The text-cache conformance test breaks because ClutterText gets a paint
without an active framebuffer associated to the ClutterStage. Keep a
fallback while we investigate the issue.
Cogl 1.18 deprecated the global clipping API in favour of the
per-framebuffer one, but since we're using the 2.0 API internally we
don't have access to the deprecated symbols any more.
This is pretty much a mechanical port for all the places where we're
still using the old 1.x API.
When the cursor visibility changes, we have to relayout the ClutterText
actor instead of just redrawing it - as the cursor changes the
PangoLayout size, a size request cycle is needed.
https://bugzilla.gnome.org/show_bug.cgi?id=702610
When setting the font using clutter_text_set_font_description(), the
font settings on a ClutterText actor can be reset when there is a dpi
changes signaled by the backend.
https://bugzilla.gnome.org/show_bug.cgi?id=702016
Since we are trying to eliminate the ClutterGeometry type, we should
replace the only entry point still using it: the ::cursor-event signal
of ClutterText.
Instead of passing the cursor geometry, we should add an accessor
function.
The combination of signal and getter for the cursor geometry means that
we can deprecate ClutterText::cursor-event, and mark it for removal in
Clutter 2.0.
https://bugzilla.gnome.org/show_bug.cgi?id=682789
The behaviour imitates GtkEntry and ignores attributes from markup because Pango
barfs on invalid markup. Also add an example to the text-field interactive test.
https://bugzilla.gnome.org/show_bug.cgi?id=686477
Modified Return key presses don't trigger ::activate so we would end
up adding an unprintable character to a single paragraph mode pango
layout which renders it as a box.
https://bugzilla.gnome.org/show_bug.cgi?id=623344
Event handling should only apply to editable ClutterText actors, but we
also have the :selectable property to care about.
The button/touch press should position the cursor inside an editable
ClutterText; the :selectable property should be used to allow selecting
the text, either through pointer or touch dragging, via the keyboard, or
by multiple pointer clicks. If neither of these two conditions are met,
the ClutterText should just propagate the event handling further.
The :position property on ClutterText clashes with the same property on
ClutterActor; it's also badly named, given that it represents the
cursor's position inside the text; finally, it does not match its
accessors, violating the API style conventions.
https://bugzilla.gnome.org/show_bug.cgi?id=679457
ClutterActor's x-align and y-align properties should be used to control
the alignment of the PangoLayout when painting it within a larger
allocation, and the ClutterText has the x-expand or the y-expand flags
set.
Passing a NULL buffer to clutter_text_set_text() does not behave the same
way as passing an empty string "" (as specified in the documentation).
This was working as expected previously, but somehow the behaviour changed
at some point and created 2 new issues:
- Passing a NULL pointer will not reset the string
- If the ClutterText is editable, it will segfault in strcmp
Validations have been added to prevent this.
https://bugzilla.gnome.org/show_bug.cgi?id=675890
The introspection scanner has become slightly more annoying, in the hope
that people start fixing their annotations. As it turns out, it was the
right move.
We remove 2 pixels from the height of the cursor, but we should also
remove the same amount from the position on the y axis, so that the
cursor caret appears centered in the allocated height.
https://bugzilla.gnome.org/show_bug.cgi?id=655491
When the ClutterTextBuffer support inside ClutterText was merged, it
introduced a regression that was identified and fixed in bug 659116.
The optimization to not paint empty ClutterText actors is only valid
is the actor is not editable, or if the cursor is not visible.
An editable ClutterText will reset the selection and cursor whenever the
contents are changed — even if those contents are the same. As this may
confuse the user, we should check if we're setting the exact same string,
and bail out if necessary.
The reverse of position_to_coords().
While providing documentation on how to implement it using the
PangoLayout API, I realized that the verbosity of it all, plus the usage
of the Pango API, was not worth it, and decided to expose the method we
are using internally.
* Abstracts the buffer for text in ClutterText
* Allows implementation of undo/redo.
* Allows use of non-pageable memory for text
in the case of sensitive passwords.
* Implement a test with two ClutterText using the same
buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=652653
A ClutterText in password mode should have the ability to show the last
input character. This feature allows easier password entry on platforms
with unreliable keyboards, such as touchscreens or small devices.
https://bugzilla.gnome.org/show_bug.cgi?id=652588
The priv->text field cannot ever be NULL, so we don't need to check for
that in a series of places. We also need to assert() that pre-condition
in the couple of places where we set the contents of the ClutterText
actor, namely in set_text_internal() and set_markup_internal().
Based on a patch by: Dan Winship <danw@gnome.org>
http://bugzilla.clutter-project.org/show_bug.cgi?id=2629
Setting :use-markup and :text is currently not idempotent, and it
depends on the ordering, e.g.:
g_object_set (actor, "use-markup", TRUE, "text", value, NULL);
does not yield the same results as:
g_object_set (actor, "text", value, "use-markup", TRUE, NULL);
This is particularly jarring when using ClutterText from ClutterScript,
but in general GObject properties should not rely on the order when used
from g_object_set().
The fix is to store the contents of the ClutterText as a separate string
from the displayed text, and use the contents, instead of the displayed
text, when toggling the :use-markup property.
Let's also add a unit test for good measure, to try and catch
regressions.
https://bugzilla.gnome.org/show_bug.cgi?id=651940
When we paint a ClutterText we ask the actor for a PangoLayout that fits
inside the actor's allocation - both width and height.
Sadly, whenever a height is set on a PangoLayout, Pango will wrap its
contents - regardless of whether the layout should actually wrap or not.
This means that in certain easy to exploit cases, Clutter will paint a
Text actor with its contents wrapping even if the :wrap property is set
to FALSE.
In order to fix this we need to encode some more cases inside the
::paint implementation of ClutterText, and ask the cache for a layout
that is sized as the allocation's width, but not as its height; we also
need to perform a clip if we detect that the PangoLayout's logical size
is going to overflow the allocated size. This clip might cause some
performance issue, given that clipping breaks batching in the Cogl
journal; hopefully all clips for text are going to be screen-aligned, so
at the end of the batch it'll just scissor them out.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2339
This makes ClutterText implement the Scriptable interface so that we can
have a custom property parser and setter for the font-description
property. This works by simply passing the string description through
to clutter_text_set_font_name.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>