_window_actor_damage_all but
use it unconditionally when computing the paint volume.
This is wrong. We should ignore it there as well or we will end up with
empty clones if the cloned window is completly obscured
(like the tray icons in gnome-shell).
https://bugzilla.gnome.org/show_bug.cgi?id=721596